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Recent content by Paracsus

  1. Selling (Somewhat) Magic Goods in Arknights

    She didn't have much abilities or skills as a Master though. In fact, most of the things skills she had were because of the command codes she wore. She might know some basic Reinforcement and such, but nothing else. Besides, those were Chaldean assets anyway, so she won't have them anymore due...
  2. Selling (Somewhat) Magic Goods in Arknights
    Threadmarks: Chapter 20

    Contract, Take Two The walk back to the cart was quiet. The afternoon sun had already started to dip lower in the sky, casting long shadows across the streets. Arno walked with his hands in his pockets, while Niko stayed close beside him, her small backpack bouncing lightly with each step. She...
  3. Selling (Somewhat) Magic Goods in Arknights

    Senshi already exists in arknights lol
  4. Selling (Somewhat) Magic Goods in Arknights

    As fun as that would be, I haven't playe any other game in Indie Cross aside from OneShot and Hollow Knight. And I'd rather not introduce the Void to a world that's already being influenced by Eldritch Forces in it's own way.
  5. Selling (Somewhat) Magic Goods in Arknights

    The character I'm referring to isn't from Arknights. And if Niko is any indication, as well as many other crossover characters like Xiaohei (who actually does have magic and not Arts), R6 Characters, Dungeon Meshi cast, and Ave Mujica, then it can be a toss up on who actually fits Terra. Hell...
  6. Selling (Somewhat) Magic Goods in Arknights

    Hey, guys! I will be adding a new chapter in a few days (Tuesday at the latest, if things go according to plan). So, just a random question guys. How would y'all feel about me adding a fandom character into the mix? Would it muddle the story since the character has no actual canonical lore, or...
  7. Selling (Somewhat) Magic Goods in Arknights

    Probably. But the whole premise of the Cart is to simply be a vehicle (quite literally) for Arno and Niko to use to interact with the world without completely upending the whole thing. It's why I limited the effects of each item to something either pretty niche or pretty simple while being...
  8. Selling (Somewhat) Magic Goods in Arknights

    I would honestly love to, but there's just nothing much for me to give Arno and Niko to really co tinue this plot. With how simple the plot is in the Walking Dead franchise (scavenge, kill walkers, make drama with other survivors, repeat), there's nothing I can really do here. It would be...
  9. Selling (Somewhat) Magic Goods in Arknights

    Thanks. Wrote this on my phone do it's a bit hard to see. Write next chapter ❌️ Write random omake ✔️
  10. Selling (Somewhat) Magic Goods in Arknights
    Extras: Walking Dead Omake

    Arno and Niko had been stuck in this rotting world for over almost a month now. The cart sat sealed tight on the edge of a motel parking lot, shutters locked, doors reinforced. They had quickly learned that opening for anyone here was usually a bad idea. Just as they were preparing for their...
  11. Selling (Somewhat) Magic Goods in Arknights

    ...Welp. Guess who's gonna be really upset when she finds out. Jokes aside, I'm aware. It'll be adressed soon enough. Let's just say it comes with the new notice.
  12. Selling (Somewhat) Magic Goods in Arknights

    Fixed. Thanks for catching that.
  13. Selling (Somewhat) Magic Goods in Arknights
    Threadmarks: Chapter 19.3

    Final Preparations The television had been playing in the background for hours now, the volume turned low. An old documentary about nomadic cities drifted across the screen, showing massive steel landships slowly crossing barren plains while the narrator spoke about Catastrophe patterns and...
  14. Selling (Somewhat) Magic Goods in Arknights

    Thanks bud
  15. Selling (Somewhat) Magic Goods in Arknights

    Just like how the Long Schlong of the Law comes unlubricated, The People's Chancla shall come with no warning, nor quarter.
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