Raven1138
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From what I understand, grinding is actually kind of a bad idea. Story battles don't scale but random encounters do so you can fuck yourself over by getting powerful random encounters and not having the equipment to match if you grind too much.Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?
I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
Even if you do decide to start grinding, don't do that in the prologue. The more advanced jobs don't have any gear available to them then (unless they've changed things). You could use the various Equip [Weapon] skills to get around that but there's better options for that skill slot.Just starting out on the remake of FF Tactics that came out recently, does anyone have some beginner friendly tips to share?
I did a little looking around after finishing the second/third mission, saving the guy from the bandits, and I'm planning on grinding out the JP Up ability for my initial units because of how… different the game's mechanics are from the FF: Tactics Advanced games.
I'm only planning to grind enough that my current dudes can afford the JP+ passive skill the Squire Job has, not try to out-level the game. That is very good advice, because I'm sure one of my Gamer-isms would have made me want to grind out a dozen of levels.From what I understand, grinding is actually kind of a bad idea. Story battles don't scale but random encounters do so you can fuck yourself over by getting powerful random encounters and not having the equipment to match if you grind too much.
Yeah, I noticed that my units had a list of things they were allowed to equip.Even if you do decide to start grinding, don't do that in the prologue. The more advanced jobs don't have any gear available to them then (unless they've changed things). You could use the various Equip [Weapon] skills to get around that but there's better options for that skill slot.
I would suppose that being able to learn all your skills without needing to find weapons to learn them from would make Thieves viable.More generally, cultivate a thief. Theft is a great way to get gear before it's meant to be available to you. Get anyone who might be fighting knight-types Maintenance or whatever it might be called now, broken gear is horrible. Also, Mage Mashers are early game knives with silence on them and Thieves usually have good move ranges with a Move+ support skill. They mash mages real good. On the off chance Steal Heart happens to work for once you can get the enemy to at minimum spend a turn unconfusing the target bot. If you find you can't decide what secondary skill a given character should be using, just go with Squire's. They're useful for building JP if nothing else, though Ramza in particular gets some good Squire skills as the game continues.
I'll have to try that some time.Also most missions don't have any kind of round restriction, so do your best to run out the clock on downed enemies, job skills from crystals are job skills you don't have to put together JP for yourself. Very secondary to, y'know, winning but it helps. If the player-available Dark Knight class was pulled in from the WotL release, you'll need your prospective dark knight to crystalize 20 enemies anyway.
What exactly are you talking about here? A game where you make a building floor by floor? Project Highrise is the best immediate fit for that I can think of.Any game in which you build an arcology or any of those sci fi desigs?
Any game in which you build an arcology or any of those sci fi desigs?
I think people keep it alive with mods. Check on YouTube.Given it's on sale on Steam, anyone here have any experience with Total War Three Kingdoms?
Like, would it be worth the money on a sale, or should I not bother? I know CA abandoned it a good long time ago, but I still want to ask.
Given it's on sale on Steam, anyone here have any experience with Total War Three Kingdoms?
Like, would it be worth the money on a sale, or should I not bother? I know CA abandoned it a good long time ago, but I still want to ask.
Caught me by surprise too, when my Youtube notifications had the news.
I paused, and thought that corpo developers could do it, but chose not to for greedy and asinine reasons.
Still, Activision should be put on the spot to deal with their unoptimised CODslop and it's 200GB install size.Some of them probably could, but picture the hassle of maintaining 2 different branches of your game for people on older game consoles. Helldivers can get away with it easier because it really does just affect load times, but just imagine the stutters. Traversal stutters are already a bitch to fix, so imagine that but a thousand times worse.
Oh yeah no, they have no real excuse. Blops 6 is just really bad in more or less every single possible way. It doesn't even render properly on AMD GPUs, likely because they forgot to turn off the console detection feature so it reads the GPU as though it were a console and downgrades features.Still, Activision should be put on the spot to deal with their unoptimised CODslop and it's 200GB install size.
The rest of the corpo hacks too.
Light of Altair, maybe?Any game in which you build an arcology or any of those sci fi desigs?
It's one of the reasons why CA abandoning the game stings so much. Because frankly? Three Kingdoms is a good game.Okay, took the plunge and bought Three Kingdoms, and, honestly? I haven't been able to put it down.
Having played Pharaoh Dynasties before (Not Warhammer, because that game is reaching prices comparable to Paradox games with all that DLC, and I don't have the cash for that), there are some features that are so convenient that it genuinely hurts that they are gone.It's one of the reasons why CA abandoning the game stings so much. Because frankly? Three Kingdoms is a good game.
Not without its flaws sure but it's just a solid game overall.
The retinues themselves are also a neat idea. Apart from the officers giving them unique buffs and abilities, meaning you put more care in who you put in charge of what, especially with the limit of 6 units, but there is also another neat feature: They make redeployment a whole lot easier.