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Questionable Questing

Taryn Myst
Taryn Myst
The favorite parts has been the opposing perspectives and intentions, long term character arcs, and the dungeons. The opposing views and intentions makes the quest feel far more dynamic and prevents a feeling of having "won" since there's always someone somewhere ready to tip the apple cart to advance their own objectives. Really drives conflict which I like.
Taryn Myst
Taryn Myst
The long term character arcs are fantastic with the growth of Wylla from slave to lady, Urt from gutter rascal to right hand man to Tyrion, and the refining of Robert into a damn fine king. The dungeons are fantastic since the stakes are high, the consequences immediate, and the urge to gamble it all on black sky high.
Taryn Myst
Taryn Myst
The world building is great for a realistic reason: everyone jokes about and puts down other regions and groups. It feels like I'm in the world when an Andal Valeman disdains a First Man Northerner for both being a First man, but also since he's a "Northern bumpkin". The ways each group holds themselves superior and looks down on others helps flesh out what region likes about themself.
Taryn Myst
Taryn Myst
As for magic I feel that it feels appropriately arcane. There is minimal to none of levels and slots, and instead workings of magic that feel mystical, strange, and powerful. It doesn't feel gamey or system based which I really appreciate. It just feels strange and weird and I am all for it.
Taryn Myst
Taryn Myst
Hurik is someone who's shackled by who his parents and providers are. Rhaegar and Lyanna as birth parents. Robert as a father of the heart. Jon Arryn as a mentor. Hamish Blackwood as an instructor. He has been shown greatness, glory, and power for his entire life, but also been told it isn't to be his.
Taryn Myst
Taryn Myst
He's regarded as a threat by many, and kept away from his family in the Targaryens. He's been handed a moldering wreck that's intended to shackle him one place and allow him to be easy to put down if he ever gets ambitious.
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