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  1. Esquestria: The House of the Sun - A pony cultist experience

    At least Ax gets 2 actions a turn, so she can handle one of the short expedition.
  2. Esquestria: The House of the Sun - A pony cultist experience

    99% of quest are a struggle to get anything but a 100% chance of success to happen. Quest do to being run by votes, tend to be ultra paranoid, that will pass up 99% ultra high reward option that would last for years, for a 100% minor benefit for a single turn. . Even if the GM had not mentioned...
  3. Esquestria: The House of the Sun - A pony cultist experience

    Think about what the Moth sacrament means for Velvet. The target would know the secret that Velvet hates herself. And in casting the away the old self hatred MOTH Velvet is reborn anew. Just like Velvet won't interact with Twilight, Velvet won't interact with the Moth target.
  4. Esquestria: The House of the Sun - A pony cultist experience

    We should have just Moth them instantly. Capture and make a friend
  5. Esquestria: The House of the Sun - A pony cultist experience

    Seriously why pass on a free minion we have several sacraments that would greatly benefit from one.
  6. Esquestria: The House of the Sun - A pony cultist experience

    Got to say I do not see the appeal of Smiles he is an Name of the Hour of Betrayal. Even Befriended I would never trust him.
  7. Esquestria: The House of the Sun - A pony cultist experience

    I do not see a point of keeping the map to ourselves it takes way to long to unlock. Let the organization we fully control handle the grunt work. We can always send a Name squad out to the location after getting the location without spending ultra valuable AP.
  8. Esquestria: The House of the Sun - A pony cultist experience

    We also just learn about minions being easy to get, so if we send Mareinette to go get minions she will probably get 1-2 a turn.
  9. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: Compromising more than only a little -[X] (MAP) Let the Bureau have it. -[X] (PRISONER) Take him. -[X] (LOOT) I will steal from the poor, innocent pony prisoners. -[X] (THING) Capture it. [X] Plan The Rich Path Forward [X] You will take the coward's way...
  10. Esquestria: The House of the Sun - A pony cultist experience

    I highly doubt either Smiles, or Biedde. Expect anything but Velvet passing them by. They know Velvet is close to seizing the Glory entire. In the end they are both little more then beggars.
  11. Esquestria: The House of the Sun - A pony cultist experience

    I do find the thought of Biedde and Smiles getting into a increasingly ridicules game of outdoing each other over Sikly funny.
  12. Esquestria: The House of the Sun - A pony cultist experience

    I will point out he won’t accept an summons for 3 turns if we let him expire. And their no chance anybody could contests Velvet in the short time frame for the next summoning opportunity.
  13. Esquestria: The House of the Sun - A pony cultist experience

    How do you get giving the Hour of "Making Monsters" free rein making things more peaceful.
  14. Esquestria: The House of the Sun - A pony cultist experience

    Smiles friendship is almost certainly the same thing that Biedde want IE helping the Lionsmith.
  15. Esquestria: The House of the Sun - A pony cultist experience

    Their are over a hundred captives that less then 1 bit per person. That would not even feed them for a week. And they get to go home to friends and family.
  16. Esquestria: The House of the Sun - A pony cultist experience

    Their is no reason I see for keeping the map letting the Burue handle that stuff will be good for them. Take the bits and the minion, we desperately need both bits and minions. And kill and sell the body to eclipse.
  17. Esquestria: The House of the Sun - A pony cultist experience

    I am pretty sure the Worthy Moniker means they have reached their potential in combat. Potential talent is not enough, it has to be realized talent. Course that requires they have a talent for combat in the first place as well. In the very family friendly world of ponies, both are rare. And...
  18. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: Maximum Lore Bequeathing I would like to see at least one turn with a proper cult before the final turn.
  19. Esquestria: The House of the Sun - A pony cultist experience

    What ever happened to the big Moth artifact the Changeling had that was turned into a Latern artifact
  20. Esquestria: The House of the Sun - A pony cultist experience

    Soft can do that her self without us taking over, and losing a much more valuable Velvet action. Again the cult flat out cannot possible be useful as by the time Velvet's gotten even one action worth anything out of the cult, the game is already over.
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