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  1. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    For me it is Study Artifacts>Uncle>Cheerily>Rarity Artifacts give us most amount of bit if we sell them, while I consider Steppes option likely second most lucrative coupled with chance to talk with uncle a bit more maybe last time. Cheerily is additional AP although I am worried that we may...
  2. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    50 bits is nothing compared to money we can get from studying more artifacts and selling them. Even Steppes FO potentially more lucrative as without our input we can't be sure if he will want to go with monetary reward at all.
  3. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    If we are proposing actions for Velvet @OurLadyOfWires would it be valid action: [] Clear the air between Mareinette and Luna. Make Mareinette swear not to cause any harm to your daughters I don't expect them to become immediate friends, but in ideal case to see if it can be a step toward...
  4. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Which is why I suggested social action for Velvet to take: [] Clear air between Mareinette and Luna. Make Mareinette swear not to cause any harm to your daughters in the hopes that it would lift said veto or at least become a step toward it. As for Mareinette motivation it is the fact that she...
  5. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    I looked over Mareinette gift options and what people think about Access option? By now we know that Mareinette can enter at will. And also that she considers Velvet's children as belonging to Velvet. Also Velvet accepting Mareinette friendship leads to the same result regardless. And Silky is...
  6. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    I am sorry, what? Individual voters have nothing to do with this pivot. If you want to blame anything blame tread cowardliness as a whole. People did not want to take Moth sacrament until threat of Celestia. And people did not want to consider Grail Sacrament until threat of All-in expedition...
  7. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Even motivated Axe only casts Knock and Edge influences on herself and both are not the most conductive to detective work. Does her being motivated even matter if tests are not in her Lores?
  8. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Option 5. Release her bindings, bow down and state that now it is her turn to be on dominant side cult Master. We can switch positions again when we tire of this game, or agree to allow her to see new partners:V
  9. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Also because Spying for Windy can never win. Velvet never looks into what her enemies doing :V
  10. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Scrying may change action into expedition I think? Like if said pony is in the middle of bandit camp, or takes long time to reach. And we already locked DoA into going single.
  11. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    It is not about amount of people affected. When you start count it already becomes calculative. What is important is change in Velvet's mentality. She was not so far from snapping and killing father from the beginning and if she returns to such state it is just her remaining herself. Let's say...
  12. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Sacrificing criminals for power is how Velvet becomes generic cultist. Killing random criminal would be bigger moral falling on Velvet's part than killing Velvet Hill. Because she hated father with passion and even come close to killing him a few times. In this aspect she have not become much...
  13. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Well I always thought that when protag goes off deep end the only satisfying conclusion for his story is were he dies while redeeming himself or have it all crashing down on him as some ironic consequence of his actions. And quest is written well enough for me to treat it as interesting story...
  14. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Regular police will need order to investigate Velvet's property. Good luck getting permission for this. And private detectives would not work unless someone is paying them for it.
  15. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    And now we don't need to care about suspicion as Bureau that is supposed to investigate such things is under our command. Sure you can argue that not everyone is converted , but regardless all reports are going on Velvet table and if anyone decide to investigate Velvet directly we know by now...
  16. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Yeah I'd rather keep summoning Mansus creatures in barn than have brave ponies die in the assault because strongest fighter they have can't be bothered to show.
  17. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    @OurLadyOfWires If Velvet does not go on Hive expedition, does it mean that Shining would be in charge of assault? Or there is another leader on task?
  18. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    Well originally people did not want to capture some random criminal. They wanted to capture someone deserving killing which is more difficult. I think chances of DoA capturing random criminal are actually decent. I imagine it as tiered reward where the higher DC DoA clears the more serious...
  19. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    My dislike for Grail Sacrament is more from body horror aspects(not my cup of tea), and implications about what friendship with Mareinetee entails. Harboring pony eating criminal for eternity while overlooking her habits is not such major win as you think. She will help you for a few turns...
  20. Nevermort

    Esquestria: The House of the Sun - A pony cultist experience

    I have bad news for you chef. We will have the same fight no matter that. Only binding vote for Mareienette Sacrament will be vote for Mareienette Sacrament itself. Until then just vote for what you like more, or at least pace yourself as there are more fights to be had. Let's say...
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