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  1. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan Attack After We need all the information to ensure we have not wasted the actions.
  2. Esquestria: The House of the Sun - A pony cultist experience

    What the currant Tally?
  3. Esquestria: The House of the Sun - A pony cultist experience

    Opposite by far, bound Names don't start cults, and only spend a single action if you don't have their friendship. Reminder all Names have successfully started cults, beaten the lore police of the day, and ascended. An unbound Name has the full action potential of Velvet but better since their...
  4. Esquestria: The House of the Sun - A pony cultist experience

    Optimal for the Grave is Ax, Baldamoare, and Marionette. Apart from Winter and Forge it the best you can get. But a simple expedition and Ax can easily solo those.
  5. Esquestria: The House of the Sun - A pony cultist experience

    We have exceptional limited information, and unfortunately did not put Baldamare on Scrying duties, so the information we will get from that is suspect at best. We should let the Bureau do some investigation, and discover locations, and people, for our Names to deal with, so we actually hit the...
  6. Esquestria: The House of the Sun - A pony cultist experience

    My priority list is 1. Retrieve/Unsummon the Winter Name. 2. Kill Copper. The Winter name is by far the most important, valuable, and powerful thing, Copper has access to. After that killing Copper is just a good thing. Overall we can get the rest of the important things from the our people...
  7. Esquestria: The House of the Sun - A pony cultist experience

    Level 1-2-3 books only become worthless when Velvet's library reaches that level. Studying 3 low level books for a single AP is much better then writing 1 manuscripts per AP. And even then we can just sell spare books for money once the library is leveled.
  8. Esquestria: The House of the Sun - A pony cultist experience

    Only the leader matters and even then not that much as that only locks them into the action, it does not lock them out of others, for short expeditions which both the Grave and Assault are. Grave Send Ax and Selene. Baldamare should be scrying Copper so we get everything. Assult Lead Biedde...
  9. Esquestria: The House of the Sun - A pony cultist experience

    Neighnia is the priority Copper is secondary. The worse thing that could happen is Copper death while leaving Neighnia free in the wake. Name opponents are much much worse then simple mortals.
  10. Esquestria: The House of the Sun - A pony cultist experience

    What the current tally Biedde fought the strongest opponent he could reminder mortals will not fight Biedde if at all possible, they will flee or go for other opponents. If you want the Names to do what we want, make friends with them, it is that simple. Treat them with respect, help them with...
  11. Esquestria: The House of the Sun - A pony cultist experience

    Biedde is worse then Velvet at Moth, that Moth book is super valuable as the easy source of Moth is dead.
  12. Esquestria: The House of the Sun - A pony cultist experience

    She wants it so she can be freed, and can leave the Mansus. So what if Ax wants to keep it on her person, when she moved her real body into Velvet's house.
  13. Esquestria: The House of the Sun - A pony cultist experience

    I highly doubt the GM will blindside us with lossing the best Knock artifact, the moment we get it.
  14. Esquestria: The House of the Sun - A pony cultist experience

    We are getting the Frangiclave next turn which is the 6 ranked artifact, once that is studied anybody can easily summon.
  15. Esquestria: The House of the Sun - A pony cultist experience

    The way I understand it is you need 1 scrap of any level to get to level 0, 1 Scrap of Level 1 to get the library to level 1, 2 level two scraps to get to library 2, 3 level three scraps to get the library to level 3. 4 forth level scraps to get to library level 4. for all lores. A scrap of...
  16. Esquestria: The House of the Sun - A pony cultist experience

    I think higher level scraps count as double for the library if they are filling in for lower level slots thou. Like if Velvet made a manuscript for Moth it would be Moth 4, capable of filling in the second level 2/2 slot by itself, the third level 2/3 etc. Their a reason the Master wanted...
  17. Esquestria: The House of the Sun - A pony cultist experience

    We have to get the do Ax's expedition next turn or we won't be able to until turn 23
  18. Esquestria: The House of the Sun - A pony cultist experience

    Wasted energy and time that should be spend on productive activities, that actually matter. Time managment and delegation is an important lesson Velvet should be teaching Selene.
  19. Esquestria: The House of the Sun - A pony cultist experience

    Their is zero reason for Luna action to be wasted on guarding their will 8 people defending the home this turn 6 Constables, Biedde, and Soft.
  20. Esquestria: The House of the Sun - A pony cultist experience

    Mareinette giving a Heart influance is probally the best, that helps healing and should buff it enough not the need a action to heal the 2 wounds, if we spend money. Second Heart is also good for social.
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