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  1. Sorcery! Quest

    Color Spray probably does very little. He probably does count as lvl 5 or higher, so in the best case it would stun him for 6 seconds. Even that requires him to be in the area of effect and fail a will save, neither of which I would count on. That said, we don't really have any better options...
  2. Sorcery! Quest

    That's dancing lights, we can direct in pretty much any way we want as long as it stays within 110 feet, e. g. make it turn corners. We can make four of those with a single spell at a time, though they need to stay within 10 feet of each other. (Or just cast the spell multiple times; we have...
  3. Sorcery! Quest

    Wow, that's quite a bit more powerful than I expected. Easily Incantatrix level, but cheaper. If I thought this option was winning I'd consider asking you to turn this down a bit. If this was a conventional DnD game I'd definitely ask you to turn it down a lot, but then there is no need for our...
  4. Sorcery! Quest

    double post
  5. Sorcery! Quest

    I'm not particularly obsessed with minmaxing, and I'm not a minmaxer at all in the sense of someone who always picks the most powerful set of abilities regardless of whether they make sense and fit together thematically (though if you call someone who picks the mechanically best representation...
  6. Sorcery! Quest

    Useful, but MUCH less useful than what we could get instead. And if you think skills are that important why didn't you vote for Arcane Heritage/child of the hunt? Where is it stated which of the options we can get later and which we can't?
  7. Sorcery! Quest

    So people are voting for the name alone even though it doesn't make any sense for us mechanically? Please reconsider, the result doesn't even look much like someone who works really hard, just someone who dabbled in lots of different skills only tangentially related to their core competency...
  8. Sorcery! Quest

    Wouldn't have had the skill point advantage either. If skill points are that important to you why didn't you vote for Arcane Heritage or Child of the Hunt?
  9. Sorcery! Quest

    I was assuming it would apply from the beginning, otherwise the math wouldn't have made sense (couldn't have kept 8 skills maxed). So it's actually 36 skill points instead of 20 at first level, potentially 9 maxed skills instead of 5. We could spend 1 point to DOUBLE the usefulness of hellfire...
  10. Sorcery! Quest

    Genius of Hard work looks super tasty, but spells win DnD, not skills. We have access to ANY sorcerer spells. Anything a skill can do in DnD a spell can do better. Admittedly we won't have enough spells known to cover all possible skills, but Sorcerers only have a handful of class skills anyway...
  11. Sorcery! Quest

    [X] Hellfire Efficiency [X] Hellfire Overdrive We should be focusing on our strengths. Hard work, more spells, enthralling gaze, sin sight and fire master are all very appealing, but our strengths are hellfire and constitution based casting. Hellfire efficiency and overdrive are the strongest...
  12. Sorcery! Quest

    [X] Arcane Heritage [X] See the Old Man Arcane has the best casting. The only real downside is that it's slightly bland. Child of the Hunt or Demigod might be ok, too. Please not Draconic Parent, that physical stuff is not worth giving up magic for, and transmutation magic will largely make...
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