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  • Users: Grail
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  1. Feudal Quest

    Of the two most popular plans currently proposed I favor Darklight's over Thomasfoolery's. Darklight's plan is much more cohesive and goal-oriented. It sets out to solve two of our problems in short order, namely clearing out the beastmen and preparing to remove the haunts. We don't waste any...
  2. Feudal Quest

    Now, our most urgent needs come down to clearing our land of infestation and removing Nikolai as a threatening leech on our economy. These two things are simply necessary for us to establish our relatively small domain and more importantly, the longer they plague us the worse we will appear for...
  3. Hagrid Quest

    [X] Pleased as punch. You didn’t know he cared that much! Do you think he’d mind a little hug? [X] News from home?
  4. Hagrid Quest

    [X] Check whatever's squirming in your pocket before you do anything else. [X] You think you know a thing or two about spider breeding. The insect fighting ring beckons! [X] Ask yer little friend if he'd fancy a snack. It's a toss up between this and seeing the pigeons. It'd be nice send old...
  5. Hagrid Quest

    [X] He probably knows what he’s doing? More than you do, anyway. Stick with him.
  6. Lucci Quest [One Piece]

    [X]-Water Seven Acquiring a really awesome ship doesn't seem like a half bad goal and if anything it'll let us sail around and expand our options for where we can get to, plus a big port town means a place we can learn more about our fruit and sell if it the need arises.
  7. Lucci Quest [One Piece]

    These seem like the best options for our own longevity, quiet, discrete, and it offers us time to prepare for if/when they find out what we've done. I'd like to research the fruit we have before vending it however, we'll get more if we know what we're talking about and it might just be something...
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