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  1. Esquestria: The House of the Sun - A pony cultist experience

    [X] Turns out, she just needed you to take off your dress. [X] Turns out, she just needed some happy company!
  2. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan mafia Uncles are Family too
  3. Esquestria: The House of the Sun - A pony cultist experience

    I'm not sure it is possible to find Axe before she wants to be found. We gave her the key, she can be anywhere in Mansus. And if she does want to be found, she will likely find Velvet on her next visit to Mansus.
  4. Esquestria: The House of the Sun - A pony cultist experience

    [X] You promise to let her help you.
  5. Esquestria: The House of the Sun - A pony cultist experience

    [] You promised her that you will be safe. Ok, this... I don't think is a good idea. There are 2 ways of being wounded on this turn alone. We can try to play it safe for the next six, but I sincerely doubt we'll be able to avoid every danger. But, of course, this doesn't mean we need to avoid...
  6. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan Lightcatcher No Leash [X] Plan Lightcatcher V2
  7. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: Most Value for the options [X] Plan: Balanced Rewards [X] Plan: Servant, Bureau, Mareinette
  8. Esquestria: The House of the Sun - A pony cultist experience

    I'm actually very surprised they even were in a safe. The manuscripts are kinda supposed to be free to read for anyone with high enough position in the cult (and the position is basically "if they know it's a cult they should be able to read them"). That means either Copper actually thought them...
  9. Esquestria: The House of the Sun - A pony cultist experience

    Forge Redemption and Lore above 0 can be taught to Bureau later at any point. I'm pretty sure Baldomare can write a manuscript if we ask her, and make it impossible for anybody to tell it was her. Then we'll just need to "find" it convincingly. Lore 0 is more tricky since it is a primer, it is a...
  10. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: Primer and Warning [X]Plan: Forge and bombs [X] One Lore and Warning [X] Plan: A Delay and a Warning
  11. Esquestria: The House of the Sun - A pony cultist experience

    This is a great point, actually. This means Dreamlands info is going from "I prefer the plan with this" to "meh, not really good, not really bad" for me. So my plan would be something like: []Plan: Lore and bombs -[] You decided to start laundering some Lore-knowledge... (Lores will be picked at...
  12. Esquestria: The House of the Sun - A pony cultist experience

    I think admitting the cult was involved in the Luna disappearance is... extremely unwise. At least for now. Telling about the cause for the Nightmare Moon, on the other hand, would be reasonable, if they were likely to believe it. Actually... @OurLadyOfWires is it possible to point out how to...
  13. Esquestria: The House of the Sun - A pony cultist experience

    Except they need to know at least that Mansus is not the Dreamlands. We knew it because we were explicitly told. They would likely discover it at some point, but almost certainly not soon. Actually, they might understand it if we give a general Lore information.
  14. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan Insurance for the Future (Not a bad sister edition) [X] Plan: Overview with a warning [X] Plan: Reforging and Warning I think these options are the best. "Nothing" just doesn't use the opportunity we got, and I really want at least some level of warning about Worms.
  15. Esquestria: The House of the Sun - A pony cultist experience

    Ok, so... After reading the arguments the caveats of evidence planting should be a bit like this: 1) Stay away from planting Lantern. Knock also seems a bit dangerous. We don't want Celestia learning more... For now. 2) Worms. They are dangerous, and they are the reason this old form of magic is...
  16. Esquestria: The House of the Sun - A pony cultist experience

    [X] Nothing. (You did not plant any evidence. Better safe than sorry.) [X] Plan Dream Warning Let's go with these two. ...Also, need to find Neighnia ASAP. She might be out for vengeance. She might be out killing people indiscriminately or in some particular pattern (terminally ill, for...
  17. Esquestria: The House of the Sun - A pony cultist experience

    It is a bit vague. As I see it, Hours set the rules to how Ascension is forbidden, but it is possible to find loopholes. It is known Long Ascension requires a sponsorship from an Hour, and actually is considered impossible without one. Name Ascension is directly tied to an Hour, and requires...
  18. Esquestria: The House of the Sun - A pony cultist experience

    Not entirely true. There were Names who became Names much easier than what we done as of now. There were Hours who became Hours much easier. Thunderskin and Twins, specifically, aren't known for doing anything grand to get their Ascension to Hours. It is not certain Twins were even Long. I would...
  19. Esquestria: The House of the Sun - A pony cultist experience

    Love the update. Interesting how we never got this binding description from Velvet. Is it because Selene is an Outsider? Or maybe because while Velvet may not be much stronger in Lores than Selene (I'm not sure she was stronger at all when she summoned Baldomare for the first time), she has at...
  20. Esquestria: The House of the Sun - A pony cultist experience

    Well, Winter Long can't be killed, but they can be damaged pretty hard. Coseley is not really all there when met in BoH. That's rumored to be the result of an Apostle run from CS. And while it is likely Neighnia is extremely hard to kill even when compared to other Names (and I'd remind you how...
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