• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Search results for query: *

  1. Esquestria: The House of the Sun - A pony cultist experience

    Those imported cigars don’t come cheap you know.
  2. Esquestria: The House of the Sun - A pony cultist experience

    Curses, dreads, and fascinations don't effect Names. Really all Ax needs to just solo any expedition is some chaff health.
  3. Esquestria: The House of the Sun - A pony cultist experience

    Rerolls don't really matter on an expedition, failed rolls, either cost bits, or wounds, you can keep going so long as you have some to spare, and just roll again. A big reason to befriend Mareinette as she can just power thou any expedition even if she fails like 8 rolls.
  4. Esquestria: The House of the Sun - A pony cultist experience

    All of those things are gated behind having the bits to acquire them. The only thing that can give us stuff with a bit cost, is the Mansus explorations. And with our cost about to massively increase with us wanting to send at least a full expedition out every turn. Scry ,cost money, a level 6...
  5. Esquestria: The House of the Sun - A pony cultist experience

    The hard part of gaining new confidants is getting close enough to them they will talk about their problems, and figuring out how you can help them in the first place. But for Filthy at least it very easy at least, get someone, Filthy Rich, Diamond Tiara, or just Velvet even, to slap some since...
  6. Esquestria: The House of the Sun - A pony cultist experience

    The Leash is for exactly this situation. We leash Filthy Rich, he is now willing to tell Velvet about his family problems, we solve them in 1 action, we remove the leash and have a new confident. The leash is meant for skipping right to the loyalty mission of the person, not a get out of jail...
  7. Esquestria: The House of the Sun - A pony cultist experience

    Read what you wrote Comet HATES Velvet. He was hoping Velvet would find out, and die fighting the Master.
  8. Esquestria: The House of the Sun - A pony cultist experience

    If he wanted Velvet to know the would have just told her about the Master. The fact he didn't already says everything. And their no way he missed the Master's death.
  9. Esquestria: The House of the Sun - A pony cultist experience

    Their is nothing to clear, we know the what, why, when, and how. If you want Comet to not be a threat focus on our ties to Fluttershy, IE the reason he gave up the path to Glory. The only thing he cares about that Velvet will have is Biedde's Sacrament.
  10. Esquestria: The House of the Sun - A pony cultist experience

    I still see nothing worthwhile in talking to Comet he knows what he did, he knows why he did it. If he was ever bothered by it he would have told Velvet. I do not see how telling him Velvet killed the Master would in anyway prevent him from utterly hating/being terrified of Velvet.
  11. Esquestria: The House of the Sun - A pony cultist experience

    Given that Mare's in the Light have Lantern 5 if we want to scry something their the ones that should be doing the ritual if Baldamare is busy with something.
  12. Esquestria: The House of the Sun - A pony cultist experience

    Quite a 20% chance to summon a Name is worth taking, Names are Powerful.
  13. Esquestria: The House of the Sun - A pony cultist experience

    Let focus on the thing we most need more actions. Getting Jade to the next level. Summoning Both Biedde, and a Mare in the Light, so we can properly work then into our plans in the future. Social Filthy Rich so we start working on our money income. And getting Forge up to 4 so we can up the...
  14. Esquestria: The House of the Sun - A pony cultist experience

    Mareinette, and Ax have a combined +110 for all expedition rolls, with rerolls, and something like 8 failed roll before they are forced to quit. Unless an expedition explicitly requires Velvet she nothing but dead weight.
  15. Esquestria: The House of the Sun - A pony cultist experience

    Their is zero reason for Velvet to ever go on a expedition when we have the 2 best names for expeditions. The 2 of them can easily clear anything even a DC 200 wont stop them.
  16. Esquestria: The House of the Sun - A pony cultist experience

    I want to prioritize taking Copper down and getting the Winter Name. A Name is a serious threat, on par with an entirely new faction showing up.
  17. Esquestria: The House of the Sun - A pony cultist experience

    The only two real ways to improve Rarity’s career besides upping her level in the lores, we came up with is to scry for a Forge artifact that would help/assist her.
  18. Esquestria: The House of the Sun - A pony cultist experience

    Disagree anything left in the wastes is no longer hidden by the woods. Anybody can just waltz right in and take it. And their are at least a few dozen people with access to the wastes right now.
  19. Esquestria: The House of the Sun - A pony cultist experience

    Ah the Tally program it amazing how important it is to questing. I still remember when every vote had to be done, by coping all plans, and adding your name to list of names voting for an option.
  20. Esquestria: The House of the Sun - A pony cultist experience

    Yes back then translating a book did not automatically read it like now, meaning another action has to be spent on it, but did burn it for Baldamare.
Back
Top