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Thanks for saying so! That thread is huge at this point so I hope your reread gave you plenty of good ideas inspired by the past years of chatter that most of us have forgotten.
[X] That necromantic ward keeps returning to your thoughts. You wish you had your reference books and a few uninterrupted hours, but you do recognize that you can’t become a recluse over it, either.
[X] The forest. It seems to contain secrets you did not expect. Secrets which others know but you...
[X] The best way to be sure Jill won’t talk is to bring her in. It is unlikely she has necromantic talents, but she almost certainly has her own talents and viewpoint which may be useful.
Does this say "found a secret magical friendship circle of adventure and discovery"? Because I think...
[X] A powerful source of necromantic energy, Sophia believes. It could be some powerful artifact or buried soul, a locus of energy. And you just so happen to be in the market for more power at any cost. Break the seal and enter.
This cannot go wrong in any way. Sophia, we are now friends and...
[X] Jill Chaser, the groundskeeper’s daughter. She’s helps with the gardening and taking care of the falcon mews. She is more than a bit willful and nosy as well, but she is kind and loyal to her friends, and daring in the face of danger.
This will get us most of what the actual groundskeeper...
This is a horror story already. I'm impressed; normally it takes a lot longer for things to get this creepy and/or depressing in your works.
At least it's not you that's the monster this time. Yet, anyway.
You really don't need to apologize. You're actually writing the quest, which is a staggeringly big win right there, and getting pacing right is something that almost everyone struggles with. And hey, I know there are some people who are perfectly happy with roleplaying endless social maneuvering...
If we ever want Sabah to have a decent relationship with them, now isn't a bad time to approach. Rumors are going to be spreading rampantly that Sabah is a lesbian, so they'll end up with a preconceived negative impression of her by the end of the night if they don't have one already. However...
Well, it certainly doesn't involve any shouting, and while your opinion may differ on this, I'd say that when someone has been physically shoved to the ground a scene has already been made, so we won't be making a new one no matter what we do. Neither plan even involves any escalation, since the...
What does it make worse, exactly?
Our relationship with most people is likely to increase if we are seen to be aggressively defending our date, because people generally like those who are perceived as loyal and protective. Basically everyone will respect us more if we're aggressive and it...
No, I don't think so. Intimidating and aggressive body language and tone leading to someone being intimidated and backing down is in no way indicative of a master power. It happens mundanely all the time, in fact. Shadow Stalker's not so well known as socially unstoppable that her knuckling...
Well, I normally just lurk, but here.
The problem with Plan Bii is that it's slow. It relies upon the world around Theo moving at a rate which allows him to make his apologies for leaving to Vista, stroll to where Shadow Stalker is, extend a hand to Sabah and gently help her up, then use some...
The obvious nickname is "Mounty". It implies possession of several intrinsically desirable features in a bloodsucking killer stranglevine, like secretly being a police officer. And Canadian.
[X] Necromancy [10]
[X] Clairvoyance [10]
[X] Yes [0]
[X] None [0]
[X] The palace gardens and grounds [0]
This adds Clairvoyance to my vote but changes nothing else, which I believe at the current count will result in a necromancy/clairvoyance win.
I'm sorry, did you say "the neighboring countries will be delighted to learn that the Caelis Valeran queen could be watching them right now and knows all their secrets?"
Because I think that's what you said.