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  1. Scheming Princess Quest

    Switching vote because reasons [X] Necromancy [10] [X] Clairvoyance [10] [X] Yes [0] [X] None [0] [X] The palace gardens and grounds [0]
  2. Scheming Princess Quest

    One necromancer can't do those things, but as I said, I expect support from other Necromancers. Delegation is important for any ruler. We also don't need to completely replace anything, just do enough that the benefits are noticeable. And remember, we're both a magical kingdom and the only place...
  3. Scheming Princess Quest

    Wasn't going to vote but changed my mind. [X] Necromancy [10] [X] Yes [0] [X] None [0] [X] The palace gardens and grounds [0]
  4. Scheming Princess Quest

    First, our nation already doesn't ban Necromancers. As a result, we have Necromancers already within' our nation. Necromancers who are probably constantly wary that our Kingdom will bow to foreign pressure and brand them as criminals. If they're not raving lunatics, damn straight I expect their...
  5. Scheming Princess Quest

    It's entirely possible to do scheming, plotting, and politicking via Necromancy. First off, yes, other nations have Necromancy banned. What that means is that the Princess can act as a beacon/idol for Necromancers. They're a group that would be executed in any other nation. Think of how much...
  6. Feudal Quest

    Mostly support 17, but I honestly don't think we should be holding off on the marriage. Partnership/companionship blah blah, our wife is also an asset, and delaying acquiring an independently acting asset that others may have interest in isn't particularly wise. The sooner we're married, the...
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