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  • Users: Sikle
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  1. The City of Pern (D&D 3.5)

    The party minus one are bottle deep in the drink when a rather shady individual sits down at their table. He motions to the bartender, apparently a regular, and a fresh bottle of whiskey is promptly delivered. It's the good stuff. As the party tries to shrug off some of the drunken haze they...
  2. The City of Pern (D&D 3.5)

    A few miles to the south-east of the city, through a thick and dying wood begins a mountain chain heading east. OOC: My first plan was to build the city, and then worldbuild beyond that as needed. Ideas certainly wouldn't hurt. I suppose just give me an idea at what you want to do, and I'll try...
  3. The City of Pern (D&D 3.5)

    The little man gladly hands over the agreed upon amount of gold to the party and rushes you out the door. Quest Complete! 500 Gold apiece 1000 Experience Bonus 5 Gold apiece Alright everyone, interact and go do stuff. If nobody else wants to run at a chance to DM the next quest, I'll try to...
  4. The City of Pern (D&D 3.5)

    The section of pipe you're in could be considered something of a sub-basement, if you don't mind things getting rusty and mildew. Along the walls are several channels or doorways from which filth either flows out or in, in from the east, out to the west. Most of those, especially the doorways...
  5. The City of Pern (D&D 3.5)

    The school of both rings is abjuration, and the aura shown is weak. However, something seems off with the aura of the Diamond Ring.
  6. The City of Pern (D&D 3.5)

    A diamond ring and a sapphire ring show a faint aura.
  7. The City of Pern (D&D 3.5)

    "Good question." Erikur says as he pulls the pouch off of his belt and sticks his hand into it. Using his makeshift glove he picked up the rings, rolled the pouch back off of his fist and containing the rings in it. "We'll get these checked out later, Rav. If any of them are cursed, we can just...
  8. The City of Pern (D&D 3.5)

    The ooze releases one final sound, a trilling, wet warble that echoes hauntingly off the stones before falling flat. Black flecks are slowly removed by the thin, ever present stream of moving water down the center of the pipe. As the oozes corpse dissolves, objects can be seen gleaming from the...
  9. The City of Pern (D&D 3.5)

    DM: Erikur takes 11 damage. Whoever his player is was too stupid to have him wear any armor. Or even to cast his mage armor spell... Oh... Wait a second.
  10. The City of Pern (D&D 3.5)

    The screech of metal across metal assaults the parties ears as the creature suffers what could best be described as a seizure, the sound eerily reminiscent of a scream. The aberration is flailing wildly, smoke pouring off of it in thick, choking gouts. The taste of burning oil fills the air. It...
  11. The City of Pern (D&D 3.5)

    OOC: It's an ooze, so its AC was abysmal to start. Add in the slow effect robbing a point from its already poor armor class and, well... I honestly thought this was going to be more of a challenge for us. As such I'm altering my plans accordingly. IC: "Burn" Erikur said, tightening his grip on...
  12. The City of Pern (D&D 3.5)

    The Ooze moves to retaliate against Adah. It attempts a body slam! Rolled 1d20+5 : 13 + 5, total 18 If it landed then it caused Rolled 2d4+3 : 2, 1 + 3, total 6 and an additional Rolled 1d4 : 4, total 4 acid damage! Should it land the hit, it attempts a grapple as a free action. Rolled...
  13. The City of Pern (D&D 3.5)

    DM: The turn order is as follows Sikle Maelgrim Ooze (Oilslick) Phoenix Highmongrel Garahs Ooze failed to resist the slow effect. Ooze takes 15 points of damage. I'm going to assume that people who were properly prepared have already performed their own counter-attacks of opportunity, and I'm...
  14. The City of Pern (D&D 3.5)

    A fair bit larger than that, yeah. When it comes to the underground architecture, assume there were dwarves involved.
  15. The City of Pern (D&D 3.5)

    The lead party members spot something... Glistening just before it drops from the ceiling with a loud splat, scattering the party but failing to land on anyone. It makes a loud ruckus as hidden objects within it strike the stone floor and clank and jingle. Hide Check - Failed Attack of...
  16. The City of Pern (D&D 3.5)

    As you travel down the grime encrusted passageway you hear the sound of water dripping, however the path you walk on is relatively dry. Something cracks beneath your feet, and you are struck by a sense of dread as though you are being watched. OOC: Roll for a spot check everybody. For those...
  17. Computer Talk

    It doesn't have a motherboard. I've included a picture. I was thinking of moving some of my gaming over to PC instead of relying strictly on my playstation. Most of the good games are being released on all systems, and most of those games look better on PC, but I only have plans to do that for...
  18. Computer Talk

    Thanks for the tips everyone. Space in the module isn't gonna be an issue, the thing is a monster with the dimensions of 190/424/490 mm, or 7.5/16.7/19.3 inches. There were two pieces of equipment that came installed. An LED fan in the front, and a pair of 2.0 USB ports with a sound jack and a...
  19. Computer Talk

    My girlfriend bought me an empty computer tower for my birthday because I'd mentioned an interest in building my own computer. Now this is a pretty big undertaking, because I have no clue what I'm doing. So aside from general discussion, I'd like to ask for help and comments, and links if...
  20. The City of Pern (D&D 3.5)

    OOC: I think Phoenix had some plans for potions. Also, if everyone could post their updated character sheets in their next response, I would appreciate it. IC: "I think we've got a deal." Erikur said. "Do you want us to take care of it now, or later?" "Now." Norman responded. "Definitely now...
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