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  1. Pyro Hawk

    Built To Last

    Hell, I'm pretty sure they don't need to rig them to cause problems... They just make it so there's no 'reset and try again' when the cleaning routine and things like that happen and then have it just display an arcane error code for what happens which needs a technician to go in and flip...
  2. Pyro Hawk

    Built To Last

    And any teleportation of 'delicate' objects (of which Living Organics is the second most critical variant (the most critical is fail-apocalyptic like contained antimatter, strange matter, singularities or anything else where messing up means more than just one thing dies)) is an area where a...
  3. Pyro Hawk

    Built To Last

    Huh. I wonder what Modularity and Reliability are going to create when combined. Or just inspire in the other. Especially as I feel like Kid Win is a lot more likely to pick out either his specialisation or at least more awareness of what it might be in than he would with Armsmaster's aid so...
  4. Pyro Hawk

    Built To Last

    Okay yeah, that's a pretty damn potent weakness that wasn't mentioned so far: the fact that her gear is more or less only going to be as good as mundane stuff outside of it's endurance, durability and reliability. Which means that she is exceedingly squishy for a Tinker because her personal...
  5. Pyro Hawk

    Built To Last

    Yeah, definitely seems like it's going to be an amusing story to follow. Especially when you consider just what this Tinker power means in the context of Worm. Namely the fact that Emily and her tinkertech is going to be at the centre of so many fights to maintain control over it. Hell, it...
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