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  1. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Ah. Yep. Fixed. Thanks. Ah. My mistake.
  2. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    That first question, I wasn't talking either one. I was talking overall personal power after the shards and chunks were spent. It's highly unlikely that chunks will be sold on the open market in any quantity, at least not until everyone's a *lot* further into the tower. Those with enough...
  3. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Your analysis looks like it utterly ignores the issue of hitting shardmax. Sure, in terms of what it gets us now it's worth about 20 - but after about a day or three of hunting in which we *don't* trade in all our shards for a chunk we'll have maxxed all of the skills we have that really...
  4. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Ah. I'd misunderstood. Yeah, 200 shards over three days is fair. It's a judgement call. On the other hand, wanting to get the value of the chunk to be fairer is one of the big reasons for wanting to wait it until the end of the day - when "number of shards each person has" won't constrain...
  5. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    How is it a dick move to say "Obviously, I don't want this, and all three of you do. I'll let you three decide between you who gets it, and how much it's worth."? That's more or less what *I'd* gotten from that bit.
  6. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Your math is... odd. 1: Nobody's making 200 shards a day on the chunk hunt - at least, not yet. We're maybe halfway through the day right now. We've made 18 shards and 2 bonemeal, plus our share of 45 shards and sale of the loot. Bonemeal convert to potions for a bit less than a shard each...
  7. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    No. It means that you aren't going to see the same person getting both the ring and the chunk, which is fair. We'd do them sequentially one way or the other. It's not like the two who don't get the ring are going to be spending any shards on not getting the ring. For "short term", I mean...
  8. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    A few answers for this. - Again, if only one person wants something, then they get it at the sell-to-merchants rate. It's true that they get lucky to a degree, but if they hadn't been in the party, it would have been sold to the merchants anyway, so their luck doesn't diminish things for anyone...
  9. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    I think you're overvaluing the cloak by a fair margin. It'll be useful, yes, but two auto-successes on defense for uncommon damage types still isn't "immensely valuable". Taking adamant body to B, for example, would do us more good even just on that fight than the cloak, and that's one of the...
  10. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    We could also quite reasonably spend the chunk on either Adamant Body or Warrior's Challenge, once we shard them up. I'd personally suggest that route, and for that, it's a solid grab. Mostly, though, we want the chunk because it's the only one of these that won't go obsolete. We're *always*...
  11. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Okay, so, breaking things down... - There's one power ring. That's caster loot. They can argue over it. I figure whoever wants to bid the most shards for it gets the thing. We'll start by bidding 0. - There's one greatsword. If it's a nodachi, then it's a quality buff for us, and worth...
  12. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    No.
  13. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    [X] Just go with what you have [X] Eat a bonemeal edit: someone had the bonemeal idea a bit later on, and it seems like a good one. First, it'll probably buff us for the combat in some sort of semi-useful way. Second, bonemeal is the ingredient we're going to have a fair amount of, so it'll...
  14. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Additional points - In-combat heals are still pretty rarely needed overall. Even without using any of our AOEs or other pertinent specials, we can still stay out ahead of a single heal. - Chugging potions is a heal action on ourselves. If we fire that off while we're still at the top of the...
  15. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Ah. Cool. I can be wrong.
  16. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    From what I recall, Skill Rank C was as high as a master might get with a lifetime of training. Additionally, crafter rank C wasn't able to make more than quality level 2 (the best gear that could be wielded by 1st level characters). No such thing as Quality C. I absolutely expect the...
  17. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    [X] Iron Door... She broke my axe! With her face! Note that when translated to "out in the real world" stats... we can do the one-per-day weapon-breaking thing on any weapon made by standard smiths. C is about as far as you can get in a skill without godsblood, and crafting skill C can't...
  18. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    So, I'm thinking about the economies of towers. Specifically, why aren't these things absolutely mobbed (more than they already are). Given the way things are working right now, even a few days of relatively safe grinding in a tower can give you a massive boost to basically everything you...
  19. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    "Not allowed to"? No. If she doesn't want to group with us, we're not going to force her - but long-term, there are very few healers around, and we'll do a lot better if we have one of them on our side. People are already pretty much grouping up. As time goes by, that's likely to happen more...
  20. Sirrocco

    Dungeon Delver Quest (Original Fantasy... again)

    Part of the reason to bring Linnea with us is to make sure that she doesn't get snapped up by some other group who'll want to convince her to stay with *them*. Worth noting that with that lamp, assuming Linnea makes the obvious shard buys this round, she's a lot more appealing as a group...
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