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[RPG] A Monsters Beginning (Fantasy World)

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You are the chosen of the gods. What are you, and what will you do with that power?
Character gen 1 New

JDNNP52

Your first time is always over so quickly, isn't it?
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The gods of Arr'anath do battle with each other constantly. Divided by pantheon and alignment, their squabbles and conflicts can reshape the world. And they have. The Glass Desert, the Eternal Storm, and the Blasted Plains are all examples of the god's wrath writ large across the land. The gods soon looked upon a desolated world and worried.

With the turning of the age, an agreement was struck. To withhold direct divine intervention from the mortal plane. The gods would instead work through champions, who would work the gods' divine will upon the mortal coil. Filled with their blessings and magic, each god could only claim one champion at a time. The new champion could only be selected after their previous champion's death, either through combat or old age.

You have been selected as a champion of the gods. Some would say it's a blessing, others would say it's a curse. There are 50 known gods in the worshipped pantheons, split into groups by their nature and choice. Who has chosen you?

The broader pantheons are split into two different factions. 24 Dark gods and 24 Light gods.

Dark gods: Dark gods are beings who in all things are SELF SERVING. They may heal a wounded warrior, but only because he swore to sacrifice something for their help. They are not necessarily evil, they will do anything to achieve their goals and spread their cults throughout the land. (+5 to Selfish rolls)

Light gods: Light gods are beings who in all things are SELF SACRIFICING. They will heal a wounded warrior if he prays to them, but they would ask that he go and defeat evil wherever he may see it. They are not necessarily Lawfull, they will prioritize individuals over groups. (+5 to selfless rolls)

Each faction of gods is further split into two groups. 24 Wild gods and 24 Civilized gods.

Wild gods: Wild gods are the beings who embody the untamed wilderness. A Light Wild god would empower a mother animal to defend her children, while a Dark Wild god would empower the attacking male who wants to kill the children so the female would be open to mating with him. (+5 to Wilderness rolls, +1 to rolls with your patron god's element)

Civilized gods: Civilized gods are the beings who embody the actions and beliefs of the civilized races (Humans, Elves, Dwarves, etc). A Light Civilized god would bless a knight to fight off a swarm of bandits to protect his lady, while a Dark Civilized god would bless a back-alley murderer so he could get his next victim's purse to stay alive another day. (+5 to Civilized Rolls, +1 to rolls with your patron god's domain)
Lastly, there are the Final 2 gods. The Creator and the Destroyer. The Begining and the End. Mortals only know of them because the other gods speak of them rarely and qietly. They have never chosen a champion.

Your patron can be either a:
1. Dark Wild god ( +5 to selfish rolls, +5 to Wilderness rolls, +1 to rolls with your patron god's element)
2. Dark Civilized god (+5 to selfish rolls, +5 to Civilized rolls, +1 to rolls with your patron god's domain)
3. Light Wild god (+5 to selfless rolls, +5 to Wilderness rolls, +1 to rolls with your patron god's element)
4. Light Civilized god (+5 to selfless rolls, +5 to Civilized rolls, +1 to rolls with your patron god's domain)


Now that the faction of your patron has been decided, what type of creature are you? The world of Arr'anath is filled with all sorts of magical and mundane beings.
Are you a:
A. Fey: Elves, Fairies. Magical beings who live long and amongst nature sometimes have a crazy side.

B. Reptilian: Dragons, Naga's, and Lizardmen. Covered in scales, and generally, they like warm places.

C. Spirits: Niads and Driads. Other spirits, too. Magical representations of elemental might.

D. Infected: Vampires, Wherekin, Hiveminds. All seek to spread and consume. (If you choose this option, choose another type of being to be infected.)

E. Insectiods: Arachne, Giant bees and burrowing worms. Beings that resemble large insects.

F. Mamalians: Humans, Centaurs, Kitsune. Bear live young and have mammary glands. Not so complicated.

G. Ground Folk: Dwarves, Giants, Ogers. Beings who live underground or high in the mountains. Sturdy folk.

H. Avians: Valkaryes, Harpies, Owlmen. Wings and talons. Birdlike beings.

I. Piscians: Mermaids, Selkies, Kraken. They need the water and can't leave it for very long or at all.

J. Plants: Ents, Allure. Sentient plants. Vines and hard bark bodies.

K. Beast: Unicorns, Winged lions. Magical animals, wiser and more intelligent than the rest.

L. Stone: Golums, Lurkers. Beings that tend to lurk in the deepest, darkest caves. Being with stone or crystal for flesh.​

Thanks for checking out this little experiment. This is my first time writing something like this, so I hope it goes well. I have experience DMing and writing my own stories, so I thought I would give it a try.
 
[X] 1. Dark Wild god ( +5 to selfish rolls, +5 to Wilderness rolls, +1 to rolls with your patron god's element)
[X] G. Ground Folk
: Dwarves, Giants, Ogers. Beings who live underground or high in the mountains. Sturdy folk.
[X] K. Beast: Unicorns, Winged lions. Magical animals, wiser and more intelligent than the rest.

I'd like to be a giant, or a beast. Just cause giants don't get much stories. And beast fits the pantheon chosen better.​
 

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