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A Sapient Megadungeon is You (Generic D&Dish fantasy)

[X] Give him the Tucker's Kobold Treatment
[X] Sulk in a corner. Wizards. Damned Wizards.
 
[X] Give him the Tucker's Kobold Treatment
[X] Sulk in a corner. Wizards. Damned Wizards.
 
How much does Rocks fall everyone die reduce soul count?
 
... How cruel/overklil do you want a plan. Also, I need to confirm if any room placements are locked in place?
 
We don't have enough monsters or traps to replicate Tuckers. There's no point either, as that whole scene is meant to bleed the resources of a high level party on crap-tier encounters. There are more efficient ways to do things.

As for rocks fall, everyone dies... if he can teleport we're in trouble. Lets make him waste magic and see if we can do things the right way before resorting to that.

@ReinZero. Only the first room is locked, go wild.

EDIT: Though, again, we may want to focus the first few rooms on wearing him down before we get to the nastier stuff. We don't really know what wizards are capable of in this setting. He might just fuck off.
 
ReinZero said:
... How cruel/overklil do you want a plan. Also, I need to confirm if any room placements are locked in place?
I'm thinking we should stop short of letting him realize we're alive and hate him. I also think you should ignore a2znut's inevitable attempt to inject pointless porn into your plan so you can focus more on trap and encounter design, but I doubt that's going to happen.
 
Now now, I'm sure a2z's plans will become perfectly sensible once he leaves them open to peer review.

xP I still can't get over how amusing it is that he won't post in SFW.
 
Hmmm, just put a pile of treasures among bones and guarded with a few dogs.

The end.

Wizard goes home with copper coins?
 
Sadly we don't have that trap yet. Good thought though. We're going to need something he can't magic his way out of.
 
Um, how about we openly tell him "Sir mage ? I am terribly sorry but the trap and monsters of this dungeon are supposed to be test of dexterity and strength of arm, if you keep pocketing the rewards without passing the test properly, you will activate the Rock Fall Everyone Die Protocol."
 
Larekko12 said:
By 50?

A Flat Fifty? not a certain percent?

How much is a wizard adventurer worth?

100% is an option if you'd rather go with that.

(Honestly if an adventurer who manages to be worth 50+ souls can't survive being crushed alive by hundreds of tons of rock...)

Robotninja said:
Do we still get his spells?

The action is intended to be petty and vengeful, attempt to skip the pretense and kill off someone you just don't want to deal with and get on to new content, or a means of keeping some knowledge from getting out if you want to use it that way.

It's not made to function as a viable means of getting any material reward or character advancement.
 
Then how about this: next room he enters he is immediately jumped by as many kobolds as we can throw at him. As soon as he tries to cast a spell to defend himself drop his ass in a spike pit.

Failing that we could use his valet as bait to get him later. Ya know. Just in case.
 
[X] Plan Rein

[X] Two meters in, the room slants downwards at a 45 degrees angle, A 'sea' of Coins, with a slippery floor underneath them buries the door below them to the next room. The slippery floor and door contain the same pressure and reverse pressure plate... that trigger if the weight increase... or decreases. At all.

The plates, when triggered, will trigger a boulder chase down the room... and into the 'door' that supposedly leads to the third room, which actually leads to a small 'corridor' that 3 feet in before a sharp, 30 degrees turn that angles upwards at a 45 degrees angle... while sporting a series of spikes that 'jump out' when the door opens (they're located on the 'wall' facing them, thus necessitating cutting them down (or the like)- in tandem with arrows.

The corridor 'upwards' is to be increasingly narrow, thus necessitating crawling and the like. which eventually opens up, (after the point where the adventurer has to cram themselves in) into a small ledge that has a kobold positioned to the left just out of sight, ready to jump whoever comes out... thus ruining their 'jump' over (if they can actually manage to get their footing despite being that cramped)... and onto the floating platform ahead of them... by 5 meters. Oh and the platform has a pressure plate built in that, upon weight entering it, reveals a kobold from right below the center of the platform. The kobold would attempt to force the victim off and onto their deaths. On top of that, of course, is the fact that the floating platform is tilted 5 degrees downwards... to the right, and slippery.

Four Dire Bats also litter the room and are meant to interfere with the ability of adventurers to cross the room via platform. Oh, and the platform's reverse pressure plate will close a door belonging to the 'corridor' leading into the room. The room is also meant to trigger a Fear spell on adventurers who casted a spell/have a spell active while in the room. It is to last a minute.

---

Logic is to multi-screw with the Wizard by obscuring traps while making the route rather... screwy.
 
What part of "don't tell the wizard that we're alive and hate him" didn't you get? :p
 
we could let him rescue our captive.

he goes in, gets money, frees someone who was trapped here before, she gives him the message of "the dungeon is alive and apparantly a stockroom of mystical treasure"


great way to up reward and lower threat.

just because he insulted us by getting in easily doesn't mean we HAVE to try and kill him.
 
iamnuff said:
we could let him rescue our captive.

he goes in, gets money, frees someone who was trapped here before, she gives him the message of "the dungeon is alive and apparantly a stockroom of mystical treasure"


great way to up reward and lower threat.

just because he insulted us by getting in easily doesn't mean we HAVE to try and kill him.
Cough look down.
Winged One said:
What part of "don't tell the wizard that we're alive and hate him" didn't you get? :p

Wizards most likely to be able to unravel us.

Or to make a no one come here sign and have it stick.
 
I just had a hilarious thought.

We pull the Wizard Harem home Schlick again, only we ask the Wizard if he's here for the Harem.

Then sadly reply that we only have the one girl in stores, and she isn't even trained yet, but if the Wizard wishes, he can take the girl and train her as his own, given that's how the last wizard liked doing things.


Who knows, wondrous things could occur if we go down this path. Or utterly hilarious ones.
 
It's not hilarious. It just gets a wizard out to rescue someone and lets him know we're alive.
 
Last edited by a moderator:
[X] Plan Rein

Tucker's Kobolds are a great concept, but in this case I think that boils down to "Make the GM think of something clever."

Which, unfortunately, isn't really a plan at all.
 

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