Friends, Romans, Countrypersons.
Today I come to you with a proposal.
A proposal to strike down...
Today I come to you with a proposal.
A proposal to strike down...
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--- Abillity Classification Schema --- V0.02
After getting pissed off at another author using Wildbow's craptastic system in their work, I have condensed my spite into this document.
This is very much a work in progress, but the goal is to create a system that allows easy and useful categorization of abilities that allows the reader to get a basic
understanding of the capabilities of character or set of abilities, with as little ambiguity as I can manage without making it just a paragraph describing their powers.
There is a slight attempt made to group the classifications logically, but no promises.
The general premise is that the ratings combine together into a more descriptive whole, rather than being defined by a single classification.
There's no set scale at this time, but a scale starting at 0 and going up with increased efficacy would probably be appropriate.
---
|Power|
Ability that allow the individual to apply greater force using the body.
|Toughness|
Abilities that allow the individual to receive force to the body with reduced harm.
|Speed|
Abilities that allow the individual to move at an enhanced pace.
|Sensory|
Abilities that grant the individual greater or more senses. Includes abilities like Clairvoyance or Emotion Sensing.
|Mind|
Abilities that enhance mental processes. Includes factors such as intuition, reaction speed, or memory enhancement; but also can include ones like pre/post cognition.
|Traversal|
Abilities that allow the individual more movement options. Flight, Teleportation, and the ability to move through solid objects all fall under this category.
|Manipulation|
Abilities that allow the individual to control matter or energy beyond base physical capabilities.
|Field|
Abilities that allow the individual to apply effects to the battlefield or space around them that they needn't be touching; be it through changes to the terrain, illusions, point explosions, or otherwise.
|Blast|
Abilities that allow the individual to project effects from their location at a target.
|Energy|
Abilities that allow the individual to generate or store energy.
|Manifest|
Abilities that allow the individual to generate matter, may also include storage.
|Interface|
Abilities that allow the individual to control, read, or otherwise manipulate minds. May also include Technopathy.
|Minion|
Abilities that allow the individual to generate or summon animate entities. Not necessarily including the power to control them.
|Creation|
Abilities that aid the individual in the assembly or invention of items. This includes making magical talismans, giant mecha, accelerated production of mundane goods, and others.
|Exotic|
Abilities that are not covered by the other classifications, or that are non-standard examples of the classification.
What would the levels be? 1- 10? And what would be considered peak for each category. Also you should try to include magic for marvel/dc universesFriends, Romans, Countrypersons.
Today I come to you with a proposal.
A proposal to strike down the tyranny imposed by Wildbow's wildly sub-par power classification system implemented in and popularized by Worm!
I realise this comes out of nowhere, but this has gone on too long. No longer should teleporters and speedsters have the exact same rating! No longer will the empath share their category with the hypercognate!
Drama aside the following is my WIP proposal for an alternative, any feedback or other suggestions are welcome.
There's no defined scale at this time, something to work on perhaps, and the system is descriptive rather than prescriptive, so it should be equally applicable to magic users.What would the levels be? 1- 10? And what would be considered peak for each category. Also you should try to include magic for marvel/dc universes
The problem is the number of quests, both on this site as well as others, that utilise Wildbow's system for various things out of convenience.First decide what problem you are trying to solve, then design a solution to that problem.
What is the intended use case of this system?
The model produced by Wildbow works within that context, it has flaws, but it is a good solution. What scenario is yours designed for?
A meta system not designed for a world is harder to execute, because you are competing with more. A simple test here is just trying it on various characters and seeing if it works well. For example by your model would Skitter be a sensory minion character? What does calling her Sensory 1 Minion 4 tell us that is an improvement over a quick description of her powers or even the model from Worm?The problem is the number of quests, both on this site as well as others, that utilise Wildbow's system for various things out of convenience.
Wildbow's model is even worse when you consider its supposed in-universe use.
This is intended as an ability descriptor short-hand for general use as needed by authors.
You do not respond to a teleporter and a speedster the same way.its worth noting that Wildbow's system is explicitly not a powers classification system. it's a Responce classification system.
and in that context it works
if you want to use her as an example, I'd probably classify her as Interface:4 Minion:1 Mind:3 Sensory:2.What does calling her Sensory 1 Minion 4 tell us that is an improvement over a quick description of her powers or even the model from Worm?
Friends, Romans, Countrypersons.
Today I come to you with a proposal.
A proposal to strike down the tyranny imposed by Wildbow's wildly sub-par power classification system implemented in and popularized by Worm!
I realise this comes out of nowhere, but this has gone on too long. No longer should teleporters and speedsters have the exact same rating! No longer will the empath share their category with the hypercognate!
Drama aside the following is my WIP proposal for an alternative, any feedback or other suggestions are welcome.
Not in exactly the same way, but you don't respond to any two powers in exactly the same way.You do not respond to a teleporter and a speedster the same way.
You do not respond to a mind controller and a minion summoner the same way.
You do not respond to a precog and an emotion senser the same way.
You do not respond to the sheer breadth of the shaker and breaker the same way.
Taylor wouldn't be interface at all according to your system as written because interface is mind, or technology, controlling while Taylor explicitly only controls the body. I think this is butting up to a problem with trying to compare your system and Wildbows, it's an apples to oranges comparison. Wildbow's system categorizes the threat that a parahuman represents and is fairly flexible because the setting necessitates that. Your system categorizes powers and would be significantly less useful in-universe because of that. If you want to keep developing this as a system for quest makers to use then more power to you. The best system for any quest would be one that is specifically tailored to that quest but having a template to start from could be useful for a lot of people, but it doesn't make sense to replace Wildbow's system with one like this.if you want to use her as an example, I'd probably classify her as Interface:4 Minion:1 Mind:3 Sensory:2.
This quickly tells you that she controls other units, has some way to replenish her units, the high Mind rating implies she has the mental capacity to micro manage or otherwise use the units to their full potential, and Sensory tells us she can probably use the units to gather information, or has some other way to know more about the battlefield than would be immediately obvious. (the numbers are fairly arbitrary, like I said I haven't come up with an effective scale right now)
Okay, what is the utility of your system over Wildbows? You mention brevity but it is a lot quicker to call skitter a master 9 than say that she is an exo, affective & informative, zero, moderate, belligerent, cooperative, cape. I suppose you could just say the abbreviations but that would still be longer and be more difficult to parse especially in a high stress situation.
This is unfortunately another mark against your system vs Wildbow's. It is a lot quicker and easier to fit any given parahuman into Wildbow's system than yours, meaning that new capes can't be quickly assessed and assigned ratings.Since the usage of Power Classification is required to quickly assess and evaluate a power upon noticing it
You do not respond to a teleporter and a speedster the same way.
You do not respond to a mind controller and a minion summoner the same way.
You do not respond to a precog and an emotion senser the same way.
You do not respond to the sheer breadth of the shaker and breaker the same way.