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Battletech: The Ork Invasion of 3020 (WH40K/B-TECH Crossover, CYOA Gone Horribly Wrong)

Created
Status
Incomplete
Watchers
44
Recent readers
36

Summary: It is the year 3020. There is little time. Alien forces gather in the dark. The quarrels of the House Lords and Periphery nations shall end. The Clans return to human space at long last. Comstar burns its once holy shroud. All must stand together before the green tide.
Informational: Current Loot at Beginning of Story (Subject to minor changes/expansion)
1. The Indomitable Spirit: A Frankenship from a number of Mechanicus classes.

The Indomitable is 16 kilometers long, 3 kilometers wide and 2 kilometers tall. The vessel is primarily equipped with a 1.5 kilometer long Novacannon along the top, 40 long range energy lance turrets (12 on the top and bottom, 8 on the sides) and 4 broadside cannons on each side. Its databanks have been carefully edited to remove any mention of the Imperium and by extension anything from Warhammer 40k

While lightly armed in comparison to other vessels in Warhammer 40k, the Indomitable makes up for it in sheer carrying capacity. There are hundreds of storage areas and 4 colossal hangers to carry and offload numerous vessels of any size present in the Inner Sphere,

It features:
An enhanced Warp Drive and Gellar field. Requiring no astropaths or Astromicon to make accurate and safe warp travel.
-Max Distance: 500 light years in a single, instantaneous jump. Able to jump twice a day without repercussions.
A mass teleportarium, capable of teleporting 6,000 tons of material, up to 20,000 kilometers.
Four Titan drop pods, capable of independent non-ftl space travel.
Twenty Configurable Mass Production Factory Lines (Currently quened to a number of signature technologies)
Moderate Scale Cloning Bay (Empty)
-Capable of producing 10,000 clones a year.
Expanded medical and cybernetics facility
Darktech holding cells (Max Capacity)

The craft has had all extreme mechanicus iconography removed.

The changing of servo skulls to squat floating disks is still ongoing, despite priority status. Expected end date: 3025.

2. Two Warlord Class Titans: The Ion Rex and Protean Wrath.

Standard Warlord Titan loadout, with additional equipment available in storage. The pair will be renamed upon the formation of a new Intergalactic Organization.

3. Enhanced Computer Systems: The Command Node

The backbone of this vessel. The assigned Captain can control all networked mechanicus personnel and maneuver the vessel by themselves. Features a darktech computing system, derived from Votaan technology. Requires a direct invasive connection to use.

4. Mechanicus Data Packet

The Protagonist has been given innate knowledge of certain mechanicus technologies.
In order of quality:
Cybernetics: Near Total Mastery
Astronavigation: Advanced
Computer Sciences: Advanced, with exceptions.

Medicine/Biology: Proficient
Physics: Proficient
Materials/Chemistry: Proficient

All other fields: Extreme Amateur, passing knowledge

5. Complete Star Map of the Entire Inner Sphere, established Periphery, a significant portion of the deeper Periphery (up to 1000 light years) from current Inner Sphere borders, and Clan space prior to 3000.

6. The Expanded Argos Super Lostech Map and Database, detailing every SLDF and Amaris cache prior to and after the Amaris Coup and SLDF Exodus.

7. Complete Helm Core Location and Security Access Data

8. The Blank Slate:

A de-aging Primarch, who will lose all previous memories after 40 years in its de-aging chamber. In the event of premature release, the Primarch will retain all prior memories and return to a fully grown state. It is Perturabo.

9. Iron Warriors Squad (10)

While just as brain dead and effectively lobotomized as the rest of the mechanicus staff, they are still Astartes. There is no medicae, blank, psyker or techmarine among their number.

10. Last Minute Changes:

The Protagonist or a designated agent may return to the CYOA screen once and make additional boon purchases. Enhanced costs for new boons.

11. Cleaned up Orks:

The Orks have no recollection of the Imperium. The ork's scrap vessels have no chaos daemons or living creatures from any other Warhammer faction, with the exception of trophies or looted equipment.
 
Informational: Imperial Names Changed to better fit in
Will expand as the story progresses

Servo-skull>Servodrone
Servitor>Unnamed to avoid aggravating Capellan Confederacy, and mostly erased from files

Abhuman>Variant
Ogryn>Giant
Ratling>Halfling

Imperial Guard>(The) Guard
Imperial Knight>Knight
Sisters of Battle: Disbanded. Integrated into the Guard.
Office of the Commissiariat: Disbanded. Integrated into the Guard.

Imperial Cult: Disbanded. Removed from records
The Inquisition: Concealed from records.
 
Informational: State of the Adeptus Mechanicus at Story Start
The databanks and personnel aboard the Indomitable carry millennia of Ork combat data. Lacking any true explanation for the data, Malcador was forced to conduct extensive combat operations to provide a plausible source of the data and to further scout the Ork forces.

After 5 months of operations, the surviving Imperial and Mechanicus forces have been gutted in exchange for vital infrastructure attacks and data collection.

Total losses of standard front line forces: 2,150,000
Approx 931,000 Mechanicus Armed Forces
Approx 537,00 techpriests
Approx 351,000 Imperial Guard
Approx 63,000 Sisters of Battle
Approx 268,000 crewmembers/menials
Many, many servitors

Special War Assets Lost:
Total Specialist losses: Approx 113,180

Approx 72,000 High Ranking Magos
Approx 41,000 War Automata
Approx 367 Knight Platforms and accompanying retinue/equipment (Chance of Ork Salvage high)

5 Elite Ordo Xeno strike teams (100 total, completely wiped out)
18 Vindicare Assassins
60 (All) Eversors
8 Culexus Assassins
Perturabo's Armor (Salvage in storage)

Superheavy vehicles:
1 Warhound Titan (Confirmed Entirely Destroyed)
1 Reaver Titan (Confirmed Extremely Damaged, 68% destroyed before evacuation)
19 Baneblades/Variants (At least 9 have been "Looted")
2 Deathstrike mobile platforms
5 Capital Imperialis

Astartes Assets:
40 Iron Warriors
2 Mastodon Heavy Transports
8 Fellblade Superheavy tanks (3 Completely destroyed)
2 Astraeus Superheavy tanks (1 Completely destroyed)
1 Contemptor Dreadnaught
2 Leviathan Dreadnaughts (1 pilot recovered)

Estimated 42 million Orks in planetside operations
Estimated 1 million Orks in orbital bombardment strikes
Estimated 15 million Orks in space operations

77 Mass production 'facilities' (Defined as factories capable of producing substantial war material for Ork Wagh)

Ork Critical Assets
6 Gargant factories (Totally destroyed)
8 Reaver/Warlord Titan equivalent Gargants (4 Totally destroyed)
31 Warships (9 were Capital ships)
3 Shipyards
Entire Leadership of "Weirdboyz" on 2 planets
All major Warbosses and over 60% of Lieutenants on 4 planets

Ork Composition:
Largely mixed composition. All 6 Main Ork clans observed. All main variants of Orks observed in high numbers. Currently imbalanced ratio of Ork leadership to boys after operations.

Significant number of Ork warships possess weak Void Shields. Behemoth site of major Ork fighting. Over 70% of Ork fleet assets last seen fighting over it, 6 weeks before departure to Inner Sphere.

Remaining Mechanicus Forces:
Mechanicus Armed Forces: Approx 205,000
Imperial Guard: Approx 27,700
Sisters of Battle: Approx 10,100 (Transferred to Guard)
Hammer Divisions (Augmented Ogyrn): Approx 10,300
Knight Pilots: Approx 500

Inquisitors: 10
Inquisition Agents: 80
Imperial Assassins: Total 80
34 Vindicare
15 Callidus
11 Culexus
20 Venenum

Legionnes Astartes
10 Standard Iron Warriors
1 Leviathan Dreadnought
Perturabo: In stasis

Dark Mechanicus: 200
Psykers: 20
Blanks: 40

Knight Platforms:
Armiger Pattern: 54 Engines
Questoris Pattern: 132 Engines
Dominus Pattern: 35 Engines
Total Standard Knight Engines: 221 Knights

Ceratus Pattern: 21
Acastus Pattern: 2

Lexicanum of Imperial Knights

[------]

I don't think the numbers are to off for what something like the Indomitable Spirit. I used Manhatten Island as a comparison point since its has a similiar-ish profile to the Indomitable. Approx. 59.13 square kilometers with a population of 1.69 million.

A number of evacuees from the fleet managed to board the Indomitable before it had to flee from the battle.

The Indomitable is 48.1 square kilometers at base, but its 2km high. With loses of 2.261 million and a surviving population of 660,000, the Indomitable carried almost 3 million people. The rest of the space is taken up by storage, the 4 main hangers, the factory lines, cloning bay, Darktech cells, and other space taking facilities.

So it should all round about for use of space. I don't want to get to dredged in volume and human "sardining", but a rough estimate on the Indomitable's carrying capacity will be important for how many Battletech regiments and dropships I can stuff onto it in the future.
 
Last edited:
Informational: Ordinati Available as of Chapter 1 New
Ordinatus and Ordinatus Minoris are sanctioned Mechanicus weapons when there are extreme situations the conventional armies of the Imperium cannot easily defeat. Under normal circumstances, it is almost impossible to obtain the needed political will to produce these customized pieces of technology. As the risk of human extinction in the Battletech universe remains unresolved, almost any means have been authorized. Magos Logis have raised concerns over the Chief-Fabricator's inclination for new, expensive projects. This has lead to many long meetings on the subject of research costs/scientific advancement compared to reliability. Further complicated by a lack of manpower, and thus need to vertically invest in their human resources.

While the resources for Ordinatus remain firmly out of hand, the resources for more deployable Ordinatus Minoris are available. Due to the unique nature of Ordinatus construction, they are considered a tool of last resort for the Chief-Fabricator due to difficulties in production and reverse engineering. It is deemed more useful over the long term to continue research into uncovering the secrets of the Dark Age, and be able to produce these vehicles naturally.

There are 3 Ordinatus Minoris in use by the Adeptus Mechanicus, and is unlikely to expand in the near future.

Ordinatus Minioris Damocles: ASF
  • Status: Operational
  • Ease of Reverse Engineering: Low
  • Archeotech use: Low
  • Replicating Difficulty: Extremely Difficult
  • Units: One
An experimental airframe made after the Fall, the intention was to make a ASF beyond the xiphos. Capable of speeds and maneuvers that would be lethal even to Astartes and destroy many other vessels, integrated grav plates are placed throughout the ship are used to produce counter forces. A noticeable weakness of the Damocles is it cannot easily make the transmission from space to atmosphere, requiring time for the cogitators to adjust for the change in forces

The design required data from the Panacea STC, the Votaan node, numerous STC fragments and the experience of many expert mechanicus archmagos. Almost approaching 70 meters in length the Damocles was planned to operate in squads of 5. An unstoppable force intended to outrun and outfight almost any human or ork ASF force. They were almost successful.

As Astartes numbers fell from 50 to 10, the aircraft was deemed a proof of concept to continue research.

Plans to produce models for modified human use are pending, but have run into delays after the transfer of 2 project leads to other projects. The Damocles is interred in a specialized stasis vault to reduce maintenance costs.

Crew Needed: 2 Astartes, 3 heavily modified archmagos, 1 specialized modified techpriest

Primary Weapons: 2 heavy autocannons, 4 rotary lascannons, 10 medium range missiles,
Specialized Weapons: 4 long range nuclear missiles and 6 low-yield nuclear bombs for anti-warship operations
Available Equipment: Secondary Void Shield, Archeotech fusion reactor (limited stock), Noosphere node, Improved Jammer, 1 darkage nuclear mine (limited stock), additional fuel supplies
In development equipment: Life Eater Virus missiles, nanite missile (limited stock), or a stealth system

Successful missions: 62
Enemy fighters killed (approx.): 463
Dropship kills: 92
Warship Kills: 4

Ordinatus Minoris The Shadow of Intent-Archeotech Stealthcraft
  • Status: Salvage
  • Ease of Reverse Engineering: Unlikely within next 3 centuries
  • Archeotech use: Almost entirety of vessel
  • Replicating Difficulty: Effectively Impossible
  • Units: One
Shortly after the Fall, significant concerns were raised among Mechanicus Command that Ork salvage teams could recover an unacceptable amount of equipment and technology. Up to 32 STC fragments were missing from the registry. Numerous titans were potentially in salvageable states. Capital weapons were free floating in the void. The Landers delivering the only surviving Astartes geneseed and medical equipment did not arrive at the final rally point.

Thus, the Adeptus Mechanicus needed to reenter the now named Hades System. The Indomitable Spirit could swiftly arrive and depart in system, but the risks were considered too high in spite of the consequences.

To solve this issue, the Adeptus Mechancius created the Ordinatus 'The Shadow of Intent'. Irreplaceable, substantial stores of archeotech were used. The collective minds of hundreds of thousands of the Mechanicus Magos and techpriests were turned towards the task. Maintenance and repair on the Indomitable Spirit were minimized. The Panacea STC was quickly utilized. The Votann node underwent repair and reactivation (albeit greatly reduced and now lethal to use). Dark Mechanicus hereteks were unsealed to lend considerable warptech. Within a month, it was ready.

It was a masterwork. A flawless stealthcraft despite being over 362 meters (395.88 yards) long. Undetectable by any means, even warp. Another of its kind will not be seen until the secrets of the Dark Age are truly rediscovered. Crewed by the Mechanicus' finest, the Indomitable Spirit jumped to the outside of Hades system on October 1st​, 3020, and deployed The Shadow of Intent. Operation Alexandria had begun.

The Indomitable Spirit would launch raids across 4 of the 8 Ork worlds, in an attempt to draw lingering vessels and distract any potential ork interference alongside its primary objective to secure data.

Over the next 4 months, The Shadow would operate in the Hades system, being resupplied and reinforced by carefully placed stasis-locked supply caches launched by the Indomitable before its deployment.

On January 15, 3020, the remains of The Shadow of Intent were recovered at the designated rally point, with all hands lost. Review of logs confirmed The Shadow of Intent had recovered all stasis supplies drops of materials and additional personnel.

Pushed into constant operations, with no time for maintenance or upkeep, under fire, and with dwindling number of magi onboard, The Shadow of Intent fell into an unrepairable state of damage during Operation Alexandria. Few of its remaining secrets could be recovered.

To the Chief-Fabricator's disbelief, the taskforce had succeeded in all of its other objectives.

All remaining STC fragments were recovered and onboard. Recovered archeotech samples from the fleet were also onboard or tied to the outside of the vessel. Mission logs confirmed destruction of all navigation stores. All but 3 Titans were confirmed totally destroyed. All Fleet vessels had been severely damaged or sabotaged. Near 80% of all Fleet capital weapons were converted into scrap or disabled. An ork-super capital warship was destroyed, and the blame for the betrayal placed on an aspiring warboss, reducing the number from 5 to 4. Exterminatus munitions were detonated in their holding cells or launched into the system's sun. Some members of the taskforce had even left behind notes of their knowledge.

The Shadow of Intent and its crew had successfully delayed the invasion.

For their deeds, the Chief-Fabricator swore they would be buried upon Sacred Mars, with the highest possible Honors.

It now rests within the Indomitable Spirit. Work goes on to recover what can be salvaged, but has reached an extreme point of diminishing returns. It will be interned in a stasis vault, for future generations to study and hopefully uncover more.

Ordinatus Minoris Aegis-Mobile Void Shield
  • Status: In Development
  • Ease of Reverse Engineering: Mixed*
  • Archeotech use: None
  • Replicating Difficulty: Low
  • Units: 4 Prototypes
Ordinatus Minoris Aegis are mobile Void Shield shields mounted on large grav-propelled platforms. There are hopes to transfer the Aegis from Ordinatus to specialized platform in the Adeptus Mechanicus arsenal.

Due to the nature of void shields, Allied forces cannot re-enter the void shield without the Aegis deactivating its void shield. It is an expensive vehicle in both resources and personnel requirements.

Issues in properly powering the design have delayed deployment, but potential breakthroughs in fusion energy have allowed prototype models to function for acceptable time.

Prototypes models can remain functional for up to 4 hours in high intensity conflict and current models suggest they can take one direct strike from a moderate powered titan-class weapon with void shields at full charge.

While slow, at a maximum speed of 19.2 KPH (11.93 MPH) with shield active, Aegis platforms are intended to stay close allied forces and supply lines.

Currently, development is awaiting data from the Helm core for calibration in the event of conflicts with House or Clan forces.

Mechanicus Command considers the Aegis acceptable for field deployment, but would benefit highly from additional development time. A current weakness of the Aegis is its inability to shield itself from the bottom, as allied forces are intended to walk inside it. This leaves a unique vulnerability to mines undetonated by the void shield or attacks from ork breaching drills.

Ideal Crew:
  • 6 Archmagos
  • 15 Techpriests
  • 10 Crewman
  • 4 Guardsmen
  • 65 Servo-drones
  • 2 Hammer Division Ogryn
Dimensions of an Aegis:
  • 40 meters (43.74 yards) long, 19.5 meters (21.32 yards) wide
  • 15 meters (16.4 yards) tall (base)
  • Void Shield Projector: 21 meters (22.96) tall (extends outside of Aegis' hull)
Void Shield Dimensions:
  • Height: 45 meters (49.21 yards)
  • Radius: 72 meters (78.74 yards)
 
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