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Battletech: The Ork Invasion of 3020 (WH40K/B-TECH Crossover, CYOA Gone Horribly Wrong)

Created
Status
Incomplete
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Summary: It is the year 3020. There is little time. Alien forces gather in the dark. The quarrels of the House Lords and Periphery nations shall end. The Clans return to human space at long last. Comstar burns its once holy shroud. All must stand together before the green tide.
Informational: Current Loot at Beginning of Story (Subject to minor changes/expansion)
1. The Indomitable Spirit: A Frankenship from a number of Mechanicus classes.

The Indomitable is 16 kilometers long, 3 kilometers wide and 2 kilometers tall. The vessel is primarily equipped with a 1.5 kilometer long Novacannon along the top, 40 long range energy lance turrets (12 on the top and bottom, 8 on the sides) and 4 broadside cannons on each side. Its databanks have been carefully edited to remove any mention of the Imperium and by extension anything from Warhammer 40k

While lightly armed in comparison to other vessels in Warhammer 40k, the Indomitable makes up for it in sheer carrying capacity. There are hundreds of storage areas and 4 colossal hangers to carry and offload numerous vessels of any size present in the Inner Sphere,

It features:
An enhanced Warp Drive and Gellar field. Requiring no astropaths or Astromicon to make accurate and safe warp travel.
-Max Distance: 500 light years in a single, instantaneous jump. Able to jump twice a day without repercussions.
A mass teleportarium, capable of teleporting 6,000 tons of material, up to 20,000 kilometers.
Four Titan drop pods, capable of independent non-ftl space travel.
Twenty Configurable Mass Production Factory Lines (Currently quened to a number of signature technologies)
Moderate Scale Cloning Bay (Empty)
-Capable of producing 10,000 clones a year.
Expanded medical and cybernetics facility
Darktech holding cells (Max Capacity)

The craft has had all extreme mechanicus iconography removed.

The changing of servo skulls to squat floating disks is still ongoing, despite priority status. Expected end date: 3025.

2. Two Warlord Class Titans: The Ion Rex and Protean Wrath.

Standard Warlord Titan loadout, with additional equipment available in storage. The pair will be renamed upon the formation of a new Intergalactic Organization.

3. Enhanced Computer Systems: The Command Node

The backbone of this vessel. The assigned Captain can control all networked mechanicus personnel and maneuver the vessel by themselves. Features a darktech computing system, derived from Votaan technology. Requires a direct invasive connection to use.

4. Mechanicus Data Packet

The Protagonist has been given innate knowledge of certain mechanicus technologies.
In order of quality:
Cybernetics: Near Total Mastery
Astronavigation: Advanced
Computer Sciences: Advanced, with exceptions.

Medicine/Biology: Proficient
Physics: Proficient
Materials/Chemistry: Proficient

All other fields: Extreme Amateur, passing knowledge

5. Complete Star Map of the Entire Inner Sphere, established Periphery, a significant portion of the deeper Periphery (up to 1000 light years) from current Inner Sphere borders, and Clan space prior to 3000.

6. The Expanded Argos Super Lostech Map and Database, detailing every SLDF and Amaris cache prior to and after the Amaris Coup and SLDF Exodus.

7. Complete Helm Core Location and Security Access Data

8. The Blank Slate:

A de-aging Primarch, who will lose all previous memories after 40 years in its de-aging chamber. In the event of premature release, the Primarch will retain all prior memories and return to a fully grown state. It is Perturabo.

9. Iron Warriors Squad (10)

While just as brain dead and effectively lobotomized as the rest of the mechanicus staff, they are still Astartes. There is no medicae, blank, psyker or techmarine among their number.

10. Last Minute Changes:

The Protagonist or a designated agent may return to the CYOA screen once and make additional boon purchases. Enhanced costs for new boons.

11. Cleaned up Orks:

The Orks have no recollection of the Imperium. The ork's scrap vessels have no chaos daemons or living creatures from any other Warhammer faction, with the exception of trophies or looted equipment.
 
Informational: Imperial Names Changed to better fit in
Will expand as the story progresses

Servo-skull>Servodrone
Servitor>Unnamed to avoid aggravating Capellan Confederacy, and mostly erased from files

Abhuman>Variant
Ogryn>Giant
Ratling>Halfling

Imperial Guard>(The) Guard
Imperial Knight>Knight
Sisters of Battle: Disbanded. Integrated into the Guard.
Office of the Commissiariat: Disbanded. Integrated into the Guard.

Imperial Cult: Disbanded. Removed from records
The Inquisition: Concealed from records.
 
Informational: State of the Adeptus Mechanicus at Story Start
The databanks and personnel aboard the Indomitable carry millennia of Ork combat data. Lacking any true explanation for the data, Malcador was forced to conduct extensive combat operations to provide a plausible source of the data and to further scout the Ork forces.

After 5 months of operations, the surviving Imperial and Mechanicus forces have been gutted in exchange for vital infrastructure attacks and data collection.

Total losses of standard front line forces: 2,150,000
Approx 931,000 Mechanicus Armed Forces
Approx 537,00 techpriests
Approx 351,000 Imperial Guard
Approx 63,000 Sisters of Battle
Approx 268,000 crewmembers/menials
Many, many servitors

Special War Assets Lost:
Total Specialist losses: Approx 113,180

Approx 72,000 High Ranking Magos
Approx 41,000 War Automata
Approx 367 Knight Platforms and accompanying retinue/equipment (Chance of Ork Salvage high)

5 Elite Ordo Xeno strike teams (100 total, completely wiped out)
18 Vindicare Assassins
60 (All) Eversors
8 Culexus Assassins
Perturabo's Armor (Salvage in storage)

Superheavy vehicles:
1 Warhound Titan (Confirmed Entirely Destroyed)
1 Reaver Titan (Confirmed Extremely Damaged, 68% destroyed before evacuation)
19 Baneblades/Variants (At least 9 have been "Looted")
2 Deathstrike mobile platforms
5 Capital Imperialis

Astartes Assets:
40 Iron Warriors
2 Mastodon Heavy Transports
8 Fellblade Superheavy tanks (3 Completely destroyed)
2 Astraeus Superheavy tanks (1 Completely destroyed)
1 Contemptor Dreadnaught
2 Leviathan Dreadnaughts (1 pilot recovered)

Estimated 42 million Orks in planetside operations
Estimated 1 million Orks in orbital bombardment strikes
Estimated 15 million Orks in space operations

77 Mass production 'facilities' (Defined as factories capable of producing substantial war material for Ork Wagh)

Ork Critical Assets
6 Gargant factories (Totally destroyed)
8 Reaver/Warlord Titan equivalent Gargants (4 Totally destroyed)
31 Warships (9 were Capital ships)
3 Shipyards
Entire Leadership of "Weirdboyz" on 2 planets
All major Warbosses and over 60% of Lieutenants on 4 planets

Ork Composition:
Largely mixed composition. All 6 Main Ork clans observed. All main variants of Orks observed in high numbers. Currently imbalanced ratio of Ork leadership to boys after operations.

Significant number of Ork warships possess weak Void Shields. Behemoth site of major Ork fighting. Over 70% of Ork fleet assets last seen fighting over it, 6 weeks before departure to Inner Sphere.

Remaining Mechanicus Forces:
Mechanicus Armed Forces: Approx 205,000
Imperial Guard: Approx 27,700
Sisters of Battle: Approx 10,100 (Transferred to Guard)
Hammer Divisions (Augmented Ogyrn): Approx 10,300
Knight Pilots: Approx 500

Inquisitors: 10
Inquisition Agents: 80
Imperial Assassins: Total 80
34 Vindicare
15 Callidus
11 Culexus
20 Venenum

Legionnes Astartes
10 Standard Iron Warriors
1 Leviathan Dreadnought
Perturabo: In stasis

Dark Mechanicus: 200
Psykers: 20
Blanks: 40

Knight Platforms:
Armiger Pattern: 54 Engines
Questoris Pattern: 132 Engines
Dominus Pattern: 35 Engines
Total Standard Knight Engines: 221 Knights

Ceratus Pattern: 21
Acastus Pattern: 2

Lexicanum of Imperial Knights

[------]

I don't think the numbers are to off for what something like the Indomitable Spirit. I used Manhatten Island as a comparison point since its has a similiar-ish profile to the Indomitable. Approx. 59.13 square kilometers with a population of 1.69 million.

A number of evacuees from the fleet managed to board the Indomitable before it had to flee from the battle.

The Indomitable is 48.1 square kilometers at base, but its 2km high. With loses of 2.261 million and a surviving population of 660,000, the Indomitable carried almost 3 million people. The rest of the space is taken up by storage, the 4 main hangers, the factory lines, cloning bay, Darktech cells, and other space taking facilities.

So it should all round about for use of space. I don't want to get to dredged in volume and human "sardining", but a rough estimate on the Indomitable's carrying capacity will be important for how many Battletech regiments and dropships I can stuff onto it in the future.
 
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