• An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • We've issued a clarification on our policy on AI-generated work.
  • Our mod selection process has completed. Please welcome our new moderators.
  • The regular administrative staff are taking a vacation, and in the meantime, Biigoh is taking over. See here for more information.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.
Created
Status
Incomplete
Watchers
5
Recent readers
0

Just an incomplete list of CG entries inspired by the game Blue Prince.

It's occurred to me fairly recently that I never really talk about what I'm up to; thus in a quest to be more sociable I figured I'd post what I've thusfar.
Last edited:
Entries #1-100 New

The Mad Ghoul

Only Mostly Dead
Joined
Aug 11, 2017
Messages
548
Likes received
1,576
Junk Hunter, (Trait) 0.9
Whenever you search a hidden nook you'll have a small chance of finding loose keys and strange coins.

Coinage, (Ability) 1.7
Any currency in your possession may be converted into generic 'coins'; you may spend these coins as though they were regular legal tender.

Ivory Dice, (Item) 2.5
A pair of ivory dice, you may roll one to 'reroll' any random event that occurred within the last 5 minutes; retroactivly altering reality. Only you will remember the previous result.
|Restock Timer 1 year|

Keycard, (Item) 2.1
Whenever you enter a building with an electric keycard system you'll have a small chance of finding a conveniently misplaced keycard in any room you enter. This keycard will vanish once you leave.

Magic Keycard, (Item) 3.5
This keycard can be used to access anything locked behind a magical or electronic keycard system.

A Generic Key, (Item) 1.4
A generic looking key which can lock any generic lock or unlock anything that was locked by a genetic looking key. Will vanish after being used.
|Restock Timer 24 hours|

Prism Key, (Item) 2.0
Use this key on any door to connect it via portal to another random door within the city. You may choose between five hues: Red will lead you to conflict; Orange, to a place with many doors; Yellow, a shop; Green, somewhere with plants; Purple, a safe place to rest and to heal.
|Restock Timer 72 hours|

Secret Garden Key, (Item) 3.0
Use this key on any door to open a path to the secret garden. Within are many esoteric secrets linked to local secret societies as well as a number of exotic fruit trees ready for harvest.
|Restock Timer 12 hours|

Silver Key, (Item) 2.9
Using this key on any door will open a room which houses every door in the building. Once the last door to this room has been closed it will be rendered generally inaccessible.
|Restock Timer 48 hours|

Master Key, (Item) 3.5
A stylish holly themed key; can unlock any lock that lacks a physical key as well as any lock that has been wed to a genetic looking key.
Gem Eater, (Trait) 3.0
You can sacrifice gemstones to fuel your abilities, the quality of the gems directly correlates with potency.

Potted Florialis, (Item) 1.2
This strange flower has a delightful secret, after drinking too much water a second set of petals unfurl from it's center revealing a gorgeous gem.
|Restock Timer 48 hours|

8 Royal Rubys, (Item) 3.5
Freshly plucked like ripe berries from the crown of a corpse; these gems may be sacrificed to fuel any magic or Ability which is fueled by blood. |Restock Timer: 8 days|

Ruby Crown, (Item) 4.6
While thusly adorned the enmity of all hostile forces may be taken and concentrated within the hearts of every member of one enemy faction.

Paper Crown, (Item) 3.0
While worn you'll know whether you're fated to encounter violence within the next 48 hours; if not, you may bleach this crown white in order to stain your future red.
|Restock Timer: 8 days|

Crown of the Blue Prince, (Item) 4.6
So long as you wear the crown one hostile force of your choosing is robbed of all enmity; leaving them largely apathetic to your existence.

Prismatic Scepter, (Item) 4.0
This item colors your fate, skewing your luck and shifing your natural afinitys. The first time you pick it up each day you may change it's hue.

Cursed Effigy, (Item) 3.4
After touching the cursed effigy immediately roll for a curse, gaining & rolling whichever ticket appropriate for the result. Only while holding this item do you gain access to whatever ticket was rolled. The curse lingers upon you for 48 hours after you've relinquished you're grasp over it.
|Resolve: Wait 48 hours|

Secret Coffer, (Item) 2.5
A perfect copy of anything within this small treasure chest may be freely summoned to your hands at any time. Only one copy of each item may exist; any prior copy vanishing.

Allowance Token, (Item) 2.0
Whomsoever holds this token in their possession shall receivith a daily allowance of 2$ for every year they have thusfar survived.
Mora Jai, (Ability) 1.4
You can summon mora jai box's in any configuration you can imagine. You may place any Item within a mora jai box regardless of it's size.

Shovel, (Item) 1.4
This shovel cuts through the earth as though it was butter and scoops it up as if it weighed half as much.

Detector Shovel, (Item) 1.7
This shovel will chime when above somthing useful that can be dug up; treasures you dig up will be much closer to the surface than they otherwise should be.

Princely Shovel, (Item) 2.3
When ever you break ground with this shovel you have a 20% chance of finding Keys, Coins & Turnips. Keys may be spent to open any generic lock; coins to buy any generic merchandise and Turnips to (mostly) restore any generic energy.

Jackhammer, (Item) 2.4
Contrary to the name this is actually a shovel. Designed specifically for digging through tough materials it strikes the ground with an order of magnitude more force and temporarily negates the weight of any material it scoops up.

Sledgehammer, (Item) 1.2
Everything you break with this hammer will be fully restored back to it's prior condition once you let go of its handle. This item mends itself.

Hammer, (Item) 0.8
You can inflict the full force of a swing against any object simply by tapping it with the head of this item.

Powerhammer, (Item) 2.4
All forces transmitted through the head of this hammer are multiplied by an order of magnitude.

Magnifying Glass, (Item) 1.0
Things you observe through this glass are more legible than they would otherwise be and certain clues definitely didn't exist before you went looking for them.

Burning Glass, (Item) 0.4
This magnifying glass generates its own beam of sunlight which may be focused down to induce the ignition of any flammable material.
Sleeping Mask, (Item) 2.0
For each room in which you don this item instently gain whatever benefits exist to be gained by sleeping in said room. You may benefit from this effect once for each room you visit each day, after having slept in a bed for at least four hours.

Running Shoes, (Item) 2.5
While equipped, all stamina consumption is reduced by 10%.

Coupon Book, (Item) 1.9
All purchases cost the equivalent of 1$ less. Coupons Expire after 12hr.
|Restock Timer: 72 hours|

Coin Purse, (Item) 0.2
This small purse has an infinite capacity to hold coins.

Lucky Purse, (Item) 2.4
This small purse has an infinite capacity for wealth; you may withdraw 2x as much money as you have feed it. This item will always vanish as you sleep and may randomly reappear in your pocket.

Rabbits Foot, (Item) 1.8
This fluffy keychain accessory grants a slightly higher chance of finding useful or hidden items. This item vanishes whenever you sleep and has a small chance of turning up whenever you search a drawer.

Hallpass, (Ability) 2.0
When stepping into a passageway you'll also be stepping into a space slightly outside reality. In this state time will not pass and you will not lose any stamina so long as you remain focused on traversal.

Telescope, (Item) 0.9
This small spyglass allows you to gaze upon the heavens; it's perfectly steady in your hands and capable of clearly viewing any celestial body in the observable universe save yours.

Watering Can, (Item) 3.1
Whenever you water a flower, gain a random gemstone in exchange for killing the plant as well as it's soil.

Gear Wrench, (Item) 2.0
Touching this item to a mechanical system will alow one to freely and intuitively manipulate it's state.
Still Water, (Trait) 0.8
The concept of 'Stillness' may be extracted from, or infused into any water over which you have influence.

Stop Watch, (Item) 5.0
Once triggered this item will freeze time for exactly 60 seconds, then vanish. Anyone touching this item will be uninhabited by its effects.
|Restock timer 48 hours|

Room Repellent, (Ability) 3.8
When closing a door on a room you may cause it to fall out of phase with reality; rendering the room and it's contents both inaccessible for as long as this ability remains active.

Battery Pack, (Item) 2.0
A general purpose power sourse; may be magically affixed to any object to restore functionality.
|Restock Timer 48 hours|

Broken Lever, (Item) 1.6
Can be magically affixed to any device, adding a toggle to a function of your choosing; has a chance to snap back off whenever it's pulled.

Northward Compass, (Item) 1.3
This item warps probability; ensuring smooth, northward mobility.

The Axe, (Item) 3.2
When wielded, this exquisite battle axe fully negates the stamina and resource consumption of one Ability.

Silver Morningstar, (Item) 4.2
This weapon feels weightless in your hands and grants you the capacity to wield steller & astrological magics with the same effortlessness.

Self Igniting Torch, (Item) 1.8
While wielding this torch you may instantaneously extinguish or ignite every flammable object within reach.

Knight's Shield, (Item) 4.3
While equipped this item temporarily negates the effects of any one Curse or status-effect afflicting it's wielder.
Moon Pendant, (Item) 1.7
While the moon is in the sky the wearer is insulated from the deterious effects of time.

Silver Fork, (Item) 1.1
Doubles all benefits gained via consumption of foodstuffs.

Silver Spoon, (Item) 2.2
All caloric energy gained using of this item is converted into luck.

Cursed Spoon, (Item) 0.7
Retroactively devour any edible thing you touch with this disturbing device.

Emerald Bracelet, (Item) 3.9
This item resizes itself to fit any wrist or grasping appendage and nullifies prerequisite or conditional requirements for all of your Abilities.

Chronograph, (Ability) 6.2
When entering a room you may choose to instead enter it at any point in the past or future; exiting the room will always return you to your prior temporal position.

Builders Compass, (Ability) 4.1
Magically rotate conventionally immovable infrastructure as though it'd originally been built that way.

Pick Sound Amplifier, (Trait) 0.9
Allows you better hear and intuit any sounds that emerge from the internal mechanisms of a lock.

En'Joya Lunch Box, (Item) 1.0
A tin box with a simple latch, within which lies a generic packed lunch.
|Restock Timer 12 hours|

Salt Shaker, (Item) 0.1
An endless supply of salt.
|Restock Timer: 1 hour|
Utility Closet, (Ability) 2.5
Summon a door onto any wall within a building, which will open into a utility closet; allowing you to toggle the power in each room as well as any other powered systems.

Hall Closet, (Ability) 1.0
Any door you open may at your discretion lead to a generic hall closet where you may stash and retrieve items. This ability will always lead to the same closet regardless of which door you've used to access it.

Skeleton Closet, (Ability) 2.9
Any door you open will lead to a generic hall closet within which you will find the full, pristine skeleton of someone you've killed. You may choose whose bones you find.

Walk-in Closet, (Ability) 2.4
Any door you open may at your discretion lead to a walk-in closet where you'll find a full body mirror alongside all your armor & apparel.

The Armory, (Ability) 3.5
You can summon a free-standing archway beyond which lies a room stocked with all manner of generic medieval armaments and illuminated by 8 removable ever-burning torches.

Wine Cellar, (Ability) 2.6
Any door you open may at your discretion lead down to a fully stocked wine celler, the wines in the cellar will never be older then you are and cannot individually cost more then the sum of your liquid assets.

Attic, (Ability) 2.0
Any door you open may at your discretion lead up into your attic where you will find every item you own but do not curently need, as well as whatever item you're actually looking for placed somewhere completely random. You may not close your attic while a living non-arachnid creature is within it.

Toolshed, (Ability) 1.4
You have the ability to summon a free-standing door behind which you'll find all manner of yard tools.

Greenhouse, (Ability) 3.5
You may summon a floating glass door through which you may enter a glass house with an infinite capacity to hold plants. Every plant placed within will receive a consistent level of care that scales alongside your skill at tending to plants. Should the door be shattered any non-arachnid creature within will be safely ejected.

Glow-In-The-Dark Star, (Item) 3.8
Every night you spend dreaming beneath one of these stars will permanently increase your affinity for astrological magics by 1%, at the cost of overnight stamina recovery.
|Restock Timer 24 hours|
Reservations, (Ability) 2.5
Any door you open may at your discretion open to reveal a generic hotel room; anything left behind once you check out will be lost.

Bedroom, (Ability) 3.0
So long as the sun is set, or you've been awake for over 12 hours, you may warp yourself into a sparsely furnished bedroom. A clone of any furniture you touch may be added; replacing anything redundant.

Guest Bedroom, (Ability) 3.0
So long as the sun is set or the target has been awake for over 12 hours, you may warp any nearby person into a generic bedroom within the twisted dimensions. They may not exit this room until they've slept for at least six full hours.

Master Bedroom, (Ability) 4.0
You may freely warp yourself and or anyone you're touching into a lavish bedroom. A higher quality clone of any furniture you've touched may be added, replacing anything that's been made redundant. You may exit the room or remove others from it at will.

Draxus, (Ability) 3.7
So long as the sun has set, you may warp yourself into a pitch black tomb full of empty sarcophaguses which corpses you touch may be warped into; once interred their ghost will begin haunting your tomb.

Dorm Dweller, (Trait) 1.8
Your stamina recovery rate is doubled whilst reading.

Servant's Quarters, (Trait) 2.5
Wherever you find work you will also find the door to this room, within which you will find a bed, trunk & desk. It will be generally known that you're living on-site and no one will find that strange or alarming.

Maids Chambers, (Familiar) 2.0
Whenever a door is opened within your house there is a small chance it will open into this room. Your house is always tidy & any unsecured cash or jewels lying about the place have a tendency to go missing.

Sauna, (Ability) 1.6
While opening a door it may at your discretion open into a small sauna, which will grow progressively hotter while you're within it; draining your stamina and converting it to vitality.

Trading Post, (Ability) 5.0
You may sacrifice a bronze ticket to transport yourself to a small island seemingly stranded in the void. Each time you do so you will meet a new alternate version of yourself; one who has rolled the same tickets but gotten different results. The two of you may freely swap items.
Shrine of 8, (Ability) 4.6
You may sacrifice wealth to receive a blessing. Starting at 8$ gain you the results of a bronze trait ticket for the next 24 hours. Each interval of 8$ will increase the duration by 24hr, until at 8x. At which point gain a silver trait with its duration locked to 24hr for each interval of 64$. This prossess repeats a total of 8 times; until you hit the Divine teir (8⁸).

Keeper of Tithes, (Familiar) 2.0
This holy piggy-bank contains any money consumed as fuel for your abilities. Break it to re-collect your wealth; this may only be done once.

Workshop, (Ability) 2.0
Temporarily fuse up to three non-consumable Items. You may only have one such device as a time.

Vestibule, (Trait) 2.2
Whenever you open any door there's a chance it will lead into a circular room with three others. Each time you open a door from within this room it will connect to a random door somewhere within the building; closing a door will decouple it.

Key 8, (Item) 3.5
This key leads to the Mechanarium a room outside your dimension; you may link any of its 8 doors to any other doorway by tapping it with the key. Each door forms a stable portal only accessible while both linked doors are open, Mechanarium doors may only be sealed or unsealed from within by using Key 8.

The Gift Shop, (Ability) 5.5
You may summon into existence a gift shop where chaos themed merchandise and tickets may be purchased by anyone. Tickets are exclusively sold as gifts and are immediately rolled and delivered to their recipient. While manning the counter you will be paid a minimum hourly wage at the end of each hour.

Gift Shops, (Trait)
No matter where you are you can always find a themed gift shop selling overpriced knickknacks.

Showroom, (Ability) 4.0
You may teleport yourself into The Showroom where five platinum Item tickets are rolled and their results displayed and available for sell at extortionate prices. Items vanish 48 hours after purchase. New items are rolled with every visit.

Closed Exhibit, (Trait) 3.5
Whenever you enter a room there is a small chance that you will find yourself within this room, where a platinum item ticket has been rolled and is displayed behind devious defenses. The Item will only be on display for the next 6 hours and will vanish after 48 hours if you manage to pull off a successful hiest.

Lost & Found, (Trait) 3.0
Every so often a random Item may suddenly vanish for the next 48 hours. When this happens you will receive two silver item tickets, the contents of which will vanish once your item has been returned to you.
Key Smithing, (Ability) 4.4
Burn stamina to forge Magic Keys, from simple consumables used to lock or unlock doors and chests, to incredibly complex Named Keys; stylish and unique; imbued with enough narrative weight to alter the shape of destiny.

Tunnel, (Ability) 2.2
Visualized as the drawing of four straight lines connecting the eight corners of two doors, the edges of both doorways are then extruded into the 4th dimension; forming a tunnel. Misalignment may cause the tunnel to be too steep or narrow for easy travel. Touching a doorknob will highlight every viable connection.

Final Exam, (Item) 4.3
A GED–PhD level test to prove your mastery over a random academic subject you're at least somewhat familiar with. You will have 2hr to complete the exam; your results will be delivered to you the next day alongside valid local credentials.
|Restock Timer 120 Hours|

Erajan Language, (Skill) 0.4
You are completely fluent in this certainly unknown tongue.

House Ghiest, (Familiar) 4.6
A spectral skeleton with angel wings, wielding a huge scythe and crippling agorophobia; absolutely refuses to leave the house for any reason.

Red Letters, (Trait) 3.0
You have an uncanny talent for sniffing out incriminating evidence.

Upgrade Disk #1-5 (Item) 3.2
Upgrade Disk #6-10, (Item) 3.4
Upgrade Disk #11-15, (Item) 3.6

Tapping this item against any data terminal will open up an interface; allowing you to upgrade one random Skill; Ability; Item; Trait, or Familiar in your possession. It will offer three possible upgrades to select from.

Reusable Upgrade Disk, (Item) 4.0
You may wipe data from this disk at any time. Tapping a blank disk to any data terminal will open an interface and allow you to upgrade one Skill; Ability; Item; Trait, or Familiar of your choosing. You will be offered three possible upgrades to select from.

Upgraded Floorplan, (Ability) 2.0
While in any room you may create an upgrade disk for that room. Tapping an upgrade disk to any data terminal will open up an interface where you'll be offered three floorplan upgrades to choose from; only one may be applied at any given time.

Spell Upgrade Disk, (Item) 4.0
Tapping this item against any data terminal will open up an interface; allowing one to select a known spell, or martial technique to be upgraded. Once a spell has been selected three upgrades will be offered which may swapped at a later point via terminal. The disk must be on their person in order for it to have any effect.
|Restock Timer 120 hours|

Tinker - Cryptography, (4.6)
Tinker - Grand Architect, (4.6)
Murder Berries, (Curse) Ultimate
You are 13 steps from death; lose 1/13th of your maximum stamina with every step you take.
|Resolve: Claim The Throne, ???, ???|

Slow and Steady, (Curse) Major
Your stamina recovery is now tied directly to your reserves; if your stamina is at 89% then your stamina recovers 89% as fast as your regular baseline.
|Resolve: ???, ???, ???|

Edited: I've gone through and tidied them up a bit. Anyone is free to use these in anyway that interests them.
 
Last edited:

Users who are viewing this thread

Back
Top