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HP: 199/240
[PowerBar™ Cookie Dough Protein Bar: +5 to HP every 5 seconds for 5 minutes]
HP: 232/240
[PowerBar™ Cookie Dough Protein Bar: +5 to HP every 5 seconds for 5 minutes]
[Moderate Bleeding] Debuff applied
-5 HP every 5 seconds for the next minute.
+ 855 xp
+ $122.00
+ Dangerous Machete
+ Cheap Switchblade x 2
+ Pack of Red Apple™ Cigarettes x 3
Abilities Level Up!
[Parry] leveled up.
Lv 3
[Reflexes] leveled up x2.
Lv 3
[Disarm] leveled up.
Lv 2
[Slashing Resistance] leveled up x 2.
Lv 5
[Piercing Resistance] leveled up.
Lv 7
Skills Level Up!
[Angry Straight] leveled up x 2
Lv 5
[Dash Straight] leveled up x2.
Lv 3
[Raging Combo] leveled up.
Lv 2
[Power Sprint] leveled up.
Lv 6
Skill Created!
Weapon Charge Lv 1
Boosts weapon damage x 2 for 1 second.
Cost: 8 MP
[Moderate Bleeding] Debuff applied
-5 hp every 5 seconds for the next minute.
Gamer's Mind? The words hovered in his field of vision, reminding him of what had just happened. That actually does something?[Hysteria] negated by Gamer's Mind.
[Mindless Rage] negated by Gamer's Mind.
[Crippling Fear of Death] negated by Gamer's Mind.
You have recovered from a K.O.
20% Base Health recovered
20% Base Mana recovered
20% Base Willpower recovered
-20% XP previously collected toward the next Level
Through a special action, you have unlocked Perks!
Perks are power-up abilities, items or skills granted to the player upon performing a special action or bought by the player upon accruing enough Perk Points. 1 Perk point is gained every 5 levels and can be gained from special quests, fights and special achievements.
Perk Obtained!
Not Quite Dead
People die when they are killed… usually.
Survive after your HP sinks below 0 and a harmful status effect is active.
10% Chance to recover with full health when HP drops to 0.
First Blood II: Even Bloodier
8/15 Merchants defeated.
+ 250 XP, 500 XP (Permadeath Bonus)
+ $565
+ .357 Bloody Magnum
Greg stumbled slightly as he read the description of that perk, leaning further back against the wall in a bid to keep himself standing as he tried to process the words. Zero HP? Near-death situation?Through surviving a near-death experience, you have gained 2 VIT.
By unlocking a Perk before Level 5, you've gained 1 Perk Point.
Greg shook his head, letting out a sigh as he leaned further into the wall, hands twitching at his sides. The thought was terrifying in the worst ways, a step forward into a line of thinking Greg didn't want to pursue. No. That… that doesn't make sense. I almost died? But I'm fine now. I'm… fine. He blinked, his breathing somewhat heavy despite his lack of exertion. Right?HP: 71/230
[PowerBar™ Cookie Dough Protein Bar: +5 to HP every 5 seconds for 2 minutes and 49 seconds]
Frenzied eyes relaxed instantly and twitching fingers stilled, a sudden shift that must have been almost as strange to see from the outside as it was to experience. "That is still…" Greg let out an annoyed breath, "really frickin' weird."[Hysteria] negated by Gamer's Mind.
[Crippling Fear of Death] negated by Gamer's Mind.
"On my hands, yeah," Greg inhaled as the urge to laugh left him immediately. As he felt the calm return to him, he nodded slightly, eyes locked on to the cape. "I... I guess you could say that."
The cape stepped forward slightly, the chains around his pants jangling somewhat as he moved. His smile morphed into a vicious grin. "Don't worry. That can happen sometimes when you're taking out the trash." His grin widened enough to border on a grimace, causing Greg to blink at the sight.HP: 123/250 (PowerBar: +5 HP per 5 seconds for 1 minutes and 45 seconds)
Will: 92/111
Are you fucking kidding me? "...Kinda hard not to," Greg replied, eyebrows shooting up at both the quest alert and the cape's words. "I mean, I live in this city. I have the Internet. I just like to keep up-to-date on capes."Those Wacky Nazis
Details: Survive an encounter with one of the Empire 88's best.
Success: Highly increased reputation with the Empire 88, +2500 XP, + 1 Stat Point
Failure: Conscription into the Empire
Bonus: Complete the quest without fighting
Quest Success!
"Those Wacky Nazis" Completed!
Gained 2500 XP.
Gained 1 Stat Point
Bonus Objective Completed: + 1 Stat Point, + Skill
By using words to resolve a potentially dangerous situation, you have earned 1 CHA.
Skill Obtained!
Minor Aerokinesis
All the power of a summer breeze!
Exert the force of a light breeze over a range of 5 meters. (5 mph)
Cost: 5 mp per second of sustained use
Level Up! You are now Level 5.
You gained 5 Stat Points.
You gained 1 Perk Point
Every five levels, you will be granted five stat points as opposed to the usual two. You will also be granted a perk point. As you are now Level Five, you will be granted access to Titles. Titles can increase your stats in certain ways as well as grant you temporary perks, skills or abilities. You can switch out a title during any non-combat situation.
"Oh, thank God," Greg swallowed thickly, nodding his head as he closed his eyes. "A level up, a new skill and a buttload of stat points. No premium loot box could compare. It's just so beautiful. Thank you, Gamer God, up in your Gamer Heaven, for granting me this Gamer Goodness. In any game of any genre, buff me with thy glory. Grant me plus one to all attributes, as I pwn in thine holy name. GG no re, Amen."
Greg shuddered slightly, his body overcome by a tingling sensation as a flash of blue light emanated from him for an instant. "...Ugh, super weird." Greg glanced down at his free arm, bending it forward as he flexed. He curled the other arm, lifting the suddenly much lighter bat and giving it a test swing. "Wow, I feel way stronger. Holy crap, I can see a bicep!" Greg flexed again, feeling brand-new muscle where there was little before.
Blinking in surprise, Greg stepped back, unsure of what to choose. "Oooookay. I have two points and a buttload of perks to choose from." As his eyes roamed the list again, Greg found himself with nothing to say, overwhelmed by the multitude of choices in front of him. "Maybe I'll just… take care of this later."
Perks
Acrobatics Lv 1 [Ability]
Parkour!
An ability that enables you to pull off backflips, frontflips and any manner of jumping-based ground-movement technique with greater ease.
Cost: 1 Perk Point
Danger Sense (0/10) [Ranked Skill]
My common sense is tingling.
You gain a sixth sense that allows you to sense the presence of incoming danger.
Cost: 1 Perk Point
Darkvision Lv Max [Skill]
It is pitch black but that doesn't matter to you.
Allows perfect night vision, regardless of the level of light.
Cost: 1 Perk Point
Growing Boy Lv Max [Ability]
It's just a little snack.
All food and drink items double in recovery capability and extend recovery time.
Cost: 2 Perk Points
Lifegiver (0/10) [Ranked Ability]
Health is more than just not getting sick.
Every time you gain a level, you gain an additional 5 HP for each rank of this perk.
Cost: 1 Perk Point
Developed Mind (0/10) [Ranked Ability]
Every time you gain a level, you gain an additional 5 MP for each rank of this perk.
Cost: 1 Perk Point
Growing Will (0/10) [Ranked Ability]
Every time you gain a level, you gain an additional 5 Will for each rank of this perk.
Cost: 1 Perk Point
Pulling Out All The Stops (0/10) [Ranked Skill]
Go beyond the limits... Limit Break!
For 1 minute, your Will and MP is unlimited. However, your HP drops to 0 after exactly sixty seconds.
Cost: 2 Perk Points
Quest Success!
"First Blood II: Even Bloodier" Completed!
Gained 6500 XP.
Gained 1 Stat Point
Bonus Objective Completed: +6500 XP, + 1 Stat Point
With the bonus added on top of the XP he got from completing the quest, he shot right past level six as well as the threshold for level seven. The increases to his skills after everything was said and done were just icing on the cake (+2 Reflexes, + 2 Slashing Resistance, + 1 Piercing Resistance, + 1 Blunt Force Resistance, +2 Cold Resistance, + 2 Weapon Charge, + 1 Angry Straight).