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Helpful Free Tools for QMs/DMs

ultima333

Happy Sunflower Time
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I figured I'd post some helpful tools that I've found for DMing/QMing, including mapmakers, relationship chart makers, character sheet generators, and the like.

General Free Tools
These include general tools like mapmakers, chart makers, and the like.

Labyrinth - edit: tool has basically disappeared.
This tool is for making relationship charts. Useful for intrigue-based games, or for making shipping charts.
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Hexographer (Free version)
This tool is for creating maps, typically hex-based overland maps. The free version is what is linked. It lacks some of the features, but still works pretty well.
hexographer-pages1.gif
qbarra_hexmap.png


Dungeon Painter Online
This tool allows you to create dungeons and acts like a virtual table top, allowing you to create and move creature/character tokens on it as well as make maps for them.
a2znut uses it in his Evil Pathfinder campaign.
arkDfcx.jpg

LkBiEuY.jpg


Token Tool
This allows you to create custom tokens for your maps easily.
RgFT2wL.png


Game/RPG Tools
These are tools for specific game systems, like character sheet generators.

Pathfinder and 3.5 D&D Character Sheet Maker
This handy tool will make a customizatable character sheet for you to download and fill out.
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So. Any other programs that you use, that we can add to the list?
 
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I'm fairly sure that most know about anydice. It's a powerful dice probability calculator that's fairly easy to use, provided you know a bit about coding. I'm just going to list down some things that probably aren't that apparent from reading the documentation-

Custom Dice

These are probably what you should try to use first when modelling strange dice. For instance, Exalted dice can be written like this:

Code:
output [count {7, 8, 9, 10, 10} in 1d10]

replacing how many d10s for different number of dice you want to check the probabilities of. You could, however, also write this:

Code:
E: d{0:6, 1:3, 2}
output 1dE

for the same result and probably easier rechecking. They're not that different for this case, but stranger dice systems should look into using Custom Dice.

On a side note, and this doesn't seem to be listed anywhere in the documentation, you can use ".." and ":" to help create sequences. ".." is basically range, so if you input {1..10} it'll be {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}. ":" repeats the number on the left a number of times equal to the number on the right. {2:2} is {2, 2}.

Looping is also fairly easy, but if you're going to use it remember to variably name the output so that things don't get confusing.

This is pretty much everything that isn't explicitly stated in the documentation, so ignore the subtitle for the sole part of this post.
 
Huh, didn't even know this thread was a thing.
Surprised the most usefull ressource I know isn't on this already to be honest.
Let me give you random generators. For everything from names, loot, spells, towns, dungeons, campaigns to world maps and star systems.

https://donjon.bin.sh/ <- Yes, this is that usefull.
 

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