Brajar's year has been a tumultuous one, with equal measures of honor and horror displayed in...
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fitzgerald | 5 |
Hmm does that mean you're giving females a bonus to their stats? I expect if you were it would be mentioned here where we select that though. Seems like even in that case any Female build would be impressive enough though.fitzgerald said:More that the next round will feature you spending points on Stats and Abilities.
Aka do you want to play someone whose rocking some serious stats but no magic, a squishy but powerful mage, or an all rounder.
Female characters will need to be impressive (magically or stat wise) to get away with becoming a Castillara in her own right. As in Elza could hold the fief, but sadly Anna would be viewed as prime marriage material.
inverted_helix said:Hmm does that mean you're giving females a bonus to their stats? I expect if you were it would be mentioned here where we select that though. Seems like even in that case any Female build would be impressive enough though.
Also Fedual -> Feudal
Different country. Gender inequality may not be as strong in this one.inverted_helix said:We've done plenty of magical girl quests. Plus in a Feudal setting being female is a pretty significant liability.
Besides the last quest made expanding power via marriage a very interesting issue with players balancing political power advantage, land gain, magical gain, etc from marriages. With playing a female that would be sharply reduced as we'd be expected to play second fiddle to the husband.
Eh the premise of the previous one was a truly feudal society with all the social issues that entailed including the lack of basic rights and nebulous networks of loyalty. Gender equality really wouldn't fit. I mean he could be just copying the game mechanics I guess, but it seems unlikely since he copied the name.BFldyq said:Different country. Gender inequality may not be as strong in this one.
I didn't say it would be absent, I said it would be less strong. In the Middle Ages, attitudes about pretty much everything varied from place to place. As we're in a different country, to assume the culture is the same is rather foolish.inverted_helix said:Eh the premise of the previous one was a truly feudal society with all the social issues that entailed including the lack of basic rights and nebulous networks of loyalty. Gender equality really wouldn't fit. I mean he could be just copying the game mechanics I guess, but it seems unlikely since he copied the name.
inverted_helix said:Eh the premise of the previous one was a truly feudal society with all the social issues that entailed including the lack of basic rights and nebulous networks of loyalty. Gender equality really wouldn't fit. I mean he could be just copying the game mechanics I guess, but it seems unlikely since he copied the name.
BFldyq said:Different country. Gender inequality may not be as strong in this one.
inverted_helix said:[X] Soul 2, Charm 1, Magic 3
Maxing out soul immediately while getting another point of Charm to put it up to a reasonable level. Mind would be nice too, but I want a lot of magic, depending on what that happens to be and it seems like Charm is more useful than Mind in general since we can get people to delegate mind based tasks to with the charm.
inverted_helix said:Bah was hoping to get Flesh magic again. It was so incredibly powerful with the ability to permanently buff Body and Charm at high level. How many possibilities are on the table?
Now I'm tempted to knock soul down to 4 starting (and hopefully come up with a stat up somewhere later) and pick up another roll on the magic table.
Are stats still capped at 5?
Hmm tempting to go for 6 then just because of the bonus it gives to training speed to have a stat far above the ability you're training. Surprised you're allowing it since the system was originally premised on 5 cap wasn't it? With that being like legendary ability. Hyper focus is tempting to my game system abusing tendencies...fitzgerald said:Going beyond 5 is possible, just not the ideal since it means you've focused on being hyper focused on one ability.
As for Flesh magic, well your target number is 3, and a good argument on 7 (players choice)
We still have the opportunity to recruit a skilled retainer before we set out like they did then. I mean the accountant was a starting recruitment, not already in the group.Adyen said:The problem with having a lower mind is that unlike the other Quest, we don't have any backup if we need trusted help, so having an average Mind will mean we're going to have to randomly trust someone to fulfill the position for us...
So basically our Early part of the Quest will be much harder until we can find someone we trust and is really smart.
Hmm I suppose so. Though shutting down alternate routes to power doesn't bother me so much, as I'm always the magic for everything type when possible.fitzgerald said:Its more that hyper focus will leave the PC fairly average in all the other skills needed to actually be a successful feudal lord.
Not to mention shutting down alternate routes to power.
Dice will be rolled as 2d6. Thus seven will be 1 out 6 rolls