Master of Squirrel-fu
The Original
- Joined
- Feb 14, 2013
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I thought I'd make a thread for tips, tricks, and advice to give to those struggling in such things or anyone who is simply looking to improve themselves. Odd how this hadn't been done earlier...
From my own experience, mostly in an example of what not to do seeing how many of mine either failed or were abandoned I have some garnered something I can hopeful call useful information I can give to others.
1) Quests aren't video games. Really I can't stress this enough. It's not happening in real time you have to wait for others to vote and alot of time they don't vote for the same thing or the fine details don't all mesh well. Don't try to get ambitious with making something complex in mechanics because it is going to crash and burn. Hard. This is coming from experience here, from two points me and Himura. PokeQuest might have been killed by a mod on SB but looking back I think it would have crash and burned not to long afterwards with just how much I kept complicating it. Sure it might have been an entertaining way to go or it could have become... ugly.
2) Plan the fuck ahead. I went into all of my quests with nearly no idea where I wanted to go with them until after I started and even then I didn't have much of a timeline that I was hoping for, just a bunch of events that I wanted to happen at some point. It's cool if you don't have it set in stone, it's better since you don't have to use too much railroading if your voters do something you didn't expect. But have some kind of game plan in mind not just a vague idea and try to stick with it as much as you can while still being flexible, but not too flexible. And decide before hand if you want it to have concrete decisions to pick from or be completely open ended beforehand, the former is better for a story while the later is better for an experience or journey.
3) Be patient but not too patient. You aren't going to get a million votes right after posting, more than likely you probably aren't even going to get more than a few after waiting a while. It's best to make some kind of decision on how long you plan to wait between checking and when you decided to finally cut it off and write something. Honestly I'm not really the best person around to judge when that is, being the Avatar of Procrastination. A word of warning, if you wait too long you will likely do as I unfortnately have a tendency to do; say 'I'll finish it later' and put it in development hell.
That's all I can think of right now, hoping it helps...
From my own experience, mostly in an example of what not to do seeing how many of mine either failed or were abandoned I have some garnered something I can hopeful call useful information I can give to others.
1) Quests aren't video games. Really I can't stress this enough. It's not happening in real time you have to wait for others to vote and alot of time they don't vote for the same thing or the fine details don't all mesh well. Don't try to get ambitious with making something complex in mechanics because it is going to crash and burn. Hard. This is coming from experience here, from two points me and Himura. PokeQuest might have been killed by a mod on SB but looking back I think it would have crash and burned not to long afterwards with just how much I kept complicating it. Sure it might have been an entertaining way to go or it could have become... ugly.
2) Plan the fuck ahead. I went into all of my quests with nearly no idea where I wanted to go with them until after I started and even then I didn't have much of a timeline that I was hoping for, just a bunch of events that I wanted to happen at some point. It's cool if you don't have it set in stone, it's better since you don't have to use too much railroading if your voters do something you didn't expect. But have some kind of game plan in mind not just a vague idea and try to stick with it as much as you can while still being flexible, but not too flexible. And decide before hand if you want it to have concrete decisions to pick from or be completely open ended beforehand, the former is better for a story while the later is better for an experience or journey.
3) Be patient but not too patient. You aren't going to get a million votes right after posting, more than likely you probably aren't even going to get more than a few after waiting a while. It's best to make some kind of decision on how long you plan to wait between checking and when you decided to finally cut it off and write something. Honestly I'm not really the best person around to judge when that is, being the Avatar of Procrastination. A word of warning, if you wait too long you will likely do as I unfortnately have a tendency to do; say 'I'll finish it later' and put it in development hell.
That's all I can think of right now, hoping it helps...