Master of Squirrel-fu
The Original
- Joined
- Feb 14, 2013
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So you've made the decision to become a magical girl? You've decided to put up the good fight against monsters and the forces of darkness to protect The City, your friends and family, and the things you cherish. Or perhaps you're interested in the job for it's... other benefits. Whatever the case you've chosen to become one of the Beacons of Hope and warriors of Love & Justice who defend us all against the enemies of humanity. Whatever your qualifications or history anyone willing to stand on the side of the light is welcome. Weak or strong, young or old, boy or girl, you have the potential for greatness in you and by joining the ranks of Ministra Corps you can realize it.
Welcome to Part-Time Magica, a simple prototype RP system for creating and playing as your own customized magical girl. The system is designed for flexibility and creativity, while there will no doubt be easy ways to break the system the general idea is not to create an effective combatant but an interesting character. To that end many effects do not have explicit limits but are expected to have implicit weakness and strengths based on their description. Fire burns, ice melts, light shines, etc.
What you will need:
Index
You being with 3 Character Points you can use to create your Magical Girl.
You can save Character Points for later usage.
You gain 1 Character Point with each Level starting at Level 1.
Welcome to Part-Time Magica, a simple prototype RP system for creating and playing as your own customized magical girl. The system is designed for flexibility and creativity, while there will no doubt be easy ways to break the system the general idea is not to create an effective combatant but an interesting character. To that end many effects do not have explicit limits but are expected to have implicit weakness and strengths based on their description. Fire burns, ice melts, light shines, etc.
What you will need:
- A number of six sided dice (d6), at least 3 but unlikely more than 6.
- 1 six sided die of a different color or design. This is your Fate Die.
- Coins or other small object to use as Tokens and Markers.
- A Pen and Paper or other writing implements for note taking and tracking stats.
- A stack of index cards. These will be used to make your Spell Cards.
Index
- Origins
- Character Creation
- Abilities
- Races
- Archetypes
- Magic and Spells
- Artifacts
- Feats
- Flaws
- Companions
- The City
- Mechanics
You being with 3 Character Points you can use to create your Magical Girl.
You can save Character Points for later usage.
You gain 1 Character Point with each Level starting at Level 1.
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