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Playing the Game: Battletech/Celestial Forge SI

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What happens when a man from the real world is thrusted into a setting known for warfare with giant robots, political intrigue affecting interstellar space, and given access to potentially unlimited power?

They become an Out-of-Context Problem.
Marine Mech
gundamchief_Create_a_Marine_Mech_designed_for_abyssal_depths_of_7ca185f7-18ef-4a7a-ad83-0e1dbeaa3f67.png


No stats for this as it's just a plot device. Imagine more canards and winglets for movement in the water, and its this thing.
 
Perks
Chapter 1

-Golden Sickle (Asterix the Gaul) (200CP)
This is a sickle made of solid gold, perfect for harvesting materials with magical properties. So perfect, that it has properties of its own. Firstly, any materials harvested using this sickle will never go bad. Food doesn't rot, meat, if you somehow used it on that, doesn't go rancid, magical herbs don't lose their powers. Secondly, it tends to have the exact magical properties you need to harvest any and all magical substances, without too much of a fuss. In essence, you can replace any and all growing and harvesting requirements for an ingredient, like 'needs to see the moon twenty times', or 'dance naked under at twilight carrying a pitcher of water that you then sprinkle' with 'cut using this sickle'. Doesn't apply on the super rare, absolutely one-of-a-kind stuff, mind you. It must be at least somewhat common

-PDA | Scanner | Upgraded scanner | Habitat Constructor (Subnautica) (150CP)

PDA (0CP)

Loaded with an emergency intelligence and more data capacity than you could ever use, this is a survivor's second most powerful tool (after his or her brain.) The AI may get a bit . . . quirky . . . over long deployments. Your version is basically indestructible. Contains basic construction blueprints.

Habitat Constructor (50CP)
As long as the materials are present in your subspace inventory, the Habitat Constructor is capable of creating robust outposts and domiciles. Due to complex structural requirements, the constructor is unable to build anything that isn't anchored to the ground.
* "Complex structural requirements" implies that with sufficient technical abilities this limitation can be overcome.

Scanner (50CP)
The scanner uses the PDA artificial intelligence to analyze an object, often finding weaknesses or uses not immediately apparent to the user. If one of your fabricators is capable of constructing the scanned object, a blueprint is created. Scanning time varies with size and complexity.

Upgraded scanner (50CP)
For those who don't want to get too close to the Reaper Leviathan, but just really want that scan, this upgrade quadruples the scanning distance and speed.

Chapter 2

-Material Limitations (World Seed) (100CP)
Even with the advanced technology commonplace on Earth nowadays, material limitations haven't changed. Or rather, you could say that they've gotten even worse. After all, how are you going to store antimatter if you have only steel at hand? Luckily, you won't ever have problems finding the materials you need. Whether you'll stumble upon them while searching through a scrapyard, or find just the right people who can get you that obscure alloy you need, nothing will stop you from building whatever you want besides your own skill. Well, if you're keeping it reasonable, at least.

The chance of you finding what you're searching for decreases exponentially with the material's strength and rarity, and increases by how much you know about said material, scientifically, and how good your technology skills are. So while a regular schmuck would probably never find Adamantium, someone who could reproduce it themselves in only a few years would have much, much better chances. So if you're in a situation where it is impossible to get what you want with what you know and where you are right now? Then you'll have to get to work yourself. Good riddance then that you can eventually reproduce any material or alloy that you have seen, though for extremely advanced ones it might take an unreasonable amount of time and skill.

Chapter 3

-Huragok Ally (Halo – UNSC) (200CP)
Something of a surprise and most definitely an attention-grabber, a Huragok is supposed to be one of the members of the Covenant Homogeny and has normally been seen only in their presence. Yet Huragok, also known by those in the UNSC as 'Engineers', are primarily pacifistic and dedicate themselves purely to repairing and working on any technology around them. This particular one seems to have gotten lost and ended up deciding to follow you for the sake of making sure your technology was functioning. Aside from melodic whistling sounds that sound slightly similar to Earth whales, Huragoks communicate using either sign language with their tendrils or through text messaging thanks to their penchant of being biological supercomputers. Huragok are highly prized for being able to fix almost anything they touch, and you should expect a lot of questioning if someone spots you with one.

Chapter 4

-Full Storage (Modded Fallout) (400CP)
This old, half-broken Pip-Boy seems to be incapable of even starting its operating system, the diagnostics indicating that the entirety of its vast 64k RAM is already in use. Most people might simply discard it or strip it for spare parts, but a closer look will reveal the exact reason for its fault: its internal database has been crammed full of Fallout design specs, schematics, scientific principles and so on. How full, you ask? Well, it's got just about every semi-common piece of Fallout tech in there somewhere, from Laser Rifle schematics to Assaultron software and Berry Mentat formulations to Power Armor designs. Though mainly limited to the kind of technologies one could have found in the Pre-War world of old, a number of designs that were only finalized in the two centuries following the apocalypse can also be found here (such as the Hydra drug, the Enclave's X-01 and Hellfire armor designs, and the Radium Rifle). Though you'll still need a way to actually build all of these things, this database is nonetheless one of the most spectacular treasures scavvers could find.

Strange Formula (MCU – Part 1) (100 CP)
This chemical formula is the brainchild of the German scientist Dr. Erskine, and is directly responsible for the creation of Captain America. As is, this is only the formula, and you must make it yourself... but as a result it could possibly let you modify the serum for other uses. Beware its tendencies to amplify the personality traits of the user, or be prepared to find a way to fix that fact.

The Greater Good Takes All (Warhammer 40k – T'au) (400 CP)
Unlike the Imperial, Orkish, or Eldar creeds, the Greater Good is happy to accept all peoples into its embrace. Unlike the Necron creed, the Greater Good doesn't simply demand all people in its domain die. You can now convince people of almost all races, cultures, species, and contexts to coexist and work together happily, ensuring that civil strife will not arise from your people and ensure a minimum level of functionality for your society, regardless of how diverse its people. Moreover, while the most zealous will be beyond this ability to sway and integrate, you will still be able to understand them and anticipate them to a degree.

Bulwark of Harmony (SB Stellaris) (400 CP)
Defensive wars are so much easier than offensive wars. When fighting an invader inside your territory, or territory that used to be yours, you can fight so much harder. You hit ten times as strong, and can take ten times the beating. Your nerves are unbreakable, and your aim is far better.

(Notes): These apply in some form to any empire, nation, civilization, or organization under your control, even if you don't Import your Empire into that future Jump. The perks will be adapted as needed to actually be relevant towards any organization they are applied to. The party does directly benefit from effects that affect the people in these organizations.

Chapter 5

The Training of Experts (Frank Herbert's Dune) (200 CP)
As a scion of a Great House, there's more than just etiquette and social functions to deal with. To that end, you have been provided with tutors drawn from some of the greatest minds of your time. Not only does this provide you with a well rounded education in all the social and physical sciences, but it provides you with a comprehensive knowledge of tactics, strategy, logistics, leadership, oratory, history... and above all the techniques of personal combat, both political and physical. While you're certainly not going to be the equal of a Swordmaster of the Ginaz, your training in combat is enough to protect you from all but the best assassins or slave gladiators, and your knowledge of the subtleties of the political arena is enough to guarantee that you won't fall into the most obvious of traps. Most importantly, however, you have been given training in how to handle the power inherent to your position and social class, in how to wield power as a tool and weapon and shield.

Simple Words (Cosmos: A Spacetime Odyssey) (100 CP)
You possess the ability to reduce the most complex of scientific or mathematical concepts into language the common man can understand. Furthermore, when other experts are in your presence, they too speak in this less jargon-rich way, making them seem more like regular people and less like Ivory Tower Intellectuals or Eggheads.

Martial Culture (Civilization) 100 CP)
Discipline radiates from every defensive wall and the hearts of all who are of your Civilization. People who follow you or are loyal to your cause gain a soldier's bearing and commitment to their cause that fits in seamlessly with their lives they are more professional and dedicated than before, but no less 'themselves'. As an added benefit, physical training for yourself and those who follow you are twice as effective, ensuring everyone is acting at peak performance.

Chapter 6

-Biosynthetics (Biomega) (400CP)
Focusing on what science was available, mankind worked towards a harmonious merge of biology and technology – with the ultimate aim of immortality. Well, they're not quite there yet, or at least, the majority of people aren't quite there yet, but they've managed to merge humans with machines very well. Synthetic appendages, weapon prosthesis, modified senses, internal energy generators, and so forth are all rather commonplace in 3005AD. You'll have an intermediate understanding of the science behind biosynthetics, or a boost if you already knew it to begin with.

-Genius (Rick And Morty) (400CP)
You may not be the Rickest of Ricks but you are the smartest person in your own universe. Your capacity for invention is mind-boggling and even highly advanced alien civilizations barely hold a candle to you.

-Secrets of the Ancients (Subnautica) (600CP)
This is a Precursor planet, and that's likely why you came in the first place, because you're something of a Precursor expert. With working examples of the technology in front of you, you will learn to manipulate and eventually recreate their devices. Scanning alien artifacts will provide much more information, as well as blueprints with varying material costs. Some nonstandard buildables will require their own, special constructors.

Chapter 7

-Particle Physics (Bioshock Infinite) (300CP)
You are an extremely well-educated physicist and have a fine working knowledge of Lutece particles. Use of such particles allows you to cause massive objects to float or hover, even whole buildings and cities.

-I Know What We're Going To Do Today (Phineas and Ferb) (400CP)
24 hours just doesn't seem like enough time to get stuff accomplished, but you'd be surprised what determination (and this perk) can get you. You can now complete days and even weeks worth of work in just a few hours, and this effect increases tremendously when you have a few helpers, to the point where a small team can work with you to complete years worth of work in a simple afternoon.

Chapter 8

-Fun in the Sun (Warhammer 40k – T'au Empire) (100CP)
Plasma, radiation, and antimatter are all similar in that they relate to exotic and high energy states of matter, whether it is stellar mass or individual particles of subatomic size. You now are a master of T'au technology as it relates to manipulating these high-energy states of matter and the physics that underpin them.

-Workshop Artisan (Bloodborne) (300CP)

As if taught at the long gone workshop, you seem to possess knowledge and skill with many of their crafting techniques. You have been granted the knowledge and skills needed to both repair and even create your own Trick Weapons and Hunter's Tools.
Trick Weapons are weapons with a variety of special abilities relating to their form. The most common type of Trick Weapons are those that can transform in some manner. An example being swords that can lock into specialized sheaths in order to become different weapons, sometimes radically so. Not to say transformation is the only ability, there are also melee weapons with guns attached, and maces that can be charged with unnatural blue electricity to deal massive damage.
Hunter's Tools are pieces of equipment with special abilities activated by using Blood Bullets or Quicksilver Bullets as a medium. Hunter's Tools are usually supernatural items that have been made to work using a Blood/Quicksilver Bullet medium, such as the Beast Roar, a beast's claw that when activated, allows the wielder to roar like a beast.
Some Hunter's Tools are completely man made as well, though this is a relative minority. Basically, you now know how to convert things into being activated and powered by Blood Bullets and Quicksilver Bullets. Doing so allows anyone to use them, even if they are completely mundane beings, so long as they have the bullets mentioned above on their person. When making Hunter's Tools, remember that the more power something requires, the bullets the wielder will need. These skills granted to you may be honed over time, just as any other skill can.


-Constructor Drone and AI Kernel (Warhammer 40k: T'au Empire) (100CP)

This drone is an automated constructor unit, capable of building simple machines and buildings on its own and more complicated structures and technologies under your direct supervision, so long as it has materials to work with. Its tools can be easily customized or replaced with new or different technologies. Moreover, its software includes a kernel that can be used to grow specialized AI and VI systems optimized for various computational substrates and tasks that are always loyal to you.
 
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