Leingod
Immaculate Blooming Lotus
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- Feb 14, 2015
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You should probably vote for it, then.
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you need to put an [x] before the word son, and put please on a different sentence. that way the tally program will count you as voting for son. at the moment daughter is winning by 1 vote so it will actually matter
[x] a loose cultivator.[] son
[] Strong and vigorous
Whether you decided a strong mind could only reside in a strong body, you wanted to trip people up and cause them to underestimate you, or you just really wanted a strong, muscular physique, you certainly look the part of a strong warrior, wherever your actual capacity might lie.
(AN: If you do want those muscles to be for more than just show, I'd recommend taking at least a few options that will increase Constitution)
With that out of the way, we come to the question of what kind of cultivation organization you've joined, or indeed whether you've done so at all. The Kingdom of Yi is most famous for its schools, but cultivators of all stripes are found at every level of its cultivation hierarchy. Where in that hierarchy do your affiliations lie? (The stat points/social link thing in these votes doesn't lead to immediate changes in your stats, but rather changes the amount of points you can freely assign in the next vote)
[] A loose cultivator (++stat points, -social links)
You're something as rare as hen's teeth – no, sorry, as rare as qilin horns and phoenix feathers. Most independent or "loose" cultivators are nobodies; even if they manage to reach this level of cultivation or even higher, they're almost universally somewhere in the bottom rung within that stage. Even with your prodigious talent, you likely wouldn't have come this far, at least not with the deeds you've already got under your belt and the potential you've already realized, if you didn't have a much better teacher than most. Your master, whoever they are, are one of those very few independents who've "made good" and earned the respect and regard of the cultivation world, and it looks like you might well follow in those steps.
While your master certainly has their share of friends and enemies, they aren't actually from around here, and so most of your starting connections are entirely your own. The rest of the local cultivation "scene" definitely has their eye on you, but they'll let your own words and actions decide their opinions on you, a rare thing indeed for a cultivator to have.
Since your master is so important with this option, you'll get a vote to influence what they're like later if you pick this one.
[] A minor sect (+stat points, normal social links)
You were recruited by a nearby minor sect, perhaps due to one of its members being acquainted with your family. Minor organizations rise and fall in power and influence like tides and waves, often beneath the notice of established powers. But it's in the crucible that struggle for every inch of power and influence that many great sects have been forged.
In a minor sect, you're the very embodiment of their dreams of a brighter future, and they've pinned all their hopes of future success on you. You're virtually guaranteed to be the next head of the sect, and if not for the fact that it's critical for you to go out into the world in pursuit of your Dao to get even stronger, they'd probably be adamant about not letting you out of their sight or protection. There's a lot of hopes riding on you, but that also means you have their full and complete support in pretty much anything you do that isn't obviously suicidal.
Since there are so many minor sects, you'll get to vote on what yours is like if you pick this.
[] A major sect (normal stat points, +social links)
You either sought out or were recruited by one of the major sects of the region. While not as prone to rise and fall as the nigh-countless minor sects, there is still a certain amount of dynamism among those sects who acquire enough power and influence to be considered a cut above the rest and below only the "Four Pillars Plus One" in esteem. The number is prone to flux, but is usually no fewer than 10 and never as many as 20. Currently, there are 12 in all: 6 schools, 3 sects, 2 clans, and just 1 association.
In a major sect, you're still their greatest disciple, and probably at least being strongly considered as the eventual successor, but they're more thinking that you'll secure their status as a major sect for centuries to come, or perhaps even make them "first among equals" in that category. They don't entertain any hope that you'll single-handedly make a great sect out of them, that would be insane, so that's at least less pressure on you.
[] A great sect (-stat points, ++social links)
You either sought out or were recruited by one of the "Four Pillars," as people have taken to calling them now that a fourth great sect has risen in Yi for the first time. These are the mightiest sects whose base is located in the Kingdom of Yi. Each of them are treated with deference and respect by their lessers, and usually hold themselves aloof from the "petty affairs" of those beneath them, both other sects and the kingdom itself (or rather, they claim to do so), and are often engaged in cutthroat but usually non-violent rivalry with each other. The "fourth pillar" is a bit of an odd duck in that regard, though.
In a great sect, even if you join the upstart "fourth pillar," you're by no means the only "young genius" they've cultivated in this generation, though you are at least in the top 3. You're certainly still hot shit, but your sect has seen stars just as bright as yours crash and burn before, so they're going to temper their expectations, and advise you to do the same.
---X---
AN: To be clear, your actual level of overall strength/competence won't change significantly between these options (also, "social links" refers to both good and bad relationships: friends, rivals, enemies, lovers, the works). The "lower" on the totem pole you are, the more you made up for the less efficient training and resources through sheer talent and discovering things yourself, which makes you a bit eclectic and unpolished but also less predictable and better at experimenting and adapting. Similarly, while being the student of one of the greatest sects in the lands is naturally going to put you well above other options in terms of social status, those sects have a lot of disciples, and while you're certainly one of the best they've had in some time, you aren't their one and only hope for reaching new heights, so while they've got a whole lot of weight to throw around, they aren't always going to be willing to go all-in for you like a smaller sect might when you really need it. Plus, excelling as much as you have means more in terms of how much people respect your talents personally if you don't come from the super-elite sects that have a reputation for churning out the best and brightest already, as then at least some of your glory is going to be attributed to them, not you.
But then again, a bigger sect does have a lot of weight to throw around, and a lot of resources to kick your way, even if they aren't going to be willing to put all their eggs in your basket.
Further, while they'll be more fleshed out either in play or if you pick the associated option, the names of the major and great sects are as follows:
The Six Major Schools are the Hundred Herbs School, the Eight Virtues School, the Southern Immortal Star School, the Spring and Autumn Scripture School, the Water Mirror School, and the Seven Stars Sword School.
The Three Major Sects (also the "Three Mountain Sects") are the Clear Wind (Mountain) Sect, the Twin Dragon (Mountain) Sect, and the Peach Blossom (Mountain) Sword Sect.
The Two Major Clans are the Thunderbird Clan and the River Snake Clan.
The One Major Association is the Black Cat Brotherhood.
The Four Pillars are the Heaven's Rain School, the Three Teachings Sword School, the Dragon's Gate Sect, and the upstart White Lotus Sect/Cult (depending on who you ask and who's in earshot when you ask).
[dice]22022[/dice][] son
[] Strong and vigorous
Whether you decided a strong mind could only reside in a strong body, you wanted to trip people up and cause them to underestimate you, or you just really wanted a strong, muscular physique, you certainly look the part of a strong warrior, wherever your actual capacity might lie.
(AN: If you do want those muscles to be for more than just show, I'd recommend taking at least a few options that will increase Constitution)
With that out of the way, we come to the question of what kind of cultivation organization you've joined, or indeed whether you've done so at all. The Kingdom of Yi is most famous for its schools, but cultivators of all stripes are found at every level of its cultivation hierarchy. Where in that hierarchy do your affiliations lie? (The stat points/social link thing in these votes doesn't lead to immediate changes in your stats, but rather changes the amount of points you can freely assign in the next vote)
[] A loose cultivator (++stat points, -social links)
You're something as rare as hen's teeth – no, sorry, as rare as qilin horns and phoenix feathers. Most independent or "loose" cultivators are nobodies; even if they manage to reach this level of cultivation or even higher, they're almost universally somewhere in the bottom rung within that stage. Even with your prodigious talent, you likely wouldn't have come this far, at least not with the deeds you've already got under your belt and the potential you've already realized, if you didn't have a much better teacher than most. Your master, whoever they are, are one of those very few independents who've "made good" and earned the respect and regard of the cultivation world, and it looks like you might well follow in those steps.
While your master certainly has their share of friends and enemies, they aren't actually from around here, and so most of your starting connections are entirely your own. The rest of the local cultivation "scene" definitely has their eye on you, but they'll let your own words and actions decide their opinions on you, a rare thing indeed for a cultivator to have.
Since your master is so important with this option, you'll get a vote to influence what they're like later if you pick this one.
[] A minor sect (+stat points, normal social links)
You were recruited by a nearby minor sect, perhaps due to one of its members being acquainted with your family. Minor organizations rise and fall in power and influence like tides and waves, often beneath the notice of established powers. But it's in the crucible that struggle for every inch of power and influence that many great sects have been forged.
In a minor sect, you're the very embodiment of their dreams of a brighter future, and they've pinned all their hopes of future success on you. You're virtually guaranteed to be the next head of the sect, and if not for the fact that it's critical for you to go out into the world in pursuit of your Dao to get even stronger, they'd probably be adamant about not letting you out of their sight or protection. There's a lot of hopes riding on you, but that also means you have their full and complete support in pretty much anything you do that isn't obviously suicidal.
Since there are so many minor sects, you'll get to vote on what yours is like if you pick this.
[] A major sect (normal stat points, +social links)
You either sought out or were recruited by one of the major sects of the region. While not as prone to rise and fall as the nigh-countless minor sects, there is still a certain amount of dynamism among those sects who acquire enough power and influence to be considered a cut above the rest and below only the "Four Pillars Plus One" in esteem. The number is prone to flux, but is usually no fewer than 10 and never as many as 20. Currently, there are 12 in all: 6 schools, 3 sects, 2 clans, and just 1 association.
In a major sect, you're still their greatest disciple, and probably at least being strongly considered as the eventual successor, but they're more thinking that you'll secure their status as a major sect for centuries to come, or perhaps even make them "first among equals" in that category. They don't entertain any hope that you'll single-handedly make a great sect out of them, that would be insane, so that's at least less pressure on you.
[] A great sect (-stat points, ++social links)
You either sought out or were recruited by one of the "Four Pillars," as people have taken to calling them now that a fourth great sect has risen in Yi for the first time. These are the mightiest sects whose base is located in the Kingdom of Yi. Each of them are treated with deference and respect by their lessers, and usually hold themselves aloof from the "petty affairs" of those beneath them, both other sects and the kingdom itself (or rather, they claim to do so), and are often engaged in cutthroat but usually non-violent rivalry with each other. The "fourth pillar" is a bit of an odd duck in that regard, though.
In a great sect, even if you join the upstart "fourth pillar," you're by no means the only "young genius" they've cultivated in this generation, though you are at least in the top 3. You're certainly still hot shit, but your sect has seen stars just as bright as yours crash and burn before, so they're going to temper their expectations, and advise you to do the same.
---X---
AN: To be clear, your actual level of overall strength/competence won't change significantly between these options (also, "social links" refers to both good and bad relationships: friends, rivals, enemies, lovers, the works). The "lower" on the totem pole you are, the more you made up for the less efficient training and resources through sheer talent and discovering things yourself, which makes you a bit eclectic and unpolished but also less predictable and better at experimenting and adapting. Similarly, while being the student of one of the greatest sects in the lands is naturally going to put you well above other options in terms of social status, those sects have a lot of disciples, and while you're certainly one of the best they've had in some time, you aren't their one and only hope for reaching new heights, so while they've got a whole lot of weight to throw around, they aren't always going to be willing to go all-in for you like a smaller sect might when you really need it. Plus, excelling as much as you have means more in terms of how much people respect your talents personally if you don't come from the super-elite sects that have a reputation for churning out the best and brightest already, as then at least some of your glory is going to be attributed to them, not you.
But then again, a bigger sect does have a lot of weight to throw around, and a lot of resources to kick your way, even if they aren't going to be willing to put all their eggs in your basket.
Further, while they'll be more fleshed out either in play or if you pick the associated option, the names of the major and great sects are as follows:
The Six Major Schools are the Hundred Herbs School, the Eight Virtues School, the Southern Immortal Star School, the Spring and Autumn Scripture School, the Water Mirror School, and the Seven Stars Sword School.
The Three Major Sects (also the "Three Mountain Sects") are the Clear Wind (Mountain) Sect, the Twin Dragon (Mountain) Sect, and the Peach Blossom (Mountain) Sword Sect.
The Two Major Clans are the Thunderbird Clan and the River Snake Clan.
The One Major Association is the Black Cat Brotherhood.
The Four Pillars are the Heaven's Rain School, the Three Teachings Sword School, the Dragon's Gate Sect, and the upstart White Lotus Sect/Cult (depending on who you ask and who's in earshot when you ask).
tbf, i imagine luck can help us luck into getting the super mc disciple.Getting 10 comprehension Would be very nice and increasing or luck to 7 Would make us more lucky We can leave being the most lucky or the most resolute to Our disciples and with 10 comprehension Even if we get a super mc disciple we should be able to comprehend what they are doing and that would help with or cultivation.
Yea it would however Im assuming that 5 is the average so having 7/10 luck is in my opinion really high luck like mc probably have 7-10 luck (7-8 if they have a 10 in another stat) So my thinking is that at 7 luck we would have the luck of a minor mc or a "normal" luck MC.tbf, i imagine luck can help us luck into getting the super mc disciple.
I suppose, but i like 10 luck because how else are gonna find the cultivation manual that just so happens to be perfect for the mc alone that only they can cultivate and bring them to the top.Yea it would however Im assuming that 5 is the average so having 7/10 luck is in my opinion really high luck like mc probably have 7-10 luck (7-8 if they have a 10 in another stat) So my thinking is that at 7 luck we would have the luck of a minor mc or a "normal" luck MC.