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Video Games General

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Witcher III:
With the experience of Thronebreaker I have now come to appreciate Gwent (fucking hate Thronebreaker with a burning passion). It's also a lot more fun when you have a real Deck and enough cash to burn without a care. Also now down the Kaer Morhan and Skellige Gwent Quest cards. Turns out the last 12 required quests unrelated to Gwent that including several for Heart of Stone. I now am always putting shadows out first then flooding my enemies field with spies. The AI has learned to always have dummies out to steal them and medica to place them and I have gotten proficient in predicting those are going to happen. Except the one time where it chose the drag back Three Jackdaws (no, I am not going to use his other Name. I couldn't Spell it even if I was inclined to, damn thing is in Welsh. Appropriate for a dragon (at least I think it's a dragon? Unless someone is on the dragon?)), that was a weird one. I only have hero cards excluding my own copy for my close combat anyway so not like Jackdaws works on me.

I now have Gaunter O'dimm and three shadows. Speaking of Old Man Mirror I do find it annoying how the Game tells but doesn't show him as "Evil". It keeps insisting he's totally "Evil" and even pushes at the last second his real Name is "Evil Incarnate" (closest to "Evil" you get is when he gets fed up with some drunk who has been harassing everyone he was trying to talk to and murders him with a spoon and when he set up the philosopher to die by rube goldberg phenomenon after telling Geralt stuff otherwise he has been fair and does exactly as asked, not his fault people can't take responsibility for their own actions). Weirdly when I had Geralt ask what he was he acted like he was asked who he was so bit of Writing disconnect there. There's also Biscodis' house where I spent five minutes going "but... I just want the box?! Not... I don't give a fuck what's in the box! You can have it!" and chose the lower options. I didn't like that answer so I reloaded back for the upper one... And instead of saying any variation on the Text Geralt instead said the exact Words I said at my screen. Could've been more clear on the options, would've never reloaded.

Another instance of reloading was actually at the end of Heart of Stone. I initially let Gaunter finish his contract. Nice guy, very fair, fulfilled his side to the fullest and makes for damn sure you Know the price from the beginning. I especially like how he is aware of Time being the most important ingredient in recipes, everything including the individual ingredients themselves are dependent on it. Anyway, I even turned him down when he offered for granting Geralt a wish. Nothing he has to offer is worth the price of a soul nor worth my time and I do not make deals with the Fae unless forced to. Besides in my view I already fulfilled my end and he even paid out multiple times over with leading me to resources, crowns, and the viper school blueprints. The Experience is more valuable then what he had on offer. Which is where the reloading comes in. There is no steel sword blueprint for the viper school. Only the sword itself in Gaunter's shadow world. So I had to intervene. Could've at least had that as a consolation prize for turning down a wish instead he literally shrugs and walks off to go look for another idiot who thinks he can take a faery for a ride like Olgierd did. So now Geralt made an enemy of a faery. In my personal Canon Geralt turned him down on the wish after fulfilling this glorified Witcher contract (effectively "being rewarded with his own soul and freedom") and Gaunter decided to give him something for the trouble in the form of the blueprint itself. If they ever make a fourth game, include the simulation thing for it with this in it, and I end up getting it then that's what I'll choose.

While in Skellige I actually encountered an Interesting Event. Knew something was off with how the guy was describing the nekkers. Turned out it was an ambush by monsters. Likely I have been handling things in a way amicable to monsters. I of course had Johnny and Sarah as references. Sarah also now has the oneiromancer to keep her company. I had Selma and the doppler as well but it only wanted one more so I chose Selma. I wish I could've used the werewolf as one, I let him get his revenge and gave him the assisted suicide he asked for. Although Red Riding Hood would probably count against me but in my defense she was a literal bandit and I was expecting to need steel not silver as a result. But it was another instance of Geralt saying what I was thinking, something along the lines of "Humans? Monsters? They both die and I get paid but I'll be the final arbiter on if they deserve to die. As long as the monsters aren't monstrous I won't kill them. As long as they have reason for what they do beyond merely being hungry or angry". The doppler has kleptomania, he needs a therapist not a sword (although would think Geralt would use his friendship with the other doppler that he met on the hunt for Dandelion). Selma was in the wrong place at the wrong time. Sarah is a godling and living in that house and probably should have been more clear and I like Johnny, quite loquacious and accommodating. Also stumbled into a cave a succubus is living in, she thought I had a contract on her. Hope I don't end up on a quest to kill her she was quite nice even if the interaction was short.

Found I quite enjoy interactions with medical professionals and coroners. Geralt and them doing investigative work is always a treat with them bouncing theories on what monster could've done whatever based on the wounds. Lot more pleasant and less dismissive then anyone else. Which makes sense given their job is in the thick of the magical in this world.

Keep seeing the tip against theft and I am just going "but owned stuff is always worthless trash or literal ashes. Why would you want to steal twine? Finding more from buying it or exploring ruins".

Aside from that I am just wandering around Skellige filling out the map.
 
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i think the spirit of red dead online was more authentic in the beta. when you actually had the same animations as single player. skinning. drawing weapons. (now you just stoop and game literally does a fade-to-black)

rockstar sped everything up, and the consequence made the game feel phony as heckorino. inauthentic. weak. lame. they should have literally stuck to their guns.

ach. i'm just coping i can't stand under a waterfall and farm fish that die falling down it.

i'm sorry. did you want a little game with your grind?
 
So, on one of my recent pleythroughs of Pathfinder: WotR, I tried out the Nine-Tailed Hair, it's a Kitsune specific sorcerer variant. And since in my previous sorcerer runs I built for DPS, I decided to go for control as a change of pace. My main workhorse spell is hideous laughter, which with the right feats and mythic abilities can disable every enemy round one. I also went for other debuff spells, like mortal terror, confusion, and haze of dreams.

I bring this up, cause I just realized that from the enemies perspective, my happy-go-lucky, cute foxgirl, is an unholy combination of the joker and scarecrow. And I find that too funny not to share.
 
Was going through my backlog of games this weekend.

Call of Juarez: Gunslinger is a cowboy fps with a fun framing device of it being a series of increasingly outlandish stories told by an old man in a bar about how he's this legendary bounty hunter who took on all these famous outlaws of the old West. And by that, I mean at one point the old guy gets up to take a leak and you, the player, are left running in a loop of train cars while the people he's telling the story to complain while the story's on pause.

"Oh come on, he's clearly making all this shit up as he goes. He's just an old drunk trying to get free drinks."

Wraps up like I thought it would.
He claimed to have been hunting a group of guys who'd killed his brothers and the last one he was after had supposedly joined damn near every gang of outlaws hence him telling tales about killing his way through all these gangs near single handedly. The guy turned out to be the barkeeper, foreshadowed from early on by Silas growing noticeably more hostile and pointedly saying the bartender's assumed name whenever he spoke up. It turns out the guy hung up his guns ages ago and had done his best to live an honest life. The game gives you a choice to either kill or spare the barkeep cuz Silas had long since concluded that his bounty hunting and all the killing he'd done had made him a worse person than almost anyone he'd ever taken down.

It's a pretty neat story for what it is. Plays with the perceptions of cowboy shenanigans by having collectables with more truthful accounts of what the time was like and what the various figures of legend actually were like and points out how much what we think about the stories of the old west was just that: stories. A lot of it being made the fuck up even back then for Wild West styled circuses or sometimes written by folks like the Pinkertons to demonize the folks they were after. I'd recommend checking it out for that and also becuz fun cowboy game where you shoot guys and they occasionally die like a guy in a Western hamming it up.
 
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