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Recent content by Earth-Destroyer

  1. Esquestria: The House of the Sun - A pony cultist experience

    All of our plans require we get a ton of stuff from the expedition. We need a lot to fund the final turn.
  2. Esquestria: The House of the Sun - A pony cultist experience

    We know what it does it let’s Velvet open all locks.
  3. Esquestria: The House of the Sun - A pony cultist experience

    Having rechecked the situation yeah Velvet has to go on the expedition. We need the max rewards from it, to fund next turn. Then we can “Go All In”
  4. Esquestria: The House of the Sun - A pony cultist experience

    [X] (VELVET) You will personally join the Bureau in the expedition. [X] (CHERENKOLT) Cherenkolt will focus on aiding the detectives. I want to find out what Neighnia has been up to.
  5. Esquestria: The House of the Sun - A pony cultist experience

    GM has warned us that All in could be a do or die situation by the end of this turn. We should be preparing to win, not trying to not lose. 2 Maids in the mirror and a Edge influence would massively increase our chances.
  6. Esquestria: The House of the Sun - A pony cultist experience

    [X] Plan: Take that terrifying leap, into the abyss we call change None of these plans are good by the way but at least this one does not waste 3 actions.
  7. Esquestria: The House of the Sun - A pony cultist experience

    Is (Mareinette) Honored Guest: Mayor Mare somehow unable to do the job.
  8. Esquestria: The House of the Sun - A pony cultist experience

    3 AP on Celetia is already to much in my opinion. 2 is already almost a full week of work on Celetia if she not out of the death spiral by then then it beyond Velvet's ablity to affect.
  9. Esquestria: The House of the Sun - A pony cultist experience

    Wonder if Cadance/Shining will be coming to the All In mission.
  10. Esquestria: The House of the Sun - A pony cultist experience

    We really should summon an Edge Influence because if next turn is go time we will need all the combat buffs we can get.
  11. Esquestria: The House of the Sun - A pony cultist experience

    Proper Tally12671
  12. Esquestria: The House of the Sun - A pony cultist experience

    The limits on an Hours powers are the other Hours. And the other Hours are either dead, trying to die. Or locked in stalemate where sparing Velvet a moments notice means death. Their a reason getting to the Glory means victory. Their nobody to oppose Velvet becoming the Clock.
  13. Esquestria: The House of the Sun - A pony cultist experience

    We only need influences for lores we don't have have Befriended name for.
  14. Esquestria: The House of the Sun - A pony cultist experience

    Counting Reroll that 3 attempts. And by rolls the difference between 3 and 5 is statistically low.
  15. Esquestria: The House of the Sun - A pony cultist experience

    If 2 is not enough then 4 won't matter.
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