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Well that's the thing, when you actually go back and read her interludes in worm or a few fanfic's that actually try to accurately portray the original character, she's really goofy. lol. Ranting about predators and prey like she's a national geographic commentator. I think Wildbow just made her too unlikeable and doesn't understand teenage girls enough, because she's more a caricature than a real human being.
So I'm going to take that and run with it. She's trying really hard to be seen as hard and strong, that she doesn't realize how stupid a lot of the stuff she's saying actually sounds.
Well obviously Sophia's going to get the Black Widow enhancement and grow herself a pair of curves that'll make Scarlett Johansson jealous. But I don't know how much I want to play around with their powers at least in the start. I'm kind of thinking they start out with the standard set they have from canon but over time it evolves and changes to suit their new lives and personalities.
I kind of want to keep the same mechanics of triggering, so if a person has a different personality and life, they'll trigger for different reasons and thus have slightly different powers. But I'm not a hundred percent sure how I want all that to play out or the exact mechanics behind it. My big issues is how fast should their personalities and thus their powers, change.
Maybe. I'll be bouncing around from perspectives, From the Dallon's, to Taylor, then to Miss Militia, and Armsmaster, so I think every three or four rounds of this I'll introduce a major personality/power change.
I think that's a nice line up of perspectives. The Dallon's due to how disfunction they are at the start really shows the effects the videos are having personality and memory wise. Taylor for the street and civilian perspective. Miss Militia for the PRT's perspective and to get a good overview of the gangs. With Armsmaster rounding out as the one uninfected guy trying to solve the puzzle and survive.
Good. Played with Commamder card that let me turn one per turn attacking vampires into if die draw card and summon ,4/3 flying vampire demon token. If shit don't have flying or reach, opponents can't block
Sorry I just got back from having a quick dinner. But hulk Greg, enhanced senses for sure. Probably some kind of bullet time effect where he can think so fast it's like time stopped for a brief period of time. Practical immunity to heat and other effects, but can be drowned or burned with plasma.
I also like the idea he can punch so hard and so fast it can create vibrations that can destroy nearby buildings or objects. Or he can hit the ground so hard he can create a mini quack around him.