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  1. Esquestria: The House of the Sun - A pony cultist experience

    We can still scry for Neighnia. We have the Lateran Name she won't be able to hide. And yeah that bit with Baldomare was a clusterfuck. A minor risk Selene's return being delayed by a turn was absolutely worth keeping Baldomare around longer.
  2. Esquestria: The House of the Sun - A pony cultist experience

    We can get lots of money fast by selling minor artifacts they go for around hundred bits per level, and that for artifacts nobody knows how to use.
  3. Esquestria: The House of the Sun - A pony cultist experience

    Yeah an actual functional cult is a lot of pretty powerful and useful benefit. They get like 200 bits to spend on cult stuff every turn. They have not paid out of pocket for rituals in in the last 6 turns.
  4. Esquestria: The House of the Sun - A pony cultist experience

    It very bad to be an Alukites they are barred from climbing the Mansus they are under the current rules forever barred from the Glory. That the equivalent of being dead, to those that desire the Glory that the same as being dead, you are forever denied the one thing you really want, forced into...
  5. Esquestria: The House of the Sun - A pony cultist experience

    For my opinion I think people are severely not getting what Mareinette wants out of friendship with Velvet. That being to change the rules of the Mansus to get rid of the Alukites system, and removing the Crime of the Sky. Something I will point out was beyond even the Sun-In-Splendor the...
  6. Esquestria: The House of the Sun - A pony cultist experience

    All the Names are super old and skilled in all lores that why they are Names. Assume all the Names have 5-6 in every lore.
  7. Esquestria: The House of the Sun - A pony cultist experience

    My opinion has not changed. You cannot allow someone you don't trust to have the Glory, that is the same as killing yourself. Mareinette will fight us in the final all in mission if she is not a friend, and don't think for a moment that Mareinette is not Edge 6, entire Name hit squads have tried...
  8. Esquestria: The House of the Sun - A pony cultist experience

    Cadance being an Alicorn will naturally be good at the lores. Her starting to get lore knowledge just from reading the Research division notes, which she can access is perfectly believable. And teaching her about the Lores is better for getting the Forges Redemption anyway. As Cadance is a much...
  9. Esquestria: The House of the Sun - A pony cultist experience

    [X] Turns out, she just needed more friends. Getting Cadance into the lores starts massively improving her abilities, which is important for delaying Celestia, her spending actions on lores not Lantern is a win for us.
  10. Esquestria: The House of the Sun - A pony cultist experience

    Yeah questers not taking chances, even for things that would massively payoff because of 1% chance of failure, is to great a risk, is known issue.
  11. Esquestria: The House of the Sun - A pony cultist experience

    [X] You gave him an ultimatum. [X] Open it. Anything that delays the doom clock is good, and would rather not have to spend an action to get Ash to hunt him. 7-1 is an easy victory for us, it would need a several 90+ roll to even hope to do anything.
  12. Esquestria: The House of the Sun - A pony cultist experience

    We did not, chose to let them discover the lores over the next few turns.
  13. Esquestria: The House of the Sun - A pony cultist experience

    Sigh what a total waste we got nothing useful for that entire trip.
  14. Esquestria: The House of the Sun - A pony cultist experience

    If a GM gives you a chance to remove a problem and you don't take, don't be surprised when the GM hits you with it later. Also it only Velvet that will not do anything about Twilight, Twilight is free to try kill and oppose Velvet. I figure about 70% of facing down Wolf Twilight in the final...
  15. Esquestria: The House of the Sun - A pony cultist experience

    We could probably friend all 3 of the Names we can in 3 turns, it just a needs a push for it. And befriending a name is a big deal, not only do they stop putting the minimum amount to effort into their actions, they flip from being aginst us on the final mission to aiding us. That major swing...
  16. Esquestria: The House of the Sun - A pony cultist experience

    Question if someone you don’t trust fully had a chance to become a God. Would you take the risk they won’t change the world in a way you hate, or even decide to erase you existence from reality, be either accident or design. That a risk where betting wrong makes a simple death the least bad...
  17. Esquestria: The House of the Sun - A pony cultist experience

    Desummoning not going to stop him fighting Velvet on the final mission. We will be facing a no holding back Biedde, along with all the other names we don't have as friends.
  18. Esquestria: The House of the Sun - A pony cultist experience

    In all honesty our spare action is almost certainly going to go into setting up our new computer.
  19. Esquestria: The House of the Sun - A pony cultist experience

    Selene going expedition hunting is generally way better then scrying for books. We get books from expeditions anyway, and it cost less. We should only scry for books if we have a use for it beyond reading. Between Selene and DoA they can handle 3 medium difficulty missions a turn. And those...
  20. Esquestria: The House of the Sun - A pony cultist experience

    The plan is Spoiled Milk into minion by Mareinette, then use her for moth sacrament, then Mareinette Grail sacrament.
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