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  1. Super Robot Wars Anew (Crossover)

    [X] Plan: Barrier please. -[X] Barrier Technology: The captain found some details about what seemed to be force fields in the systems. Fuck it, you want force fields to keep your new home safer! -[X] Stim Packs: The best medical technology in the galaxy doesn't help if you can't get people to it...
  2. Super Robot Wars Anew (Crossover)

    It sounds like Research and Production are being completely split of from the main turn vote? Personally I like that. it avoids some action pressure where it wouldn't make sense in universe (the top executives aren't really the people who do R&D), as well as out of universe, where we can never...
  3. Super Robot Wars Anew (Crossover)

    [X] Sharpening the Axe [X] Private Disclosure: You have the necessary frequencies, so you'll directly contact only the important militaries and politician. They'll know better how to manage possible panic over more alien threats.
  4. Super Robot Wars Anew (Crossover)

    It's too late at night for me to build a plan, but the mandatory "get done nows" seem to be: [ ] Interdepartmental Training [ ] Sim City and if we go anyplace that might see combat, [ ] Accelerate Repairs For things I actively don't want, [ ] Plan Celestial Being sounds like a good way to have...
  5. Super Robot Wars Anew (Crossover)

    Okay, taking the remaining martians isn't crowding out space for useful adults then. Rather, we're (still) desperate for just about anybody that can operate a computer or turn a wrench.
  6. Super Robot Wars Anew (Crossover)

    Not really? it's 1236 people, mostly kids and retired old people. That's... not a polity, that's a (failed) settlement. While we could eventually get it be a polity, its not anywhere near one, dependent on both a large amount of immigration, as well as some viable industry sprouting up. Also...
  7. Super Robot Wars Anew (Crossover)

    [X] Accept the Survivors Onboard: Will begin the Mercenary Arc. You'll have more freedom to act and maneuver. edit: changed vote to onboard. if we're going to be mercenaries either way, this is the much better option. we can fit the people either way, and not having a relatively vulnerable base...
  8. Super Robot Wars Anew (Crossover)

    I think the smart thing to do for the martians in this scenario is take them. but on the other hand rebuilding the dome sounds more interesting, and that the actions needed there will help us in the long term more than a bunch of short term mercenary contracts. @Zarori, questions from someone...
  9. Super Robot Wars Anew (Crossover)

    [X] Plan: Going to Mars andf Trying to poach ALL the talent! I'm fine with the Britannian.
  10. Super Robot Wars Anew (Crossover)

    ...the error of her ways! She didn't appear to know about the plans to drop a colony on the planet, and was impressed by your jumping in to help, and *especially* the fact that you helped Mars first. A DC40 Diplomacy check will recruit her and her wingmen. Obtain Olivia Vector, her two wingmen...
  11. Super Robot Wars Anew (Crossover)

    So, next turn we have big enough decisions coming up that we might want to break from the AP based turn, and have a preliminary vote, just to trim down the options. Namely "What is the SDF Macross politically, and how does it related to other polities?" Are we: Part of Britannia, and subject...
  12. Super Robot Wars Anew (Crossover)

    ...to stop a Colony Drop resulting in big reputation gains with most factions, especially the Federation in general and Britannia specifically.) While we know OoC that letting an angel succeed is *bad*, in character, we just don't know enough to justify that evaluation (especially to sayla).
  13. Super Robot Wars Anew (Crossover)

    well if the vote isn't called yet: [X] Plan Bulk up And Pack Up I don't trust the competency of the of scopedogs enough for non-emergency deployment.
  14. suggestion: update tempered by fire with a threadmarked link to quenched in mud. right now, QiM...

    suggestion: update tempered by fire with a threadmarked link to quenched in mud. right now, QiM is in your signature, but when it's over, there won't be any obvious way to go from one to the other.
  15. Vote Thread for Ack's Omake Corner

    [X] Recoil - 6 [X] Alea Iacta Est - 5
  16. Vote Thread for Ack's Omake Corner

    [X] Alea Iacta Est - 6 [X] Recoil - 5
  17. Vote Thread for Ack's Omake Corner

    [X] Alea Iacta Est - 6 [X] Recoil - 5 World War Scion
  18. Vote Thread for Ack's Omake Corner

    [X] Alea Iacta Est - 6 [X] Recoil - 5
  19. Vote Thread for Ack's Omake Corner

    [X] Recoil - 6 [X] Alea Iacta Est - 5
  20. Vote Thread for Ack's Omake Corner

    [X] Alea Iacta Est - 6 [X] Recoil - 5
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