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Well, if you look at the threads on the first page of SFW Questing and Roleplay, you'll see that the oldest one is from May. As in, from before this quest started.
I suspect people who've been spending time in more active sections of the forum are likely to miss that, and think "if it's on the...
The context says it'll assuredly be a problem whether or not she can leave; she's currently and visibly got Alabaster's power and Bakuda is likely to notice that the school isn't screaming about someone's head blowing up sooner rather than later.
But yeah, I think we're all hoping for the next...
See, e.g., the reaction to the possibility of Etsuko exploding into gore:
For all the theoretically murderous intentions, I've gotten the impression our little dungeon likes people too much to casually kill them.
... We'll see what happens if, say, Bakuda shows up.
Well...
Etsuko's not going to be able to hide that she now has Alabaster's power.
Bad enough as is, substantially worse if he no longer has it.
But none of that's because I give any shit about Alabaster, yes.
Mmm.
Keep in mind, though -
- if we make the Core impossible to reach without killing Etsuko, there's certain things we stop being able to do without killing Etsuko. We'll probably want to empower other people. And while dungeon bosses can respawn, that's asking a lot of her.
The way you say that, I'm wondering if something just happened to Alabaster.
Power doesn't quite match, but...
Edit: Oh, wait. She's described as "pale," and I don't mean in the low blood pressure sense. I'd feel sorry for Alabaster, but he's a Nazi, so whatever.
[x] One [Typical] quality...
Hmm.
That... looks like a Trigger happened.
I wouldn't call that a good thing.
This, meanwhile - is probably her parahuman power.
Among other things, it's apparently capable of finding all of her bits and bringing them back if she gets exploded.
Let's try not to need it much.
Aaaand...
I did end up voting in a way that would have gotten the bonus, but given the rolls we got I can't say I would have preferred the end result that'd have produced. :oops:
Oh boy. :eek:
Edit: Err, not that it really matters given how poorly we rolled - but I don't see the bonus for pairing the status cure with full heal?
Or would the difficulty be even higher, otherwise?
That's actually a lot more tempting than I thought it'd be.
To doublecheck my understanding - if we gave Etsuko a class directly, she'd get a class appropriate to the world we're in, much as the wallet was a minor loot drop appropriate to the world we're in, where "open the door" is much more...
I'd like to call out the newest item in our cute little core's inventory:
Dunno what we might ever be able to do with that, but if the crossout just means we don't know how to do anything with it, rather than it being damaged somehow or not being storable long-term, I smell potential.
I...
And the respawning might be pretty critical in the not-too-distant future, yeah.
Hrm.
And Etsuko needs to roll successfully to make it through the maze in time, and we don't know how hard a roll that is for her.
I think I'm going to go with No Boss offer / No talking while she goes through...
I think we've got 21 mana at the moment?
- Oh, wait. We've got 26. Not bad.
That's enough for the full heal + status cure, and still give one of the 20 mana options.
That said, I'm more with the following. Not sure I want to offer boss contracts yet, but Etsuko's probably a good choice...
[X] Scry one of her [ ??? ] status effects. (2 Mana. Take up to twice.)
[X] Scry one of her [ ??? ] status effects. (2 Mana. Take up to twice.) x2
[X] Erase a [ ??? ] status effect. (1 EXP. Take up to twice. Opened by Blissful Ignorance.)
"Just suicidal" doesn't explain the very odd wound on the back of her neck.
And "was given an order to carry out or die" followed by "chose to go somewhere without bystanders rather than follow orders" covers Dying Will handily, I think.
But yes, I'm making assumptions here.