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Rerolls don't really matter on an expedition, failed rolls, either cost bits, or wounds, you can keep going so long as you have some to spare, and just roll again. A big reason to befriend Mareinette as she can just power thou any expedition even if she fails like 8 rolls.
All of those things are gated behind having the bits to acquire them. The only thing that can give us stuff with a bit cost, is the Mansus explorations. And with our cost about to massively increase with us wanting to send at least a full expedition out every turn. Scry ,cost money, a level 6...
The hard part of gaining new confidants is getting close enough to them they will talk about their problems, and figuring out how you can help them in the first place. But for Filthy at least it very easy at least, get someone, Filthy Rich, Diamond Tiara, or just Velvet even, to slap some since...
The Leash is for exactly this situation. We leash Filthy Rich, he is now willing to tell Velvet about his family problems, we solve them in 1 action, we remove the leash and have a new confident. The leash is meant for skipping right to the loyalty mission of the person, not a get out of jail...
If he wanted Velvet to know the would have just told her about the Master. The fact he didn't already says everything. And their no way he missed the Master's death.
Their is nothing to clear, we know the what, why, when, and how. If you want Comet to not be a threat focus on our ties to Fluttershy, IE the reason he gave up the path to Glory. The only thing he cares about that Velvet will have is Biedde's Sacrament.
I still see nothing worthwhile in talking to Comet he knows what he did, he knows why he did it. If he was ever bothered by it he would have told Velvet. I do not see how telling him Velvet killed the Master would in anyway prevent him from utterly hating/being terrified of Velvet.
Given that Mare's in the Light have Lantern 5 if we want to scry something their the ones that should be doing the ritual if Baldamare is busy with something.
Let focus on the thing we most need more actions. Getting Jade to the next level. Summoning Both Biedde, and a Mare in the Light, so we can properly work then into our plans in the future. Social Filthy Rich so we start working on our money income. And getting Forge up to 4 so we can up the...
Mareinette, and Ax have a combined +110 for all expedition rolls, with rerolls, and something like 8 failed roll before they are forced to quit. Unless an expedition explicitly requires Velvet she nothing but dead weight.
Their is zero reason for Velvet to ever go on a expedition when we have the 2 best names for expeditions. The 2 of them can easily clear anything even a DC 200 wont stop them.
The only two real ways to improve Rarity’s career besides upping her level in the lores, we came up with is to scry for a Forge artifact that would help/assist her.
Disagree anything left in the wastes is no longer hidden by the woods. Anybody can just waltz right in and take it. And their are at least a few dozen people with access to the wastes right now.
Ah the Tally program it amazing how important it is to questing. I still remember when every vote had to be done, by coping all plans, and adding your name to list of names voting for an option.