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  1. Esquestria: The House of the Sun - A pony cultist experience

    Could work or maybe Forge since it is more of a hole in the floor, we could just blast it open. I also remembered something I wanted to ask. @OurLadyOfWires can we ask Selene to tell us what she knows of Harmony? Or tell her about A Memory of Light?
  2. Esquestria: The House of the Sun - A pony cultist experience

    Zebras were said in very clear words to not be ponies. That is why Ponyville was terrified of Zecora when we are introduced to her, she is a creature that looks like a pony, lives in the Everfree Forest and walks around in a cloak with glowing eyes, that is more than enough reason for them to be...
  3. Esquestria: The House of the Sun - A pony cultist experience

    What the hell happened to Zecora anyway? With three Sons running around is she even okay? Now I want Confidante Zecora, she would bring a lot of new stuff to the table and since she is not a pony we could see how the lores interact with her.
  4. Esquestria: The House of the Sun - A pony cultist experience

    The Plunderseeds were a trap set by Discord a thousand years ago, the only reason why they did not work was because the Tree of Harmony had enough magic to keep them contained but we are reaching the time when the Tree will lose all of its power and need the Elements to recharge. So even if we...
  5. Esquestria: The House of the Sun - A pony cultist experience

    This Quest has some heavy power over me since it made me want to rewatch the whole show(I'm limiting myself to the plot relevant episodes). While watching "The Crystal Empire" I noticed a few things that are gonna/might bite us: - Spike is dead so he can't save the Crystal Empire. - Twilight...
  6. Esquestria: The House of the Sun - A pony cultist experience

    Holy shit... Is Ash the Master? Also, good eye. I never check that stuff unless I need to so it's nice to see someone do that.
  7. Esquestria: The House of the Sun - A pony cultist experience

    Yep, I think it was that. I just hope it is not a Wolf thing, a Moth thing I'm okay with but the Wolf pfftt that thing can keep falling in the blades forever for all I care.
  8. Esquestria: The House of the Sun - A pony cultist experience

    Don't forget our walk in the Ashen Wastes, Bird did drop some hints about remnants of the Woods didn't he(or I might be hallucinating again, whatever)? I'm so excited about that, I hope we roll high(or low) enough to get to it.
  9. Esquestria: The House of the Sun - A pony cultist experience

    The Wolf stuff could dim the light of Glory in a different way... But that is the best case scenario.
  10. Esquestria: The House of the Sun - A pony cultist experience

    We know there always needs to be a way to climb, and there is, it is just locked. The Mansus always had obstacles, that lock is just a super-ultra-mega-master-deluxe-extreme-hard one and since it can be broken Glory can still be reached, it just requires a lot more work and luck than any other...
  11. Esquestria: The House of the Sun - A pony cultist experience

    The first one kinda loses coherency if we know nothing can really damage/change Glory and the second is scary as fuck because there is also the theory The Forge-of-Days and Sun-in-Splendor being behind the Glory-lock, if they got out(since Glory seems to be the most popular path) and managed to...
  12. Esquestria: The House of the Sun - A pony cultist experience

    Okay, got it now. Nah, my theory is this: Harmony reaches the House of the Sun, it is an empty, broken realm... There is no love, no friendship and the creatures that are here are what is left of a hierarchy of beings who decided the rules of reality, who weaved the future... It can make things...
  13. Esquestria: The House of the Sun - A pony cultist experience

    He was the one that let the Pilgrims in so he was at least at the entrance, but yeah that is more theory than fact.
  14. Esquestria: The House of the Sun - A pony cultist experience

    If the Second Dawn happened then the Pilgrimage happened too, maybe when The Door in the Eye went to Glory History repeated itself and he had the same fate as The Egg Unhatching, it would make sense when you remember their connection.
  15. Esquestria: The House of the Sun - A pony cultist experience

    Huh... I'm confused. I didn't understand much of this. Did you mean to say Harmony would take Glory and make it disappear or that it would stop ponies from reaching it(even though they can't reach it already)? Because its not what I had in mind for this ending, it feels more like what the Forge...
  16. Esquestria: The House of the Sun - A pony cultist experience

    Didn't they already lose it like millenia ago? Ponies were doing pretty well before the Lores(and the Wolf) came back for round 2.
  17. Esquestria: The House of the Sun - A pony cultist experience

    *Coughs politely* That is what I'm hoping happens. The Moon ending is literally bringing the old hours back, Glory is making it possible for Hours to rise again and considering how much History loves its patterns I doubt it would be much better than the old world, even with Harmony, because...
  18. Esquestria: The House of the Sun - A pony cultist experience

    I think that mostly came from the Master, considering he was a Moth Name(and the Woods) that could be just how he choose to treat the Harmony Victory, the Hours had wards against the Worms that worked and Harmony can kill them with ease so that Victory could just mean having a harmonious...
  19. Esquestria: The House of the Sun - A pony cultist experience

    Just noticed I didn't finish this. :V All of that also makes me think... If the Harmony Victory is supposed to be done by reaching Harmony, does that mean it will reach us too? A bridge has two sides after all(totally did not steal this from Frozen 2) and all the other Victories seem to change...
  20. Esquestria: The House of the Sun - A pony cultist experience

    Literally anyone. :V All-4 Cadence could probably do it alone even, Heart, Winter and Grail 4 are no joke.
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