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Esquestria: The House of the Sun - A pony cultist experience

6FU1Sad.jpg
 
Hopefully the wait is due to Bird having to figure out lots of interesting interactions and write three-and-one Names cohabiting in one house, rather than someone rolling another critical fail/success combo to derail absolutely everything.

You know, again.
 
I'm betting on the likeliest option, I'd be inevitable for him to be struck by the writer curse of just straight up the most deranged set of circumstances ever. Which will only slightly delay him, somehow.

Now, I've only recently gotten into the game so I don't know much, but I'd hazard a guess that "murder grandpa" isn't actually an accurate description of biddies personality.

Would anyone care to fill me in on what's (likely) to come?
 
Now, I've only recently gotten into the game so I don't know much, but I'd hazard a guess that "murder grandpa" isn't actually an accurate description of biddies personality.

Would anyone care to fill me in on what's (likely) to come?
Biedde's only off-handedly mentioned in CS canon. I think the sum total of canon information about him is that: he was a highwayman as a mortal, he's a Name of the Colonel (Hour of grim duty, status quo, etc etc), and his knife causes wounds that will just keep bleeding.
 
Now, I've only recently gotten into the game so I don't know much, but I'd hazard a guess that "murder grandpa" isn't actually an accurate description of biddies personality.

Would anyone care to fill me in on what's (likely) to come?

We met him back on turn 17, "controlled" comes to mind, also "deliberate" and "inevitable". https://forum.questionablequesting....-cultist-experience.28651/page-8#post-8861346

Unspeakably lethal and profoundly disciplined, very dangerous to take lightly I think but extremely reliable if he decides we're worth working for.

And that is a very important point, up until now it hasn't come up but Names can refuse summons if they so choose, it's just that all the Names we've met were either agreeable or desperate to get into the Wake. Biedde is neither, so I think we're going to have to give him a good reason to allow us the privilege of his services. Fortunately, I'm fairly certain that our current situation is one he'd at least appreciate, the Name of the Scarred Colonel might prefer to be summoned by a scarred Commissioner if he's to be summoned by anyone.
 
Given that Neighnia is literally a painting, It would honestly be hilarious to send someone off to just steal her outright. In all realism though she's probably not that helpless and would likely object very strongly to the attempt. Still be funny though.
Just include Mareinette in the heist, she can carry the painting.

Mareinette:[Grail] (the desire for that tickling to stop)
Neighnia: [the menacing aura of a painting that wants the shaking to stop so she can concentrate on the EiB she is doing]
Mareinette: [Grail] (the desire for, if not cooperation, then at least frustration from Neighnia)[Heart] (a hum to herself while dancing the dance of life)
Neighnia: [aura of frustration as for the first time she actually fails casting another EiB]
Mareinette: [Grail] (the giggle of a desire being fulfilled)

Hopefully the wait is due to Bird having to figure out lots of interesting interactions and write three-and-one Names cohabiting in one house, rather than someone rolling another critical fail/success combo to derail absolutely everything.

You know, again.
As long as it derails our enemies more than us.
Velvet is queen of being-in-over-her-head-but-ending-up-on-top, she (/we) will deal with it.
 
I know we're getting an Hour's help with our Regrettable Actions, but it's wild to think just how much of an effect on the world they're having. We're just one pony, permanently scarring the world and ponykind as we go. That everyone not aligned with us is now potentially going to get hurt any time they attempt to enter the Mansus is crazy, it makes it that much harder for people to learn the lores.

Has the post of potential sacraments made it over here? I can't seem to find it.
 
Oh before I forget it, here:
Velvet Covers found her, and she is hiding her in her house. The Master surely knows, of course, and all of this is probably being done under his orders. Although you have no idea as to why he ordered Velvet Covers to lie about her progress to the rest of the Inner Circle.
If anyone has any doubts about Comet Feet believing Velvet is loyal to the Master remember that Jade Whistle(the Lantern pony and the inner circle member who knew Velvet the most) still thought that even after seeing Selene and knowing we had direct orders to bring Luna to it if we found her. Comet would have only his personal view of Velvet and her reputation as "the pony who gets the job done no matter what and the Master's favored cultist" so he would be even more likely to think that she was in on the Master's plans(or at least willing to play along in the Mothiness)

That might not matter much anymore but if there is someone who still doesn't believe/know, I hope this changes your mind.

I know we're getting an Hour's help with our Regrettable Actions, but it's wild to think just how much of an effect on the world they're having. We're just one pony, permanently scarring the world and ponykind as we go. That everyone not aligned with us is now potentially going to get hurt any time they attempt to enter the Mansus is crazy, it makes it that much harder for people to learn the lores.

Has the post of potential sacraments made it over here? I can't seem to find it.
Not permanently, just until we get rid of the Stains, thank you very much.
Not really "making it harder to learn the lores" but definitely "making it harder to climb".

No, it is still on SV.
 
Just wait until he finds out we want to get rid of the scar. :V
Mh... In the game, when you heal from the scar you still "keep it".

Admittedly you don't use a ritual to heal it, just a normal medic, but still.

Also the scar gives you extra lore, but once you get he third one you die.

Hey, maybe his Edge Sacrament will require us to keep it and turn it into a benefit :V

He is a Name of the Scarred Colonel after all.

But then we never get to see HOW she got scarred! That traumatic memory is gated behind the healing ritual for us 😭
 
Mh... In the game, when you heal from the scar you still "keep it".

Admittedly you don't use a ritual to heal it, just a normal medic, but still.

Also the scar gives you extra lore, but once you get he third one you die.
Um what are you talking about? Decrepitudes don't have a hard limit and can be completely removed via Forge's redemption, making Lock Scars is the point in the Priest DLC, in Dancer they're also not gated to 3, in Exile if a Wound decays it decays and doesn't leave anything behind.
 
Um what are you talking about? Decrepitudes don't have a hard limit and can be completely removed via Forge's redemption, making Lock Scars is the point in the Priest DLC, in Dancer they're also not gated to 3, in Exile if a Wound decays it decays and doesn't leave anything behind.
I think he's talking about on your followers? Iirc there's two or three types of scar (Knock, Winter, and ???), but if a follower gets three scars of the same type they die.
 
Now, I've only recently gotten into the game so I don't know much, but I'd hazard a guess that "murder grandpa" isn't actually an accurate description of biddies personality.

Would anyone care to fill me in on what's (likely) to come?
I mean, there's also this:
"An old and battered uniform, worn proudly. A small knife and a blowpipe, used to lethal effect. A sagged and wrinkled face, hiding eyes that are hard and cold. Everything about this stallion is old. And yet, he wears all those characteristics as if they are medals. He moves slowly, and carefully, like a mindful grandfather. But no action he performs, from lighting his pipe to crushing a pony's bone, may be denied."
Which is pretty much where I got the murder grandpa meme from. Less memetically, every indication is that Biedde is an old, old soldier who is still very much at war, but it's a Cold War and he has to be careful of the people and things around him because they aren't warriors.

Also what everybody else said about him serving the Colonel, who is kind of an absolute asshole, but also one of the few Hours who doesn't just fuck around for the hell of it and does have a duty he abides by. He's also the guy who blinded and scarred himself for the express purpose of fighting a super lethal god monster that killed people just by being looked at, so there's that.
 
The Colonel is an asshole because he is the quintessential secret police and yet he doesn't really do it out of malice. The way I read him is that getting humans free of the yoke of the Gods-from-Stone was his duty and with that done keeping the current status quo with humans on top is the new goal. He doesn't really care about the fact that individuals or hell even statistically significant groups suffer, he only cares about the abstract of humanity and because of that he is the tyrant enforcer of Eternity and the cost doesn't matter only that the goal is reached. He is the soldier following orders, the monster born when duty is all that remains in a man's mind. That's not to say he doesn't act on other things but those things are not what he is as a Hour.

Also, now that we're talking about something related I wanted to bring up the secret of betrayal and how it's…strange. As in how it's both something that can compel anyone hearing it to betraying their superior and also how it's a method of betrayal. As if it's a piece of Lore or a Rite that one can invoke to cut away what should be ironclad chains. The reason I bring this up is that if anyone knows what it is in the current era then it's the Name of the Lionsmith, the probable Forge Name. And I don't know about you but the ability to just fracture a faction is ridiculously potent. It doesn't even need to get those people supporting us just breaking up loyalty for us to take advantage of in other ways would be pretty great too.
 
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Except Edge is both not the Lore of revelation and the secret is not specific to causing a fight or to Edge really. Alexander took his army and left when Darius told him and the Lionsmith the secret, if you beat any Long in the Name Ascensions (other then Cosley) then they all leave you a secret of Ascension coded in their Lore that you can use to throw off your Master's control.
 
Except Edge is both not the Lore of revelation and the secret is not specific to causing a fight or to Edge really. Alexander took his army and left when Darius told him and the Lionsmith the secret, if you beat any Long in the Name Ascensions (other then Cosley) then they all leave you a secret of Ascension coded in their Lore that you can use to throw off your Master's control.
If you look close enough all the lores can do some of each others things in some way, like using Lantern to find the best hiding spot instead of Moth, so yeah you can make people betray each other or fight with basically any lore but Edge is explicitly the lore of betrayal, it has way more weight in it and the Secret is a part of it.
It is a betrayal, anything could cause it.
It is a secret, it could be anything.

What you said is exactly what you said, they tempt you to leave your Master(by literally giving a Temptation) not exactly "throw off the control" and more like "are you sure you want to die for them? I have something here that could start your own path to immortality if you wish it" except for Julian Coseley he just goes: Everything ends, try to die free at least. A betrayal even if there is no Edge involved is still a betrayal so it falls to Edge anyway.
 
If you look close enough all the lores can do some of each others things in some way, like using Lantern to find the best hiding spot instead of Moth, so yeah you can make people betray each other or fight with basically any lore but Edge is explicitly the lore of betrayal, it has way more weight in it and the Secret is a part of it.
To the first point, sure you can hide with Lantern but that's not what the Lore is. That was what I was talking about when I said that Edge isn't the Lore of revelation. And yeah I agree with the latter in so far as betrayal being an Edge thing rather than the Betrayal.

The reason I think that the Secret of Betrayal is a special distinct thing is that the secret mentioned to us by the Forge-Long is explicitly the one Darius told to the Lionsmith and Alexander. So either it's a distinct thing or every Forge major adept shares the same secret for some reason.
What you said is exactly what you said, they tempt you to leave your Master(by literally giving a Temptation) not exactly "throw off the control" and more like "are you sure you want to die for them?
The text for the first work actions make me think otherwise, for example, the First Dream talks about how we've been hollowed out. Personally I think there is some manner of mindcontrol going on here.
 
To the first point, sure you can hide with Lantern but that's not what the Lore is. That was what I was talking about when I said that Edge isn't the Lore of revelation.
Ah, but that is when things get confusing because Lantern is also the Principle of knowledge, but we can still learn all the other Principles(including Moth), write books about them and even teach them to others if the Principles were strictly limited to their respective spheres of influence they would be far lesser, but they are not, so they are the World.

I see them as pieces of a greater shape, a puzzle if you will, they reach their full meaning only when all are together forming reality but they still exist as separate parts, however all of them can connect with each other in some way and the subversion chain is the best example we have, where a lore gives way to another, but it's possible they have other types of conections that we don't know/understand. Velvet's reagents are a good example of the lores coexisting since there can be more than one per reagent.

So either it's a distinct thing or every Forge major adept shares the same secret for some reason.
Maybe because Forge is subverted by Edge or because it is one of the Lionsmith lores?

The text for the first work actions make me think otherwise, for example, the First Dream talks about how we've been hollowed out. Personally I think there is some manner of mindcontrol going on here.
Interesting, but it could also be something related to the ritual to Namehood, a mortal couldn't have been mentally stable messing with so much Lantern so their Master takes some things out to make space for the light(but mind control also sounds likely).
 

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