Grimoire: Great Spirits and Spirit Races of Lacuna.
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[The following is a transcript from a section from the Grimoire of the Magi Order, written by an unknown author.]
Great Spirits and the Spirit Races of Lacuna (As of 3162 AA)
'And so, when the surface of Null still cooled and the world of Lacuna was but darkness, there came into being the Day and the Night. Sararu, the Sun, and Luraru, the Moon looked over their desolate domain and began to search, for others were yet to come.'-Excerpt from the Chapter of Beginnings, the Book of the Great Spirits.
The world of Null which we mortals call home is a place of deep, and old, magic, much of which can be considered primordial in nature. This ancient magic is further evidenced by the nature of the Spirit World of Null, the Spirit World of Lacuna, a parallel world directly connected with our own Mortal home. Almost paradoxically, while Null is incredibly hostile and brutal towards life, Lacuna is virtually a paradise by comparison. While far from perfectly safe, due to a variety of Spirit wild life and flora that can pose a threat to one's life in addition to geographical threats, the level of lethality one can encounter in average day to day life is well below that of the Mortal plane it is tied so closely to. Why this is is a question for the ages, though one popular theory is that Lacuna is where all of the 'good' of the world was coalesced, while the Mortal plane of Null was where all the ills and cruelties of nature were condensed.
Whatever the reason, Lacuna is an almost mythical paradise by comparison to its Mortal counterpart, which for many millennia its domains of the dead have served as the final resting place for the souls of many Mortals. This is because, for the longest time, the Mortals of Null had their pains soothed and their tragedies heard by the Great Spirits of Lacuna, Gods who are uncomfortable with being referred to as such and whose love for the Mortals of Null is reciprocated even to this day, even millennia after the changing of the majority's religious leanings from the Pantheon of the Great Spirits to direct worship of the Creator on high.
The story and history of the Great Spirits and Lacuna is long and complex, so for the sake of brevity it will be summarized as such: When the world of Null was still cooling and developing in the primordial early days of the universe, Lacuna had already begun to form over its Mortal counterpart. From there, the first 7 of the Great Spirits would form, and from them would come the first inklings of civilized thought and form would spring forth. Love, friendship, conflict, and much more would be informed by these primordial beings. The first Civilizations would come forth as the Spirit Races connected with their respective Great Spirit arose, in the distant past long before Mortal life achieved comparable sapience.
Eons would pass and the Great Spirits would come to take notice of the Mortal life developing in the realm so next to their own. It would be the Civilized Races, the Oros the first that they would notice, that would gain their attention and their pity as they observed how short and violent their lives surviving in the wilds of Null were. This pity would quickly become affection and cross into the realm akin of familial love as the Mortals were unofficially adopted by the two wedded Great Spirits of family, Tararu and Hararu. While the Mortals of Null were well on their way to developing technologies and techniques that would lead to the modern day Civilized way of living, it was thanks to the Great Spirits helping them improve their capabilities and understanding of their arts and crafts that such rapid development would occur.
In the times since, 7 more Great Spirits would arise in the Era of Mortals. Where the Primordials represented basic, ancient concepts, these 7 new Spirits would represent the more complicated intricacies of modern civilization. Art, music, and law and order would be but some of the things they would represent, and with their ascension to the Pantheon's ranks would result in the current day 14 Great Spirits that inhabit Lacuna and their love of the people.
It is one thing to speak of the Spirits in generalities, but it is another to speak of each one in depth:
———
The Primordials.
———
[Sketches depict two anthropoidal beings standing side by side, each looking outward with their backs to one another. One was a masculine figure, clad in silvery armor lacking ornate furnishing save a cloak of sunlight. His head was in his hands, separated from his body, with fiery sun stuff flowing from the hole in his neck and head, his monochromatic eyes blazing from the slit visor of his helm covered head. The other was distinctly feminine, adorned in an armored dress of moonlight made physical, her exposed flesh furless and silvery grey, like the surface of a moon turned malleable and soft. Her face was exposed and aside from her monochromatic silvery eyes and flowing, trailing hair of the night sky, she lacked any discernible features on her smoothed face.]
The first of the Great Spirits to form and inhabit the world, Sararu the Day of Sun and Life, and Luraru the Night of Dreams and Death, are the co-leaders of the Pantheon, with Sararu taking on most day to day responsibilities while Luraru provides rule in the night time. The two are neither lovers nor are they wedded, but hold each other with a clear and distinct respect for one another that makes them equals in the other's eye. It is said they are two halves of one being, though the truth of this statement is known only to them and they have no intentions of sharing if it is truth or lie. In ancient times, Sararu was more arrogant and Luraru more vain, though after a humbling journey that would see Sararu permanently decapitated when daring to boast against the Weaver of the World herself, Null,the two would learn from the wisdom gained in this adventure to both become kinder, humbler rulers over their domains.
In the modern day, the two rarely interact with anyone outside of official business as both tend their respective domains in Lacuna or when overseeing official matters of the Pantheon Court. They are notable for being the only two Great Spirits without a respective Spirit Race tied to them in any capacity.
——
[Sketches depict two anthropomorphic beings, a brown and tan furred female rabbit and a blue and purple scaled and orange finned male fish respectively as they gaze at one another in loving affection. The rabbit is stocky and powerfully built as her exposed arms and stubby, paw-footed feet show more than a fair share of muscle, though a kindly maternal air surrounds her and her face is in a smile as she looks to her male counterpart. The male fish, meanwhile, is taller and more slender, long limbed and with webbed, large toed clawed digits at the ends of his digitigrade legs, a simple tabbard over his blue scaled body. His face is short snouted and cat-lipped, and both had the same slit-pupilled eyes as the Mortals they care for.]
Believed to be the second of the Great Spirits to form, or at least the first ones Sararu and Luraru would find, the Great Rabbit Spirit of the Earth and the Great Fish Spirit of the Sea, Tararu and Hararu respectively, are two of the most beloved Great Spirits by both the Spirit Races and Mortals alike. Wedded together and sharing the aspects as the Great Spirits of Farming, Family, and Reproduction, as well as sharing an elemental power over Lightning from origins unkown, 'Mater' Tararu and 'Pater' Hararu formally 'adopted' the Mortal races of Null and were the ones to convince the rest of the Spirit Pantheon to have pity and mercy upon the plight of the Mortals of Null, sharing with them their knowledge and understanding of the concepts they represented to aid the Mortals improve their lives. It is for this reason that,even among the already high standing the Great Spirits posses over the Mortals of Null, Tararu and Hararu never fully stopped being referred to in the affectionate even as many of their Mortal followers moved on to embrace Ambarism.
Their respective Spirit Races, the Tara and the Hara, possess a similar physical resemblance to their respective rabbit and fish Great Spirits though tend to come in a wider variety of colorations, body types. While family's are compromised of any combination of the various Spirit Races, the close ties shared by the Tara and Hara sees these farmers and nature folk come together to have familys with one another the most often. Unique among the various Great Spirits, Tararu holds command over one race of Spirits without their own Great Spirit to lead them, the Flo. Plant like, tentacled dryads with five eyes, the Flo are vicious like the planets of Null, but capable of reason and understanding that allows them to live in harmony with their fellow Spirits. At the right hand of Tararu's seat on the Pantheon's Court of the Great Spirits, there is a smaller seat for whom the current leader of the Flo may sit in on their meetings, speaking with authority backed by Tararu herself.
As a notable side note, their close bond and married nature means that Tararu and Hararu are the Great Spirits with single-handedly the most numerous amount of direct children, with scores of legendary Tara or Hara heroes being the direct Demi-Great Spirit offspring of the two.
——
[Sketches depict two anthropomorphic figures standing side by side, facing outward from one another, a female icy white and blue scaled wyvern and a heavily muscled male antlered tiger. The Wyvern, possessing a calculating look in her eyes as a pair of spectacles perched on her beaked mouth, wore a dress of ice and crystalline shards sown together, while the male wore armored pants and a stained blacksmith's apron as a bright, friendly smile was on his lips.]
The next-to-final pair of Great Spirits found in the Primordial line, Laylaru the Great Wyvern Spirit of Knowledge, Wind and Ice, and Eruiru the Great Tiger Spirit of Strength, Fire and Forging are polar opposites in their mannerisms. Laylaru is cold and calculating, reserved and perceptive even among friends and loved ones, while Eruiru is a blazing inferno of laughter and friendly over affection. Laylaru is a collector of knowledge, both old and new, fantastical or real, with her libraries being a labyrinthine metropolis of collected tomes and histories long lost to both time and even her fellow Great Spirits. Eruiru, meanwhile, enjoys the simpler things of life, be it working on his many mind-destroying brews, inventing new delicacies in the oven,or forging and crafting new weapons and armor of literal divine power and craftsmanship in his forge. It is often said that Eruiru can do virtually anything when drunk, and this is best exemplified when he once picked up the whole of the very ground of Lacuna before using it to hit a then still arrogant Sararu over the head with it all. These two polar opposite extremes, despite their differences, are some of the most commonly seen together friends among the Great Spirits, often due to Eruiru messing with Laylaru in his and Yayairu's antics.
Their respective Spirit Races, the Layla and the Erui, are similar in physical structure as their respective Great Spirits, but with a wider range of coloration's and personalities. Some Erui are avid book mice, while others prefer to toil in the gardens and disdain strong drink, while Layla warriors are just as common as their scholars and knowledge seekers.
Over the eons, the 'Three Friends' of the Great Spirits-Laylaru, Eruiru, and Yayairu, have more than once engaged in intercourse with the other, forming a small but varied bunch of Demi-Great Spirits from their various couplings that have gone on to be famed heroes in their own right despite their bizarre family situation.
——
[Sketches depict three anthropomorphic figures, all three of them being the exact same person in three distinct appearances: A shut-eyed, stub-paw footed lanky fox of a creature that appears both in male and female forms as well as distinctly androgynous appearance. They wear no clothing though there is nothing to cover up and they are shown in a variety of different strange motions of locomotion or activities that defy logical explanation.]
The final of the Primordial line of Great Spirits to be found, Yayairu is the Great Fox Spirit of Foolishness, a strange and chaotic entity who acts on his whims when she desires them. Never a threat or threatening figure to those it dains to annoy at a particular time, Yayairu's foolish antics bely a cunning and at times ruthless mind that many Elder Gods have seen extermination by over the eons despite evidence to suggest he possess Elder elements himself. Possessing a strong, if twistedly odd in expressing it, affection for Mortals, Yayairu is often the first alongside Tararu and Hararu to speak up in defense of Mortals caugh in the crosshairs of the Great Spirit Court.
The Yayai share their Great Spirit's love of mischief making and tomfoolery, with them having developed a strong cultural practice and rapport with the Erui in their ceaseless Beer Raids against the brew-master tiger Spirits. While not a homogeneous mono-culture, with various 'Clans' of Yayai each having different distinct cultural attributes, the overall perception of any Yayai is to expect foolishness to follow in short order, something even the most joyless of their kind acknowledge as an ever present risk whenever their kind is involved.
The non-Tararu/Hararu family line of Demi-Great Spirits, Yayairu is notable for having the absolute largest amount of children outside of the Great Rabbit and Fish Spirit's family, both from his encounters with the other Great Spirits in the pantheon as well as the rare occasion they have taken a Mortal partner to wed for extended periods of time. Despite the reputation of their father, the Yayai Demi-Great Spirits are some of the bravest and self-sacrificing, as well as most diverse in personality, of their kind, a fact their sire holds no small amount of pride over.
———
The Moderna.
———
[Sketches depict a distinctly male figure of varying forms, some more monstrous and others more Orosoid in appearance. The only consistency is the recurring use of the colors grey and gun-metal grey in the beings appearance. Below him in the sketches are two Spirit Races: One resembles the Flitter-Mice of Null, only anthropomorphized: Bipedal, winged mice adorned with spectacles and clothing, coming in both male and female sexes. The other is a massive, feline inspired Spirit Race, built for combat and equipped with the capacity for flight with two retractable wings on their backs. They resemble larger, bulkier, anthropoidal felines compared to the smaller Irm, and possess what appear to be the same retractable male genitalia as Empusa, indicating they are hermaphrodites.]
The first of the Moderna Great Spirits to appear, or perhaps more accurate to say the last of the Primordials to make an appearance, Xarara is the Great Spirit of Mortal Life on Null. This is most evident by his lack of static form, and tendency to change and alter his appearance in a chimeric make up of various creatures of Nullian make up. Arguably the one with the closest ties to the Civilized Races of Null, Xarara is ironically the most distant, rarely if ever interacting with anyone, be they regular Spirit or Mortal, and only interacting with his fellow Great Spirits when needed or when giving reports from his patrols and monitoring of the world of Null. It is believed, in primitive times, that he protected Mortals from behind the shadows from Elders and Elder Gods, with the Elder Blood Moon of Yarah Dam/Senora Sanguine's current state being the result of his messy defeats and devourings of Elder Gods staining the moon with their remains, from which has risen the modern day Elderitch ecosystem currently upon it.
In break from 'tradition', Xarara does not have a Spirit Race that is a direct link to him, instead possessing two races that is said to have been actively crafted by him instead of springing forth from the ether over time. The Aleph-Xara are a race based on the Flittermice of Null, possessing the ability to grow as large as a Normal Body-Type Oros, or become as diminutive as their inspiration. They are devoted to acting as scribes and assistants, almost on an instinctual level, towards the Mortal Races, finding employ everywhere from both the martially inclined and from those with more civil oriented lives. The Bet-Xara, meanwhile, are massive hulking Chimera inspired feline beings who are famous for their often overwhelming levels of power. Where their Aleph siblings were made to be scribes and assistants,the Bet were forged and crafted to be warriors against whom the best of Null would test their mettle against in order to prove their strength and to become stronger still, a role the Bet-Xara hold in high regard as their true calling in life.
Xarara has no children of his own direct bloodline, leaving him without any Demi-Great Spirits of his own.
——
[Sketches depict two females of anthropomorphic lineage, standing side by side with their backs to one another. One is a tall, lean tauric creature with elements of deer, canine, and feline mixed in with a calico fur pattern, armed with a bow and adorned in a hooded cloak meant to blend in with her surroundings. The other, meanwhile, was tall and shapely, her appearance resembling a reptile or lizard woman with a snout and a pair of large, fin like frills that sprout from the sides of her heads and which run down down her neck and back. Her scales are black with a golden sheen, her dress woven of golden thread and a golden chalice running over with wine in one hand as she laughs a haughty laugh.]
Two of the earliest Moderna Great Spirits to appear, the Great Spirit of Travel and the Hunt, Rhutra, and the Great Spirit of Loot and Riches, Arara, are highly notable due to their shared unusual circumstances behind their birth. Before their arrival, their two Spirit Races, then known as the Tul and the Ren respectively, were the only two Spirit Races without their own Great Spirits, an anomaly nobody could explain for eons. It would not be until the Moderna age where Rhutra, after spending so long as but a dream for her people, finally appeared, materializing and becoming the Great Spirit to a people without one. Arara, meanwhile, had a distinctly different tale: Where Rhutra came into the world fully formed, Arara spent her life as just another Ren Spirit. The tale goes that she discovered and began to aid a Proto-Skyrunner Prince in his hunts, using her kind's power to grant small wishes to help him gain an edge in return for his kills providing her with strength to increase her power to grant more potent wishes. This would eventually reach a critical point where Ara gained such power as to ascend into Great Spirithood, an event that has never been able to be replicated before or after.
In the modern day, the Rhutra have made a name for themselves as skilled hunters and gamesmen, hunting the most deadly of game and most challenging of creatures to test their mettle on, while the Ara would be pulled out of their lives of answering meager wishes for coin to join their Great Spirit to share in the bounty of her wealth and prestige. Rhutra are always calico in fur pattern, while the Arara come in a wide variety of 'royal' colors, from jade greens to royal violets and the alluring golden scales, though the black, golden sheened scales of their Great Spirit is considered the most attractive and prized of all coloration.
Of the Great Spirits to have children of their own, Rhutra and Arara are tied for having the least to their name, Rhutra due to her focus on her duties in overseeing her people's honor rules in their hunts, and Arara due to having room in her heart for only one, now long lost individual.
——
[Sketches depict two females of differing appearance standing side by side facing outward from one another. One was a large, plump, four-armed moth woman adorned in a sparkling dress that one often saw worn by singers, while the other was an arachne styled spider-woman, her five eyed head lowered and hands clutched together as her hand woven and complicated dress preserved her modesty.]
The middle most of the Moderna Great Spirits, the Great Moth Spirit of Music and Revelry, Hurkora, and the Great Spider Spirit of Potions, Poison, and the Hearth, Irara, are polar opposites in terms of attitude and temperament. Hurkora is a loud, at times overly dramatic, diva of a woman who takes any and every opportunity to make her presence known and her voice heard to stand out in a crowd, while in comparison Irara is quiet and demure, preferring silence and solitude due to her shyness. Despite this, the two are noted for being close friends with one another, with Hurkora lowering her usually overpowering persona in meetings to make Irara more comfortable while Irara attempts to be more outgoing in the presence of her comrade. In addition, Hurkora is also known to be close and amicable friends with Arara,while Irara possesses a distinct and unusually friendly relationship with Yarairu, something that not even the other Great Spirits can quite understand, especially since their initial meeting infamously saw Irara so frightened that she leapt through the dimensional barriers seperating Lacuna and Null before landing on another planet in the solar system with enough force to leave a vaguely arachnid like mark on the surface of the world currently dubbed 'Arachnis'.
Two Spirit Races of these two particular Great Spirits, the Hurko and the Ira respectively, are noted for their distinct usefulness in day to day civil life. The Hurko, following in their patron's sted, have made a name for themselves as bards, minstrels, and musicians famed both on Lacuna and Null, while the Ira use their potion crafting to craft healing salves, or safe pesticides, for use in everyday occasions. The Ira are notable, however, for not being inherently demure like their patron, and have long since developed a potent and deadly reputation as assassins and poison makers that is at odds with their patron's shy and beloved persona.
In an ironic twist of sorts, Hurkora possess few children of her own, focusing instead on her passions of singing and fame, while Irara meanwhile is known to have mothered a great many children, almost exclusively as a result from friendly encounters turned romantic between herself and Yayairu. While much of these matters remain in private, it is known that in all these encounters, the ensuing coitus was commenced by Irara herself, usually after stringing up Yayairu, which the Great Spirit of Foolishness could only say on the matter a simple: 'Kinky'.
——
[Sketches depict two armored warriors standing side by side and looking away from one another, one male and one female. The female was an anthropomorphic, lioness like woman, her hair tied in a knot as a toothy grin spread across her features, helmet in gauntleted hands as she eagerly observed something off panel, while the male had a distinctly 'flat' face not unlike Sararu and Luraru, his skin black as pitch and his eyes a blaze of dazzling colors, pupils slit like all the others of Null. Instead of hair, his entire head seemed to be alight with a multi-colored flame of sorts.]
The final two Moderna Great Spirits to arise, Irmra the Great Rock-Cat Spirit of War and Strategy and Oriora the Great Spirit of Oaths and Locks are two very well known for their reputations. Irmra is noted due to when she appeared, she had shown up in the Dark Lands of the Dark Spirits, whereupn rather than using any of her godly powers, she would proceed to wage a one-woman guerilla war against them using nothing but her own stength of arms and any weapon she found along the way for the next 2,000 years within the Spirit Realm, only ending when the Dark Spirits finally relented and appealed to the Great Spirit Court to finally 'take her away'. Oriora, meanwhile, appeared with little fanfare by comparison, showing up one day while dragging into the Court a Spirit who had broken a sacred oath to the Great Spirits. The two are endowed with great martial prowess and insight, which they use to train their people as soldiers and as law enforcement for the Spirit World respectively.
Peoples of great discipline and honor, the Irm and Orio are both warriors who take their assigned roles very seriously. Even those two deviate from the tradition of soldiers or law-bringers seem to have an almost compulsory drive to give their chosen path in life their all. Driven by instincts of law and order, both peoples are highly unified and tied to their families with bonds that are unshakable, even by Nullian standards.
In terms of children, Oriora has had none, focusing his energies in enacting the laws set forth to govern the Spirit World. In comparison, and in a twist of fate no one saw coming, Irmra is the mother of a vast horde of daughters that were born, even more amazingly, from the wedded union between herself and one of the older sister's of the Weaver Null herself, the Aether Being of War Aegia.
———
In summation, the Great Spirits and their Spirit Races of Lacuna are a diverse assortment of beings, all of whom are held in high regard by both Spirit and Mortal alike. Their actions in protecting and guiding the development of civilization on Null is extensive and cannot even begin to be covered by this Grimoire, needing entire volumes to cover comparatively meager stretches of their long, storied histories.
One final word is worth mentioning: All the Spirits spoken of so far have been what are recognized as 'Light' Spirits, beings who despite their otherworldly and nigh-unkillable natures might indicate look as flesh and blood as any Mortal. There also exists Dark Spirits, beings born in the Dark Lands who are the mirror counterparts to the Light Spirits, filled with aggression and destructive impulses. Despite this, they are NOT demonic or fel in nature, and indeed are empowered if struck by the divine magics of the Great Spirits of Lacuna, indicating a deep relationship between the two sides that goes beyond the scope of this particular Grimoire. Despite their often aggressive natures, Dark Spirits are still civilized beings with their own cultures, societies, and individual ways of life same as any other life form on Lacuna or Null of sapient thought, driven by their close bonds with one another to protect and empower one another.
Only time will tell if the divide between Light and Dark Spirits will be mended, or if further rifts will divide them still.
'And so, when the surface of Null still cooled and the world of Lacuna was but darkness, there came into being the Day and the Night. Sararu, the Sun, and Luraru, the Moon looked over their desolate domain and began to search, for others were yet to come.'-Excerpt from the Chapter of Beginnings, the Book of the Great Spirits.
The world of Null which we mortals call home is a place of deep, and old, magic, much of which can be considered primordial in nature. This ancient magic is further evidenced by the nature of the Spirit World of Null, the Spirit World of Lacuna, a parallel world directly connected with our own Mortal home. Almost paradoxically, while Null is incredibly hostile and brutal towards life, Lacuna is virtually a paradise by comparison. While far from perfectly safe, due to a variety of Spirit wild life and flora that can pose a threat to one's life in addition to geographical threats, the level of lethality one can encounter in average day to day life is well below that of the Mortal plane it is tied so closely to. Why this is is a question for the ages, though one popular theory is that Lacuna is where all of the 'good' of the world was coalesced, while the Mortal plane of Null was where all the ills and cruelties of nature were condensed.
Whatever the reason, Lacuna is an almost mythical paradise by comparison to its Mortal counterpart, which for many millennia its domains of the dead have served as the final resting place for the souls of many Mortals. This is because, for the longest time, the Mortals of Null had their pains soothed and their tragedies heard by the Great Spirits of Lacuna, Gods who are uncomfortable with being referred to as such and whose love for the Mortals of Null is reciprocated even to this day, even millennia after the changing of the majority's religious leanings from the Pantheon of the Great Spirits to direct worship of the Creator on high.
The story and history of the Great Spirits and Lacuna is long and complex, so for the sake of brevity it will be summarized as such: When the world of Null was still cooling and developing in the primordial early days of the universe, Lacuna had already begun to form over its Mortal counterpart. From there, the first 7 of the Great Spirits would form, and from them would come the first inklings of civilized thought and form would spring forth. Love, friendship, conflict, and much more would be informed by these primordial beings. The first Civilizations would come forth as the Spirit Races connected with their respective Great Spirit arose, in the distant past long before Mortal life achieved comparable sapience.
Eons would pass and the Great Spirits would come to take notice of the Mortal life developing in the realm so next to their own. It would be the Civilized Races, the Oros the first that they would notice, that would gain their attention and their pity as they observed how short and violent their lives surviving in the wilds of Null were. This pity would quickly become affection and cross into the realm akin of familial love as the Mortals were unofficially adopted by the two wedded Great Spirits of family, Tararu and Hararu. While the Mortals of Null were well on their way to developing technologies and techniques that would lead to the modern day Civilized way of living, it was thanks to the Great Spirits helping them improve their capabilities and understanding of their arts and crafts that such rapid development would occur.
In the times since, 7 more Great Spirits would arise in the Era of Mortals. Where the Primordials represented basic, ancient concepts, these 7 new Spirits would represent the more complicated intricacies of modern civilization. Art, music, and law and order would be but some of the things they would represent, and with their ascension to the Pantheon's ranks would result in the current day 14 Great Spirits that inhabit Lacuna and their love of the people.
It is one thing to speak of the Spirits in generalities, but it is another to speak of each one in depth:
———
The Primordials.
———
[Sketches depict two anthropoidal beings standing side by side, each looking outward with their backs to one another. One was a masculine figure, clad in silvery armor lacking ornate furnishing save a cloak of sunlight. His head was in his hands, separated from his body, with fiery sun stuff flowing from the hole in his neck and head, his monochromatic eyes blazing from the slit visor of his helm covered head. The other was distinctly feminine, adorned in an armored dress of moonlight made physical, her exposed flesh furless and silvery grey, like the surface of a moon turned malleable and soft. Her face was exposed and aside from her monochromatic silvery eyes and flowing, trailing hair of the night sky, she lacked any discernible features on her smoothed face.]
The first of the Great Spirits to form and inhabit the world, Sararu the Day of Sun and Life, and Luraru the Night of Dreams and Death, are the co-leaders of the Pantheon, with Sararu taking on most day to day responsibilities while Luraru provides rule in the night time. The two are neither lovers nor are they wedded, but hold each other with a clear and distinct respect for one another that makes them equals in the other's eye. It is said they are two halves of one being, though the truth of this statement is known only to them and they have no intentions of sharing if it is truth or lie. In ancient times, Sararu was more arrogant and Luraru more vain, though after a humbling journey that would see Sararu permanently decapitated when daring to boast against the Weaver of the World herself, Null,the two would learn from the wisdom gained in this adventure to both become kinder, humbler rulers over their domains.
In the modern day, the two rarely interact with anyone outside of official business as both tend their respective domains in Lacuna or when overseeing official matters of the Pantheon Court. They are notable for being the only two Great Spirits without a respective Spirit Race tied to them in any capacity.
——
[Sketches depict two anthropomorphic beings, a brown and tan furred female rabbit and a blue and purple scaled and orange finned male fish respectively as they gaze at one another in loving affection. The rabbit is stocky and powerfully built as her exposed arms and stubby, paw-footed feet show more than a fair share of muscle, though a kindly maternal air surrounds her and her face is in a smile as she looks to her male counterpart. The male fish, meanwhile, is taller and more slender, long limbed and with webbed, large toed clawed digits at the ends of his digitigrade legs, a simple tabbard over his blue scaled body. His face is short snouted and cat-lipped, and both had the same slit-pupilled eyes as the Mortals they care for.]
Believed to be the second of the Great Spirits to form, or at least the first ones Sararu and Luraru would find, the Great Rabbit Spirit of the Earth and the Great Fish Spirit of the Sea, Tararu and Hararu respectively, are two of the most beloved Great Spirits by both the Spirit Races and Mortals alike. Wedded together and sharing the aspects as the Great Spirits of Farming, Family, and Reproduction, as well as sharing an elemental power over Lightning from origins unkown, 'Mater' Tararu and 'Pater' Hararu formally 'adopted' the Mortal races of Null and were the ones to convince the rest of the Spirit Pantheon to have pity and mercy upon the plight of the Mortals of Null, sharing with them their knowledge and understanding of the concepts they represented to aid the Mortals improve their lives. It is for this reason that,even among the already high standing the Great Spirits posses over the Mortals of Null, Tararu and Hararu never fully stopped being referred to in the affectionate even as many of their Mortal followers moved on to embrace Ambarism.
Their respective Spirit Races, the Tara and the Hara, possess a similar physical resemblance to their respective rabbit and fish Great Spirits though tend to come in a wider variety of colorations, body types. While family's are compromised of any combination of the various Spirit Races, the close ties shared by the Tara and Hara sees these farmers and nature folk come together to have familys with one another the most often. Unique among the various Great Spirits, Tararu holds command over one race of Spirits without their own Great Spirit to lead them, the Flo. Plant like, tentacled dryads with five eyes, the Flo are vicious like the planets of Null, but capable of reason and understanding that allows them to live in harmony with their fellow Spirits. At the right hand of Tararu's seat on the Pantheon's Court of the Great Spirits, there is a smaller seat for whom the current leader of the Flo may sit in on their meetings, speaking with authority backed by Tararu herself.
As a notable side note, their close bond and married nature means that Tararu and Hararu are the Great Spirits with single-handedly the most numerous amount of direct children, with scores of legendary Tara or Hara heroes being the direct Demi-Great Spirit offspring of the two.
——
[Sketches depict two anthropomorphic figures standing side by side, facing outward from one another, a female icy white and blue scaled wyvern and a heavily muscled male antlered tiger. The Wyvern, possessing a calculating look in her eyes as a pair of spectacles perched on her beaked mouth, wore a dress of ice and crystalline shards sown together, while the male wore armored pants and a stained blacksmith's apron as a bright, friendly smile was on his lips.]
The next-to-final pair of Great Spirits found in the Primordial line, Laylaru the Great Wyvern Spirit of Knowledge, Wind and Ice, and Eruiru the Great Tiger Spirit of Strength, Fire and Forging are polar opposites in their mannerisms. Laylaru is cold and calculating, reserved and perceptive even among friends and loved ones, while Eruiru is a blazing inferno of laughter and friendly over affection. Laylaru is a collector of knowledge, both old and new, fantastical or real, with her libraries being a labyrinthine metropolis of collected tomes and histories long lost to both time and even her fellow Great Spirits. Eruiru, meanwhile, enjoys the simpler things of life, be it working on his many mind-destroying brews, inventing new delicacies in the oven,or forging and crafting new weapons and armor of literal divine power and craftsmanship in his forge. It is often said that Eruiru can do virtually anything when drunk, and this is best exemplified when he once picked up the whole of the very ground of Lacuna before using it to hit a then still arrogant Sararu over the head with it all. These two polar opposite extremes, despite their differences, are some of the most commonly seen together friends among the Great Spirits, often due to Eruiru messing with Laylaru in his and Yayairu's antics.
Their respective Spirit Races, the Layla and the Erui, are similar in physical structure as their respective Great Spirits, but with a wider range of coloration's and personalities. Some Erui are avid book mice, while others prefer to toil in the gardens and disdain strong drink, while Layla warriors are just as common as their scholars and knowledge seekers.
Over the eons, the 'Three Friends' of the Great Spirits-Laylaru, Eruiru, and Yayairu, have more than once engaged in intercourse with the other, forming a small but varied bunch of Demi-Great Spirits from their various couplings that have gone on to be famed heroes in their own right despite their bizarre family situation.
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[Sketches depict three anthropomorphic figures, all three of them being the exact same person in three distinct appearances: A shut-eyed, stub-paw footed lanky fox of a creature that appears both in male and female forms as well as distinctly androgynous appearance. They wear no clothing though there is nothing to cover up and they are shown in a variety of different strange motions of locomotion or activities that defy logical explanation.]
The final of the Primordial line of Great Spirits to be found, Yayairu is the Great Fox Spirit of Foolishness, a strange and chaotic entity who acts on his whims when she desires them. Never a threat or threatening figure to those it dains to annoy at a particular time, Yayairu's foolish antics bely a cunning and at times ruthless mind that many Elder Gods have seen extermination by over the eons despite evidence to suggest he possess Elder elements himself. Possessing a strong, if twistedly odd in expressing it, affection for Mortals, Yayairu is often the first alongside Tararu and Hararu to speak up in defense of Mortals caugh in the crosshairs of the Great Spirit Court.
The Yayai share their Great Spirit's love of mischief making and tomfoolery, with them having developed a strong cultural practice and rapport with the Erui in their ceaseless Beer Raids against the brew-master tiger Spirits. While not a homogeneous mono-culture, with various 'Clans' of Yayai each having different distinct cultural attributes, the overall perception of any Yayai is to expect foolishness to follow in short order, something even the most joyless of their kind acknowledge as an ever present risk whenever their kind is involved.
The non-Tararu/Hararu family line of Demi-Great Spirits, Yayairu is notable for having the absolute largest amount of children outside of the Great Rabbit and Fish Spirit's family, both from his encounters with the other Great Spirits in the pantheon as well as the rare occasion they have taken a Mortal partner to wed for extended periods of time. Despite the reputation of their father, the Yayai Demi-Great Spirits are some of the bravest and self-sacrificing, as well as most diverse in personality, of their kind, a fact their sire holds no small amount of pride over.
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The Moderna.
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[Sketches depict a distinctly male figure of varying forms, some more monstrous and others more Orosoid in appearance. The only consistency is the recurring use of the colors grey and gun-metal grey in the beings appearance. Below him in the sketches are two Spirit Races: One resembles the Flitter-Mice of Null, only anthropomorphized: Bipedal, winged mice adorned with spectacles and clothing, coming in both male and female sexes. The other is a massive, feline inspired Spirit Race, built for combat and equipped with the capacity for flight with two retractable wings on their backs. They resemble larger, bulkier, anthropoidal felines compared to the smaller Irm, and possess what appear to be the same retractable male genitalia as Empusa, indicating they are hermaphrodites.]
The first of the Moderna Great Spirits to appear, or perhaps more accurate to say the last of the Primordials to make an appearance, Xarara is the Great Spirit of Mortal Life on Null. This is most evident by his lack of static form, and tendency to change and alter his appearance in a chimeric make up of various creatures of Nullian make up. Arguably the one with the closest ties to the Civilized Races of Null, Xarara is ironically the most distant, rarely if ever interacting with anyone, be they regular Spirit or Mortal, and only interacting with his fellow Great Spirits when needed or when giving reports from his patrols and monitoring of the world of Null. It is believed, in primitive times, that he protected Mortals from behind the shadows from Elders and Elder Gods, with the Elder Blood Moon of Yarah Dam/Senora Sanguine's current state being the result of his messy defeats and devourings of Elder Gods staining the moon with their remains, from which has risen the modern day Elderitch ecosystem currently upon it.
In break from 'tradition', Xarara does not have a Spirit Race that is a direct link to him, instead possessing two races that is said to have been actively crafted by him instead of springing forth from the ether over time. The Aleph-Xara are a race based on the Flittermice of Null, possessing the ability to grow as large as a Normal Body-Type Oros, or become as diminutive as their inspiration. They are devoted to acting as scribes and assistants, almost on an instinctual level, towards the Mortal Races, finding employ everywhere from both the martially inclined and from those with more civil oriented lives. The Bet-Xara, meanwhile, are massive hulking Chimera inspired feline beings who are famous for their often overwhelming levels of power. Where their Aleph siblings were made to be scribes and assistants,the Bet were forged and crafted to be warriors against whom the best of Null would test their mettle against in order to prove their strength and to become stronger still, a role the Bet-Xara hold in high regard as their true calling in life.
Xarara has no children of his own direct bloodline, leaving him without any Demi-Great Spirits of his own.
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[Sketches depict two females of anthropomorphic lineage, standing side by side with their backs to one another. One is a tall, lean tauric creature with elements of deer, canine, and feline mixed in with a calico fur pattern, armed with a bow and adorned in a hooded cloak meant to blend in with her surroundings. The other, meanwhile, was tall and shapely, her appearance resembling a reptile or lizard woman with a snout and a pair of large, fin like frills that sprout from the sides of her heads and which run down down her neck and back. Her scales are black with a golden sheen, her dress woven of golden thread and a golden chalice running over with wine in one hand as she laughs a haughty laugh.]
Two of the earliest Moderna Great Spirits to appear, the Great Spirit of Travel and the Hunt, Rhutra, and the Great Spirit of Loot and Riches, Arara, are highly notable due to their shared unusual circumstances behind their birth. Before their arrival, their two Spirit Races, then known as the Tul and the Ren respectively, were the only two Spirit Races without their own Great Spirits, an anomaly nobody could explain for eons. It would not be until the Moderna age where Rhutra, after spending so long as but a dream for her people, finally appeared, materializing and becoming the Great Spirit to a people without one. Arara, meanwhile, had a distinctly different tale: Where Rhutra came into the world fully formed, Arara spent her life as just another Ren Spirit. The tale goes that she discovered and began to aid a Proto-Skyrunner Prince in his hunts, using her kind's power to grant small wishes to help him gain an edge in return for his kills providing her with strength to increase her power to grant more potent wishes. This would eventually reach a critical point where Ara gained such power as to ascend into Great Spirithood, an event that has never been able to be replicated before or after.
In the modern day, the Rhutra have made a name for themselves as skilled hunters and gamesmen, hunting the most deadly of game and most challenging of creatures to test their mettle on, while the Ara would be pulled out of their lives of answering meager wishes for coin to join their Great Spirit to share in the bounty of her wealth and prestige. Rhutra are always calico in fur pattern, while the Arara come in a wide variety of 'royal' colors, from jade greens to royal violets and the alluring golden scales, though the black, golden sheened scales of their Great Spirit is considered the most attractive and prized of all coloration.
Of the Great Spirits to have children of their own, Rhutra and Arara are tied for having the least to their name, Rhutra due to her focus on her duties in overseeing her people's honor rules in their hunts, and Arara due to having room in her heart for only one, now long lost individual.
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[Sketches depict two females of differing appearance standing side by side facing outward from one another. One was a large, plump, four-armed moth woman adorned in a sparkling dress that one often saw worn by singers, while the other was an arachne styled spider-woman, her five eyed head lowered and hands clutched together as her hand woven and complicated dress preserved her modesty.]
The middle most of the Moderna Great Spirits, the Great Moth Spirit of Music and Revelry, Hurkora, and the Great Spider Spirit of Potions, Poison, and the Hearth, Irara, are polar opposites in terms of attitude and temperament. Hurkora is a loud, at times overly dramatic, diva of a woman who takes any and every opportunity to make her presence known and her voice heard to stand out in a crowd, while in comparison Irara is quiet and demure, preferring silence and solitude due to her shyness. Despite this, the two are noted for being close friends with one another, with Hurkora lowering her usually overpowering persona in meetings to make Irara more comfortable while Irara attempts to be more outgoing in the presence of her comrade. In addition, Hurkora is also known to be close and amicable friends with Arara,while Irara possesses a distinct and unusually friendly relationship with Yarairu, something that not even the other Great Spirits can quite understand, especially since their initial meeting infamously saw Irara so frightened that she leapt through the dimensional barriers seperating Lacuna and Null before landing on another planet in the solar system with enough force to leave a vaguely arachnid like mark on the surface of the world currently dubbed 'Arachnis'.
Two Spirit Races of these two particular Great Spirits, the Hurko and the Ira respectively, are noted for their distinct usefulness in day to day civil life. The Hurko, following in their patron's sted, have made a name for themselves as bards, minstrels, and musicians famed both on Lacuna and Null, while the Ira use their potion crafting to craft healing salves, or safe pesticides, for use in everyday occasions. The Ira are notable, however, for not being inherently demure like their patron, and have long since developed a potent and deadly reputation as assassins and poison makers that is at odds with their patron's shy and beloved persona.
In an ironic twist of sorts, Hurkora possess few children of her own, focusing instead on her passions of singing and fame, while Irara meanwhile is known to have mothered a great many children, almost exclusively as a result from friendly encounters turned romantic between herself and Yayairu. While much of these matters remain in private, it is known that in all these encounters, the ensuing coitus was commenced by Irara herself, usually after stringing up Yayairu, which the Great Spirit of Foolishness could only say on the matter a simple: 'Kinky'.
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[Sketches depict two armored warriors standing side by side and looking away from one another, one male and one female. The female was an anthropomorphic, lioness like woman, her hair tied in a knot as a toothy grin spread across her features, helmet in gauntleted hands as she eagerly observed something off panel, while the male had a distinctly 'flat' face not unlike Sararu and Luraru, his skin black as pitch and his eyes a blaze of dazzling colors, pupils slit like all the others of Null. Instead of hair, his entire head seemed to be alight with a multi-colored flame of sorts.]
The final two Moderna Great Spirits to arise, Irmra the Great Rock-Cat Spirit of War and Strategy and Oriora the Great Spirit of Oaths and Locks are two very well known for their reputations. Irmra is noted due to when she appeared, she had shown up in the Dark Lands of the Dark Spirits, whereupn rather than using any of her godly powers, she would proceed to wage a one-woman guerilla war against them using nothing but her own stength of arms and any weapon she found along the way for the next 2,000 years within the Spirit Realm, only ending when the Dark Spirits finally relented and appealed to the Great Spirit Court to finally 'take her away'. Oriora, meanwhile, appeared with little fanfare by comparison, showing up one day while dragging into the Court a Spirit who had broken a sacred oath to the Great Spirits. The two are endowed with great martial prowess and insight, which they use to train their people as soldiers and as law enforcement for the Spirit World respectively.
Peoples of great discipline and honor, the Irm and Orio are both warriors who take their assigned roles very seriously. Even those two deviate from the tradition of soldiers or law-bringers seem to have an almost compulsory drive to give their chosen path in life their all. Driven by instincts of law and order, both peoples are highly unified and tied to their families with bonds that are unshakable, even by Nullian standards.
In terms of children, Oriora has had none, focusing his energies in enacting the laws set forth to govern the Spirit World. In comparison, and in a twist of fate no one saw coming, Irmra is the mother of a vast horde of daughters that were born, even more amazingly, from the wedded union between herself and one of the older sister's of the Weaver Null herself, the Aether Being of War Aegia.
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In summation, the Great Spirits and their Spirit Races of Lacuna are a diverse assortment of beings, all of whom are held in high regard by both Spirit and Mortal alike. Their actions in protecting and guiding the development of civilization on Null is extensive and cannot even begin to be covered by this Grimoire, needing entire volumes to cover comparatively meager stretches of their long, storied histories.
One final word is worth mentioning: All the Spirits spoken of so far have been what are recognized as 'Light' Spirits, beings who despite their otherworldly and nigh-unkillable natures might indicate look as flesh and blood as any Mortal. There also exists Dark Spirits, beings born in the Dark Lands who are the mirror counterparts to the Light Spirits, filled with aggression and destructive impulses. Despite this, they are NOT demonic or fel in nature, and indeed are empowered if struck by the divine magics of the Great Spirits of Lacuna, indicating a deep relationship between the two sides that goes beyond the scope of this particular Grimoire. Despite their often aggressive natures, Dark Spirits are still civilized beings with their own cultures, societies, and individual ways of life same as any other life form on Lacuna or Null of sapient thought, driven by their close bonds with one another to protect and empower one another.
Only time will tell if the divide between Light and Dark Spirits will be mended, or if further rifts will divide them still.
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