SolipsistSerpent
Endlessly Devouring
- Joined
- Feb 19, 2013
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- 187
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Speaking of Fallout, let me share my favorite way the ability to murder nearly everyone and quests and roleplaying interacted. I was playing Fallout 3 as a charismatic scientist-sniper who started out as a selfish con-artist but eventually developed a heart of gold. That wasn't my original intent but it flowed naturally from the events of the game (some guy on the radio praising you whenever you help some people out turns out to be a surprisingly good motivator).
Part way through the transition, I was approached by a sketchy scientist to find a rogue android. The android turned out to be a nice guy. I convinced the android I'd take care of his hunters for him and he paid me with a gun. Then I approached his hunters and told them where he was and got paid by them. But because Fallout is so immersive, after they started walking out of the room to hunt down the android, I stabbed them in the back... almost literally. Well, shot them in the back. I got double-paid and sort of did the right thing. Because of the ability to derail quests by killing people, the android was still able to keep his life. It was amazingly satisfying. I wish more RPGs gave you that level of freedom.
Part way through the transition, I was approached by a sketchy scientist to find a rogue android. The android turned out to be a nice guy. I convinced the android I'd take care of his hunters for him and he paid me with a gun. Then I approached his hunters and told them where he was and got paid by them. But because Fallout is so immersive, after they started walking out of the room to hunt down the android, I stabbed them in the back... almost literally. Well, shot them in the back. I got double-paid and sort of did the right thing. Because of the ability to derail quests by killing people, the android was still able to keep his life. It was amazingly satisfying. I wish more RPGs gave you that level of freedom.