One, versus nought point three. It sounds like a small difference, point seven. You'd think that...
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I'm hoping that the word for rolls might help with avoiding keeping the pace too fast. If it gets out of hand I'll probably drop the words for rolls, and maybe start doing it segmentally to try and break it u.Hmmm, it might be a good idea to ditch the words for rolls rules. The Expanse is a very... Expansive setting with lots of downtime. And while the usual rules are decent enough, they also lend to both word bloat and a much faster paced story than is going to be present without in system FTL...
-Prototyper (The Polity) (600CP)
You're more than capable of inventing new and novel systems that integrate existing technologies in startlingly effective ways. Any fool can make a laser or a missile bigger; what you do is combine different technologies in new and inventive ways ; they thought Tenkian was a genius? Well he's got nothing on you. Whoever thought putting a shear-field on a missile was going to work? Here, you'll find inspiration for combining the Polity's technologies in new ways hardfields, antimatter devices, artificial gravity, AI subminds, Under-space tech, all the neat stuff even Pradortech. The technology of the Jain, Csorians and Atheter are still beyond you, however. After this jump, your inspiration works to combine different technologies from completely different origins into new devices, and removes the restriction on Jain/Csorian/Atheter tech.
I'm going to try two chapters as is to see how it goes. Part of the fun of writing a CF fix is randomnes and snowballing. But if it gets too absurd it might become tedious to write/read.Yeah it might be a good idea to shelve the point per wordage for redesign. Of course the main contributing factor for a lot of celestial snow balling is the words from item descriptions causing run off reactions. Of course said descriptions is one of the good things about celestial forge fics even if they cause issues. Maybe making it require many many more words for each point distribution? Or even have each point rewards require more and more words to do?
But that's over half the fun of the Celestial Forge. That and the perk interactions along with the sheer Hope that the MC can bring to the setting once they get rolling with the synergies and freebies.Honestly my preference is to ignore any part of the forge that doesn't involve crafting, but ya the CF is a bit too random and powerful
A person who has read a lot of HP fanfic, I can easily say that accented language is one of the most annoying things I have come across in otherwise competently written fics. This is one of the cases where telling rather than showing is preferable simply because it makes it harder to read. Just make sure to remind us every now and then that their accents exist and are thick... Preferably in a different way that can give us an idea of what the accent is...I'm torn on dialogue. Belters have a thick accent, and I'm unsure if I should just keep writing them normally, or try and write their words phonetically. Such as 'this' becoming 'dis' and 'something' becoming 'someting.' It might get really old, really fast.
On this front, now that he has some actual crafting perks that he can use... it might be a good idea to implement some sort of XP system for things he's made. One of the things that has always gotten my goat when it comes to CF fics is the "new perk psychic nosebleed." Liam has it particularly bad and I don't see how it won't get him killed soon if he gets a perk while on a job.Also, at an average of three rolls a chapter, I may need to dump the rolls for words system as ryune suggested. Otherwise I may end up snowballing like crazy before I get a decent story going.
Vat do you meen? Ze french occent iz perfect for Fleur? Iz Jus' 'ow zey speak, no?A person who has read a lot of HP fanfic, I can easily say that accented language is one of the most annoying things I have come across in otherwise competently written fics. This is one of the cases where telling rather than showing is preferable simply because it makes it harder to read. Just make sure to remind us every now and then that their accents exist and are thick... Preferably in a different way that can give us an idea of what the accent is...
The headaches and backlash from getting a new perk will fade. Pretty quickly. The cause of them will eventually - in theory depending on how batshit some the next two chapters rolls will be - plot relevant.On this front, now that he has some actual crafting perks that he can use... it might be a good idea to implement some sort of XP system for things he's made. One of the things that has always gotten my goat when it comes to CF fics is the "new perk psychic nosebleed." Liam has it particularly bad and I don't see how it won't get him killed soon if he gets a perk while on a job.
On to things that he should probably consider for his enchanting, Constitution boosts are almost a must here. He is dealing with a situation where proper nutrition is going to be extremely difficult to come by and the headaches from his power don't help in that regard. So Con and Regen are probably the best first enchantments for him to work up.
My current plan for it, is to write the next two chapters as is; if they go a bit batshit I'll then try a system where each successfull roll adds a cost times ten word count to see if that can offset it. So if I rolled and got a six hundred perk, then the next roll is in 6000 words rather than 2000. I'll see how it goes. Unsuccessful rolls will just be banked as normal, and no cooldown applied.Am always in favor of the author writing clearly and then using descriptive word about the accent it takes me out of the story if I have to work through the phonetic spelling. In movies having captions on is what I do in such situations but I don't know how you would do that in writing except writing in brackets or numbering it and placing the regular writing at the bottom of the page maybe?
on the points thing instead of changing the word count for points maybe add a cool down word count depending on how big of a power was hustled rolled before starting gaining points again?
Turning it into a weapon was part of the plows into weapons part. It was already a hammer for fine detailing work rather than being an actual weapon. The actual modifications - sans the poison effect - don't really change the hammers function all that much, and it would work find as a normal hammer as it is if he removed the runestone.I think you concentrated too much on the weaponizing civilian technology part, you did not even touch on finding constructive industrial uses for weapons part of the perk, I would have thought that would at least activate when he used his is enchanted hammer, because that is without question a weapon.
Thanks.Damn i love this. The belter language even in the series had me scratching my head and wondering if idiocracy was right "But the English language had deteriorated into a hybrid of hillbilly, valley girl, inner city slang, and various grunts."
Hope you continue this
Thanks.
I assumed that Belter creole was a mix of South African, russian, indian and various nordic languages. But the show did make me sort of double take when half the cast were doing east london afro Caribbean accents.
I have been thinking over that one. Alchemy uses tectonic energy IIRC. So theoretically I'd just say it shaves off a small amount of the energy used for rotating the habitats, or the G's generated by burning an Epstein drive.The alchemy is from full metal alchemist right? So I'm curious which energy source he would be pulling from to power his transmutations if he used it in space.
Yeah but the amount of free energy from those wouldn't be as powerful or abundant as Tectonic energy. Most likely if there was an energy to grab it would either be magic from another perk or the natural solar radiation put up by the sun. Which of course would probably require experimentation to create circles that cater to that vs tectonic energy. Of course if it did go with such a neglible energy source the slack would have to be carried by something and by something I mean the mc.I have been thinking over that one. Alchemy uses tectonic energy IIRC. So theoretically I'd just say it shaves off a small amount of the energy used for rotating the habitats, or the G's generated by burning an Epstein drive.