Smuthunter
Begone Thot!
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- Apr 15, 2013
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So as some of you may have heard, the complete text for the core rulebook of Exalted Third Edition got leaked onto the web the night before last. You will not find links to a copy in this thread because I'm pretty sure QQ has anti-piracy rules, but we may as well have a thread to talk about it and maybe answer questions for anybody who can't find a copy or wants to keep waiting for the official release.
I spent most of last night poring over my copy of the PDF and for the most part I'm very satisfied with what I've seen so far. The only big hang-up that showed up so far was in the crafting rules -- where I think the dev team is going for a specific approach that might not make sense at first glance -- and the continued existence of limit break as a mechanic, which has always been one of my number one peeves with the system. I'm just starting on the charms chapter now and it looks like there's a super-huge variety of effects to customize your character with, which I'm massively thrilled about.
One neat mechanic that I didn't see coming was the ability of characters with high Lore to "introduce facts" to a story; subject to the ST's approval, a scholar can input some of his own knowledge (made up by the player, much like stunting) into the game to provide plot hooks and advance the story. While searching for a Solar superweapon, for example, a scholar might make a lore roll to be able to say "Hey, legend says the king who wielded this weapon is buried somewhere around here, let's go find his tomb and search it for clues."
I spent most of last night poring over my copy of the PDF and for the most part I'm very satisfied with what I've seen so far. The only big hang-up that showed up so far was in the crafting rules -- where I think the dev team is going for a specific approach that might not make sense at first glance -- and the continued existence of limit break as a mechanic, which has always been one of my number one peeves with the system. I'm just starting on the charms chapter now and it looks like there's a super-huge variety of effects to customize your character with, which I'm massively thrilled about.
One neat mechanic that I didn't see coming was the ability of characters with high Lore to "introduce facts" to a story; subject to the ST's approval, a scholar can input some of his own knowledge (made up by the player, much like stunting) into the game to provide plot hooks and advance the story. While searching for a Solar superweapon, for example, a scholar might make a lore roll to be able to say "Hey, legend says the king who wielded this weapon is buried somewhere around here, let's go find his tomb and search it for clues."