Smuthunter
Begone Thot!
- Joined
- Apr 15, 2013
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That's your job. Fortunately you shouldn't have a lot of them to deal with because of how battle groups work. If you have a dozen ninjas on one side and the players on the other then just roll the ninjas into a single battle group. If there's a dragonblood or something with them then you have a grand total of two characters to keep track of.
For the record, I am still learning the system and it didn't take a lot of thought to come up with "split up the bookkeeping a little." Just because you're the ST doesn't mean you should do all the work. Another tip, have the players make and keep handy a set of flash cards with their charms written down on them so you spend less time flipping through the rulebooks.Players who are still learning the system? And how is a turn order that changes every round simple? For that matter, don't initiative changes affect turn order in the round they change, if the one with the changed initiative hasn't acted yet?
It's a fair few moving parts, and that makes the system more complex. It looks sound, but not simple.
The combat system isn't simple (certainly not as simple as Nameless Shadow Quest, but you can't get a lot simpler than "roll dice, add modifiers, check result against target value"), but it isn't maddeningly complex either. Attack resolution is down from ten steps to four. That by itself is a huge improvement over the 2E system.