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Exalted 3E Discussion

My view on it is that most artifact weapons are still designed to be a weapon first, and pretty second. So most of them are going to look fairly similar simply because they are trying to be efficient and usable. The differences would be in the details, which is where the fine engraving, the wrapping made of God-blooded seal pup fur, and other such things would come in. The book even notes in a couple entries that the specific artifact appears to be more ornamental than intend for use, which says to me that the really unique mall-ninja designs were fairly rare among artifacts.
 
Eh, that's a fairly 'depends on your taste' issue. I like my Daiklaves just cool swords and ornamented with diamonds created by crushing several civilizations(and if you have really good eyes you can see how it was crushed. graphically!)
 
This is the best book in the Exalted line in a long time. Sorcerer with Talion, The Quincunx, and a Collar of Dutiful Submission hooooooo~
 
I like to think the Collar of Dutiful Submission is really just a fetish toy never meant to be taken seriously.
 
I like to think the Collar of Dutiful Submission is really just a fetish toy never meant to be taken seriously.
It can be both, honestly. A look into the mind of it's creator, who wanted to control those mightier than them with magic...

Or a gift to a lover who was really into submission and choke play (I would totally love an RP based around that actually:D). Though as a tool to dominate for drama, I would say a collar is a bit too on the nose :D I'd probably make it a ring or a suit of armor or something. A plausible gift to a rival that enslaves them, and the PCs have a reluctant miniboss to free!
 
Certainly the best in the last fifteen months.
Well I mean...there is literally not a single 2E book that rises to this level of quality, in prose or mechanics, or has as many interesting little tidbits. I think Dragonblooded: The Outcaste, or Exalted: The Dragonblooded, is comparable? 3e has the advantage on mechanics, admittedly, since it has a system that isn't swiss cheese. Or, rather, 'paper mache made out of glass', for my preferred metaphor.
 
Well I mean...there is literally not a single 2E book that rises to this level of quality, in prose or mechanics, or has as many interesting little tidbits. I think Dragonblooded: The Outcaste, or Exalted: The Dragonblooded, is comparable?
Have you ever read Compass: Autochthonia?
3e has the advantage on mechanics, admittedly, since it has a system that isn't swiss cheese. Or, rather, 'paper mache made out of glass', for my preferred metaphor.
Ex3 is no better, simply less explored.
 
Have you ever read Compass: Autochthonia?

Ex3 is no better, simply less explored.
Yeaaaaah no. I've played both extensively. Ex3 is functional. 2e is not. The sheer number of gentleman's agreements and houserules required for 2e to not collapse in on itself was staggering. Ex3 we can just run out the box. The issues it has are annoying at worst, not game shattering

I find that 1e is pretty good in terms of fluff...
1e is best in fluff so far. I adore the DB books.
 
Yeaaaaah no. I've played both extensively. Ex3 is functional. 2e is not. The sheer number of gentleman's agreements and houserules required for 2e to not collapse in on itself was staggering. Ex3 we can just run out the box. The issues it has are annoying at worst, not game shattering
Craft. Also, there's a prolonged discussion on the Initiative mechanic in this thread, also covering the new concept of rerolling part of a dice pool based on conditions that require the dice pool to be counted first. Indefinitely.

There are some improvements, but they're weighed down by new problems. Remember, by the way, that this is the second book. Only one type of Exaltation has so far been given actual charms, and creation has a minimum of five types of Exalted. That's four more books to break the system.

Ignoring them, however, Ex3 core is not a well-designed system. Some assembly is required.

Edit: Almost forgot. Rules as written, Withering attacks can't actually hit anything ever, regardless of stats.
 
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Is it one worth complaining about, though?
It's one of several issues in the core combat system, one that highlights the gaps Ex3 has so far. This one is quite visible: There will be others less so.

Further, it's the least of the issues raised in that post.
I mean, this strikes me as nitpicking. If someone declares an attack, they generally declare the target in the same sentence.
Firstly, that isn't how it's worked in my experience. Plenty of "I attack." *Rolls* / "Attack who, again?"

Regardless, however, declaring a target isn't part of the attack steps. Doing so, therefore, is a house rule or player consideration.
 
It's one of several issues in the core combat system, one that highlights the gaps Ex3 has so far. This one is quite visible: There will be others less so.

Further, it's the least of the issues raised in that post.
Firstly, that isn't how it's worked in my experience. Plenty of "I attack." *Rolls* / "Attack who, again?"

Regardless, however, declaring a target isn't part of the attack steps. Doing so, therefore, is a house rule or player consideration.

You were playing with idiots. My condolences.

Still don't think this is an issue worth noting, but I can see why you think otherwise.
 
You were playing with idiots. My condolences.
If you can find a group without idiots, then I'll call you lucky.
Still don't think this is an issue worth noting, but I can see why you think otherwise.
I add it mostly to point out that the system clearly wasn't competently proof-read. It's not an issue any group is likely to have problems with, aside from someone "smart" rolling and then applying the attack to any target they think they can hit, but it's a section that renders combat fundamentally broken without a fix.
 
This is the one weapon I didn't like because it WILL break in a fight, maybe even very early.
It's a very different approach that gives an interesting new option, but I can see how it could be very frustrating for many. You'd really have to keep around a very solid backup option. OTOH, you should really have that anyway, and it lets you screw up other people's weapons.
 
It's a very different approach that gives an interesting new option, but I can see how it could be very frustrating for many. You'd really have to keep around a very solid backup option. OTOH, you should really have that anyway, and it lets you screw up other people's weapons.

I mean, I could understand it if the build up of heat was tied to certain high-powered Charms, but each attack causing the build up and the thing cracks if the roll turns up any 1's? From the reading, the heat goes up for each attack, not each round it was used to attack. Have any attack flurry charms? Enjoy that extra heat.
 
I've been tinkering a bit, trying to visualize how much space each range band would be by using descriptions given in the book by using a hex grid.

Close range would be about 10' or so(melee range, or can step into it very quickly), short would be about 20'(outside melee range but still pretty close), medium out to about 70'(limit of thrown weapons, requires shouting for communication), long extending to 800'(max range of a longbow, needs signals or something for communication). Of course, anything beyong long is narrative, as I think extreme was meant to be.

https://i.imgur.com/GlgwngG.png (warning: stupid big image)

Close = red, short = blue, medium = green, long = purple ring is the outer limit.

What I take away from this is that charms that boost your movement, especially to long range, are making you move hella fast.
 
Very interesting tidbit of lore from the last book: apparently, in 3E, Creation has an anima, shaped by the Essence expenditures of the gods. Was there anything to that effect in previous books? It also seems to retcon starmetal as being from dead gods - it is just the pooling of the anima on the celestial vault...
 
It also seems to retcon starmetal as being from dead gods - it is just the pooling of the anima on the celestial vault...

Yeah, I remember it being mentioned that they wanted to change Starmetal from being made out of dead gods to minimize overlap with soulsteel and to stop encouraging Sidereals to arrange for gods to executed on trumped up charges because they wanted a new pair of boots.
 
Yeah, I remember it being mentioned that they wanted to change Starmetal from being made out of dead gods to minimize overlap with soulsteel and to stop encouraging Sidereals to arrange for gods to executed on trumped up charges because they wanted a new pair of boots.
But that was the source of half the political intrigue of playing one!
 
Yeah, I remember it being mentioned that they wanted to change Starmetal from being made out of dead gods to minimize overlap with soulsteel and to stop encouraging Sidereals to arrange for gods to executed on trumped up charges because they wanted a new pair of boots.
And now the Sidereal Exalted should always be better armed than the Lunar and Solar Exalted, and on par with any given Terrestrial.

Also, as mentioned, an aspect of their splat-specific conflict has been weakened.
 
And now the Sidereal Exalted should always be better armed than the Lunar and Solar Exalted, and on par with any given Terrestrial.

Also, as mentioned, an aspect of their splat-specific conflict has been weakened.

Leaving aside that Sids had that benefit already, if anything the way Starmetal is formed now should mean they have less than before given that Starmetal is now naturally created when Essence tangles up in the constellations and then falls to the earth, unlike before where the two fold issue was "Who can I get executed and can I reach the starmetal before someone else does?"
 

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