UrsaTempest
Yuri Fanatic, Archivist
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So, I'll run Exalted 3E campaign on the West. The idea is somewhat like Sunless Sea, but with less cannibalism and insanity! I hope. In short, you'll spend most of your time going to settlement, and do Quest/Errand by the NPCs there. Most of them is personal, and likely won't result in status quo change - but some do. I might be persuaded to run more empire management, but let's be frank here, there are no subsystem for that and I already need to rig actually worth using sail system.
So, if you want to be wise Solar that commanded Empire, don't bother.
At least for now.
I'm willing to accept up to 6 characters, or 8 if the charsheet and history is really, really, good. Well, compelling. But there's the catch! Since it's extension of IRC game I've done with my circle, some of the slots already booked. So,
To Alphaleph, Darkened, kinglugia, Nekraa, and Yzarc. If you are interested, feel free to post on this thread. I believe Darkened already expressed disinterest on PbP, though.
Another slot to horngeek for helping me building the setting. If you want to play, feel free to post.
Regarding lewd, well. I have three rules about on-screen lewd:
1. Make sure all involved parties agreed.
2. Make sure all parties on the table not complained.
3. I won't write it.
Fulfill it, and I won't care about lewd scene.
Now, another catch. West Direction is big. Really, really, really, big. For example, did you know the distance between Wavecrest and Corral Archipelago is roughly 5000 km? It's true! That's if you go from Egypt to India, assuming you hug the coast along the way. Or from Egypt to Indonesia, if you take straight part. Consequently, some of the write-up on Terrestrial Direction - West is stupid, and will be discarded.
Unfortunately, this also means it is impractical to run 'you go everywhere to every settlement'! Now, nothing really prevented you from going everywhere anyway, except supply is problematic, and it will take a long time. So, here's some guide on interesting place on the West.
Note that I grouped those into region - it simply means settlements in the same region can be reached in reasonable time, using mundane ship with mundane crew and mundane supplies. As in, you'll arive in less than a year. Charms and better ship allow you to go beyond region, of course, but that's for later.
Note that it is not an exhaustive list - if you want to play on another settlement, feel free to tell me. But always remember the sailing time!
WAVECREST-CORRAL REGION:
ABALONE: Located on Wavecrest Archipelago, Abalone is one of the most fertile island on the West Direction. The center of island contains volcano Hamoji, which surrounded by Wyld zone. Most of social structure on Wavecrest is centered on placating the volcano god, usually by sacrificing human. At least the criminal one. Playing on Abalone will allow you easy access to entire Wavecrest-Corral Archipelago, and maybe you'll be able to find sunken Luthe...
AZURE: Capital of Corral Archipelago, Azure's sealord spend most of their time launching trading expedition to Wu Jian - and the Realm, to trade for unimaginable luxury. They are the primary route for goods to go from Archipelago to the rest of the world, and vice-versa. A good chunk of the profit was spent on their fleets, who guard the city against the enroaching Wyld.
ONYX: Capital of Skullstone Archipelago, it was conquered by a Deathlord who managed to maintain peaceful coexistence between the living and the dead. There is a huge shadowland, and the inhabitants live comfortably using the death to do menial task.
NORTHWEST REALM REGION:
WU JIAN: Lawless place, primary place for good from Realm funneled to Wavecrest - and vice versa. There were many Dynasty enclaves, here, while most of the city is overcrowded slum, extended far into the sea. Wu Jian can be reached from outermost island of Corral, Western part of the North, and the Blessed Isle.
SOUTHWESTERN REGION:
THE CAUL: Site of battle between Lunar Dominion and the Realm, most of the interior is controlled by Lunar, while the coast is controlled by the Realm. One of the few places where capable Legion can be found outside of Blessed Isle.
BLUEHAVEN: Main base of Lintha, one of the extant Primordial race. ...why would you want base here? Admittedly, stealing one of their behemoth-ship sounds appealing, isn't it?
LATHE: A city built inside hollowed corpse ancient primordial behemoth, it makes excellent place for sorcery. It's nominally Realm-controlled, and there are heavy Immaculate presence, but they are notably more tolerant compared to others, even willing to work together.
NOTE: Please actually vote which settlements you want to play, so I can flesh it out first instead of meandering around doing everything.
So, if you want to be wise Solar that commanded Empire, don't bother.
At least for now.
I'm willing to accept up to 6 characters, or 8 if the charsheet and history is really, really, good. Well, compelling. But there's the catch! Since it's extension of IRC game I've done with my circle, some of the slots already booked. So,
To Alphaleph, Darkened, kinglugia, Nekraa, and Yzarc. If you are interested, feel free to post on this thread. I believe Darkened already expressed disinterest on PbP, though.
Another slot to horngeek for helping me building the setting. If you want to play, feel free to post.
Regarding lewd, well. I have three rules about on-screen lewd:
1. Make sure all involved parties agreed.
2. Make sure all parties on the table not complained.
3. I won't write it.
Fulfill it, and I won't care about lewd scene.
Now, another catch. West Direction is big. Really, really, really, big. For example, did you know the distance between Wavecrest and Corral Archipelago is roughly 5000 km? It's true! That's if you go from Egypt to India, assuming you hug the coast along the way. Or from Egypt to Indonesia, if you take straight part. Consequently, some of the write-up on Terrestrial Direction - West is stupid, and will be discarded.
Unfortunately, this also means it is impractical to run 'you go everywhere to every settlement'! Now, nothing really prevented you from going everywhere anyway, except supply is problematic, and it will take a long time. So, here's some guide on interesting place on the West.
Note that I grouped those into region - it simply means settlements in the same region can be reached in reasonable time, using mundane ship with mundane crew and mundane supplies. As in, you'll arive in less than a year. Charms and better ship allow you to go beyond region, of course, but that's for later.
Note that it is not an exhaustive list - if you want to play on another settlement, feel free to tell me. But always remember the sailing time!
WAVECREST-CORRAL REGION:
ABALONE: Located on Wavecrest Archipelago, Abalone is one of the most fertile island on the West Direction. The center of island contains volcano Hamoji, which surrounded by Wyld zone. Most of social structure on Wavecrest is centered on placating the volcano god, usually by sacrificing human. At least the criminal one. Playing on Abalone will allow you easy access to entire Wavecrest-Corral Archipelago, and maybe you'll be able to find sunken Luthe...
AZURE: Capital of Corral Archipelago, Azure's sealord spend most of their time launching trading expedition to Wu Jian - and the Realm, to trade for unimaginable luxury. They are the primary route for goods to go from Archipelago to the rest of the world, and vice-versa. A good chunk of the profit was spent on their fleets, who guard the city against the enroaching Wyld.
ONYX: Capital of Skullstone Archipelago, it was conquered by a Deathlord who managed to maintain peaceful coexistence between the living and the dead. There is a huge shadowland, and the inhabitants live comfortably using the death to do menial task.
NORTHWEST REALM REGION:
WU JIAN: Lawless place, primary place for good from Realm funneled to Wavecrest - and vice versa. There were many Dynasty enclaves, here, while most of the city is overcrowded slum, extended far into the sea. Wu Jian can be reached from outermost island of Corral, Western part of the North, and the Blessed Isle.
SOUTHWESTERN REGION:
THE CAUL: Site of battle between Lunar Dominion and the Realm, most of the interior is controlled by Lunar, while the coast is controlled by the Realm. One of the few places where capable Legion can be found outside of Blessed Isle.
BLUEHAVEN: Main base of Lintha, one of the extant Primordial race. ...why would you want base here? Admittedly, stealing one of their behemoth-ship sounds appealing, isn't it?
LATHE: A city built inside hollowed corpse ancient primordial behemoth, it makes excellent place for sorcery. It's nominally Realm-controlled, and there are heavy Immaculate presence, but they are notably more tolerant compared to others, even willing to work together.
NOTE: Please actually vote which settlements you want to play, so I can flesh it out first instead of meandering around doing everything.