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There's a reason why 2e buffs them, right? So it's not just you,
Well, I haven't read 2e, so I didn't know that.

(I know there's stunting, and XP for stunting. That was all I needed to hear to know I would never be playing it, because my sense of "cool" is different to most people's and as such XP for stunting = I will eventually strangle the GM.)
 
(I know there's stunting, and XP for stunting. That was all I needed to hear to know I would never be playing it, because my sense of "cool" is different to most people's and as such XP for stunting = I will eventually strangle the GM.)
That's not really how XP works in Forsaken 2e. These are the criteria for getting beats/XP

Take a Beat when your character hits one of these criteria.
• If your character fulfills an Aspiration, take a Beat.
Replace the Aspiration at the end of the session.
• When you resolve a Condition, per the description of
the Condition, take a Beat.
• Persistent Conditions provide Beats for actions other
than resolution.
• Once per scene, when you fail a roll, you may opt to
make it a dramatic failure and take a Beat.
• If your character takes lethal damage in one of her
rightmost Health boxes, take a Beat.
• At the end of each session, take a Beat.

A beat is basically 1/5th of an XP. The only thing that might be sort of akin to stunting there is conditions, which sometimes are pretty clearly designed to bribe players into doing dumb stuff, i.e. if your character is "Spooked" they resolve the condition and gain a beat if they wander off to investigate that noise in a haunted house. Some people might not like that sort of thing, and I could imagine it could cause drama at some game tables, but it's not quite the same thing as stunting.
 
That's not really how XP works in Forsaken 2e. These are the criteria for getting beats/XP



A beat is basically 1/5th of an XP. The only thing that might be sort of akin to stunting there is conditions, which sometimes are pretty clearly designed to bribe players into doing dumb stuff, i.e. if your character is "Spooked" they resolve the condition and gain a beat if they wander off to investigate that noise in a haunted house. Some people might not like that sort of thing, and I could imagine it could cause drama at some game tables, but it's not quite the same thing as stunting.
Hrm.

Okay, so I suspect what happened here is that somebody on GiantITP saw this:

The Storyteller can choose to award a Beat for any
exceptional example of roleplaying, tactics or character
development. If this involves more than one character,
all of them should receive the Beat.

...read "coolness" into it when it wasn't actually there, and then mentioned it in the nWoD thread there. Since I'd already explicitly seen White Wolf pull this shit with Scion (three-die stunt = 1 XP), I didn't bother checking.

I still have issues with a great many parts of the revision (the linearised XP, the tower-of-infinite-dots Specialty problem, and the various points where they explicitly came out and said "having this in our game encourages people to think in problematic ways, so we nuked it from orbit"), but it's no longer in my pile of "hahaha, no, this pokes me in the berserk button and I don't want to get arrested for assault" the way Scion is.
 

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