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Governor's Gambit - Star Wars SI into Imperial Governor

Chp-107 New
Chp-107

2.2 ABY, 2 months later

The Arbiter-Class was a sharp vessel, all jagged lines and harsh edges. Its hull was a dark grey, its bridge almost blending into the rest of its superstructure.

The one point of contrast was the name, painted gold upon the durasteel.

Vigil of Starless Night

I watched as the ship sailed from its berth, cutting through the void like it was already searching for prey, its hull glistening with weapons emplacements.

The Arbiters armaments were varied and powerful, though still lacking in comparison to a Victory-Class. It came with 24 turbolasers, a mix of 8 heavy and 16 medium spread across the hull. Instead of the massive 80 tubes of missiles the Victory came with, the Arbiter was reduced down to 20 instead, filled to the brim with concussion missiles. And dotting the hull were some 25 PD turrets, creating a formidable defense against both missiles and fighters.

But all of this paled compared to the Arbiter's true purpose, its fighter complement. 96 total craft aboard each ship. Most of that was pure fighters, but a portion was dedicated to bombers and another to troop transport and scouting. Finally, each ship had 3 TIE Patrollers on board for longer range missions.

However, this came at the cost of troop capacity. Instead of a whole 2000 troops, the Arbiter fit a single line battalion meaning some 800 troops and light armor element composed mostly of Broadswords and its variants, alongside LECA's to act as heavy infantry support. While heavier walkers were available, it was decided not to include them to dedicate as much space as possible to fighter craft.

Ultimately, the Arbiter-Class was a heavy cruiser-carrier at heart.

The berths around the Vigil of Starless Night were filled with similar hulls in various stages of construction. Two hulls per berth, with Vigil's twin only a few days away from completion. I was sure the Vigils crew would tease them about being the older twin.

Of the twenty berths on the Mard, ten had been dedicated to the new class.

My feelings on the ship class were mixed. On one hand, it was a massive step forward as a versatile, entirely home made ship class that could respond to a variety of threats without much of an escort or incurring the cost of larger vessels. These capabilities would be enhanced by its escort craft.

The escorts would vary based on what we could get, but the basic idea was that each Arbiter would be escorted by 1 Lancer-Class frigate for its incredible anti-fighter firepower, given the Arbiter would be the biggest target for bombers. Two Arquitens or, if possible, Carracks for flanking and putting pressure on enemies. And some Gozantis if needed. It was a shifting doctrine, given we used what we could get, but it was a solid plan.

However, here comes my problem with the Arbiter. Not the ship itself, but its crews. They were lacking, to say the least.

"I don't like it"

To my left stood Ife, staring out the window with eyes narrowed in thought.

"They aren't trained enough. We're going to see losses as this ramps up."

"You don't think the trained personnel we spread around will be enough?" I ask, guessing her answer but wanting confirmation.

"Correct. While we've got more experienced officers in charge, that's not going to be enough. There are more new recruits than veterans."

I sighed, knowing she was right. The academies had speed out tens of thousands of barely trained sailors who were now being given positions they weren't entirely ready for. It was a mess.

"Current estimations put potential ship losses at 23% of planned hulls."

To my right was Roius. His eyes scanned his PDA while the neural implant wrapped around his skull blinked with dozens of lights.

Out of the corner of my eye, I noticed Ife twitch slightly when he spoke. She said nothing, but I could tell she was at least a little uncomfortable, given Roius was a cyborg and all.

Thankfully, she stayed professional despite her prejudice, else I never would've considered her for Sector Admiral. Prejudice brings inefficiencies and failures into a system, and I can't afford that.

Honestly, if not for COMPNOR, the ISB, and the Empire as a whole, I'd implement some sort of sensitivity training.

Unfortunately, cyborgs aren't considered citizens under Imperial law, so that's off the table.

23% was bad, given it was 23 of the 100 planned ships of the class. That meant not just 23 lost ships in the worst case scenario, but at maximum some 80,000 people lost, alongside hundreds of fighters, bombers, and other material.

"Sir" It was Roius once more. "The Governor-General has just sent word. He wishes for a custom order of painted, modded Whirlwinds. A squadron, for his palace's defenses."

I wanted to throw something, hard. There was the source of my current problems in just about every case.

Aren Hiral. I'd gone to him with the Mard project because I feared rebellion from my people, and decided debt was the way to go. I then continued supporting him with the Mard, gaining his protection as Governor-General.

However, it seems as though my contributions aren't seen as being nearly as important as those of his new friends down in the Mid-Rim, and it shows.

Across the Oversector, there were mobile Oversector patrol fleets, meant to move about and give help when needed. These, alongside the wider Oversector Army and Navy apparatus, where the Governor-Generals direct purview.

And Hiral decided that the Mid-Rim and all its magnates and wealth was in the direst need of protection, dragging every spare ship and trooper to reinforce his new allies' sense of safety.

Whatever opportunity Hiral had found down there, it was clearly something he found worth protecting. Likely some new connection that could get him a better position further coreward.

"Send them the fighters. But put it at the end of the current production cycle. The sectors ships come first."

I didn't want to send him shit. But as much as he wasn't doing me any direct favors, there were two things I still got from him. The public reputation of our connection to one another, which meant other Moffs tended to be a little more careful around me, and his apathy. I'd rather him ignore me than be angry at me.

Turning from the window, I made my way out of the observation deck, Ife and Roius in tow.

"How goes the anti-piracy campaign?" I asked.

"Things are…evolving." Ife replies. "Before, pirates tried building permanent bases. They were attempting to create their own raiding hubs and shadowports, all of them trying to fill what was previously relatively empty space in the underworld market. However, our more aggressive patrol doctrine and superior ground forces make this an untenable proposition for most groups, and the lesson seems to have been hammered in quite hard. Now, most have switched either to out-of-sector shadowports or mobile bases as their raiding hubs."

Mobile bases? I didn't quite like the sound of that. For a smaller group it wasn't that big of a deal, but we were seeing a lot of activity. For some groups said mobile bases might be fairly sized for what a pirate can get.

"I see. Do you require any additional resources to combat this?"

She shook her head at that as we reached the shuttle bay of the Mard. "No, even with the training quality and projected losses of the Arbiter-Class, it will be enough to handle this. The problem is that this behavior is indicative of the wider state of the criminal underworld."

By then, we'd stepped into my shuttle, settling into the comfortable interior. Mugwuffin, the spoiled brat, had her own elevated sleeping platform. And, in line with her spoiled nature, I decided my lap was better than the custom piece.

I wouldn't mind as much if she wasn't so heavy.

Indignation!

Ignoring the creature, I motioned for Ife to continue.

"I've been working closely with intelligence from Governor Mur, given his connections. It's from him that I learned about the upheaval in the criminal underworld. The Zann Consortium has been destroyed."

What.

"While information is sparse, it seems that the Empire was able to cut the head off the snake and destroy the Consortium's leadership. Some contacts of mine in the Empire corroborate this, and it explains this behavior. The Consortium rose to power quickly, and with it brought immense amounts of assets. Now it seems the Consortiums corpse is ripe for the picking, and fragmented members are fighting for scraps. Others simply seek to find their own fortunes abroad, leading to our current problem."

"There is no way the Consortium was so large as to create such a problem? It seems as though the entire galaxy is aflame with piracy? Or did it only exacerbate things?"
"Intel suggests that yes, the Consortium was large, and its death only pushed a pirate heavy Outer Rim further down the spiral. Now, Consortium ships, especially bulk freighters and larger, are being used as mobile bases for pirate groups raiding the Oversector."

I'd forgotten about the Consortium. After the Crowns, I'd been wary but nothing ever came of it, and other problems occupied me. I suppose this was always to be their fate, though I would've preferred if they could've caused fewer problems in death.

"And Oversector Command does nothing about these shadowports. Amazing." I sigh, taking a sip of coco as the shuttle docks at the Golan.

"While we've gotten assistance from the Braxant forces in searching that sector for shadowports, it'll take more time to comb it over, made more difficult by the lower pirate presence there making interrogation sparser."

From there, the discussion continued on as always. Problems were brought up, always security related, and they were either solved or shelved until a solution was found. There were more of the latter than the former, and it hurt. The pile of future work was simply getting taller.

If nothing else, some things had gotten better.

After getting back to my office, I reviewed more economic reports. Despite the piracy, the economic boom had stabilized. Things were getting back into a more predictable rhythm, but with more workers, more goods being moved, etc… Trade had reached such a volume that the pirates weren't actually creating massive problems on the normal trade lanes, but could still create problems for more fringe and frontier colonies still being developed, which was a real threat.

At least the Auditor program was going well. I couldn't wait to watch that go down.



Governess Liona Trya
Belladoon
Myto Sector
2.2 ABY


"-the ball is quite garish, don't you agree?" Said Liona, taking a sip of some unnamed, expensive beverage.

"Why yes, I do! Having the servants be aliens? I'd prefer droids, to be honest." Responded Governess Boltra.

The two were on Belladoon, a major industrial world in the sector. Though, given their servants were aliens now, clearly the world's status was falling to the wayside.

"I imagine it's because of the Moffs' new programs, yes? Belladoon now has far more competition in the sector." Liona continued, eyeing the Governor of Belladoon, Yriad as he stepped up onto the stage.

"Likely. Did you hear they recently lost a contract to the Mindan Yards for hyperdrives to a new factory?"

"Really? Why, what an embarrassment. How can he stand on stage in confidence, especially with the cameras?"

Before Boltra could respond, the doors to the ballroom burst open. The Stormtroopers the governor had placed about all suddenly swiveled, weapons raised, only to lower them upon seeing the entrants.

Walking in through the door was a full squad of Stormtroopers. However, these didn't wear the regular armor, but the modified armor seen mostly among troops from Minda, or in the roving patrol fleets. The design was taking time to make its way across the sector.

At the head of the squad was an individual wreathed in Imperial grey, face covered by a full helm. It was a blank thing, nothing more than a simple, featureless, gleaming metal helmet.

"Governor Yriad of the Belladoon system!" The helmeted figure stated loudly, voice distorted into a digital growl.

Before the Governor could recover his wits, the figure continued.

"By the decree of the Auditor Corp, and by the power vested in me by Moff Las Mola, I hereby arrest you for charges of tax evasion, fraud, conspiracy to defraud the Empire, collusion with criminal elements, weapons trafficking, drug trafficking, and abuse of governmental funds for personal gain!"

As Yriad yelled and made a fuss, he was subsequently stunned by blaster and dragged bodily out of the ballroom, feet dragging across the carpet. As he was, the Auditor continued, arresting half a dozen other people all on various charges. All in collusion with the Governor.

Once the Arbiter was finished, they turned to the crowd.

"I have spent the last three months gathering data on Belladoon. My comrades do the same across the sector. Do not give us something to find."

And then they left. No grand speech, no executions or lockdown of the palace. The ballroom was simply left dead quiet.

They'd all heard about that fateful day months ago, when the Governor had sat down hundreds of officials and read off their crimes one by one. They'd thought the rumor to have been exaggerated, a propaganda ploy.

Now…now Liona wasn't so sure.

"I-I believe I have…some work to do, Governess Liona." Boltra's voice startled her for a second.

"H-huh? A-ah, yes, I understand, Governess Boltra." Liona said, nodding to her acquaintance. She likely had work to do as well.

If these Auditors were hidden everywhere, were they hidden in her system? Had they found her own skeletons? She didn't know, but she knew one thing.

She refused to go to prison. If that meant having to follow the law more rigorously than she was used to, well, she'd find a way to cope.

So long as she didn't one day wake up to a silver helmet.



Yo. Been playing more starsector.

The UAF keeps going to war with everybody and its tanking my rep with the Hegemony! I just want to buy some Atlas's!

Other than that, this chapter took longer because this isn't the first draft. I know right? Me, making drafts? Actually planning a chapter out and re-writing it? Fucking wild. Truly, I am changing from someone who knows jack shit about writing, to someone who knows fuck all.

Trust me, there's a difference. Just need a microscope to tell.

One Piece? More like Fraud Piece, amirite? Hahahaha, I'm a fucking comedy GENIUS!
-Freefaller
 
OFFICIAL SECTOR ADVISORY | MSD-ASSET-REPORT New

OFFICIAL SECTOR ADVISORY | MSD-ASSET-REPORT

SUBJECT Technical Specifications and Operational Overview of the Arbiter-Class Heavy Cruiser-Carrier

DISTRIBUTION Myto Sector Command / Naval Logistics Office / Sector Patrol Division

AUTHORIZATION Office of the Moff, Myto Sector CLASSIFICATION Restricted Asset Overview






I. DEVELOPMENTAL BACKGROUND

The Arbiter-Class was developed by Sector Command to combat a surge in piracy following the collapse of the Zann Consortium. Splinter groups, utilizing high-yield assets like Aggressor-Class Destroyers and Vengeance-Class Frigates, have significantly increased their striking power. These elements rely on logistical tails and shadow ports located outside the Myto Sector, utilizing mobile raiding bases to strike within our borders. The Arbiter-Class is specifically designed for heavy sector patrol and the interception of these mobile pirate hubs. To ensure cost-efficiency, the vessel utilizes a streamlined Victory-Class hull and a recessed, pre-fabricated Victory bridge module.






II. NAVAL ARMAMENT

The Arbiter-Class is a hybrid design, balancing the carrier capacity of the Gladiator with the structural durability of the Victory.

Primary Battery

  • Heavy Dual Turbolaser Turrets (08): 4 Port / 4 Starboard.
  • Medium Turbolaser Batteries (16): 4 Fore / 6 Port / 6 Starboard.
Ordnance and Point Defense

  • Assault Concussion Missile Launchers (20): 10 Fore / 5 Port / 5 Starboard.
  • Quad Laser Cannons (25): Distributed for 360-degree anti-starfighter coverage.
  • Heavy Tractor Beam Projectors (06): 4 Fore / 1 Port / 1 Starboard.





III. STARFIGHTER COMPLEMENT

The hangar is the primary offensive tool of the Arbiter-Class, housing 96 craft to provide the versatility needed to hunt mobile pirate bases.

Standard Wing Manifest

  • 04 Squadrons (48) TIE-M: The primary shielded, missile-equipped mainline fighter.
  • 01 Squadron (12) TIE/IN-M: Myto-pattern Interceptors for high-speed engagement.
  • 01 Squadron (12) TIE-R Ranger: Hyperdrive-equipped scouts for tracking pirate raiding parties.
  • 01 Squadron (12) TIE-B: Shielded bombers for neutralizing pirate capital ship escorts.
  • 03 Units TIE-P Patroller: 60-meter heavy gunships used as sector-patrol anchors.
  • 01 Squadron (09) Sentinel-Class Landing Craft: Logistical support for ground and boarding operations.





IV. GROUND FORCES AND DEPLOYMENT

Ground forces are organized into a Line Battalion designed for boarding actions and surface-level interdiction.

Troop Strength

  • 01 Line Battalion (828 Personnel):
    • 03 Line Companies: Standard infantry for ship security and boarding operations.
    • 01 Assault Company: An armored company providing heavy support for the line elements.
Vehicle Support

  • Light Expeditionary Combat Armor (LECA): Small walkers that act as heavy infantry support for the line companies.
  • K79-S80 Troop Transports: Repulsorlift units for rapid movement of battalion elements.
  • Hovertank Patterns: Primary armored assets assigned to the Assault Company for heavy engagement.





V. LOGISTICAL SUMMARY

  • Vessel Length: 800 Meters.
  • Crew Requirement: 3500 Assorted Personnel.
  • Operational Role: Heavy Sector Patrol / Anti-Piracy Command.
The Arbiter-Class serves as the primary deterrent against Consortium splinter groups, providing the Sector Patrol Division with the endurance and fighter throughput required to secure Myto trade routes.
 
OFFICIAL SECTOR ADVISORY | MSD-PATROL-STRATEGY New

OFFICIAL SECTOR ADVISORY | MSD-PATROL-STRATEGY

SUBJECT Operational Doctrine and Composition of Sector Patrol Groups

DISTRIBUTION Myto Sector Command / Naval Logistics Office / Sector Patrol Division

AUTHORIZATION Office of the Moff, Myto Sector

CLASSIFICATION Restricted Tactical Overview






I. MISSION OBJECTIVE

Sector Patrol Groups (SPGs) are deployed to maintain Imperial sovereignty and suppress the proliferation of Zann Consortium splinter elements. Primary objectives include the disruption of pirate supply lines, the protection of trade corridors, and the neutralization of mobile raiding bases. While standard customs duties remain active, tactical priority is shifted toward anti-piracy engagements.






II. GROUP COMPOSITION

Each Sector Patrol Group is structured around the carrier-first doctrine of the Arbiter-Class. Assets are allocated based on the anticipated threat level of the designated patrol zone.

Command and Carrier Core

  • 01 Arbiter-Class Heavy Cruiser-Carrier: Functions as the mobile command hub and primary strike platform. It remains in a rear-guard position to coordinate starfighter deployment and provide long-range fire support.
Flanking and Aggressor Elements

  • 02 Arquitens-Class Light Cruisers or 04 Raider-Class Corvettes: Assigned as the primary aggressors. These units utilize superior speed to pin enemy vessels or destroy light pirate craft, preventing hyperspace escapes while TIE wings maneuver for the kill.
Specialized Escorts

  • 01 Lancer-Class Frigate: Provides dedicated anti-fighter screening. Its reduced speed is considered an acceptable trade-off for the absolute protection of the Arbiter's hangar bays.
  • 02 Carrack-Class Light Cruisers: Assigned on an ad-hoc basis for heavy anti-capital duties. These are deployed specifically when intelligence suggests the presence of heavy splinter assets such as Aggressor-Class Destroyers or Keldabe-Class Battleships.
Logistics and Reconnaissance

  • 02 Gozanti-Class Cruisers: The IGV-55 variants are utilized as sensor boats to expand the group's detection radius. While not intended for direct combat, they provide essential ground operation support and can ferry additional TIE units if required.





III. ENGAGEMENT STRATEGY

Tactical operations emphasize a carrier-centric approach to minimize risk to heavy hulls while maximizing sector coverage.

Defensive Posture

The Arbiter-Class typically occupies a standoff position, utilizing its 96-craft wing to dictate the flow of battle. The Lancer-Class maintains a tight tether to the carrier core to neutralize incoming ordnance and bomber threads and make up for the Arbiters more spread out point defense coverage.

Offensive Execution

Arquitens or Raider elements push forward to engage the enemy's flanks. Their role is to fix the target in place, allowing TIE-B bombers and TIE-M fighters to deliver precision strikes. If a target presents significant anti-fighter capabilities, the Arbiter-Class will transition to a forward-leaning stance to draw fire and utilize itsturbolaser batteries for judicial suppression.






IV. OPERATIONAL SUMMARY

The Sector Patrol Group architecture provides a scalable response to the rising criminality in the Myto Sector. By prioritizing starfighter throughput and specialized escorts, these groups can effectively dismantle pirate logistics without the need for additional heavy-hull reinforcement from the Imperial Navy.
 
OFFICIAL NAVAL PROCUREMENT EVALUATION | IN-ORD-7742-L New

OFFICIAL NAVAL PROCUREMENT EVALUATION | IN-ORD-7742-L

SUBJECT Technical Assessment of the Arbiter-Class Heavy Cruiser-Carrier (Myto Sector Construction)

DISTRIBUTION Imperial Naval High Command / Core World Logistics Oversight / Naval Tactical Review Board

AUTHORIZATION Office of the Grand Admiral, Naval Procurement Division

CLASSIFICATION Restricted Internal Review






I. PRODUCTION AND ARCHITECTURAL INTEGRITY

The Arbiter-Class is a localized construction originating from the Myto Sector. While the sector possesses a non-standard level of industrial maturity for a peripheral territory, the vessel is a derivative assembly based upon the Victory-class chassis. Architectural efficiency is compromised by the integration of a pre-fabricated command bridge module partially recessed into the primary superstructure. This modification, intended to reduce the command profile, introduces unnecessary structural complexities that fail to align with standardized Core World engineering protocols.






II. NAVAL ORDNANCE AND DOCTRINAL INCOMPATIBILITY

The armament manifest of the Arbiter-Class represents a significant departure from established Imperial engagement philosophy. The platform prioritizes high-volume starfighter throughput at the direct expense of heavy battery density.

Comparative Battery Deficiency

  • Energy Projection: The dual and medium turbolaser configuration (24 units total) offers insufficient energy output for high-intensity theater operations. It lacks the requisite alpha-strike capability provided by standard Imperial-class octuple barbettes.
  • Ordnance Loadout: The 20-tube concussion missile array is inadequate for planetary blockade or saturation fire.
  • Tactical Deviation: The vessel compromises factors crucial to Imperial psychological doctrine in favor of a carrier-first strategy. This approach is fundamentally incompatible with standard Naval procedure, which emphasizes direct capital ship dominance over decentralized fighter reliance.





III. STARFIGHTER LOGISTICS AND FISCAL REDUNDANCY

Sector Command has implemented several non-standard modifications to the TIE/ln and TIE/IN platforms. These "M-Pattern" variants incorporate shielding, life support, and missile hardpoints.

  • Fiscal Analysis: These upgrades result in an approximate 15% increase in unit cost. Given the Imperial Navy's reliance on attrition-based mass deployment, the allocation of additional credits toward individual pilot survivability is a redundant expenditure.
  • Operational Drift: The inclusion of hyperdrive-equipped scouts and heavy gunship variants, such as the TIE-R and TIE-P, suggests a move toward independent, multi-role small-craft that bypasses the logistical simplicity of the standard Imperial fleet wing.





IV. PROCUREMENT DETERMINATION

The Arbiter-Class is a specialized solution to a localized problem. While effective for suppressing low-intensity piracy within the Myto Sector, it lacks the structural density of the Victory-class and the strategic weight of the Imperial-class.

Recommendation: REJECTED

Naval Procurement Division finds no utility in the adoption of this hull for broader fleet integration. It is an over-specialized platform that cedes primary offensive agency to expensive, shielded starfighters. It remains a regional asset, suited only for peripheral duties where the presence of a true Star Destroyer is deemed an excessive allocation of resources.






V. FINAL SUMMARY

The Arbiter-Class remains a localized curiosity. No further shipyard allocations or Core World contracts are authorized for this design. It functions as a sufficient instrument for regional pacification, but it does not meet the rigorous standards required for the fist of the Empire.



Can you tell the one writing this report is a snide core worlder? I tried to get that across while keeping things professional. And yes, there are more of these reports incoming pretty soon, I've been working on them for a while now to just have a bunch ready for when certain aspects get brought up again.

The next one will cover the many LECA variants and the roles they cover, armaments, etc... I've also got one in the works for the Myto-Pattern Stormtrooper armor featured last chapter.
 
OFFICIAL SECTOR ADVISORY | MSD-ARMY-ASSET-REPORT New

OFFICIAL SECTOR ADVISORY | MSD-ARMY-ASSET-REPORT

SUBJECT Technical Specifications and Operational Overview of LECA platform and assorted variants

DISTRIBUTION Myto Sector Command / Naval Logistics Office / Sector Patrol Division

AUTHORIZATION Office of the Moff, Myto Sector

CLASSIFICATION Restricted Asset Overview






I. DEVELOPMENTAL BACKGROUND

The Light Expeditionary Combat Armor (LECA) was developed by Sector Command as a heavy infantry support walker meant to provide support to ground troops. Despite initial setbacks regarding R&D, the design was finalized and put into limited production. Now, it is commonly utilized across Sector Army forces as a light alternative to heavier platforms. Its primary purpose is to allow smaller infantry formations to bring heavier firepower to bear without reliance on platforms such as the ATST, ATPT and others. The LECA has since then been developed into multiple variants for both combat and civilian roles.

Common Chassis

  • LECA units are designed with a common core chassis and modular hardpoint system, creating a modular and streamlined production pipeline. While variants make various modifications of varying complexity, the core chassis and hardpoints allow for simplified unit design and construction alongside lessened logistical strain.
  • All LECA units come equipped with 1 small forward facing shield generator, intended to extend operational durability and protect from powerful munitions.





II. COMBAT VARIANTS

  1. LECA-A1 "Grunt" General Infantry Support Configuration
    1. The first produced and most commonly used military LECA, the A1 is built to be a versatile multi-purpose heavy infantry platform.
    2. Equipment:
      1. Primary Armament: 1 tri-barreled heavy repeating blaster cannon.
      2. Secondary Armament: 1 shoulder mounted light E-WEB blaster turret.
      3. Utility: Multi-Spectral Smoke Launcher array, allowing for smoke cover over a large area.
      4. Utility: Supply pack that carries extra rations, blaster cartridges and bacta patches for infantry.
  2. LECA-A2 "Tank Hunter" Anti Armor Configuration
    1. A variant meant for use in situations where enemy armor is present, the A2 is built to deter or destroy armored targets assaulting allied infantry positions.
    2. Equipment:
      1. Primary Armament: L-s7.2 scaled-down TIE laser cannon featuring high penetration but a low rate of fire due to ammo and cooling concerns.
      2. Secondary: 1 shoulder mounted light repeating blaster for anti-infantry and point defense.
      3. Tertiary: 1 shoulder mounted dual tube dumb fire disposable rocket launcher that allows for high power strikes against armor.
      4. Utility: 1 Rangefinder and designator package, allowing farther ranged hits on armor.
  3. LECA-A3 "Skirmisher" High Mobility Configuration
    1. Featuring far higher speeds and mobility than its counterparts, the A3 is built to flank enemy positions faster and with more survivability than standard infantry units. However, less armor has been attached to allow for this speed, increasing the danger of heavy blaster and explosive weapons.
    2. Equipment:
      1. Primary: 2 arm attached TL-50 repeating blasters. The model was modified through simple means to attack to hardpoints on the arms, allowing for suppressing fire while reducing weight.
      2. Secondary: 1 shoulder mounted semi-automatic grenade launcher. This weapon allows for a variety of grenade types, however unlike the multi-spectral smoke launcher it cannot fire in multiple directions at once. Is commonly equipped with impact grenades, though some units prefer thermal imploders.
        1. CAUTION: Thermal detonators can be fired from this launcher, however the extreme explosive yield is incredibly dangerous. Recommended use by expert pilots only.
      3. Utility: 4 leg mounted jump jets. These can be used both to vastly increase jump distance and greatly increase running speed through micro boosts.
      4. Utility: 1 mapping uplink, allowing A3 units to send terrain and tactical data to allies and commanding officers for fire support coordination and other strategic concerns.
  4. LECA-A4 "Skybane" Anti Aircraft Configuration
    1. The A4 is purpose built to support infantry and other elements by posing a danger to enemy aircraft. While not as powerful or long ranged as a dedicated AA platform, the A4 presents a more mobile package that is less easily targeted and can stay closer to infantry units. However, its sensor package is a weight that necessitates the reduction of armor in order to maintain acceptable levels of mobility.
    2. Equipment:
      1. Primary: 1 extended tri-barreled heavy repeating laser cannon with higher projectile velocity to allow for a tighter leading of targets.
      2. Secondary: 1 shoulder mounted light repeating blaster for anti-infantry and point defense.
      3. Utility: 1 targeting sensor package.
      4. Utility: Cooling vents that allow for a higher volume of AA fire.
  5. LECA-A5 "Mortarman" Indirect Fire Support Configuration
    1. The A5 is a support platform that allows for closer and more accurate indirect fire support for infantry. While it lacks the power of dedicated artillery, its more mobile nature functions well in urban warfare situations.
    2. Equipment:
      1. Primary: 1 arm attacked TL-50 repeating blaster for anti-infantry.
      2. Secondary: 2 shoulder mounted mortar launch systems. Ammunition is modular, allowing for HE, fragmentation, thermal imploders and other standardized explosives.
        1. WARNING: Same warning from the A3 applies. Thermal detonators are only to be utilized by experienced pilots.
      3. Utility: Retractable stabilizer struts can be extended from the chassis to ensure stability when firing.
      4. Utility: ID10 Seeker Droid integration for spotting targets and feeding sensory data to onboard targeting computers.
  6. LECA-A6 "Guardian" Medical Evacuation Configuration
    1. The A6 is a model that sees use only in harsher conflict zones. It focuses on evacing injured troopers while under fire, and retreating to safe zones where further medical treatment can be found.
    2. Equipment:
      1. Primary: 1 tri-barreled heavy repeating blaster cannon.
      2. Secondary: Multi-spectral smoke launcher.
      3. Utility: 1 back mounted enclosed armor pod made to fit 4 soldiers in stable positions for medical treatment.
      4. Utility: 2 shoulder mounted manipulator arms controlled by the pilot with assistance from an attached droid brain. These arms are used to perform emergency medical field dressings, bacta sprays, and for loading wounded into armored back pods.
  7. LECA-A7 "Shield-Bearer" Bulwark Configuration
    1. The A7 is built solely for the purpose of carrying a shield generator and allowing infantry and armor to advance with extra protection. Larger than the normal LECA by nearly a meter, it is the most expensive standardized LECA variant by far and the least produced. However, its defensive capabilities provide a tangible battlefield advantage when deployed.
    2. Equipment:
      1. Primary: 1 arm mounted TL-50 repeating blaster
      2. Utility: 1 back mounted heavy shield generator and cooling fans. The shield bubble at maximum range can extend to cover an area of 50x50 meters.
      3. Utility: 2 forward facing shield projectors, allowing the shield to be projected solely forward as a wall. This is stronger than the bubble shield due to the concentrated energy, but lacks the size or coverage.
      4. Utility: 2 shoulder mounted deployable mantlets. These are durasteel sheets that, in the case of shield failure, can be deployed to the A7's hands in order to continue protecting infantry units and itself.





III. CIVILIAN UTILITY VARIANTS (LCUW)
The Light Civilian Utility Walker (LCUW) refers to the decentralized production of the LECA chassis for non-combat applications. Unlike the military A series, these units are manufactured by independent corporations under license. These models retain the modular hardpoint system, allowing for rapid conversion between industrial roles.

  1. LCUW-DS7 "Stevedore" Heavy Cargo Configuration
    1. Manufacturer: Pathline Inc. The DS7 is the primary logistical workhorse for orbital docks and surface-level warehouses. It is optimized for high-volume cargo throughput in environments where repulsorlift sleds are impractical.
    2. Equipment:
      1. Primary Utility: 3 independent tractor beam projectors (02 shoulder, 01 chest). These allow for the simultaneous manipulation of multiple standardized crates or the stabilization of oversized loads.
      2. Secondary Utility: High-torque manipulator hands with magnetic-grip palms for physical contact and fine-motor adjustments.
      3. Safety: Magnetic locking soles. These ensure the chassis remains anchored to freighter hulls or wet-dock surfaces during high-wind or zero-G operations.
  2. LCUW-AQ4 "Hydronaut" Deep-Sea Salvage Configuration
    1. Manufacturer: Abyssal Industries Designed within underwater facilities for ship-breaking and reef-mining, the AQ4 features a reinforced pressure-hull. It is commonly used to strip wrecked vessels following pirate raids.
    2. Equipment:
      1. Primary Utility: 02 arm-mounted heavy-duty plasma torches. These are capable of cutting through starship-grade hull plating in sub-aquatic or vacuum conditions.
      2. Secondary Utility: 01 shoulder-mounted high-capacity magnetic winch with a 50-meter durasteel cable.
      3. Utility: Integrated maneuvering thrusters and an internal high-pressure oxygen reserve for extended extra-vehicular operations.
  3. LCUW-FR9 "Firefighter" Emergency Response Configuration
    1. Manufacturer: Belladoon Walker Works The FR9 is a specialized disaster-relief platform capable of navigating collapsed structures or toxic environments that would neutralize standard droids or unarmored personnel.
    2. Equipment:
      1. Primary Utility: 02 arm-mounted high-pressure cryo-foam cannons. These can suppress chemical or electrical fires at a distance of 30 meters.
      2. Utility: Multi-spectral thermal imaging sensor array. This allows the pilot to identify life signs and structural weak points through thick smoke or debris.
      3. Utility: External rebreather link. This allows the LECA to act as a mobile oxygen hub for trapped civilians or infantry.
4. LCUW-KM1 "Rock-Cracker" Mining and Excavation Configuration

  1. Manufacturer: Khagan Motors A ruggedized, "Frankenstein" style build that utilizes reinforced, off-the-shelf industrial parts. It is prized for its reliability in asteroid mining and high-gravity excavation.
  2. Equipment:
    1. Primary Utility: 01 high-impact vibration-drill arm. Designed to fracture heavy ore veins or reinforced ferrocrete.
    2. Secondary Utility: 01 shoulder-mounted heavy excavator bucket for material clearing.
    3. Utility: Acoustic resonators. These sensors detect gas pockets or structural instabilities within mine shafts, providing an early warning for potential cave-ins.
    4. Utility: Retractable stabilizer struts. These are identical to the A5 "Mortarman" configuration, ensuring a firm base for drilling operations.





IV. LOGISTICAL SUMMARY

The LCUW line demonstrates the extreme versatility of the common LECA chassis. By licensing the design to independent firms, Sector Command has ensured a steady supply of spare parts and skilled technicians throughout the Myto Sector. While these units lack the primary armament of military variants, the Common Tool Interface software of the LECA is compatible with LCUW chassis, allowing them to be up-armored and weaponized within two standard hours given the proper technicians are on standby.


V. REPORT CONCLUSION

The LECA and LCUM frames are highly versatile and logistically sound units that complement the growing industrial and military framework of the sector. It is this body's recommendation that LECA production be increased to match future projected military and industrial expansions, and that research continue into both the LECA platform and the overall standardization program.



Told yall, huh?

LECA's are something that I threw in out of nowhere, and they actually ended up being pretty neat. They've been absent for a while, a background detail at best. I hope to feature them more heavily in upcoming chapters and interludes.
 
Thoughts and Opinions New
Thoughts and Opinions

"Well, Admiral? What are your thoughts?" Mon Mothma asked.

Gial Ackbar had a lot of thoughts, but he rather suspected the woman wasn't interested in his political takes on her reactionary ways. The report on the other wave, written by a Kuati no doubt, was a frustrating miracle.

"We are, once again, saved by Imperial idiocy," he began. "The Arbiter class, and even more so its fleet deployment, may have been aimed at pirates but it would most certainly spell the end of our current gains. Indeed it would likely set us back more than a decade, save for our new supporters."

Moronic core worlders, finding out that they were just as likely to be oppressed as the rest of the galaxy once Palpatine was able.

He continued on, "That is not to say it will not be a threat if someone in the enemy camp manages to grow a strategic brain. The designers clearly put a great deal of thought into ease of adoption and manufacture. If the Empire's most capable ship yards were to start building them…we could see them used against in less than three standard months."

The ground pounder Syndulla protested, "But they've been experiencing fairly high casualties for Imp ships."

Obviously. Thankfully Raddus was here to prevent Gial from enlightening the fool.

"With undertrained sailors, yes. With properly trained crew? Catastrophic losses for us. The entire reason we need star fighters with hyperdrives is because we lack proper carrier capacity. It's hard on the pilots, hard on the fighters, and limits our strategic options by no small measure. Our boys are the best but going into that kind of fight, facing well rested enemy fighters, with shields, and a Lancer? We're not looking at victory, we're looking to survive."

Dodonna actually had something of a brain for strategy when he cared to exercise it, "It sounds like these ships could be an enormous boon to our own tactics."

Completely true. For a brief moment Gial imagined having just two of the carriers. Running three shifts and hot bunking they could support far more fighter craft than most could imagine. Uncomfortable, yes, but enormously effective. The amount of reach for their preferred hit and run tactics would at least tripple.

Unfortunately for his dreams the spook, Draven, was already shaking his head. "Myto sector may as well be impossible for large acquisitions. Even the info we get is little better than civvy accessible. And that's unlikely to change with how well the sector is doing. It's hard to find malcontents when the economy is roaring and the Moff is firmly in the anti-corruption camp."

"Well," Mon Mothma began, "We're just going to have to keep relying on Imperial Idiocy."

Like they hadn't been doing that for two standard decades.

———
Ackbar had more opinions than I thought he did. Typed up on my tablets' touch screen, so it's probably a bit rough.
 
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ALLIANCE INTELLIGENCE | THREAT ASSESMENT: MILITARY SUPPLEMENT New

ALLIANCE INTELLIGENCE | THREAT ASSESSMENT: NAVAL SUPPLEMENT

SUBJECT: Arbiter-Class Operational Hazards and Structural Vulnerabilities

DISTRIBUTION: Alliance High Command / Starfighter Command / Sector Cell Leads

AUTHORIZATION: Office of SpecForce Intelligence

CLASSIFICATION: High-Priority Tactical Brief






I. STRATEGIC THREAT ANALYSIS

The Arbiter-Class Heavy Cruiser-Carrier is specifically engineered to dismantle the foundational tactics of the Alliance. While a standard Star Destroyer acts as a blunt instrument for planetary subjugation, the Arbiter is a precision tool for sector-wide pacification.


  • Counter-Insurgency Doctrine: The vessel utilizes a carrier-first approach that directly negates our hit-and-run advantages. By prioritizing starfighter throughput over raw battery power, an Arbiter can maintain a persistent "no-fly zone" across a wide engagement radius, making it nearly impossible for our strike packages to achieve the local space superiority required for an extraction.
  • Anti-Piracy Heritage: Because it was designed to hunt mobile raiding bases, the Arbiter is exceptionally efficient at tracking and intercepting the low-signature logistical tails our cells rely on. Its inclusion of TIE-R Ranger units ensures that even if we jump to hyperspace, there is a high probability of being shadowed.




II. CRITICAL WEAKNESSES AND PRODUCTION FAILURES

Despite its tactical utility, the Arbiter is a product of desperation and rushed industrial cycles. Intelligence confirms these hulls are being completed in only 2.5 months, leading to several exploitable flaws.


  • Absence of Ion Weaponry: In a staggering production oversight, the Arbiter features no ion cannons. It lacks any organic capacity to disable our vessels non-lethally or efficiently suppress high-output shield generators. Alliance commanders should exploit this "Ion Gap" by utilizing electronic warfare suites, as the Arbiter has no way to "fire back" in the electronic spectrum.
  • Personnel Deficiency: While the fighter pilots are elite, the naval crews are significantly subpar. Due to Oversector Command drawing away veteran personnel and denying mass deployment of properly trained sailors, the Arbiter is currently manned by green sailors rushed through makeshift academies. Expect slow response times to hull breaches, poor gunnery accuracy, and a general lack of composure during sustained boarding actions.
  • Structural Fragility: The 2.5-month construction window suggests a lack of internal reinforcement. The recessed Victory-style bridge module, while reducing the silhouette, creates a localized stress point. A concentrated torpedo strike at the junction between the bridge neck and the primary hangar deck is likely to cause catastrophic decompression.




III. ENGAGEMENT ADVISORY

The Arbiter is a "glass carrier"—it can project an elite, Edin-trained fighter wing that will decimate our starfighters, but the ship itself is structurally and operationally vulnerable.

Tactical Recommendation: Do not engage the fighter wing directly. Utilize Y-Wing or B-Wing elements to prioritize ion strikes against the Arbiter's hangar bay doors. By jamming the launch racks, you trap their best assets, the pilots, inside a hull manned by a crew that doesn't yet know how to save it.

IV. STARFIGHTER CORPS ANALYSIS: THE MYTO VARIANTS

While the capital fleet suffers from rushed construction, the starfighter complement represents a more calculated threat. The "M-Pattern" refits are designed to close the traditional gap between Imperial mass-production and Alliance durability.


  • Enhanced Survivability: The addition of shielding and integrated life support to TIE-M and TIE/IN-M units has effectively neutralized our "one-pass" kill advantage. Pilots are reporting that these units can withstand grazing hits that would disintegrate a standard TIE/ln, necessitating sustained target tracking.
  • The Edin Factor: Intelligence confirms that the TIE pilots graduated from the Edin Military Academy. Unlike the green crews aboard the Arbiter-class, these pilots are highly disciplined and possess tactical proficiency exceeding standard Imperial Navy averages.
  • TIE-W Whirlwind "Black-Tier" Warning: The Whirlwind is a purpose-built interceptor utilizing rotary wing assemblies to create unpredictable firing arcs.
    • Engagement Scale: A single Whirlwind is manageable but dangerous; expect at least one to three casualties to secure a kill. However, a full squadron (12 units) creates a lethal saturation zone.
    • Standing Order: Do not engage Whirlwind squadrons without high-quality capital ship support to provide a flak screen. If unassisted, immediate tactical withdrawal is the only sanctioned response.




V. GROUND ASSET EVALUATION: THE LECA PLATFORM

The Light Expeditionary Combat Armor (LECA) serves as the primary mobile support element for the Line Companies. Its deployment is intended to provide heavy firepower in environments where larger walkers are physically constrained.


  • Bureaucratic Containment: Due to successful long-term efforts by Alliance assets within the Imperial Army Procurement Office, the LECA is currently dismissed by the Core World high command as "backwater scrap." This perception has successfully limited its proliferation, though it remains a staple in the Myto and Braxant sectors.
  • Tactical Versatility: The LECA's modular hardpoints allow it to cycle through anti-infantry, anti-armor, and AA roles with minimal downtime. Its bipedal agility makes it a significant threat during boarding actions against Alliance blockade runners.





VI. ENGAGEMENT DOCTRINE: LECA COUNTERMEASURES (THEORETICAL)

Priority Note: Alliance SpecForce currently lacks direct combat telemetry against the LECA platform due to limited proliferation and a lack of active ground operations within the Myto or Braxant sectors. The following protocols are derived from technical schematics and simulated humanoid-frame stress tests.

Tactical Environment and Deployment

Field analysts must assume the LECA will rarely be encountered as a localized solo threat. Standard Imperial doctrine for the platform emphasizes a symbiotic infantry link. The walker provides the heavy fire-chamber and mobile cover, while the accompanying infantry squad protects the walker's rear and flank blind spots. Do not attempt to isolate the walker without first suppressing the supporting fire-team.

Projected Vulnerabilities


  • Balance and Center of Gravity: While the humanoid frame allows for superior traversal of uneven terrain compared to traditional bipedal scout walkers, it is susceptible to similar balance disruptions as humanoids in general. High-impact kinetic strikes or localized seismic charges are projected to cause stumble-state failures. Targeting the ankle-actuators or knee-servos during a lateral movement phase could result in a total platform tip-over.
    • Note: It is unknown if the LECA contains extensive enough internal technology to achieve superior balance over standard humanoids that would negate such tactics. However, the platform's size and focus on maintenance simplicity indicates this is unlikely.
  • Optics and Sensor Overload: Unlike the narrow viewing ports of larger walkers, the LECA appears to rely on a centralized sensor pod for the pilot's HUD. Standard Alliance flash-bangs or high-intensity ion flares are theorized to be effective against this smaller, more sensitive array.
  • Shield Limitations: Technical data indicates the forward-facing shield generator is a directional wedge rather than a full bubble. This suggests a critical vulnerability to flanking maneuvers or ambushes. If the infantry screen can be broken, a single thermal detonator to the rear power-coupling is the theorized best kill-method for units without heavier firepower.
Combat Recommendation: The Tri-Point Trap

In the absence of field experience, SpecForce suggests a staggered engagement. Use a bait unit to draw the LECA's forward shield and primary weapons fire, while two flanking elements target the platform's unshielded rear with explosives or other heavy ordnance.


Warning: Avoid cable-tether tactics used against heavy walkers. The LECA's humanoid arms allow it to potentially catch or brace itself against terrain, making cable-tripping an unreliable strategy.






VII. COVERT ACQUISITION AND MODIFICATION (LCUW)

The Alliance continues to exploit the sector's industrial output through the purchase of LCUW (Civilian Utility) models from independent manufacturers like Khagan Motors.


  • The "Slapdash" Conversion: These civilian frames are regularly modified by our technicians into improvised combat walkers. By utilizing the modular "Common Tool Interface," we can mount salvaged laser cannons or rocket pods.
  • Operational Limits: These converted units are inherently inferior to the factory-spec military LECA-A series. They lack the structural reinforcement and integrated shield harmonics of the Imperial models. They are best utilized as mobile fire-support platforms for urban ambushes rather than frontline brawlers.




VIII. STRATEGIC SUMMARY

The Myto Sector represents a unique logistical paradox for the Alliance. While the local military output is hazardous, the sector's administrative stability is essential to our broader regional efforts.


  • The Rusty Refit Mandate: Alliance High Command's primary objective in the Myto Sector is the protection and expansion of the Rusty Refit Orbital Yard. This facility has evolved into a vital logistical hub for the North and North-East regions of the galaxy. Its continued operation as a "clean" public-private partnership is a top-tier priority, any action that risks exposing our control of the yard is strictly prohibited.
  • Containment Strategy: The containment of Myto-pattern technologies (Arbiter, LECA, Whirlwind) remains a concern, but it is one that requires minimal direct interference. The Core-Centric attitudes of the Imperial Procurement Office and the Core World elite do the majority of our work for us. Their inherent disdain for "Rim-built scrap" ensures that these superior designs remain isolated.
  • Operational Directive: Alliance assets are to focus on subtle, psychological pushes within the Imperial bureaucracy to reinforce these biases. We must maintain the status quo. A prosperous, stable Myto Sector that both ensures our own logistical tail while preventing the betterment of Imperial military doctrine.





FIELD ADVISORY: Maintain low-profile signatures. Do not provoke Sector Patrol. Ensure the Rusty Refit remains the invisible spine of our Northern logistics.
 
Omake: Trigon Class Starfighter New
Omake: Trigon Class Starfighter

Production Information


Manufacturer: Curcio Dynamics (Recently joined subsidiary of BGES)

Model: Trigon Class Starfighter

Type: Starfighter

Cost: 60,000 credits

——

Technical Specifications

Engine unit(s): Koensayr brand Ion Jet Engine

Maximum atmospheric speed: 900 km/h

Hyperdrive: none

Shielding: equipped

Power: fusion generator

Hull: titanium hull

Sensors: equipped

Armament: 2 IX4 laser cannons

Crew: 1 Pilot

Cargo Capacity: 50 kg

Life Support: equipped

Consumables: 3 days

——

Usage

Availability: Licensed

Roles:
  • Cheap interceptor
  • Low priority patrols
  • In-system escort
Affiliation:
  • Private interests during Moff Surrde's rule
  • Imperial aligned PDFs in the Braxant sector
  • BGES companies

——

Description

"What do you get with half a Y-Wing, some scrap hull plating, and some really desperate buyers? A Trigon." - A joke among scrap dealers in the Braxant sector.

The Trigon Class Starfighter is a starship designed with component and supply scarcity in mind. This basic starfighter was designed during the Moff Surrde era in the Braxant sector. It was primarily sold to private actors and PDFs for defense fleets. However, it has recently seen an increase in production after the founding of the BGES.

Background

"At the rate things are going, Moff Surrde is going to run this sector into the ground. If we want to keep producing starships, we gotta make a design to account for that." - Recording of a Curcio Dynamics meeting regarding the economic state of the sector.

The Braxant sector in the years leading up to the Battle of Yavin were not what one would call prosperous. Moff Surrde's flagship Military First policy had wreaked havoc on the sector's economy. Faced with potential and realized technological regression in the private market, companies began to adapt to these conditions in an effort to stay in business.

One such business was Curcio Dynamics, a small starship manufacturer. They saw which way the wind was blowing and the need to make a change. Their solution was to set out to design a product they would be able to manufacture even should contracting with other manufacturers be unavailable. This proved prophetic with Moff Surrde's decree giving the Imperial Military monopsonistic status over a large amount of small scale starship component manufacturing in Curcio Dynamics' subsector. The plan was now even more crucial to the company's survival than ever.

The plan was to make a starship that could be assembled primarily out of old Clone Wars era components. Working or semi working models of ships like the Y-wing in the sector were long since snapped up, however the pieces and components of such vessels were still on the bone so to speak. While outdated and in dire need of refurbishing, these components were still in relative abundance in the sector given the vast amount of resources both sides but into their navies and the final stages of the war occurring in the Outer Rim. Curcio Dynamics began scouring scrapyards, bargain hunting at secondhand sellers, and using what minimal influence they had to grovel before officials in charge of Imperial stockpiles. They determined to use primarily Koensayr brand parts for the project, as they were the most abundant and therefore easier to acquire in sufficient quantities.

Design

"Look I get the firepower is anemic, but what's the point of a launcher when we can't even source torpedos anymore?" - Curcio Dynamics salesman trying to pitch the Trigon to a reluctant customer.

The Trigon is unimpressive in a vacuum. A starfighter that is mediocre or below average in most metrics. The only strong points are its ease of repair and affordability. However given the market circumstances it was designed under, the fact a small manufacturing company could continue producing starfighters at all is a small miracle.

The Trigon is named as such for the three wings it possesses. Two side wings and one vertical wing on top. This triangular shape made it unpopular with the Imperial Military mainly due to bringing up bad memories of the Droid tri-fighter. This was actually an intentional decision by Curcio Dynamics, as the Trigon was made for private buyers and the hope was the unpopularity with the Military would discourage the sector government from wanting to nationalize their company.

Protection wise the Trigon is nothing special. Armor production had been one of the few things that managed to stay stable during the Surrde years. Foundries producing for the Navy always had stock procurement officers deemed inadequate for the Imperial Military. This stock was heavily fought over by Curcio and other companies as what's not good for the military was often good enough for private companies. Procuring outdated, but useable shield generators by comparison faced even less issues due to many of Surrde's naval commanders adhering to Traditional Imperial starfighter doctrine.

For propulsion the Trigon uses a single Koensayr Ion Jet Engine. The specific model could vary depending on the supply situation. However the most common was the R200 as it is what the GAR used in their Y-wings so they were spread throughout the galaxy in large numbers. The engine allowed the Trigon to reach adequate speeds for a starfighter. However the agility of the starship was lacking as the number of maneuver thrusters on the Trigon was limited due to supply shortages. This led Trigon pilots favoring relatively high speeds and wide turns.

Adding hyperdrives to the Trigon was nothing but a pipe dream. New productions in Braxant were slated for the Imperial Military, while used models were ripped out of starfighters to be jury rigged into larger, more important vessels. Such luxuries in the Braxant sector were jealously guarded by those private owners that had them. As such the Trigon would be operating primarily in a single system with anything else generally requiring being shipped via freighter like most non-hyperdrive equipped vessels in the sector, or carried in the rare carrier vessel that was not already in Imperial Military hands. This was not a deal breaker for the Trigon's buyers as they were mainly concerned with defending their planets or convoys. The capability to launch offensive raids and other operations were not a high priority.

Armaments on the Trigon were another sticking point as there are only two IX4 laser cannons for its weapons. Launchers could be procured or produced. However the ammunition was a different story with Moff Surrde's forces seizing as many torpedoes, missiles, and bombs they could get their hands on. Even attempting to purchase large quantities would get you a visit from a stormtrooper squad or the local ISB. As for ion cannons, trying to go cheap or secondhand on those usually resulted in a finicky piece of tech that breaks as often as it works, so the decision was made not to include that either.

Production and Sales

"What do you mean Curcio Dynamics are still making starfighters in the Braxant Sector? I thought Surrde disemboweled most of the independent production with his policies." - IGCPP official reading through reports of Braxant's production capabilities.

Production and sales were slow when the Trigon was released. The issue lay more with the former than the latter. Due to the economic recession in the Braxant sector the equipment necessary for mass production was either not available for purchase or unable to be maintained due to lack of replacement parts on the market.

For most years around a dozen Trigons were produced annually. This was mainly due to having to large amounts of the manufacturing having to be done by hand and Curcio Dynamics not being a big company in the first place. Numbers picked up as the company got more experienced near the end of Surrde's reign with his final year having Curcio producing over two dozen starfighters.

Sales were usually done individually or in small numbers rather than large procurement orders. Buyers were mainly private interests looking for any form of defense when the Imperial patrols were not nearby. Users found the Trigon sufficient for dealing with the uglies that pirates were fielding due to suffering their own supply problems. The main advantage Trigon had over the uglies was the fact its parts were all designed to fit with each other and it being made in a semi-proper factory setting rather than in some cave with a box of scraps. Quality control was also drastically higher due to workers at Curcio Dynamics checking over every Trigon they produced like their company's life and their livelihood's depended on it (which it did).

The fall of Moff Surrde and the rise of Moff Delinian has begun to bring changes to the Braxant sector. Curcio Dynamics has since joined the new BGES and has secured some investment loans to modernize and expand its facilities. BGES leadership agreed to support Trigon production until sector supply chains and manufacturing can be rebuilt to the point better options can be locally produced.

Already the increased ease of trade has lead to procurement offers for the Trigon with PDFs and companies around the sector. This surge in demand is unlikely to last if Braxant manages to stitch its economy back together. However there are rumors of the development of a Trigon-2 in the works to take advantage of future component availability and the PR the brand has earned during the economic dark times.

——

A whole new sector to explore. You know what that means? New component shortages and supply issues to design vehicles around! After all, why should Myto get all the new designs? When people have regressed to using slugthrowers on the ground, the private spaceship market probably is degrading a bit in advancement as well. Curcio Dynamics represents those small manufacturers who have to adapt and continue producing products even when governments stop making economic or even reality based decisions. Curcio made it through the Surrde years through mostly spite, and the determination to get back up despite circumstances sucker punching them repeatedly.

The Trigon is basically Poor Market Conditions: the starfighter. There are a lot more limitations placed on a ship's design when there is not an economic boom or a friendly government to facilitate development and production. It uses decades old component and weapon stockpiles to make a starfighter able to do the job when everything more modern or expensive has been cannibalized or seized by the Imperial Military. Think getting access to some of a Cold War era stockpile and trying to make something to field in a modern military for a minor country. Heck Paraguay apparently is still using refurbished M3 Stuarts, a light tank made in the early 1940s, in their tank fleet today.

Inspiration for the look of this one is the Lippisch P.13a. Funnily enough it also looks a bit like the old non-canonical Imperial attack craft before it was decided TIE fighters would be the main Imperial starfighter. Was not my intention when making it, but a funny coincidence that fits the outdated theme nonetheless.

Crossposted on SB and SV
 
IMPERIAL R&D ASSET REPORT | PROJECT-SKYFALL New

IMPERIAL R&D ASSET REPORT | PROJECT-SKYFALL

SUBJECT Phase I Testing and Evaluation of Orbital Insertion Prototypes

DISTRIBUTION Minda System R&D Division / Sector Army Logistics / Office of the Moff

AUTHORIZATION Lead Researcher H. Vane

CLASSIFICATION Restricted Research Data

I. PROJECT OBJECTIVE

Project Skyfall seeks to develop a self-contained orbital deployment method for the LECA platform. The goal is to bypass the reliance on landing craft and deliver combat-ready walkers directly to the surface from a cruiser in high orbit. Testing has been moved to the industrial testing grounds on Minda-4 to utilize the planet's heavy manufacturing infrastructure and automated recovery zones.

II. PROTOTYPE A: MODEL-88 ROCKET HARNESS

This configuration consists of a standard military LECA chassis equipped with a detachable rear-mounted thruster assembly and an experimental particle shield overlay for thermal protection.


  1. Technical Approach
    The harness is designed to be a low-cost solution that detaches immediately upon touchdown, allowing the LECA to enter combat without delay. For safety and data integrity, all test units are controlled via remote automation. No live pilots are authorized for this phase of testing.
  2. Test Log 09-B (Minda-4 Range)
    The unit was released into the upper atmosphere. The particle shield successfully managed the thermal load during reentry. However, as the unit transitioned to the powered descent phase, the harness experienced a structural misalignment. The high-stress environment caused a failure in the primary mounting brackets. Upon ignition of the retro-thrusters, the uneven thrust distribution resulted in a violent flat spin. The automated system was unable to compensate for the torque, leading to high-velocity impact and total chassis loss.
III. PROTOTYPE B: INTEGRATED DROP POD SYSTEM

The second configuration utilizes a specialized, heavy-duty drop pod to encase the LECA. This pod is intended to protect the walker from both orbital heat and potential anti-aircraft fire.


  1. Technical Approach
    The drop pod is theoretically the safer method for the hardware, but it carries significant logistical weight. It requires more fuel for its larger retro-thrusters and necessitates more complex launch infrastructure aboard the Arbiter-class carriers. To keep production costs viable, the design utilized heavy-duty mechanical shock absorbers rather than inertial dampeners. Inertial dampeners of the required scale were deemed cost-prohibitive given the extreme force of the projected impact.
  2. Test Log 12-F (Minda-4 Range)
    The pod maintained a stable descent and corrected its heading effectively. The retro-thrusters fired as scheduled, successfully slowing the pod to its target landing velocity. However, the mechanical shock absorbers failed to dissipate the kinetic energy upon touchdown. The force of the impact was transferred directly into the LECA's internal frame. Both legs of the unit were crushed and the lower torso suffered severe structural shearing.
IV. COMPARATIVE ANALYSIS

The Rocket Harness is more cost-effective and takes up less hangar space but currently lacks the stability required for reliable deployment. The Integrated Drop Pod offers better protection during the flight phase but the weight and impact-force issues remain unsolved without the inclusion of expensive inertial dampening tech.

V. PROJECT STATUS ADDENDUM

By order of Sector Command, Project Skyfall is transitioned to low-priority status. Funding for further Phase II testing has been reduced.

Sector Command currently identifies no immediate military necessity for orbital drop technology. Current engagement data suggests that Myto Sector naval forces can achieve and maintain orbital superiority against local pirate elements with minimal resistance. Given that pirates remain the primary threat, standard deployment via landing craft is considered sufficient and more logistically sound. R&D will continue to refine these designs in the background as resources allow.
 
Chp-108 New

Chp-108

AUTHORS NOTE PLEASE READ:
I keep seeing people ask about this, and since it seems not many read the AN's I put at the bottom, I'm putting it here. At the beginning of each chapter, I put some numbers, like-

1.1 ABY

-This is indicative of the date. Specifically 1 year and 1 month after the battle of Yavin. Please remember this.

Also, for those asking about Legends and Canon, I am going for a mix of both with a sprinkling of my own AU stuff post-endor. I will not be bringing the Vong in at all, and when it comes to Thrawn I'm still deciding on what happens there, though he will be back at some point.

Thank you for your time.

-Freefaller

Chp - 108
2.3 ABY
Minda System
Outskirts of Accordia


The wind blew in from the east, rolling over the compound and bringing with it the scent of recent rainfall. The plateau was dotted with prefabricated buildings, while construction sites for permanent installations sat between them.

Construction workers from a local Accordian company had been assigned their contract, their workers mingling with clan members while on break.

Alor Kharta Udanta stood on an elevated landing pad, eyes roving over the land. Within her mind, she could visualize the finished compound.

Pressing a button on her PDA, she spoke into its microphone. "Note. Remember to build an extra anti-aircraft tower on the southern wall. It lacks overlapping coverage.

Clan Udanta had come to the Myto Sector seeking a way to survive. A gamble made from desperation that now brought them great prosperity.

On the north western edge of Accordia, upon a flat plateau that sat in the hills that surrounded the city, Clan Udanta had been granted the permits and materials to build a new compound.

A new home.

From behind her, Kharta's son and heir approached her, armored boots clanking on the metal of the platform.

"They seek to bind us."

Kharta sighed. "You see only part of the whole."

She could imagine the expressions hidden under his helmet. A motherly instinct she'd honed over the years.

"They give us land, weapons and money so we may hunt their enemies like {hunting animals}?" His voice was tight with frustration. She knew that more burdens had been placed on his shoulders as her heir. Unlike other clanners his age, he'd turned to duty instead of basking in the spoils of this new age for their clan.

She was unimaginably proud of how he'd grown, but she wished he could enjoy his youth before the march of time took it from him.

"You see chains. I see desperation. The Empire is stretched thin protecting this sector. So it has turned to us. In its fear, the local government has done what the Empire could never do."

"And what's that?" He said, voice softer now. She could hear the soft tapping of his fingers on his leg. A tick he'd picked up, one she knew he used to keep himself focused even if he never spoke about it. His willingness to listen and learn had been why she'd chosen to name him heir.

"They asked for help. An act of humility, something the Empire could never lower itself to."

Above them, the hum of engines pierced the clouds.

A second later, a shape parted through the clouds, sharp hull bristling with powerful weaponry.

A Teroch-Class cruiser, moving to set down on the landing pad. The ship was a spoil of war, won from a skirmish with pirate forces. The orbital refit yard had fixed the ship for them, readying it for their clan operations.

Its hull gleamed with Clan Udanta colors, the clan emblem gleaming alongside it. Below, its name was etched into the plating.

Kad Udanta. The Sword of Udanta.

"They let us have one?" He asked, tapping stopped as he gazed at the ship. His breath caught as he saw the name.

Kharta let out a soft chuckle.

"Don't you see? They don't have a choice. The Consortium's fall means pirates are running around with more firepower than they expected. They need us."

The two watched the ship for a while longer as two cargo LCUW's used tractor beams to load up cargo and supplies. Clan members organized around it, celebrating their newest acquisition. Many could be seen posting pictures of the ship to that new forum of theirs, bragging about their clan.



Ife Veers

The holotable cast a bright green glow across the otherwise darkened room. The light burned Ife's eyes, but at this point it didn't matter.

The display showcased a map of the sector and its 8 subsectors. Every reported pirate incursion, with numbers indicating rough strength, dotted the map.

And the map told a story. The incursions came mostly from the Myto's Arrow trade route, specifically from the direction of the Obtrexta sector. From there they seemed to spread, fanning out across the sector.

Her eyes jumped to the statistics running down the side of the map. A list of all roving Sector Command patrol groups. Nearly 40 of them were the new Arbiter groups, and the numbers were not looking good.

A week ago, an Arbiter and its patrol group had to chase a pirate flotilla. The flotilla had an Aggressor-Class Destroyer, and its weaponry blew a chunk into the Arbiters hull. Casualties could've been kept to a minimum, but the crew panicked.

And now Ife was staring at a casualty counter, numbers glowing red.

268 dead, and an Arbiter forced back into the yard for repairs, slowing construction of further hulls. If only the Academies were worth a damn!

Her hand reached for her mug, gulping down the last sip of her coffee. It wasn't enough.

Irritated, she looked at the coffee machine. Empty, the display read.

"Already? Ugh, I filled it not ten minutes ago!" Her hand tightened around the mugs handle, a hairline fracture forming under the stress before she let up.

Rubbing the bridge of her nose, she sighed as she looked around her office. It was dark, though the tiniest bit of light peaking through the blinds told her dawn was around the corner.

Still, her eyes returned to the holo, and the flood of red from the Obtrexta sector. A memory, unbidden, surfaced in her mind. Of a time long past when she still spoke with her family regularly.

Her father, he'd had old friends in that sector, didn't he? Some ground pounder he'd made friends with.

If she could contact him, maybe…she couldn't even remember his name. Another sigh, deeper this time.

The medals on her wall gleamed in holo's harsh light. She'd come so far so fast.

She set the mug down, eyes glaring at nothing.

"Fine!" she said to no one, grumbling as she picked up her PDA.

Maybe he'd take an order of LECA's as a gift. Though he might just consider them an insult to his precious walkers.

That damn old man and his AT-AT's!



Las

The view from my new office was wasteful. The window too large, the office too comfortable. I preferred the cluttered space of my old Gubernatorial office, but that was out of reach now.

Mugwuffin, on the other hand, seemed to find no complaints. She'd busied herself with chasing around a poor mouse droid as though she was a cat and not a fully sentient, intelligent being.

"Grown ass woman playing with toys."

Her head snapped towards me, eyes narrowing in contempt.

Indignation!Maturity!

"If you're so mature, why don't you learn to read and actually do some work, huh?"

At that she froze, and I turned away, harumphing in triumph.

Then, my PDA fell from my desk, slamming against my foot.

"AH! Ouch…" As I rubbed my foot, I caught Mugwuffins smug face before it was replaced with a mask of pure innocence.

IgnoranceInnocence

"You scaled rat!... You're lucky I love you, you little fuckin…" My voice trailed off into indistinct grumbles as I sat down at my desk, terminal already online.

If nothing else, the new station I now worked and lived out of had exceptionally fast holonet speeds. This was courtesy of the station pulling double duty as both my headquarters and a holonet relay nexus.

From this station, the wider holonet relay system could be monitored with ease. An outage could be seen faster than a system could report it. Not to mention that, as an Imperial product, it was purpose built for spying on people.

We did more of it than I was comfortable with, but I suppose it's the price one pays in a dictatorship.

The other price I paid was my time and effort, of course. Taking a long sip of my morning hot coco and a bite out of my first of many nutrient bars of the day, I opened the first report.

OFFICIAL SECTOR ADVISORY | MSD-ECON-SUBSIDY-ALLOCATION

SUBJECT Identification of Systems Eligible for Industrial and Economic Subsidies

DISTRIBUTION Office of the Moff / Myto Trade Commission / Sector Treasury

AUTHORIZATION Sector Ministry of Industrial Development

CLASSIFICATION Internal Economic Assessment





I. REPORT OVERVIEW

This report is for the purpose of listing all systems designated as Fringe systems (Check File Sys-Classification) in order of need and ability to act on subsidies granted for industrial and economic concerns and infrastructure. These factors have been into two main categories, Need and Absorptive Capacity.

  1. Need: Need is defined by multiple factors focused mainly around labor statistics and economic/industrial decline. These include unemployment rate, labor force participation, median household income relative to sector average, rate of deindustrialization, infrastructure deficits, and demographic flight, among others.
  2. Absorptive Capacity: Absorptive Capacity is defined by factors relating to economic diversity and existing industrial capacity. These include the systems economic complexity index, manufacturing readiness level, labor elasticity and skill alignment, and institutional quality, among others





The report went on for a while, detailing the many, many systems designated as Fringe systems.

Of them, some needed subsidies more than others. For example, Draxon's Forge. As a system, it was on the lower end in terms of population, sitting somewhere around 380k people.

But it had experienced plenty of economic growth, mostly as a result of joining the Guild early, and as such was growing at a steady pace. Any subsidies here would only serve to boost the already growing economy.

On the other hand, a system like the Rodu system. A system with a single agriculturally focused world and only around 150k people, it had few prospects and fewer people willing to bet on them. But an agri-world is useful no matter what, so subsidies there would be focused on expanding crop production.

Specifically, crops bioengineered to survive and thrive in a variety of different situations and environments. Local farmers tend to grow what they find or simply herd animals, but by subsidizing the spread of cash crops that can also be used to sustain the local populace, it opens the door for population and economic growth.

Of course, it's not as though I planned to give planets a single subsidy for a single thing. The subsidies came in packages, with each part meant to support one another. For example, the package subsidized the infrastructure needed to spread these seeds, store the new abundance of crops that would be expected, and more.

Developed systems had no need for these, at least not in the same manner that Rodu did. In theory, Dubrillion needed subsidies to help with its overcrowding problem, as much of its citizenry was crowded into massive cities in order to keep the rest of the planets beaches and resorts free of middle and lower class people so the rich could enjoy them.

In practice, this could be solved by simply allowing and funding outward expansion of cities and the creation of new cities with the mountain of profits Dubrillion made each year, which was exactly what they were doing.

The Arbiters had scared some sense into the Governors of the sector, so if nothing else I knew the program was a success as expected.

But what I hadn't expected was the industrial pushes the Developed and even Settled worlds were making.

Shipyards. They were building shipyards.

There were already a few in the sector aside from the Mard, but they were local, small. Hell, Abyssal Industries underwater yards were already the second largest in the sector because the company was just that experienced at what they did. And they brought over much of the material.

But now planets like Belladoon were beginning the construction of their own yards. They previously had some, but those were local ground based operations. These were orbital yards, clearly created to cater to the same scale as the Mard.

Subsidies would be given to these projects, though the money had strict conditions attached to its use given I didn't trust these Governors. I'd make sure to send an Arbiter to sniff around those I felt most likely to misuse the funds for another public arrest, as to ensure the other Governors knew the consequences of misusing taxpayer credits.

If too many of them were found messing about, I'd just take control of the yards directly. It would be a mess, no doubt, but if these grown children can't do their jobs then I'm not going to hold their wrinkled hands while the learn how not to embezzle funds.

I mean, look, its easy!

I sit there for ten minutes, staring into space, doing nothing.

See! Easy!

Now if only these pirates could stop attacking my ships and people, that would be great.

R&D already started work on the Arbiter-II of all things, which isn't actually a sequel to the Arbiter. It's more like the original design.

See, the original design was a full 900 meters long with more fighters, more firepower, and overall more. Problem is, piracy was running rampant and we couldn't spend more time on it. So a smaller version, a working prototype that was smaller and functioned more as a proof of concept was put into full production, with the team only having time to fix the biggest of its problems.

Meaning one day, the Arbiter class would be slowly replaced with its original design. Well, more like existing Arbiters would over time be retrofitted to the standards of the original. I'm not entirely sure how R&D planned to give the hull an extra hundred meters, but I wasn't that worried.

Of the few organizations I trust, R&D is one of them. They may have permanently scarred me for life, but they always delivered a working product no matter what.

Now if only they'd stop requesting permission to build a so-called "New Star Destroyer Class" I'd like them more.



Yo. Made fettuccine alfredo and chocolate sheet cake for easter sunday. Got both recipes from this huge ass cookbook I was given recently, the Joy of Cooking. Its thicker than all three of my college textbooks combined and its amazing.

Food was aight. The tips of the fettuccine stuck out of the pot and I only realized halfway through so some of it was undercooked. And I didn't have a whisk attachment to make the Russian Buttercream topping I wanted for the cake so I had to settle for making whipped cream instead.

Oh, and would y'all be interested in the full version of that report I posted mid chapter? Its not fully made, but I could make it.

God I wish I had a stack of pancakes.
-Freefaller
 
OFFICIAL SECTOR ADVISORY | MSD-ECON-SUBSIDY-ALLOCATION New

OFFICIAL SECTOR ADVISORY | MSD-ECON-SUBSIDY-ALLOCATION

SUBJECT Identification of Systems Eligible for Industrial and Economic Subsidies

DISTRIBUTION Office of the Moff, Myto Trade Commission, Sector Treasury

AUTHORIZATION Sector Ministry of Industrial Development

CLASSIFICATION Internal Economic Assessment

I. REPORT OVERVIEW

This report is for the purpose of listing all systems designated as Fringe systems (Check File Sys-Classification) in order of need and ability to act on subsidies granted for industrial and economic concerns and infrastructure. These factors have been into two main categories, Need and Absorptive Capacity.

  1. Need: Need is defined by multiple factors focused mainly around labor statistics and economic/industrial decline. These include unemployment rate, labor force participation, median household income relative to sector average, rate of deindustrialization, infrastructure deficits, and demographic flight, among others.
  2. Absorptive Capacity: Absorptive Capacity is defined by factors relating to economic diversity and existing industrial capacity. These include the systems economic complexity index, manufacturing readiness level, labor elasticity and skill alignment, and institutional quality, among others

II. PRIMARY ALLOCATION CANDIDATES

The following thirty systems are the most suitable candidates for immediate funding based on infrastructure gaps and the potential for rapid stability.

  • Rodu (157,862): This single world system focuses on agriculture and remains ripe for investment in genetically robust crops and larger scale industrial farming, which would improve local food security.
  • Malgoaan (1,845,648): This system has a high potential for assembly plant growth if provided with equipment grants to utilize its large labor pool.
  • Relalon (1,814,047): Strategic funding for subspace transceiver arrays will improve coordination with nearby trade routes and reduce signal lag.
  • Dromunon (1,813,328): This system requires grants for heavy machinery to revitalize its primary mining zones and stop the trend of people leaving for other systems.
  • Vantulal (1,810,252): Investment in localized holonet relay nodes will allow for better integration with the sector economy and trade networks.
  • Xisios (1,799,613): This system has high manufacturing potential but suffers from power grid instability that requires immediate repair.
  • Rykeixia (1,696,996): Funding for salvage processing units will turn this system into a primary hub for recycled materials.
  • Yularis (1,676,803): This system shows a need for better resource refining tools to increase the value of its primary exports.
  • Belsuus (1,673,186): Subsidies for vocational training centers will align the local workforce with modern technical needs and shipyard standards.
  • Muraarminor (1,663,971): This system requires infrastructure grants to build larger transport hubs for industrial goods.
  • Vunisminor (1,654,548): Investment in chemical processing vats will allow this system to support the sector needs for industrial fluids.
  • Harnonal (1,648,862): Funding for automated orbital defense platforms will secure this system against pirate raiding and cargo theft.
  • Gromeaan (1,602,566): This system has a large workforce that would benefit from grants focused on light manufacturing and assembly.
  • Mytixix (1,582,782): Strategic investment in hull plating factories will support the naval production goals of the sector.
  • Yuleis (1,530,712): Subsidies for agricultural drones will help expand the limited farming output of this system to neighboring areas.
  • Malgaral (1,521,621): This system shows high potential for electronics assembly if provided with modern workstations and assembly tools.
  • Kalaxmajor (1,497,658): Funding for subspace comms units will fix the persistent connectivity issues found in this outer system.
  • Kalosv (1,487,202): This system requires grants for waste management systems to support its growing urban centers.
  • Tioniv (1,464,831): Investment in fuel refining tech will make this system a vital stop for military and civilian ships on the fringe.
  • Feltulmajor (1,449,522): This system has a strong labor pool that needs funding for specialized tool manufacturing.
  • Vantaen (1,406,150): Subsidies for housing development will reduce the rate of people leaving for the settled systems.
  • Draxuon (1,398,528): This system shows a need for improved landing pad infrastructure to handle larger cargo vessels and freighters.
  • Belsosix (1,358,986): Funding for local security forces will protect industrial assets from the current rise in piracy.
  • Vantulon (1,354,349): This system would benefit from grants for clean energy arrays to lower the overhead of industrial production.
  • Dromunos (1,352,933): Investment in mining safety equipment will allow for deeper extraction in its primary moon belts.
  • Krakaxix (1,305,918): This system shows high absorptive capacity for heavy vehicle production if provided with initial capital.
  • Sienosos (1,304,529): Funding for holonet relay stations will connect this isolated system to the sector capital for better trade data.
  • Reloen (1,299,007): This system requires subsidies for water reclamation plants to sustain its growing industrial districts.
  • Harnosv (1,282,396): Strategic grants for shipyard repair tools will allow this system to service local patrols and scout ships.
  • Prakoal (1,282,232): This system is ripe for investment in atmospheric scrubbers to improve the quality of its manufacturing zones.
III. CONCLUSION

The systems listed above represent the best opportunities for the Myto Sector to improve its infrastructure without relying on external support. By focusing on systems with both a high need and a path toward industrial expansion, the Ministry can ensure the sector grows as a unified economic entity. The Rodu system in particular remains a priority due to its potential for high yield industrial farming.



Here it is. The one benefit of AI is that it can make names and numbers quickly. The downside is that I then must go and write out a description of each and every world's industries. This was not as fun for me as it might be for you.
 
Chp-109-Interlude New
Chp - 109 - Interlude
2.4 ABY
Xanthor Briar
Draxons Forge, Myto Sector


"Strike squadron, load up!"

Xanthor stared at his reflection in the shine of his helmet. The black, gleaming material shone in the harsh light of the hangar.

He lifted it over his head, pressing it down and securing its seals. His breath fogged the lenses for a second before the life support kicked in, clearing his vision. He could already feel an itch on his neck, but he ignored it.

Before him, TIE fighters moved on racks, pilots dropping into fighters before launching out of the hangar, screaming engines silenced as soon as they passed the magnetic shield out into space.

The hangar was large, TIE fighters stacked one atop another on the walls to either side of the room. A series of mechanical arms moved along the rails below, moving the vessels to align with the catwalks above.

The racks moved again, bringing his fighter to him as the arms raised it upwards. Within half a second of the arms locking into place, Xanthor was already reaching down.

He grabbed and twisted the handle of the TIE's hatch, bracing himself with one knee on the catwalk to avoid falling off as he hoisted the weight of the metal upwards.

Dropping into his seat, he plugged a data-wire from his suit into the ship console in one smooth motion. In seconds, his helmet's HUD lit up with ship functions while he went through the startup process.

Life support, shields, energy cycling, weapon cycling…he moved through them quickly, both hands flicking switches he wasn't looking at while the info-feed on his HUD fed him a basic overview of the current battle.

A Keldabe-Class battleship accompanied by an Aggressor-Class Destroyer and three Crusader-Class corvettes, all protecting a disabled Baleen-Class bulk freighter. Strategic ion torpedo strikes had managed to disable the ship as the raiders tried to flee, and now they were defending it while presumably trying to bring it back online.

Xanthor reasoned they held their loot in there, otherwise the pirates would've scattered by now.

On their side, two Arbiter-Class vessels supported them, alongside three Carrack-Class cruisers and six assorted Raiders and Arquitens. A formidable force, but the Arbiters were forced to stay back to avoid the Aggressor, as they were too large to dodge the ships deadly main weapon.

With a dozen switches flipped, his squadron leader barked orders over comms.

"Flight COM is sending us on intercept duty! We're shadowing MPS-Dagger to keep enemy strike-craft off them!"

A final switch started the engine, a low hum permeating the hull. He felt it through the controls, muscles relaxing slightly. A hand idly scratched at his neck while his eyes flicked over the ships diagnostics.

"Strike squadron, dropping in 3!"

A final check was all Xanthor could manage before the clamps let go. As it did, he punched the throttle, the inertial dampener kicking in until he felt only a slight push instead of the sheer g-force he would've been slammed with otherwise.

Ahead of him, he watched the rest of Strike Squadron zoom from the hangar in a line, one after the other. Each ship lit up with IFF designations in his HUD, while a second squadron of TIE's flew out underneath them from the second forward hangar. In seconds, they had left the confines of the MPS-Vigil of Justice and cleared its mandibles, quad laser cannons covering their exit.

Before him, the form of the MPS-Dagger, an Arquitens-Class, became clear. But his eyes were drawn beyond it.

The flashes of light, explosions ringing soundlessly into the void as shapes danced in the darkness. In his ears, the sound of his heartbeat quickened.

"Strike Squadron, enter protective formation! I want us all to stay level with the Dagger on approach to the AO."

Xanthor's body moved, hands twisting the yoke and bringing his TIE to the ship's right. His eyes remained on the distant battle as the protection of their mothership was left behind them.

"Hey, Xan? How many kills you getting?"

He blinked, his eyes focusing back on his cockpit. A comm channel had opened between his squadmates.

"More than you, Kora. I saw those sim scores last week." He responded, trying to ignore the cold sweat which had broken out under his suit.

He could imagine her pout. "Those sims aren't worth the scrap used to make them! Just watch, I'll show my best side." Her tone rose sharply.

"Like when you showed Zra your 'best side'?" He snickered as she stuttered incoherently over the channel.

"Ah, young love." A gruffer voice spoke up, a hint of laughter in her tone. Yirla was the second most senior member of the squadron, right after the squadron commander. Which was odd, considering there was no way she was more than a year older than he was, despite what her voice might imply.

"I-it's not love! She just saw me naked by accident, nothing more!" Complained Kora, and he couldn't help but laugh.

"Oh? You mean Zra from Engineering? I heard all the gossip you know. A closet with unexplained noises doesn't ring any bells?" Chimed in a Daril, his voice smooth like butter.

"Oh zip it Daril! We all know you got with that Verndari during shore leave and thats why the doc chewed you out!"

"Hey, that was a perfectly reasonable choice! Those thighs were-"

"OK! I don't wanna hear any of that, please and thank you!" Butted in Xanthor as he adjusted his yoke a bit, keeping from straying too far from the Dagger.

By then, the Dagger had approached its destination, the MPS-Retribution, a Carrack-Class cruiser pushing up front. The Dagger had been sent to replace a Raider-Class that had been damaged and could no longer act as an effective point defense boat.

"Contact forward." Came the voice of the squadron leader.

The data stream from the Dagger filled his HUD, two dozen red symbols blinking into existence with identifying numbers to match. His eyes didn't bother tracking all of them, instead settling on those closest to him.

"Strike 2, commit on bombers 4 and 5. Strike 3, cover her."

"Copy, Lead. Locking 4 and 5. Engaging." Kora's voice, cold and hard.

"Copy, Lead. Covering." His own voice was next, a distant tone foreign to his mind yet in that moment, comforting.

He turned his yoke once more, throttle increasing as he came in behind Kora. They were on approach to two bombers, scrap heaps bristling with more firepower than sense. On their tail, his computer identified two StarViper Mk. II's, their strange hull shape standing out amongst the stars.

As Kora moved in on the bombers, he dragged his laser cannons in a line across the Vipers, holding down the trigger and sending a spray of cannon fire. None landed, but had the intended effect of catching their attention.

Bolts of red rip past the cockpit as he turns into a barrel roll, zooming past them.

They're on his 6 now, red death screaming silently past his cockpit. Up, over, down, the sweat drips off his brow and onto his nose and his neck doesn't stop itching and he can hear voices on comms. Bomber 4 was down.

An impact. Shields down to forty. Comms talking about a hyperspace exit. He banks hard, making for friendly AA.

The computer screams at him as he closes with the Dagger, a laser turret firing past him at his pursuers.

One IFF signature flickers, then disappears. The other speeds up, and Xan's knuckles go white as he rips the yoke to one side, break turning.

The Viper flies past, a heavier frame failing to burn speed as quickly. He brings his nose up, spraying even as the targeting computer calculates. One shot glances the Vipers wing before he's lined up.

One, two, three hits. Its shields go down, but it manages a turn and dodges downward. His nose follows, but it's already lined up.

A bolt of blue crashes into his TIE. Shields down, the itch is stronger now. His fingers hurt from holding the trigger.

Four, five, six hits. Armor crumpled, the Viper dies silently, no explosion.

"Strike Lead, shields blown."

"Copy. Break high and reset. Strike 4, cover Strike 2."

He breaks off, moving to take cover behind the dagger. Sweat drips into his eyes, and he blinks rapidly.

His breath starts to steady as he watches the emitters cycle and his shields prepare for reset.

"New Contacts, 11 o'clock off the Arquitens!"

Xan's radar lit up with new contacts, a whole squadron of what was identified as Aggressor-Class Assault Fighters.

He stayed back, waiting for his shields to cycle, the itch on his neck back already. Comms chatter was a blur in his ears, and the Dagger's hull hid the rest of the battle from him.

Until one red IFF broke off, cutting straight for him. Shit.

He pushed the throttle back to max, ion engines launching him back under the Dagger and towards the main dogfight. Maybe he could give someone else an opening and-

Bolts flew past him, the enemy already behind him. He pivoted, hands in a death grip as he turned his yoke every which way.

But no matter how he turned, that damned red IFF stayed there, blinking like it knew it was inevitable. Always just off target by a smidge.

Engines burning at max speed, he threw himself into a barrel roll, watching death miss him by meters before break turning hard. If he could just-

The Aggressor was more maneuverable. It gained angle on him, and he cut speed and angled down just as it fired.

Hit. He was hit, the impact slamming him to the side. Throttle was at max now, the computer screaming once more. Some part of his wing was down, he felt it in the balance. Every turn was harsher now, the inertial dampener must've been damaged.

Red lights blared as he made a beeline for the AO. If he could just get into AA range of the Dagger he could shake his tail. The signature dropped from behind him, the TIE showing its superior speed.

Checking the signatures course, however, told a different story.

"Bogey on intercept, requesting cover!"

"Strike 2, all units entangled, stay alive"

Shit. The pirate was seconds away from intercept. If Xan turned, he'd lose the rate war and get shot down. If he kept going, he'd get shot down.

He made his choice.

The fighter's nose was dragged down as he turned hard, eyes searching for any escape angle. If he turned into a barrel roll, maybe?

A bolt of red blinded him as it flew past, he turned again, spinning to shake lock, itch unbearable.

An alert screamed through his HUD, a missile on his tail, while the bogey pincered from the other side. This was it. Speed up, and the pirate shreds him. Slow down to pivot, the missile catches him.

Maybe the pirate would miss.

He redirected all power to engines, straining against his seat as the g-forces hit him. The missile was losing distance, but that fighter-

"This is Tide 6, on intercept."

That voice spoke with utmost calm, cutting through the comms chatter just a single burst of green lanced through the pirate. Each shot landing dead center, turning the vessel to dust in a fiery, silent explosion.

A shape, dark blue and angular, sped past him. The itch was gone, replaced with wide eyes as he turned his ship around to witness…

…death.

Three new fighters, Whirlwinds his mind provided, had entered the fray. No, they dominated it.

They moved unnaturally, twisting and turning like beasts, but not like beasts. Too alive for a machine, too precise for an animal.

One Aggressor tried to force a Whirlwind into a rate war. Instead of leading its nose, its wings folding to allow the turrets to fire sideways. It was a break in dogfighting logic in its entirety.

In under a minute, a dozen bogeys were turned to scrap, nothing but burned wrecks and the atomized corpses of their pilots.

And as Xan brought his TIE above the Dagger, he witnessed the rest of the battle.

Swarms of bombers ripped through enemy shields, the hull of the Keldabe-Class buckling under the weight of two squadrons of bombers.

Beyond it, the Aggressor-Class destroyer was reduced to nothing but a smoldering wreck, its superstructure rendered in two by the combined firepower of the Carracks.

And throughout it all, Tide Squadron flitted about like a pack of machine-beasts, a single mind ripping through panicked prey, streaks of dark blue only visible by the IFF signature on them.

It was…beautiful. And in that moment, Xanthor knew his goal.

To one day sit behind the cockpit of a Whirlwind.



Rai Trolo
2.4 ABY
Dantooine, Raiobollo Sector


"3300 credits? How can you guarantee quality at a price like that?"

"Because the Guild would fine me if I didn't! And I am nothing if not Guild compliant!"

Rai had heard about the Guild from passing merchants, and to him it all sounded like a scam. There was no chance in all the Rim that the Empire, of all people, would create an organization that actually enforced quality standards for civilian products.

Especially since every single story coming out of the Myto sector was too wild to be true! Actual anti-corruption measures? Less human centrism? Functioning public services!? No chance.

He'd met Imperials, soldiers taking a break from guarding that base they kept on the planet. They were snobs, a rude and brutish people. Dantari were more civilized than those piles of dung.

"Oh yeah? Let me see its maintenance logs then."

The merchant sighed, reaching for a PDA while Rai smirked. He'd been haggling for the past twenty minutes, just trying to get this trickster to give up the game. 3300 credits for what seemed to be a factory new Zephyr-G? That would've been half the shipping cost if he'd ordered off the holonet, not to mention the extra holonet connection cost as well. The Empire was stingy with civilians using it.

When the merchant sent the maintenance logs to his PDA, Rai was surprised.

It all looked legitimate. Nothing more than post-production inspections and two cargo checks during transit.

Rai licked his lips. On one hand, this could be a great scam. On the other hand-

"Hey there Rei, how da ya do!"

He could feel his eyes twitch as he turned, a plastic smile stretching across his face.

"Good morning, Haral." He said, tone straining against the confines of polite conversation.

Haral was a neighbor of his, a hunter like Rai. Unlike Rai, Haral came from a family of means, and as such had bought himself an FC-20.

"Nothing much, Rei. Just decided to take a gander at the bazaar. No biggie, really. Ol'reliable got me here in no time." Haral slapped the side of the speeder, chuckling to himself in a way that made Rai's teeth grind.

"How was the hike up here? I don't see much, of course, at 180km/h, and I miss the scenery so dearly! But that's the price of performance, I suppose. Isn't that right, Rei?"

"It's Rai. And yes-"

"Ah! Borzun! How are things going, my friend! Still driving that speeder truck!" Haral had already moved on, annoying some other shopper with the same five stories he had with his speeder. They seemed to change every time he told them.

Rai turned back to the merchant, hand gripping the PDA a little too hard.

"How fast did you say this was?"

"350km/h"

"I'll take it."



Jir Coru
2.4 ABY
Ugea, Myto Sector


Jir's work day was cleanly segmented into three parts.

First, in the morning, she did inspections. These ranged from inspecting a ship to testing a mercenary's aim at the range. Occasionally, she addressed conflicts between members or ensured local arms manufacturers and security companies were up to code.

In the afternoon, she filed reports on all the morning's activities, alongside updating ranks or issuing warnings or fines.

In between these two segments sat an hour long lunch break.

Jir sat at her desk, fingers clacking against her terminal input as she filed her most recent report. Her hands never faltered, every word typed a certainty.

A chime rang throughout the office, indicating break time had commenced.

Around her, the myriad of officeworkers started talking, stretching, and making their way out of the building for their lunch.

Fools. Didn't they know they were being inefficient?

Jir reached one hand down into her bag, eyes never leaving the screen as her other hand typed, and grabbed a nutrient packet. Tearing the corner off with her teeth, she made to drink it before a voice interrupted.

"Heya Jir! Me and some friends are gonna go check out this new place down the street. Wanna come with?"

Melandre, a bubbly younger Torgruta woman who Jir found tolerable at best. Her attitude was unacceptable by her standards. Melandre had addressed no less than three senior Guild personnel by first name, maintained subpar workplace cleanliness and did not press her uniform with any regularity.

Jir also noted that she was consistently the first to arrive and last to leave, which kept her from reporting her to GuildCom.

That, and GuildCom kept rejecting her reports on coworkers. And kept telling her that they were called Sapient Resources. A thoroughly unfitting name for a branch of the sector's premiere institution.

Regardless, Melandre was someone Jir tolerated. But this? A step too far.

"I am far too busy for such frivolities. I have all the sustenance I require right here." She gestured with the hand holding the nutrient packet, eyes already moving back to the screen.

"Oh come on! We've been working together for months and I barely know you. Would it kill you to make a couple of friends? At least an acquaintance or two! It physically hurts seeing you lonely every lunch break."

Melandre's voice took a turn at the end Jir couldn't quite place, but it mattered not. What mattered was the word acquaintance. Otherwise known as a connection. Perfect.

"I…suppose I would not be entirely against such a proposition, Melandre."

The smile on Melandre's face felt like it was blinding her. "Great! And haven't I already told you to call me Mel?"

"I refuse. It is thoroughly unprofessional conduct, Melandre." The girl pouted, pouted! Like a child before relenting, instead dragging her over to a pair standing near the door.

One was a tall Vurk, the other a Duros shorter than herself.

"The workaholic, right? I'm Vebral, an Industrial Liaison." the Duros said. He was quite short for a Duros. A potential source of insecurity which Jir filed away for later.

"And I am Colber." Said the Vurk, voice deep yet distinctly feminine. "I am from Accounting." The Vurk spoke quietly, too quietly. Socially introverted?

"You may call me Jir Coru. I am a Mercenary Liaison."

"Alright, now that we're all introduced, let's get going! We've only got an hour, after all!" Melandre butted in as soon as the introductions were over, practically jittering in excitement.

Upon leaving the building, they were immediately thrust into the midday crowd. Midday was break time for the entire Guild, and so the streets were full of employees making off to various eateries. One could scarcely take a step without bumping into someone.

"You know" Vebral said "I heard upper management is thinking of downsizing the cafeteria because so many people leave for lunch."

"Ah, that is unfortunate, as I greatly enjoyed the delicacies afforded there." replied Colber, standing a head taller than much of the crowd.

"Well, it won't compare to this place, I guarantee that!" exclaimed Melandre, the orange skinned girl jumping into the air to get a glimpse over the crowd.

Jir slipped through the crowd, avoiding physical contact with anyone as she tracked the other three.

Eventually, they reached the restaurant. A Karkarodon seafood establishment.

As they entered, Jir took in the place. It was small, a rectangular shape longer than it was wide. The kitchen and bar stood to the right, booths to the left, and a bathroom and emergency exit at the rear.

The windows were too open for her taste. And the bar left one's back exposed. The optimal solution was the booth at the end, near the emergency exit.

Melandre sat them by the window.

As they leafed through the menu, Jir observed each of them discreetly.

Melandre seemed excited at every turn of the page. Verbal seemed to be counting prices. And Colber hadn't turned a page past the first, seemingly content to read just the entree's.

"Oh, this fish looks amazing! They have 32 different herbs and spices all stuffed inside!" Melandre shoved the menu in their face despite the fact they all had the same one.

"And it costs a whole 40 credits. Why do that when you could get a dozen rolls for just 10?" Responded Vebral.

"Maybe we could share?"

"That creature would provide enough sustenance for a score more than we have here. Mayhaps you should choose a different meal." Colber butted in, voice slow as though each word was carefully chosen. It seemed to contradict her previous analysis. Perhaps not an introvert, simply differently educated? Potential family connections to a richer sphere?

Silently, Jir had already chosen her meal. A small platter of lightly cooked strips of fish and a creamy sauce covering it. The smallest, cheapest meal on the menu, allowing her to later consume her nutrient package without overeating. All without ordering an entree and standing out, perfectly planned.

As the food was prepared, the conversation turned to the Guild.

"Did you guys hear about that case the other day? One of the Mandalorian clans got angry at a construction company because their landing pad cracked under their ship's weight." Melandre pulled up a story on her PDA, the device left on its stand for all to see.

"It seems that they must in the future take into consideration the weight of their vessels and the tolerances of their landing pads, yes?" Replied Colber. "If they were to be more considerate of their material circumstances perhaps they could have avoided such an unfortunate incident."

"Nah, no chance. If that company was hired to build a pad big enough for all their ships to land on, and it was for a mercenary company? They'd build it strong with the assumption large combat ships would be landing there. I gotta blame the company, must've used subpar materials to cut costs, or they just didn't listen to their clients."

Verbal's critique was cutting, but Melandre was more focused on something else.

"Though, it gets you thinking. The clans are already getting their own compounds, right? They've got cruisers and corvettes and are apparently in talks to continue their foundling traditions to expand their ranks. That's a lot of permissions, more than most other mercenary companies."

"But have they not proven their worth in battle many times over? The numbers tell a grand tale, as the credit worth of the salvaged ships and equipment they acquire through battle is of no small amount." Colber interjected.

Here, Jir decided to jump in. If she could not inject herself into this group, she could never make any connections.

"The Mandalorians are mediocre in regards to their organizational abilities as mercenary companies. They are carried forward almost solely by individual capacity rather than the clan as a whole. Frankly, I find it a waste to give more permissions to them when sector forces could be better funded."

Here they turned to her.

"I cannot say I am in agreement with you, Jir Coru." Spoke Colber. "Perhaps the Mandalorian Clans are lacking in the large-scale organization seen within entities such as the Empire or larger mercenary companies, however the effect the Clans have had on the sector has been undeniably positive. Perchance, have you seen the piracy statistics in systems to which the Clans have been deployed?"

"I have not, as such I will retract my point until I can consult the evidence." Jir didn't actually agree. She'd spent years studying the effectiveness of the Imperial machine, and could've broken down how the Clans were not effective enough to be worth the investment with enough detail to fill out a ten page report. Who was this woman to tell her how things were? But she decided to remain conflict free during this crucial, initial stage. Instead, she pivoted.

"Though, I must ask, Colber. Your manner of speaking is unique to me. Where were you taught?"

"This is the traditional method of speaking, common amongst my peoples for its ability to elucidate complex concepts clearly and without miscommunication."

"Nah, she's just weird." Vebral said, sipping on his drink loudly. Colber shot him a glare before responding.

"Nay, this manner of speech is most common indeed. Your lowly person has simply not been privy to the heights of Vurk culture. Perchance if you deigned to raise your lowly sense of culture, you may well be able to find your ever elusive soulmate" She turned her head away in protest, while Melandre simply laughed lightly.

"Hey! The Totally True Adventures of Baddassatron the Galactic Hero is an incredible franchise that's just a little down on its luck! Trust me, the 53rd movie will be the one to save it, and then I'll be emotionally ready to settle down!"

An insult? A showing of vulnerability? The interaction before her didn't align at first, until it clicked. It was an act, of this she was certain.

She was the outsider still. Clearly, they knew this, and this was all a ruse in order to portray themselves as more foolish than they were. If she was to gain access to the group properly, she would have to endure this and discover a way in.

Once the food, the table turned more to silence as they ate. Upon finishing, the four of them returned to the office, slipping back to their respective branches.

Just as Jir was to return to her desk, mind filing away the event for later deep analysis, Melandre stopped her.

"Same time tomorrow?"

Jir froze for a split second. Same time? Was she in? No, not entirely. This was just the beginning.

"Of course."

The smile that was her response was impressive in how real it seemed.



So, for the first battle, I think it's fair to say the Empire would've won that, even with the pirates having two very large ships. Sector Patrol simply had them outnumbered, and I figured the Arbiters after that previous incident would try to stay farther away from the Aggressors big gun.

Also, the MPS in front of the ship's names stands for Myto Patrol Ship.

As for the writing itself, this is one of my longest chapters, I think. That battle at the beginning takes up most of it, and it was a doozy. I've been trying to move my writing to a more show don't tell format, since it just works better. And most of the story has been telling, given Las is an administrator.

But I don't want the alt POV's to feel like Las. He's up high making big choices, so everyone else has to feel those choices and be more present, which necessitates a better, more focused writing style which I think I've managed to do here. More sensory details, thoughts injected into descriptions, etc…

I'm particularly proud of the dogfight. I had to look up terms like turn breaking, rate war and more to understand how dogfights work, but it was worth it.

Other than that, I made more chocolate sheet cake. This shit is heavy though, can't eat much before I feel like I'll burst. Or maybe I've just eaten too much.

Oh, the pains of baking incredible treats. My waist will expand ten feet!

Keep goofin, goobers.
-Freefaller
 
Omake: Pirate Processing New
Omake: Pirate Processing

POV: Silvaka Birgbird, convicted pirate, Imperial Penal Colony 2-4-9-N, Cockaigne, Cockaigne system, Myto sector

Silvaka glared at the clear sky as she was led off the loading ramp. Cockaigne's star looked as if a slightly larger dying ember amidst its peers, which were still visible. Before her was the harsh and searing shine of Imperial Penal Colony 2-4-9-N which robbed her of her night vision with a single glance. The artificial light still needed in midday due to the distant starlight being insufficient for most sentients on the system's sole world to see by. All that would greet her if she looked beyond the glow of the prison would be the inky blackness concealing a frozen, desolate landscape.

"Move it convict! No trying to get frostbite on your day as an inmate thrall!"

Silvaka fought off the urge to try and take a bite out of the Detention Block Guard as they moved between blocks. She had been fighting back the urge to shiver since they got off the Kiltirin-class dungeon ship, despite the thick jumpsuit they gave her. She didn't want to take her chances in what passed for solitary confinement.

Warden droids were patroling the outside and the usually unoccupied sections of the prison. Even if she could get out of the prison, the freezing temperatures and total darkness outside the facility were used as a method to keep its prisoners from causing trouble afterwards. A rough shove through the door struck what further thoughts were beginning to form in Silvaka's head.

"In front of the imager and then to the medical droid. The sooner you get your mugshots and locator chip, the sooner I get to stop dragging you around."

Processing was as quick as it was humiliating. The imager felt invasive while the anesthetic was light enough that the place they implanted the chip still felt sore. The pain made Silvaka think of how just a bit earlier this situation was reversed. Wasn't too long ago her crew would be filling this world with slaves, not occupying it. The weak are meant to submit to the strong, Silvaka's crew just helped make the truth a bit starker.

Her captain had a deal going with Cockaigne's Governor to offload "criminals" as inmate thralls and in exchange he would keep their ship's transponder off the records. However once news of their patron getting arrested surfaced, they tried to record race out of the sector for more welcoming space. Unfortunately a patrol of Guild mercenaries "happened" to come across the route they were taking. Probably a rival crew from Revik set them up to try to take control of the sector's flesh trade. Good luck to them given how frustratingly vigilant the sector's navy was being.

"In you go thrall! You're lucky today's work shifts are done! You get to sleep before your first day of picking and carving up ice begins."

Ice carving. Carving Ice on Cockaigne was a fate joked about in Myto's Underworld. Whenever someone didn't come back to the ship after shore leave they'd joke that their missing crewmate was probably carving ice. Something brought up as a probable fate for failed criminals and bumbling fools. Guess Silvaka counts as the former now, doesn't she?

"So you are my cellmate then? About time they got around to it after they started letting all the soft meat go. Name's Yuspin."

Silvaka was unable to hide her disappointment at the sight of the Moyn sitting on a bed bolted to the wall in the brightly lit cell. The captain had been taken away by the ISB almost immediately following their arrest. The rest of the crew were shipped to Cockaigne after their trials were over. She had lost track of them on the dungeon ship as their captors had wisely kept them separated. She had hoped against hope that she would share a cell with one of them.

"Name's Silvaka. Was a pirate before this. So what'd you get sent here for? Don't want to share a cell with someone who can't tough it out."

She could already hear Tito's sniveling in the back of her mind. Their enslaved tech who was led away after they were brought to the authorities. Probably gave some sob story to get sent to a minimum security prison. Little whiner wouldn't last a day here.

"Nah used to be a marauder. Was carving flesh before carving ice. Had a sweet gig going where the humans in our crew would dress up like Army Imps, "scare" us vicious raiders off, and then "requisition" the loot from villages. We "arrested" anybody that resisted and the rest weren't too keen to ask too many questions when they didn't come back. Got caught when a new general got put in charge of the planet's forces and the Imps stopped acting like we did.

You won't find any brittle folk here these days. Order from on high. Cockaigne is an exclusive club now. Only for sentients with 20 years or more on their sentence with a violent crime on their record. A dumping ground for all the criminals who avoided a summary punishment in this latest crime wave. Bit silly considering they also shut down the gladiator pits."

Shut down the gladiator pits? But that was the most fun you could have in a prison and it was how they freed up the cell blocks for new intake. Silvaka had already been thinking of new and fun ways to break her fellow convicts.

"That must not have been popular. How are the regular buyers for stables offworld supposed to refill their stocks if they can't pick from the prize fighters?"

One of the lesser known exports from Cockaigne besides inmate-mined ice and mineral water was gladiator and pleasure slaves. The fighting pits and the deadly cold made it simple to "lose" a convict or two for the right price. The flesh trade was so frequent that the former Warden-Governor had sentencing papers and death certificates pre-signed in case the captain came across any potentially profitable "bounties" while perusing the slave markets.

The prison population was complicit in the practice as well in order to have a chance to not die on this iceball. Trapping rivals in fixed fights and scarring their beautiful features with icicles was commonplace among inmates. Competition was fierce if you were aiming to get yourself a chance of getting sold. Only the toughest and the most ruthless got a chance of a more enjoyable enslavement, as is proper.

"Didn't ya hear? Cockaigne got a new Warden-Governor. Hand picked by Moff Mola. Has the new guy by the hairs. When the Moff says jump he asks how high.

Mola is a pretentious and tyrannical Imp. First thing he did after getting the job was throw a tantrum and imprison a load of petitioners. Thinks seeing someone with a collar walking around his cities is intolerable. When his lackeys protested the move, he had them all "disappeared" for daring to contradict him. He would rather all the slaves be pushed to the dark corners of the sector where no one privileged with freedom will see. All the comfortable or fun jobs for slaves are being cut off, leaving nothing besides hard labor. Like he wants every slave in his sector to suffer just because they wear a collar.

So now the new Warden-Governor is trying to keep the prison above board. Old channels for contraband are getting plugged, guards search your cell even if you try to bribe them, faces that used to show up to pick up the goods are now either a distant memory or a constant presence. Only way to get off this icy hell these days is to qualify for a posting in an offworld chain gang, and they only give those out to brownnoses who have been on good behavior for at least seven years."

Emperor's Folds. How have there not been slave revolts across the sector? No wonder pirates were hitting this sector so vigorously. All the places to slake their baser thirsts were losing their suppliers. How can someone enjoy their rightfully pillaged wealth if there is nowhere to spend it on warm bodies and bloodsport?

"So what, people are just enduring the cold and wagging their tails to the Guards now? How is this prison not shut down from frequent riots with all the fun gone?"

Yuspin gave a chuckle like he had been expecting Silvaka to say that. It bothered her how he had been leading the conversation. However she had never been on the other side of these cell doors. She could deal with some patronizing if it increased her chances of survival and power.

"Nah it ain't all boredom and brown nosing. Part of the Warden-Governor keeping things above board is that he's got to make a better show of following regulations, even the safety ones. Did you know prisons are supposed to have gyms and libraries? I didn't.

Ice carving is less lethal than it used to be. Cold weather gear got less holes in them even without bribing. The prison is even giving access to cheap prosthetics to inmate thralls when the frostbite sets in, instead of sending them to "gather snow outside" when they get too crippled. Most of them are either low powered or completely mechanical, but they work well enough for simple things like carving.

Still restricted to simple tools on work shifts. However guards got new laser ice-cutters in sealed rooms above the work areas to cut up large chunks of ice for the prisoners. Let's us process more ice, so maybe the Warden-Governor struck a deal with a smuggling ring under the table to line his pockets from increasing exports. Either way it leads to more work points for down at the store or the cafeteria. There is even a weekly choice of fruit or dessert provided you ain't being punished. Frozen of course."

Well isn't this just a slice of paradise. Silvaka let the Moyn prattle on while she slipped into her machinations. Just because she wasn't expecting to get enslaved doesn't mean it will stop her plans. Step one is getting to that gym and bulking up. Just because the gladiator pits are down doesn't mean physical power isn't still respected here.

From there it is a matter of gathering resources and influence and waiting for the rot to set back in. No institution like this can avoid seeping back into corruption. It was a proven fact of the galaxy. When the natural order does return she'll be coiled and ready. Silvaka spared a glance at a CAP-2 Captivator walking down the hall of cells as she has planned her rise back to power.

——

A look into how the prisoner-slave underclass of the Myto sector is doing in a dark, cold corner of the sector. The ones who are definitely not getting emancipated by Las' legal audit. Penal colonies are actually a thing during the Republic and are also still a thing with the New Republic. With the flood of pirates galavanting through the sector, small local prisons on frontier worlds are probably not going to cut it. Even if Las finds the practice of prison planets and prisoner-slaves distasteful, intake and enslavement are probably picking up in places like Cockaigne given a lot of pirate crews are not going to try and fight to the death. Pirates are not exactly known for the zealotry or discipline needed for last man stands.

One interesting thing to remember is that a lot of Las' abolitionist policies like HAVEN's activities tend to be clandestine by necessity or otherwise have a different public excuse. We the readers get the benefit of looking into Las' head to understand what he's thinking. Many people in the sector haven't been to the Minda or Edin systems and don't try that hard to keep up with sector politics. They know some of Las' actions and often none of the motivations or background context. People like Yuspin are going to draw their own conclusions about Las' motivations from the information they can gather and process it through the lens they view the galaxy through into an explanation they see as reasonable.

Crossposted on SB and SV
 
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