• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Governor's Gambit - Star Wars SI into Imperial Governor

In regards to politics I've always thought that a basic democracy of breaking the planet up into grid squares. You could then have each square vote for their representative with those squares then grouped into surrounding squares of 4 which then vote for a representative for another group of 4 squares and so on and so on. It ends with say a council of 12 Squares for the entire planet advising the Governor. This I feel would help by keeping all the paperwork for running areas down the chain and by making the grid areas now and not letting them be changed you wouldn't have weird snaking voting districts like in some countries. And you wouldn't have to worry about the cities being only representatives since the planet is so sparsely populated right now and even then a city dominated square would still have to work with other squares to vote in a representative to the above square and not just be able to ignore their worries.


As for expansion I'd say you could just keep expanding and building up the system for the entirety of the story. Until the civil war reaches the area in full no reason not to just keeping building up and making better the system we own now.

Fleet comp is fun since he doesn't dismiss fighters and other such ships. A Venator is a great trade ship and convoy escort in one. Having a Convoy escort fleet of one Venator, 2-4 Nebulon Bs, and say 3 smaller escorts like Assasin for each Nebulon you could take on most pirate fleets in the galaxy and even form them into raiding groups during the civil war or small patrol flotillas.

For system defense Venators once again are great patrol ships able to carry fighters, gunships, small patrol ships like CR-90S, etc. and shuttle around safely a ton of military and civilian equipment and goods. Have 4 Venators so you can subdivide the system into 4 with each section having 1 Venator, 2 cruiser Arquitens, 2 Neb Bs, and 16 Assasins. Then for the main force you have your heavy iron. A strike group of 1 ISD-2, 2 Victory's, 5 Venators and however many escorts you want. I'd say 2 per victory, 1 per Venator and 4 for the ISD.

This would give you the ability to patrol any section of the System at any time with a balanced fleet that can't be crushed by small gunship or pirate cruiser tier opponents and fight back against even equivalent fleets due to a strong Fighter and bomber force plus modern and tanks escorts and cruisers. And the main force could deal with any heavy fleet a pirate or rebel group could manage to put together due to a heavy CAP and all range brackets being covered by the ISDs and Victory's
While i love venators, they are a lot more expensive and way out of his budget. Maintenance of active venators would be very expensive because of both ship and fleet maintenance requirements . I doubt he will get enough means to buy and maintain venators or imperial Star destroyers sadly. He lacks the mid rim or core world infrastructure and wealth to upkeep those bigger ships. This was a massive issue in both legends and disney regarding maintenance and repairs of the kilometer long ships being unsustainable without the megashipyards. I do like the plan. But unless he gets promoted with a much bigger budget and a system that has shipyards to maintain those big chonkers I'd avoid them because of post empire fracture logistics breakdowns.
 
1. trying to set up some form of districts/states is always a nightmare as their are in essence not that many ways things can be set up and doing a all of them are bad just different kinds of bad. but it always comes down to 2 things taxes and resource management. for both a comprehensive census is needed which the MC would have from the planetary record and the scans. breaking things up by districts and sub districts isn't bad just do it as a tired system as a representative democracy... to a point. towns have mayors as do cities they can be independent of each other gather the region into a District(state equivalent), every district votes for a representative to go to the planetary senate.

The american system isnt terrible just old. also 5 years total and no re election is a bit much how about only 2 or three terms, or its a ten year term with a do we vote them out vote at 5 years. having laws enacted by people who know law isnt a bad thing. its when they are enacted without consulting experts or of media frensy things get screwy.

2. the MC only has authority in that system at the moment but can they get authority in nearby uninhabitable systems as i understand it even in star wars most systems are hardly surveyed and out on the rim most only have number and not names.

that said most worlds can hold billions with relative ease and space habitats aren't that hard to build so making them over mineral rich but uninhabitable planets/moons might be a good idea. Oneill cylinders are your friend and veriable gravity i would think be a good thing for different species.

3. are you worried about just system defense? defence satellites and militia with gunboats/fighters. Having light freighters that get a tax break if they are also part of the planetary militia. also get Y-wings they seem perfect for rapid strike teams/law enforcement or light cargo delivery that can act as defence craft. also city/theater shields are a thing. planetary would be to expensive.

4. what would be funny is if he managed to make an imperial remnant that every says "if you imcopadent morans had run things like he did we wouldn't have lost/rebeled!" AKA the exception to the rule that even the new republic uses as an example of a good administrator.and then the sector capital gets moved.

besides that great story reminds me just a little of black adder or Chaphis Cain. and i love it.
For your third point. We know the empire had armament restrictions on non military ships vaguely speaking, but outer rim always did its own thing regardless of the rules on paper because needs must. He might could avoid some tax breaks by basically legalizing their trade ships being armed to the teeth beyond the level imperial rule likes it by signing up as militia defense? I imagine they'd enjoy it if a good balance there is handled. Though some people will question any corporations arming up considering separatists ar only 16 years ago. But individual freighters? Independents ? I could see that. The "irregulars" Minda trade defense fleet.
On point 4. I can see that too. Pentastar alignment i. Legends focused on stability and made deals with manufacturing and infrastructure to keep a local economy and framework to support their defense fleets. They barely if ever aggressively expanded, rather having remnants flock to their stability as more warlords and Corusant fell. This guy could easily be a micro scale version of that. Albeit a i just wanted to not end up dead for not doing my job and accidentally became popular and was asked/made a monarch/warlord after the empire fell!?
 
I must say considering the actual size of the Myto Sector and it's location, kinda hoping the mc becomes Moff, as it's not that large of a sector
 
Not sure what I can contribute, aside from boosting what others have said about separating rual and urban representatives. Although the MC should keep an eye on corpos, we all know what happens when they get too powerful.

Again boosting what's already been said, let the investments grow, slow down before the bubble bursts. And maybe slowdown immigration somewhat. Not stop it all together but slow it down to let people adapt and cement a planetary identity. Except maybe the clones, it will help fill out security and mil jobs (not to mention testers for your mil R&D) but then I have a soft spot for how they got shafted.

The amount of changes MC is doing while good in the short term but he needs a slower steady pace to go farther, sprinting gets you far but you'll crash hard if you keep it up for too long. That and all this growth is going to draw the wrong kind of attention from authorities.

I agree that a Gladiator-class would be good as a system flagship of a mostly Corvette fleet. But it should be at the very end of the purchase list. I would also recommend that the MC invest in a Cardan-class space station as it starts small but can grow with the system.

One thing I would recommend for your R&D is to develop something of a rail systems for weapon attachments like we have IRL, it's rather inexpensive but can be a force multiplier.

I would also recommend keeping the AT-TE's (after fixing the stupid open toped main gun and armoring up the weak point of the cockpit. Much better in my opinion for urban combat and less infrastructure to use. 2-M Saber-class repulsor tank would also be a good investment although they are hanger queens. Maybe a locally developed tracked tank? Probably cheaper than walkers and repulser lift vehicles and less maintenance heavy. Maybe even ECHenry's Imperial LAATs?
Neutral, keep obligatory Imperial loyalties but the the second raisin face bites it do your own thing. Be the Space Swiss or Space Finland, either or.
 
I must say considering the actual size of the Myto Sector and it's location, kinda hoping the mc becomes Moff, as it's not that large of a sector
That north/northwest area has the arguably most competent imperial leadership post endor in legends. Having formed an imperial remnant government that lasts in some form for well over a century if i remember right. He can either be one of the great leaders there or he'll be overshadowed in the area. Honestly depends on how well MC gets along with them.
 
Last edited:
  1. Politics: the council voting system I cooked up was a rush job, and upon further inspection kinda shit, as it overwhelms voters with teams from the boonies that will never get voted for, due to cities' overwhelming advantages in population . Obviously, there is no perfect political system, but any advice/recommendations regarding a voting system and the greater council system will be taken into consideration. However, please keep the discussion civil, cause I've seen some stories with 2 chapters get locked cause people couldn't stop yapping for five fucking minutes.
  2. Expansion: Where should the MC go from here? Should he slow things down, speed things up, get down low or make a big splash? There are many paths, and I want to know your opinions.
  3. Military: Assuming the Minda System recovers from this attack easily in the near future, and gains a minimum of 50 million credits to spend on ships, attack craft, etc… along with the manpower to crew them, what fleets would you build? How would you organize the defense and trade fleets of the Minda System? This is a hypothetical, because there is a damn good chance the MC never gets there, but theoretical fleet building is fun. What dangers might said fleet encounter in the future? These kinds of questions are fun to answer, so go ham.
  4. Allegiance: While I already more or less have a plan for how the MC will steer the Minda system allegiance wise(Empire/Rebel/Republic/Pentastar/Independent, etc…) I want to know what direction you think he should lean and why. Anything from moral arguments to pushing profit margins, who should he side with, and why?
2. Slow things down until his current investments pay off and he has some more liquidity. His official power ends at the end of the system. Use his initial success to reach out to local systems and their leadership to start networking. See if any of them are people you want to get into business with and invite the likelies to invest.
3. A pile of fixed defenses:

5 v-150 Planet Defender buy good used $5,000,000+??support equipment
? Point defense laser turrets and facilities around the big guns for $?? 2,000,000 reduce costs by using salvaged/surplus

6 used Squadrons of Cutlass 9s $4,680,000 or Kihraxz assault fighters $3,600,000 The Cutlass is a commonly used fighter and a good allrounder, the Kihraxz has lots of aftermarket kits allowing easy customization and opening up the chance of getting into limited production 5-10 years down the line.
2 used Squadrons Y-Wings $1,560,000 credits or Used Rihkxyrk $3,600,000

4 Used Carrack class--$?? $10,000,000 I don't think these ever got an official price but considering everything else
2 Dreadnaught-class heavy cruisers $14,400,000+additional automation


1 Deep Space Recovery Vessel L-2783 $6,500,000 to support logistics and salvaging outside of the system.

1 National Arsenal $2,000,000for production of small arms and a slip to conduct repair and maintenance of ships up to the Carrack. Two mill is not much but its enough to start building the roads, admin buildings, and a couple warehouses creating the basic infrastructure needed.

Total cost if the expensive options are chosen is $48,180,000
As for organizing it I would break it up into three flotillas two equal with a Dreadnought and 2 Carracks each, and a third that will have whatever is left generally on detached duty. It was not made clear on what happened to the old Arquitens frigate. On second though I would keep the Dreadnoughts separate and parked in orbit as little more than mobile defense batteries. Then three flotillas built around either a carrack/nebulon and a pair of corvettes for fast response. Eventually add a fast light carrier like a couple Gozantis to provide support. As for what I would do with it I would start by seeding all the local systems with a couple probe droids to keep an eye on things while continuing what he's been doing. Slowly expand the PDF using salvaged equipment before starting to transition to local production of licensed products.

It provides fixed defenses over some of our biggest population centers and some major firepower to stop anything but a major assault. Some will say there should be more corvettes on the list but they are the most common and easiest to acquire so getting the heavy metal while we can is a priority. The majority of enemies we will face in the short and medium term are unlikely to be intimidated by corvettes and a couple Dreadnoughts in orbit will do more to secure the system than a dozen corvettes. Their operating cost can be minimized by keeping them parked in orbit most of the time.

The current pirate attack seems to have been put together before they knew we reinforced the defenses and should have left after seeing the size of the defense fleet. The defense of the system should be the priority for the PDF while we should let Veers off the leash on local pirates. Switch the Nebulons and Carracks out on convoy escort duty every now and then. As for what dangers might said fleet encounter in the future? Pirates and Rebel privateers will be the most likely at the moment and going into the future until the death of the emperor. Then you have rogue Moffs, Warlords, loyalist fleets trying to reconquer the area from rogues, and then the Vong and other nasties coming out of the Unknown Reaches.

4. Allegiance: While I already more or less have a plan for how the MC will steer the Minda system allegiance wise(Empire/Rebel/Republic/Pentastar/Independent, etc…) I want to know what direction you think he should lean and why. Anything from moral arguments to pushing profit margins, who should he side with, and why?
Imperial->Pentastar->Independent
If he advocates anything else but the public line he is likely to be invited to come visit the ISB. Setting himself up as a minor part of the Pentastar Alliance is a possibility depending on what continuity he's in and will set him up if things disintegrate and he has to declare independence. There is no way he can realistically build up enough in a freshly colonized system to be more than a bit player unless he goes to the Emperor and tells him everything he knows, but that is more likely to end up badly for him.

As for why? The north will either end up under the Pentastar Alignment or split between an ineffectual NR and independent worlds. Working under the PA isn't a bad deal and if the PA is not a thing and you are in Disney then having the firepower to standoff pirates will be needed.
 
Last edited:
1) Local - Planetary - Politics
A) each town elects its own mayor and votes on cultural, and day to day life matters in their designated communities
B) Rural communities are separated out into industrial types and vote for a representative to attend the local regional (think province or state sized) Assembly. These regional assemblies are responsible for overseeing implementation of local and imperial laws and maintaining the peace.
C) Urban centers follow the same principles as the rural but there are elected mayors for the various city districts who sit on a city council who send a representative to the above mentioned provincial assembly.
D) At no time can these assemblies make laws in contradiction to or interference with Imperial planetary law or economic policies.

2) System defenses.
A) Space is big, having orbital installations (defenses) without a planetary shield to prevent unwanted landings or flanking of said fixed defenses is not feasible. If the enemy decides to start throwing asteroids (any size) your fixed space defenses are not going to last long.
B) As a planetary shield system is outside your ability to pay for (or pay for the power generation needed) that means you need to look into Theatre shield systems to cover strategic areas (cities, military installations, manufacturing centers, etc.). Along with ground based defenses (fixed and mobile) for anti fighter/bomber, as well as heavy ion cannon or turbo laser batteries to discourage orbital bombardments.

3) Fleet expansions, you do not have the manpower to man any sized star destroyer, put that out of your mind. Furthermore, you know in the future getting spare parts are going to be next to impossible, why waste your money. You should focus on massing the Acquitiens class cruisers, Carrier ships with accompanying fighter and bomber squadrons (you hear about that new Tie Defender - you order All of them, provided they remember to have a shield installed), and build up to a few hundred Gozanti class cruisers these are cheap, survivable, and pack a punch for their cost and crew size. Grab a few other types as they become available but you want quantity at this time. As shown by this attack, you may have a good strong ships but you do not have enough to cover everywhere. Your most important and critical resource is preserving your trained personnel especially spacers, technicians, pilots, and engineers.

4). Economic plans - Full speed ahead and dam anything that tries to slow you down. Will there be teething problems - Absolutely - but time is something you have a finite level of. You have under 2 years until prices start to skyrocket and parts start to become more scarce. Best to spend the time and money now setting up an industrial base that you can use to keep the lights on than having credits you cannot eat when your food runs out. Remember unless you can make an ISD yourself you will not be able to easily get the parts later and finding several thousand people is going to be even more difficult. Not to mention ISB wondering why you need a battlewagon for your system. Aka you will get shot, and they will make up a reason. Focus on food production, mining, refining, and key manufacturing sectors (making the tools to make the tools, etc). If you can snag Thrawn's Tie Defender Line when it gets blow up do so. If not get another fighter/bomber line. Most importantly see if you cannot convince Imperial Arnaments to set up a concussion or photon torpedo manufacturing facility on one of your moons (these are violatile keep them away from population centers). A little factoid, missile production was always behind requisition requests from the Old Republic to the Empire and the New Republic. They would pay you to let them set one up it is so bad during this time period. Do so with glee, just remember to implement OSHA guidelines.

5). Future plans, sit tight. You are only scared of your mother. Focus on providing safe haven for those who are not interested in fighting another galactic war. Build up your economy, population, and system defense fleet. In short, ignore the outside galaxy until you are forced to. By then you should become strong enough to not be bothered and distant enough to not be cared about. Try to grab as many of the clones and others as you can before full scale war breaks out. As for expansion, you have plenty of uninhabited systems near you, these are easy expansion points without not much risk. Until you can confirm the Vong are a thing, well we will cross that bridge when we come to it. By sitting tight you set yourself up to be among the last Imperial governors standing at the end of the war. With the loyalty of the population you can likely remain in power or retire to a resort world. Alternatively, you could have greatness thrust upon you, when your mother and sister arrive and declare you the new Emperor after Endor…or something.
 
Last edited:
2. Slow things down until his current investments pay off and he has some more liquidity. His official power ends at the end of the system. Use his initial success to reach out to local systems and their leadership to start networking. See if any of them are people you want to get into business with and invite the likelies to invest.
3. A pile of fixed defenses:

5 v-150 Planet Defender buy good used $5,000,000+??support equipment
? Point defense laser turrets and facilities around the big guns for $?? 2,000,000 reduce costs by using salvaged/surplus
11,680,000
6 used Squadrons of Cutlass 9s $4,680,000 or Kihraxz assault fighters $3,600,000
2 used Squadrons Y-Wings $1,560,000 credits or Used Rihkxyrk $3,600,000

4 Used Carrack class--$?? $10,000,000 I don't think these ever got an official price but considering everything else
2 Dreadnaught-class heavy cruisers $14,400,000+additional automation


1 Deep Space Recovery Vessel L-2783 $6,500,000 to support logistics and salvaging outside of the system.

1 National Arsenal for production of small arms and a slip to conduct repair and maintenance of ships up to the Carrack

Total cost if the expensive options are chosen is $46,180,000

It provides fixed defenses over some of our biggest population centers and some major firepower to stop anything but a major assault. The current pirate attack seems to have been put together before they knew we reinforced the defenses and should have left after seeing the size of the defense fleet. The defense of the system should be the priority for the PDF while we should let Veers off the leash on local pirates. Switch the Nebulons and Carracks out on convoy escort duty. As for what dangers might said fleet encounter in the future? Pirates and Rebel privateers will be the most likely at the moment and going into the future until the death of the emperor. Then you have rogue Moffs, Warlords, loyalist fleets trying to reconquer the area from rogues, and then the Vong and other nasties coming out of the Unknown Reaches.

4. Allegiance: While I already more or less have a plan for how the MC will steer the Minda system allegiance wise(Empire/Rebel/Republic/Pentastar/Independent, etc…) I want to know what direction you think he should lean and why. Anything from moral arguments to pushing profit margins, who should he side with, and why?
Imperial->Pentastar->Independent
If he advocates anything else but the public line he is likely to be invited to come visit the ISB. Setting himself up as a minor part of the Pentastar Alliance is a possibility depending on what continuity he's in and will set him up if things disintegrate and he has to declare independence. There is no way he can realistically build up enough in a freshly colonized system to be more than a bit player unless he goes to the Emperor and tells him everything he knows, but that is more likely to end up badly for him.
As much as i hate to not build up fighter, Corvette and frigates under his authority. Golan defense platforms etc, do benefit from being unable to be stolen by higher authority figures the same as a fleet could be commandeered for BS reasons he can't fight without throwing hands before the empire crumbles. So i see the benefit of dumping money into that after hitting tne likely soft cap of local fleet based on the relative size other governors have.
 
2. Slow things down until his current investments pay off and he has some more liquidity. His official power ends at the end of the system. Use his initial success to reach out to local systems and their leadership to start networking. See if any of them are people you want to get into business with and invite the likelies to invest.
3. A pile of fixed defenses:

5 v-150 Planet Defender buy good used $5,000,000+??support equipment
? Point defense laser turrets and facilities around the big guns for $?? 2,000,000 reduce costs by using salvaged/surplus
11,680,000
6 used Squadrons of Cutlass 9s $4,680,000 or Kihraxz assault fighters $3,600,000
2 used Squadrons Y-Wings $1,560,000 credits or Used Rihkxyrk $3,600,000

4 Used Carrack class--$?? $10,000,000 I don't think these ever got an official price but considering everything else
2 Dreadnaught-class heavy cruisers $14,400,000+additional automation


1 Deep Space Recovery Vessel L-2783 $6,500,000 to support logistics and salvaging outside of the system.

1 National Arsenal for production of small arms and a slip to conduct repair and maintenance of ships up to the Carrack

Total cost if the expensive options are chosen is $46,180,000

It provides fixed defenses over some of our biggest population centers and some major firepower to stop anything but a major assault. The current pirate attack seems to have been put together before they knew we reinforced the defenses and should have left after seeing the size of the defense fleet. The defense of the system should be the priority for the PDF while we should let Veers off the leash on local pirates. Switch the Nebulons and Carracks out on convoy escort duty. As for what dangers might said fleet encounter in the future? Pirates and Rebel privateers will be the most likely at the moment and going into the future until the death of the emperor. Then you have rogue Moffs, Warlords, loyalist fleets trying to reconquer the area from rogues, and then the Vong and other nasties coming out of the Unknown Reaches.

4. Allegiance: While I already more or less have a plan for how the MC will steer the Minda system allegiance wise(Empire/Rebel/Republic/Pentastar/Independent, etc…) I want to know what direction you think he should lean and why. Anything from moral arguments to pushing profit margins, who should he side with, and why?
Imperial->Pentastar->Independent
If he advocates anything else but the public line he is likely to be invited to come visit the ISB. Setting himself up as a minor part of the Pentastar Alliance is a possibility depending on what continuity he's in and will set him up if things disintegrate and he has to declare independence. There is no way he can realistically build up enough in a freshly colonized system to be more than a bit player unless he goes to the Emperor and tells him everything he knows, but that is more likely to end up badly for him.
I would replace your dreadnought class ships in that lineup with gladiators. Same size at a 4th of the crew needs even with the automation used by the katana fleet. It would still be big for our MC right now without a decent navy crew increase as a single gladiator needs around 1200 officially. Although we suspect imperials were inflating crew needs to tie more employment into the empire and fill jobs. But even then an updated dreadnought with automated systems still needed like 4000 crew when non automated needed like 16,000. So its a crew use hemorrhage for those chonkers even if availability means those old boys stick around for nearly two centuries after endor despite their out of date designs. If his navy crew is limited he might dip into old separatist ships like munificent class ships. As they were extremely low crew needs and did a good job as support frigates and were originally made for non combat roles
 
With military stuff, I think a good option to consider that hasn't been brought up yet is the Vindicator Class Cruiser. It's a pretty solid ship all things considered. For other stuff, as mentioned a Gladiator sounds fun or barring that one or two lesser Carrier ships like Quasars or Ton-Falks, maybe some additional corvettes or small Frigates or even Tartan Patrol Cruisers (could even go the route of Peltas for armed cargo ships), and finally a Lancer Frigate could be a considerable investment for defense, as was mentioned befor
The Vindicator is a very good choice but it and some of the others are frontline military and are unlikely to be sold to a PDF.
 
As much as i hate to not build up fighter, Corvette and frigates under his authority. Golan defense platforms etc, do benefit from being unable to be stolen by higher authority figures the same as a fleet could be commandeered for BS reasons he can't fight without throwing hands before the empire crumbles. So i see the benefit of dumping money into that after hitting tne likely soft cap of local fleet based on the relative size other governors have.
Just an FYI this is not true. Hyperspace tugs can move them. You bet your ass if you buy a Golan, the local Moff will redeploy it to his throne world.
 
While i love venators, they are a lot more expensive and way out of his budget. Maintenance of active venators would be very expensive because of both ship and fleet maintenance requirements . I doubt he will get enough means to buy and maintain venators or imperial Star destroyers sadly. He lacks the mid rim or core world infrastructure and wealth to upkeep those bigger ships. This was a massive issue in both legends and disney regarding maintenance and repairs of the kilometer long ships being unsustainable without the megashipyards. I do like the plan. But unless he gets promoted with a much bigger budget and a system that has shipyards to maintain those big chonkers I'd avoid them because of post empire fracture logistics breakdowns.
Honestly a Venator is a lot cheaper to run and maintain than most other ships of a similar weight bracket. The Venator isn't a like ship even though it got shoved into that role, it's designed and built to be a Battlecruiser/Carrier hybrid with a couple banks of super heavy turbolasers and ion cannons plus torpedos but nowhere near the amount that a ship of its size could have if it dropped the MASSIVE cargo capacity it has dedicated to star fighters and bombers. This mead that like a carrier most of its cost would come from running its massive flight deck, repair bays, fighter and small craft wings, etc.

We don't have to roll around with full 350+ small craft and support personnel if we are stationing them mostly in system or using them as convoy escort in empire controlled territory. You could cut down the small craft to 100 max and then have a ton of room for cargo and other goodies that say the empires or local militaries and other planetary bodies need carted around in high security ships. The Venator is probably the cheapest cruiser we could get and one easiest to maintain and upgrade due to how much free room it has available to use.

Also the Venator can land on planets unlike most heavy cruiser/star destroyers even if it has to be in specific docks. This means we could land them from ground side cargo loading and repair and refit.

Also as a loyal empires system we could probably get them for cheap or even free from empire scrap or naval holding yards with some favors due to the navy not wanting them due to trying to shake off the republic stigma of everything. Same with LAATs, ARC-170, Phase 2 armor, etc, etc.

After all as long as we take over the maintenance and care and maybe allow the navy to rotate through pilots and such to get experience and register them with the Navy Militia we should be able to get them cheap
 
I would replace your dreadnought class ships in that lineup with gladiators. Same size at a 4th of the crew needs even with the automation used by the katana fleet. It would still be big for our MC right now without a decent navy crew increase as a single gladiator needs around 1200 officially. Although we suspect imperials were inflating crew needs to tie more employment into the empire and fill jobs. But even then an updated dreadnought with automated systems still needed like 4000 crew when non automated needed like 16,000. So its a crew use hemorrhage for those chonkers even if availability means those old boys stick around for nearly two centuries after endor despite their out of date designs. If his navy crew is limited he might dip into old separatist ships like munificent class ships. As they were extremely low crew needs and did a good job as support frigates and were originally made for non combat roles
True but there are a couple reasons to choose the Dreadnought: its very common, parts are readily available, large numbers of people are already familiar with the ships reducing training, its commonly used in PDFs so buying a couple won't raise any red flags with ISB or others, and its not a brand new design so the Gladiator is probably restricted to the Navy. Is it possible we could buy a used Munificent or capture one? Sure but getting spares will get increasingly difficult.
 
Last edited:
True but there are a couple reasons to choose the Dreadnought: its very common, parts are readily available, large numbers of people are already familiar with the ships reducing training, its commonly used in PDFs so buying a couple won't raise any red flags with ISB or others, and its not a brand new design so the Gladiator is probably restricted to the Navy. Is it possible we could buy a used Munificent or capture one? Sure but getting spares will get increasingly difficult.
Munificents are still used by the CSA corporate sector authority which is north east galaxy map wise so not horrible to get from pre endor. Posst endor has a warlord at least partially between them.
While I understand the availability part of dreadnoughts the crew needs just screws him unless he has a large navy personnel count for even one. Gladiator was designed for escorting venators and other SDs but repurposed for for places like MCs outer rim system . If he wants to be greedy about the larger ships of 600 meters like dreadnought and gladiator I'd just suggest he try to network to set himself up as the shipyard of choice for nearby gladiators so he'll have the infrastructure for maintaining them. And maybe have a state run factory for parts below on the planet part droid(state secrets ya know) part employed. Like disabled clones that can't fight anymore because they're in the biological 60s unless someone fixed rhe rapid aging. If he ever gets a dreadnought id trade them away for multiple carrack classes or something like a gladiator For more gladiator lore.
I'll quote a wiki

The Gladiator-class Star Destroyer, otherwise simply referred to as the Gladiator, was a type of capital ship deployed by the Galactic Empire and its naval branch during its reign over the galaxy. Initially designed by starship designer Walex Cantwell Blissex I, the warship was to serve as Star Destroyer escort for the Galactic Republic during the Clone Wars, but was repurposed to perform as an independent, long-range patrol vessel. Capable of pacifying entire star systems for as long as two years without receiving supplies, the Gladiator-class, operated a thousand-man crew of officers, pilots and other crew members, was the smallest of the Star Destroyers deployed by the Imperial Navy, measuring to 600 meters in length. The warship also held the capacity to perform system patrols, orbital bombardments and escort missions, and consisted of a variation of its line, which was designated the Gladiator I.

Throughout the reign of the Empire, Gladiator-class Star Destroyers saw deployment to hyperspace routes within the Outer Rim Territories, oftentimes without support vessels. At one point, an Imperial battle group stationed on the planet Ilum was led by the Hoplite, the flagship of Captain Malthegn. Later, during the Galactic Civil War, the warship was utilized for patrolling remote star systems, where they were to locate secret bases utilized by the Alliance to Restore the Republic. When Gladiators arrived in Alliance star systems, the Rebellion was left to remain hidden, evacuate their fortifications or attempt to destroy the Star Destroyer.
 
Last edited:
Questions for the Audience

This post exists solely to ask for recommendations/advice on various parts of the story. While I am open to suggestions regarding just about every aspect of the story, there are some that I am particularly looking for.

  1. Politics: the council voting system I cooked up was a rush job, and upon further inspection kinda shit, as it overwhelms voters with teams from the boonies that will never get voted for, due to cities' overwhelming advantages in population . Obviously, there is no perfect political system, but any advice/recommendations regarding a voting system and the greater council system will be taken into consideration. However, please keep the discussion civil, cause I've seen some stories with 2 chapters get locked cause people couldn't stop yapping for five fucking minutes.
  2. Expansion: Where should the MC go from here? Should he slow things down, speed things up, get down low or make a big splash? There are many paths, and I want to know your opinions.
  3. Military: Assuming the Minda System recovers from this attack easily in the near future, and gains a minimum of 50 million credits to spend on ships, attack craft, etc… along with the manpower to crew them, what fleets would you build? How would you organize the defense and trade fleets of the Minda System? This is a hypothetical, because there is a damn good chance the MC never gets there, but theoretical fleet building is fun. What dangers might said fleet encounter in the future? These kinds of questions are fun to answer, so go ham.
  4. Allegiance: While I already more or less have a plan for how the MC will steer the Minda system allegiance wise(Empire/Rebel/Republic/Pentastar/Independent, etc…) I want to know what direction you think he should lean and why. Anything from moral arguments to pushing profit margins, who should he side with, and why?

This is mostly just a rush post, cause I have literally nothing else to do. No homework, and no games, since my house burned down in the Eaton Canyon fire earlier this month, so I only have the macbook I use for college.

Speaking of college, winter semester or not, I gotta lock in, so while I will still update frequently, most of the new chapters will still be weekend releases.

Thanks for reading!

-Freefaller


1. For politics, a council is fine, but perhaps a firmer hand at the top is needed, to maintain overall control.

2. Keep a low profile. The Minda system does not have the population, economy or military to start trumpeting its glory to all. Best to stay under the radar, or else some greedy man-child from the core is gonna swoop in and take everything - the credit, the people and the cash.

3. A whole lot of smaller ships - we're talking Gladiator class Star Destroyers at most plus some Nebulons and Arquitens - and a whole lot of well-trained, well equipped fighter wings. There really is no point in capital ships yet, unless you want the Empire go get suspicious of why the hell does a small backwater system need half a dozen ISDs when some sectors may only have one or two. You're not out-producing Kuat no matter what, and Minda can't even service and repair the beasts, so may as well put money into more cost-effective options for deterring both Pirates and Rebels.

4. Definitely go for Independence once the Empire implodes - that's the fun in nation-building with an SI, no?

Final notes:
I would also recommend implementing something similar to what China is doing now, I believe it's called Military-Civil Fusion. Essentially, technology developed by the civilian sector (e.g. composite materials, computers, radars, etc) can be integrated into military production, and vice versa (repulsorlifts or forcefields are also useful to civilian vehicles). In this way, civilian factories don't have to be completely retooled for military production, just a few extra steps and some security measures and your radar now works in a fighter.

Currently, Minda has the resources (I believe there is no such thing as a resource-poor solar system), but nowhere near enough manpower, even with the new immigrants. Eriadu was an outlier in the Rim not just because of its Coreward leanings, but also because it had an industrial and economic base backed up by 22 billion people. Serious increases need to be made to Minda's head count for the MC to have any meaningful impact, otherwise a few ISDs or Mon Cal Star Cruisers will roll over the system.

Thank you for coming to my TED talk.
 
1. So long as the mc is the absolute power of the system and what he says goes, Ill like it. But the current system can be refined and used.

2. Besides the pipboy/pda hook and the potential tie Defender plot hook, I would like it more if the story focused on the system for the first year.

3. If possible i would love to see Lucrehulks and more battle droids. Besides that, i guess more star destroyers of various types.

4. I'm hoping he doesn't join with the rebels/republic, that's my biggest hope and dream (there's way to many stories like that already).
What I would prefer is that he stay with the empire, but have C.I.S/separatist sympathies.
 
What's going to be more hilarious for me is that as soon as Palpy kicks the bucket, these Rebels won't have much to fight due to the fact that he's in the bumfuck of nowhere and them realizing that it's better to live in peace than fight out there.

Comedy.
In reality he'll either be put on trial for being part of the Imperial regime and having family in the equivalent of Imperial aristocracy, since that's how most rebellions go.
More likely he'll be swallowed by an Imperial warlord faction, unless this is Disney canon, in which case everything will be fine and he'll be rubbing shoulders with former rebels and blatantly evil Tarkin-esque Imperials in the same government and dealing with ridiculous levels of corruption and espionage as the resurgent Empire somehow just conquers the galaxy again.
By the mere fact he funds part of the station and is doing business with them he may end up shielding them for more intense scrutiny
Maybe, I think it's far more likely he's put under interrogation and loses everything for sheltering and making deals with rebels. If he's lucky and his family have enough influence and love him enough to stake their own reputation and livelihood on him, then he'll be sheltered from it with a coverup.
The clones will probably cancel out the rebel cell, most of them were fanatically loyal to the empire so if they see rebel activity almost likely report it.
Also offering a place for the clones to belong would raise him in the eyes of Darth Vader, cause he cared for his clones.
Not even remotely lol, Vader butchered the Jedi temple, you know, the people he grew up with and rooms full of children? I love Anakin and Vader don't get me wrong, but the idea Vader would somehow be nicer or "like" anyone for simply helping out former clone vets is wishful thinking and silly. Plus tbh the whole "homeless clone vet" thing from Disney canon is very silly and dumb in my opinion.
 
He should stop gambling as much and focus on incremental improvement, have monthly improvement goals for things.
 
Politics: the council voting system I cooked up was a rush job, and upon further inspection kinda shit, as it overwhelms voters with teams from the boonies that will never get voted for, due to cities' overwhelming advantages in population . Obviously, there is no perfect political system, but any advice/recommendations regarding a voting system and the greater council system will be taken into consideration. However, please keep the discussion civil, cause I've seen some stories with 2 chapters get locked cause people couldn't stop yapping for five fucking minutes.

Obvoiusly, I want it to seem fine, until it explodes, with two elected council folk trying to kill each other over a third counciler's wife. Then, the rest of them, hateing the entire system, vote all the power back to the Governor.


Then he has to try again, while tearing his hair out.
 
He could invest in the entertainment industry xD make holo movies and series and probably a casino and theme parks

Id be funny if the empire shoots and records propaganda movies while the rebels are also shooting their own at the same city kek
 
For politics. go the monarchy path.for expansion. I would think it would be good if he controlled the surrounding systems. but there probably isn't enough time for that. That's why he should first make sure that he produces most of the things in his system himself. For Military. a gladiator. And a few carraks.and the infrastructure to maintain them or maybe build them yourself.for alegance go independend.
 
Military just get more ties a carriers and Arquitens maybe make a defense space station and military infrastructure
Allegiance Empire would be kinda funny ever ware else hates the empire while this planet in the bowies love it because it gave them the greatest governor that's ever governed and protected them from pirates
Expansion just do what your doing it will grow steadily invest more in infrastructure
Politics keep the corporations in check be tough on crime keep people safe
 
Questions for the Audience

This post exists solely to ask for recommendations/advice on various parts of the story. While I am open to suggestions regarding just about every aspect of the story, there are some that I am particularly looking for.

  1. Politics: the council voting system I cooked up was a rush job, and upon further inspection kinda shit, as it overwhelms voters with teams from the boonies that will never get voted for, due to cities' overwhelming advantages in population . Obviously, there is no perfect political system, but any advice/recommendations regarding a voting system and the greater council system will be taken into consideration. However, please keep the discussion civil, cause I've seen some stories with 2 chapters get locked cause people couldn't stop yapping for five fucking minutes.
  2. Expansion: Where should the MC go from here? Should he slow things down, speed things up, get down low or make a big splash? There are many paths, and I want to know your opinions.
  3. Military: Assuming the Minda System recovers from this attack easily in the near future, and gains a minimum of 50 million credits to spend on ships, attack craft, etc… along with the manpower to crew them, what fleets would you build? How would you organize the defense and trade fleets of the Minda System? This is a hypothetical, because there is a damn good chance the MC never gets there, but theoretical fleet building is fun. What dangers might said fleet encounter in the future? These kinds of questions are fun to answer, so go ham.
  4. Allegiance: While I already more or less have a plan for how the MC will steer the Minda system allegiance wise(Empire/Rebel/Republic/Pentastar/Independent, etc…) I want to know what direction you think he should lean and why. Anything from moral arguments to pushing profit margins, who should he side with, and why?

This is mostly just a rush post, cause I have literally nothing else to do. No homework, and no games, since my house burned down in the Eaton Canyon fire earlier this month, so I only have the macbook I use for college.

Speaking of college, winter semester or not, I gotta lock in, so while I will still update frequently, most of the new chapters will still be weekend releases.

Thanks for reading!

-Freefaller
Defiantly need a Golan Station, All the important systems have them, Not sure if they were replaced during the empire though
 
Quasar Fire-class cruiser-carrier costs 1,750,000 and if you have one of them with a few Arquitens-class command cruiser then you would have a really good anti piracy fleet would be pretty cool to have a star destroyer to act as a flag ship but they cost so much
 
do you guys think that Vader will look at the Clonetroopers kicking pirate/slaver ass again, then decide to investigate?
no but ISB likely will.

Are Defence Satalites a thing?
Yes. Check wookiepedia if you want examples. Theyre a thing but not that common.

  1. Politics:
  2. Expansion:
  3. Military:
  4. Allegiance:
1.Politics especially galactic ones in starwars ars a complicates mess. I'd just focus any political ideas as an augmentation to help you do your job in service of the people you govern on each of your worlds. Everything from outside the system just happens as it does. You have no relevance outside of the system and likely wouldnt for years to come.

Instead, follow singapores model. Make strong trade relationships with big players who have reason to keep you neutral and as safe as possible.

2.Expansion only makes sense on your own planets in your own system. You are decades away from exploiting the resources you currently have, and dont have the population numbers for it. Not to mention, youd be fighting other imperials then and thats not an option.

3.Militairily I would only expand my 'self defence forces' their in system capabilities. Anything lacking a hyperdrive is an effective excuse to not deploy it in service of the empire if requested. The moment you got hyperdrives on it, youre a threat to your fellow imperials as you clearly are building up forcr protection capabilities.

Instead. Focus on self defence. You want a robust enough defence force that cannot be called on outside the system if the empire falls apart. Strong enough to declare independance the moment it does or to sign up with whomever is the big dog in your sector of the galaxy.

That means you need in system defences that you know are still effective during the next biggest threat. The vong. I would fortify the system with them in mind. Make up for the lack in numbers with as much drone and droid tech as needed to fill the gaps, get as many clones as possible to settle.

As for your defence buildup, again, singapore's overall strategem from how they tackled being one of the poorest countries with no worthwhile resources to essentially being a regional player that is too costly to mess with, will work here as well. Think poison shrimp and work your way up from there.

5. He should side with himself and those he governs first and foremost. Other than that. Pull a turkey, play both sides when needed, stay out of trouble and when the vong arive, 'join' whomever dominates the sector. As a politician and ruler, your first and foremost priority is to avoid war and create prosperity for your people and by extention yourself. All other plans are pointless when the vong arive. You want to be a porcupined poisonous turtle system by the time they do.
 

Users who are viewing this thread

Back
Top