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[RPG] Innkeeper's Quest (GURPS Dungeon Fantasy)

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"All fantasy innkeepers are surprisingly fast and strong of mind and hand... but you're a legend, faster and stronger than most. What you lack in mystical powers and combat training, you make up in versatility. Lady Luck favors you – she always favors the house – and years of overheard gossip have given you the gift of knowing what to do in some extremely weird situations." – GURPS Dungeon Fantasy 10: Taverns
Strangers in Cloaks New

FumblingLinguist

Getting some practice in, huh?
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A stranger in a cloak descends upon the city of Zimar'an. It is just after sunset. The evening star shines brightly in the sky, and the other stars are beginning to join it, though the moon has not yet risen.

The stranger is you. You are a stranger because you have just arrived in Zimar'an for the first time after a grueling, nine-day journey from your home town of Pangang. (People told you it would only take three days. They lied.)

You've come to Zimar'an because Zimar'an is the second-greatest city in the world, second only to the great Ka. And Ka is said to be a strange place, with a strange language. Where the humblest taverns are made of solid stone. Where the people drink water from magic wells, without even mixing the water with wine first. Where the men wear makeup! No, you can't imagine living in such a strange place. That's why, when you left home on your 21st birthday to seek your fortune, you knew your final destination would be Zimar'an.

And you are wearing a cloak because cloaks are wonderfully practical garments. A drunken patron at your parents' inn once expounded to you at great length on the merits of cloaks, claiming among other things that you can hide from an ogre by wrapping a cloak around your head, because ogres are such "dummy wummies" they assume that if you can't see them, they can't see you. You rather doubt even ogres are that stupid, but you have to agree a cloak is a quite useful thing, good for keeping warm at night if nothing else.

You are...

[ ] A young man named Marūr
[ ] A young woman named Marūra

(This decision will not have a single across-the-board mechanical effect, but may have various small effects from time to time.)

You have an annotated map of the city. You don't really understand the significance of much of the information on it, but it does offer a few clear options in terms of first order of business:

[ ] Enter through the south gate. It's the direction you're coming from, and you want to get inside before nightfall.
[ ] Check out "goblin town". Looks like you'd have to pass by it anyway on your way to the south gate, so why not?
[ ] Explore the area outside the city a bit, then enter through the east gate. Surely you've got time, right?
[ ] By Heaven, you've never seen walls like this before! You're going to do a half-circuit around the city, just staring at the walls, before entering through the north gate.

I've GM'd traditional TTRPGs before, but this is my first time attempting to do a form quest. I decided to start with two "easy" polls so that if I am missing something very basic, someone can point it out to me before we get too far into it. No GURPS knowledge will be required to participate, though I hope we'll get at least one or two GURPS aficionados in the mix. Character sheet to come.
 
[X] A young woman named Marūra

[X] Enter through the south gate. It's the direction you're coming from, and you want to get inside before nightfall.

Let's see where things are going.
 
[X] A young woman named Marūra
[X] Enter through the south gate. It's the direction you're coming from, and you want to get inside before nightfall.
 
You trudge towards the south gate, lugging your enormous backpack. Your parents made sure you'd be well-supplied for your journey, giving you (among other things) camping supplies; two healing potions they'd never had reason to use with the local cleric just down the road and never been able to sell for what they thought the potions were worth; and a weird gnomish arrow-launching contraption for protection (though you feel pretty confident in your ability to defend yourself with nothing more than a broomstick or copper frying pan if it came to that). They also gave you 150 silver pieces, though you had to spend three of that for additional rations and suchlike when the journey took longer than expected. No matter—your parents may not have come from one of the seven great clans of Zimar'an, but you learned a lot about business watching them run their inn, and you expect to soon turn most of your silver into gold.

Marūra (250 Points)


ST 12 [20]; DX 13 [60]; IQ 13 [60]; HT 12 [20].
Damage 1d-1/1d+2; BL 45 lbs.; HP 12 [0]; Will 13 [0]; Per 14 [5]; FP 12 [0].
Basic Speed 6.00 [-5]; Basic Move 6 [0].

Social Background

CF: Kaian Empire [0].
Languages: Baṭim Harumān (Native) [0].

Advantages

Alcohol Tolerance [1]; Attractive [4]; Charisma 3 [15]; Honest Face [1]; Improvised Weapons (Kitchenware) [1]; Lifting ST 3 [9]; Luck (Game Time, +0%) [15]; No Hangover [1]; Pack Rat [1]; Penetrating Voice [1]; Wealthy [20]; Wild Talent 1 (Game Time, +0%) [20].

Disadvantages

Chummy [-5]; Curious (12) [-5]; Impulsiveness (12) [-10]; Greed (12) [-15]; Overconfidence (12) [-5]; Sense of Duty (Adventuring Companions) [-5].

Quirks: Deeply invested in "making it" in Zimar'an (not some other town or city) [-1]; Imaginative [-1]; Incompetence (Sex Appeal) [-1]; Responsive [-1]; Will take on hirelings just to have someone to talk to [-1].

Skills

Axe/Mace (A) DX+1 [4]-14; Brawling (E) DX+1 [2]-14; Carousing (E) HT+1 [2]-13; Climbing (A) DX-1 [1]-12; Crossbow (E) DX+1 [2]-14; Diplomacy (H) IQ [4]-13; Fast-Draw (Knife) (E) DX+1 [2]-14; Fast-Talk (A) IQ [2]-13; First Aid (E) IQ [1]-13; Gesture (E) IQ [1]-13; Hiking (A) HT-1 [1]-11; Intimidation (A) Will [2]-13; Knife (E) DX+1 [2]-14; Leadership (A) IQ+3 [2]-16; Merchant (A) IQ [2]-13; Professional Skill (Bartender) (A) IQ [2]-13; Savoir-Faire (High Society) (E) IQ [1]-13; Scrounging (E) Per [1]-14; Search (A) Per [2]-14; Stealth (A) DX-1 [1]-12; Staff (A) DX+2 [8]-15; Streetwise (A) IQ [2]-13; Wrestling (A) DX+1 [4]-14.

Equipment

$5,000, 139.08 lbs. (Heavy encumbrance)

Backpack, Frame [Torso] $100, 10 lbs.
Balance and Weights [Backpack] $35, 3 lbs.
Bottle ×2 [Backpack] $6, 2 lbs.
Burning Glass [Backpack] $40, 0.25 lbs.
Caltrops ×6 [Backpack] $30, 1.5 lbs.
Candle, Tallow. [Backpack] $0.50, 1 lb.
Cheap Large Knife [Torso] Damage 1d cut, 1d-1 imp. $16, 1 lb.
Cheap Quarterstaff [Torso] Damage 1d+4 cr. $4, 4 lbs.
Cheap Small Mace [Torso] Damage 1d+4 cr. $14, 3 lbs.
Cloak [Torso] $20, 2 lbs.
Clothing [Torso] $0, 2 lbs.
Cord, 3/16" (10 yards) [Backpack] $1, 0.5 lb.
Crowbar [Backpack] $20, 3 lbs.
File [Backpack] $40, 1 lb.
First Aid Kit [Backpack] $50, 2 lbs.
Foul Pepper [Backpack] $50, 1 lb.
Garlic [Backpack] $5, 0.25 lbs.
Group Basics [Backpack] $50, 20 lbs.
Holy Symbol [Backpack] $50, 1 lb.
Iron Spike [Backpack] $1, 1 lb.
Lamp [Backpack] $20, 2 lbs.
Lockpicks [Backpack] $50, 0.1 lbs.
Mallet [Backpack] $15, 3 lbs.
Major Healing Potion ×2 [Backpack] $700, 0.5 lbs.
Map of Zimar'an, Annotated, Papyrus [Scroll Case] $90, 0.09 lbs.
Monster Drool [Backpack] $20, 0.5 lbs.
Oil, Pint ×4 [Bottles] $8, 4 lbs.
Personal Basics [Backpack] $5, 1 lb.
Pole, 6' ×2 [Torso] $10, 6 lbs.
Pouch [Torso] $10, 0.2 lbs.
Rations [Backpack] $2, 0.5 lbs.
Rope, 3/4" (10 yards) [Backpack] $25, 5 lbs.
Sack ×2 [Backpack] $60, 6 lbs.
Sandals [Feet] $25, 0.5 lbs.
Scorpion, 13.5" [Torso] Damage 1d+3 imp. $150, 6 lbs.
Scorpion Bolts, 13.5" ×12 [Quiver] $24, 0.75 lbs.
Scroll Case [Backpack] $75, 1 lb.
Shoulder Quiver [Torso] $10, 0.5 lb.
Silver Piece ×147 [Pouch] $2940, 2.94 lbs.
Sundial Miniature [Backpack] $40, 1 lb.
Tent, 4-Man [Backpack] $150, 30 lbs.
Wax Tablet [Backpack] $10, 2 lbs.
Whetstone [Backpack] $5, 1 lb.
Wine, Grape, Gallon ×½ [Wineskin] $4.50, 4 lbs.
Wineskin [Torso] $10, 0.25 lbs.
Wolfsbane [Backpack] $5, 0.25 lbs.
Wooden Stake [Backpack] $4, 0.5 lbs.

As you approach the gate, a goblin woman passes you in the other direction carrying two large buckets of something foul-smelling. There's a guard standing watch in a bronze helmet, red cloak, and white tunic, holding a staff. "Peace, sister," he says, "where are you coming from?"

"Pangang."

"Pangang? That's a real place?"

"Of course it's a real place, it's a town over in southern Harumān."

"Ah, over south. You didn't have any trouble with the goblin bandits out in the hills, did you?"

[ ] "There's goblin bandits in the hills? That's terrible!" Though you have no intention of returning home before you have something to show for your journey to Zimar'an, when you do you'll be on the lookout for these goblins.
[ ] "What are you talking about? There's no goblin bandits in the hills." You're pretty sure you would've heard of them if there were.
[ ] "Uh... no?" You're skeptical, but don't want to argue with a city guard.
[ ] WRITE IN

Once inside the gate, will you...

[ ] Just try to find lodging in the first inn you see.
[ ] Head for the waterfront—you figure there will be better options there, or at least more options.
[ ] WRITE
 
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[X] "Uh... no?" You're skeptical, but don't want to argue with a city guard.
[X] Head for the waterfront—you figure there will be better options there, or at least more options.
 
[X] A young man named Marūr
[X] By Heaven, you've never seen walls like this before! You're going to do a half-circuit around the city, just staring at the walls, before entering through the north gate.
 
META: Since I'm new to this, what's the best way to signal when voting a topic is closed? How long should I be waiting for people to vote? What's the best way distinguish different types of posts from each other—e.g. meta ones like this one vs. story updates? Is there something I should be doing to distinguish story updates with poll vs. story updates without poll? I would've hoped the forum had a guide somewhere but I don't see one.
 
[X] "Uh... no?" You're skeptical, but don't want to argue with a city guard.
[X] Head for the waterfront—you figure there will be better options there, or at least more options.

META: Since I'm new to this, what's the best way to signal when voting a topic is closed? How long should I be waiting for people to vote? What's the best way distinguish different types of posts from each other—e.g. meta ones like this one vs. story updates? Is there something I should be doing to distinguish story updates with poll vs. story updates without poll? I would've hoped the forum had a guide somewhere but I don't see one.

People vary widely in wait-times, but my general guess is that the more people involved in the quest and the more complicated the decision, the longer you should have a delay before a vote. I think meta updates vs story updates are generally done by how they're indexed, which I think works well (so the threadmarks is pure story, and the rest is index). I don't generally see sharp distinctions in posts for polled vs unpolled updates, which I don't mind.
 
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