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Well, according to the original cyoa's description you get 5 charges per day(10 with shattered limiter) which can be invested into literally any field of knowledge, so it doesn't actually have to be tinker stuff. The first charge in a subject makes you a Tinker 4-5 in that specialty, with each additional point giving +2 to your rating. Since a rating 10 is basically considered the pinnacle for human capes in Worm this means you can become better in a single field than literally everyone else each day, or spread it out, your choice. Either way, you become one of the foremost threats in the world within a week or so, unless you purposely hold yourself back from investing.
As most authors believe this is too overpowered to be interesting in a story they will put their own spin on it, reducing the number of charges per day to 3 or 1, or even 1 per week. Or making charges less powerful so you need dozens or hundreds in order to fully delve into a subject, restrictions on what subjects charges can be invested into are also used.