The_Wanderer
Well worn.
- Joined
- May 21, 2017
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First of all, I thought it was armies that were being created, not factions. Moving on,I would like at least a central character(s) to roleplay and some limits as far as more fantastical elements go and potential for lewds, even as omakes, since this is QQ but otherwise an interesting idea I wouldn't mind seeing more developed. Would you be keeping the original premise of what brings the factions into conflict or be doing something different?The basic idea is, that, rather than to take control of singular characters, players take control of factions of varying sizes, made up by themselves. The roleplay itself would be less based on rules, but rather on narrative and storytelling, on how the different factions and cultures interact with one another.
This time, I thought about another run with a fantasy setting, not basic fantasy, which would be medieval Europe but with magic and dragons, I'd like it a bit more crazy this time. For example, a kingdom that uses giant insects and beetles as beasts of burden, and crafts tools, equipment, buildings and so on from their carapaces, or another empire that consists of religious Golems that march to war on literal, sentient mobile fortresses, or maybe a nomadic society of dragon people that ride sabrecats.
Something really out of the norm compared to usual fantasy. An opportunity to just go nuts with worldbuilding.
Mind you, this doesn't stop people from just making a bog-standard Fantasy Human faction with knights, castles, peasantry and such, but I'd still like to see creative ideas.
How would that sound?