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<Beast> | All traits that increase Atk provide an additional X Atk. All traits that increase Def provide an additional X Def. Neither of these effects can more than double the Atk or Def provided by the original trait. |
<Bug> | Increases Def by X. Increases the effects of any traits that improve or add senses by X. |
<Devil> | Increases the damage of non-natural weapons by X. Increases the damage reduction of defensive, non-natural equipment by X. Neither of these effects can more than double the base Damage or damage reduction provided by the original equipment. |
<Dragon> | Increases the effects of all traits with Dragon in the name by X. |
<Plant> | Increases the effect of any traits that provide passive HP recovery, such as <Regeneration>, by X. This cannot more than double the effect of the original trait. Reduces final damage taken by X. |
<Slime> | Increases damage of weapons with Slime in the name by X. Increases HP by 10X. |
<Undead> | Reduces the damage taken from sources that deal damage over time, such as <Venomous>, by X per round per instance. Increases MP by 10x. |
<Light> | Improves damage of Light attacks by 2X. Reduces damage from Light attacks by 2X. Increases damage from Dark attacks by X. Reduces MP cost of Light magic by X (min 0). |
<Fire> | Improves damage of Fire attacks by 2X. Reduces damage from Fire attacks by 2X. Increases damage from Ice attacks by X. Reduces MP cost of Fire magic by X (min 0). |
<Earth> | Improves damage of Earth attacks by 2X. Reduces damage from Earth attacks by 2X. Increases damage from Air attacks by X. Reduces MP cost of Earth magic by X (min 0). |
<Dark> | Improves damage of Dark attacks by 2X. Reduces damage from Dark attacks by 2X. Increases damage from Light attacks by X. Reduces MP cost of Dark magic by X (min 0). |
<Ice> | Improves damage of Ice attacks by 2X. Reduces damage from Ice attacks by 2X. Increases damage from Fire attacks by X. Reduces MP cost of Ice magic by X (min 0). |
<Air> | Improves damage of Air attacks by 2X. Reduces damage from Air attacks by 2X. Increases damage from Earth attacks by X. Reduces MP cost of Air magic by X (min 0). |
<{Element} Resistance> | Provides X Damage Reduction against {Element} Damage. |
<Acidic> | Attacks apply X points of Acid. Acid reduces the target's Def by X. Acid fades at a base rate of 1 point per round. |
<Adaptability> | Decreases XP penalty for learning a new trait that isn't on body by X. This trait only reduces penalties; if it exceeds all penalties it does not discount trait cost. |
<Armored> | Increases Damage Reduction by X. |
<Armourer> | With materials, can create armor that provides damage reduction of up to 100x. |
<Bladesmith> | With materials, can create melee weapons with a base damage of up to 100x. |
<Bioweapon> | Decreases the cost of increasing Atk by X XP. Decreases the cost of increasing Dmg by (X/5) Mana, rounded down. This cannot reduce the XP cost of increasing Atk below 25 XP or the Mana cost of increasing Dmg below 5 Mana. |
<Camouflage> | A vision-based form of stealth. |
<Cultivore> | Nearby sapient beings can voluntarily sacrifice HP or Mana, causing you to gain X% of the HP or Mana sacrificed as Mana. A given being cannot sacrifice more than 1% of its max HP in this manner per day, but can sacrifice any amount of Mana. HP sacrificed in this manner cannot be regained except through resting or the expenditure of Mana. This trait cannot have more than 100% efficiency. |
<Dragonbreath> | Adds a natural weapon with base damage 50X. |
<Dragonflight> | Provides a form of magical flight. Adds X to derived <Flight> if the highest-level means of flight, or 0.5X if a higher-level mode of flight is known. |
<Dragonmagic> | Increases maximum MP that can be spent on an attack by 3X. |
<Dragonscale> | Increases Def by +2X. |
<Flight> |
Generic skill with flight. Serves as a base for derived <Flight>, but another trait must provide some form of flight in the first place to actually fly. Flight is an unusual mode of movement -- when you can exploit it, the difference between it and your enemy's highest relevant unusual mode of movement may be applied in combat. Flight also provides an island-hopping range of its derived level in km. |
<Herbivore> | Generates X Mana per hour when consuming living plants (foraging) |
<Illusionist> | ? |
<Mage Initiate> | Reduces the XP cost of increasing <Light>, <Fire>, <Earth>, <Dark>, <Ice>, and <Air> by X%. This cannot reduce the total cost of increasing these traits below 50% of the base cost. |
<MP Regeneration> | Recover X MP at the end of each round. |
<Paralyzer> | Attacks apply X points of Paralysis. Paralysis reduces the target's Atk by X. Paralysis fades at a base rate of 1 point per round. |
<Praise> | When you sacrifice HP or Mana to someone else with <Cultivore>, treat their <Cultivore> as being X levels higher. |
<Regeneration> | Recover X HP at the end of each round. |
<Scent Tracker> |
Adds an unusual sense based on smell. If this sense exceeds the enemy's relevant ability to prevent detection, the difference can be exploited in combat by adding to attack. Scent Tracker can also be used out of combat to find enemy encounters identical to those you have previously faced, or to follow the trails of specific individuals who have been present no more than X hours prior. |
<Venomous> | Attacks apply stacks of Venom. At the end of each round of combat, each stack of Venom deals Atk as damage, bypassing defense. Venom stacks last X rounds. |
<Winged> | Provides a form of flight. Adds X to derived <Flight> if the highest-level means of flight, or 0.5X if a higher-level mode of flight is known. |